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GCW Zero - new retrogaming open source handheld!

I guess the difference is this thing will run its own apps, not just games. So you Nat be able to control the icons. As long as the nerdy (I day that as a programmer myself) stuff isn't forced upon us. I'll probably also wait to see if support pans out.

If it's possible to switch to a more streamlined interface, then I'll probably pick one up once support is fully there. I don't want to have to jump through hoops to get a more streamlined interface on it, though.
 
If it's possible to switch to a more streamlined interface, then I'll probably pick one up once support is fully there. I don't want to have to jump through hoops to get a more streamlined interface on it, though.

What is hard about moving to an icon and pressing a button? The UI is already simple.
 
The UI looks like programmers UI. Sure, the process of selecting an icon is there. But the structure and layout of the content on display is not good enough.

It's simple enough, but it does not look simple enough. Not for this machine to gain any traction in other circles.

It needs to look more... designed, or considered. Like iOS, DS, Wii, or in fact any other games console that features system software.
 
Are there any lighter/smaller handhelds like this in existence or coming out?

The Gameboy Micro caught my interest at 80g, but I think the ability to save/load states is essential to true mobile gaming. The Xperia Play is at 175g, and the Dingoo is at 110. But I hear the Dingoo has some issues so I'm wary about dropping about $90 for it.

the Dingoo A320 has been perfect for me, and its definitely worth the ~70$ it really goes for http://dx.com/p/dingoo-a-320-2-8-lc...lator-game-console-4gb-built-in-mini-sd-23032

The UI looks like programmers UI. Sure, the process of selecting an icon is there. But the structure and layout of the content on display is not good enough.

It's simple enough, but it does not look simple enough. Not for this machine to gain any traction in other circles.

It needs to look more... designed, or considered. Like iOS, DS, Wii, or in fact any other games console that features system software.

The UI will surely get a lot of customized versions, Dingux had a lot of themes to choose from. Even the XMB one! :D
 
Something like the Super Gnes for Android would be nice

supergnes-screenshot-1-01.png


You dont even have to get those covers, the application gets them for you based on the games you have installed.
 
You guys are starting to sound like my ex girlfriend when I got her a hacked PSP lmao.

UI is a nice touch but man its just for looks and presentation.

Though the cover thing is pretty cool.
 
What is hard about moving to an icon and pressing a button? The UI is already simple.

It's not so much that it's hard or anything. I just dislike the idea of having a desktop-style UI for a gaming handheld. If I'm using a desktop-style UI, then I want a mouse. Also, I really hope that you won't have to look at that Linux booting sequence every single time you turn this thing on.
 
I'm backing this (my Dingoo has had it), but I'm getting the Wii U gamepad...oh sorry, the JXD s7300. Hurhurhur.
 
For handheld retro gaming there's Dingoo and Gemei variants, GP2X/GPWiz/Caanoo, Pandora (higher end), Game Gadget (Blaze's ultra fail entry from last year), Neo Geo X (which by now is probably hacked completely open), and a whole bunch of Android devices from JXD, Yinglips etc. There's also the Revo K101 which is a GBA hardware clone rather than an emulation device. And of course GBA/DS flashcards, PSP custom firmware.

The Revo K101 seems interesting but there seems to be absolutely no info on it's weight anywhere.
 
Needs major UI work. Developers wont do (or know) anything about it, that's for fact.

Instead of the useless Micro USB to USB adapter, that 20k is more than enough to hire a good UI designer.

Pledged anyways.
 
Does this suppport ScummVM? Most of those games were this handhelds resolution.

And am I correct in thinking that at the current time the HDMI out is non functional?
 
Does this suppport ScummVM? Most of those games were this handhelds resolution.

And am I correct in thinking that at the current time the HDMI out is non functional?
Yes, SCUMMVM will be available for the Zero. And you are right, they are still working on tv output drivers.

Regarding all the talk about UI, I dont get why some of you care about that. This is not a phone. The UI is there as a conduit for launching emus, games and apps. Its not something where you will be spending any real time.
 
Yes, SCUMMVM will be available for the Zero. And you are right, they are still working on tv output drivers.

Regarding all the talk about UI, I dont get why some of you care about that. This is not a phone. The UI is there as a conduit for launching emus, games and apps. Its not something where you will be spending any real time.

My dream would be to have a nice interface with game covers, manuals, small vids showing gameplay before you select a game, links to appropiate wiki page, etc. Its the small things man, specially when you have oodles of games and are looking to play a retro game you have never heard anything about.
 
I'd love to have something equivalent to Hyperspin (video snaps, boxart, all sorts of animations and you can customize pretty much everything) on a handheld like this, but that's probably a few years away. The current emulation quality based on the videos is what puts me off more than anything though. I see intermittent frameskipping and audio stutters in one of the Genesis videos for example. I'll keep following the device and see how the emulators come along as they are optimized for the Zero. Obviously the existing emulators are held back since they were designed for the less powerful Dingoo.
 
First stretch goal reached at 150k! We all get free otg usb adapters!

Let's go for 175k and get free hdmi adapter cables next. Pledge now for your Zero!
 
I'd love to have something equivalent to Hyperspin (video snaps, boxart, all sorts of animations and you can customize pretty much everything) on a handheld like this, but that's probably a few years away. The current emulation quality based on the videos is what puts me off more than anything though. I see intermittent frameskipping and audio stutters in one of the Genesis videos for example. I'll keep following the device and see how the emulators come along as they are optimized for the Zero. Obviously the existing emulators are held back since they were designed for the less powerful Dingoo.
Genesis emulation will easily be full speed 0fs. You must've watched a video of a very early emu port. Keep in mind the Zero hasn't really even been released yet. All the videos are essentially prototype hardware running alpha and beta software.
 
Regarding all the talk about UI, I dont get why some of you care about that. This is not a phone. The UI is there as a conduit for launching emus, games and apps. Its not something where you will be spending any real time.
Ditto: I don't get why don't you care about the UI. The fact that the UI exists at all means that it'll be used and therefore it matters.

Just look at the activity log on Wii, 3DS or WiiU to see how time spent on the system UI soon adds up. And then look at the grief Nintendo has received for the slow Wii U system software. The UI matters.

As a minimum I'd like to see a well considered menu system that uses the same unified interface it has been promised the emulators will have.

I've heard from Justin that they will not be creating a front end. But that would be the best solution. Like HyperSpin, Maximus Arcade or OpenEMU - but requiring zero (or minimal) config.

Hardware is only as good as the software. Whether that's emulators or system software, drivers or frontend, it's what the system will be judged on.
 
Have you ever been involved in any of the indie handheld scenes? You are probably not going to get any sort of slick unified UI. Not sure where you heard that, but I seriously doubt it. Such a thing is contrary to being FOSS in the first place. Devs enjoy inserting their own personalities into their apps, and that's part of the fun of using indie software.

This is not a Sony or Nintendo device, and it doesn't want to be. That's the whole point of it. If you're hoping this will transform into something more mainstream, then you're better off just getting a mainstream device and hacking it.
 
Have you ever been involved in any of the indie handheld scenes? You are not going to get any sort of slick unified UI. Such a thing is contrary to being FOSS in the first place. Devs enjoy inserting their own personalities into their apps, and that's part of the fun of using indie software.

This is not a Sony or Nintendo device, and it doesn't want to be. That's the whole point of it. If you're hoping this will transform into something more mainstream, then you're better off just getting a mainstream device and hacking it.



Very true, at most sometimes you get some custom made UI's or themes. I mean unless they have a team devoted to such a goal, then its up to the community. Maybe you can play a part?

I have been getting into programming with C and C# I was hoping this device could get me to look more into linux and maybe get something working on this. I want to follow the scene closely since its open source.

Also speaking of retrogames and kickstarter... I just supported this sonic inspired game, reminds me of a mixture of Sonic x Ristar x NiGHTS ... It kind of screams of that... you know kinda sonic fanbase (deviantart), but the game looks really fun.

http://www.kickstarter.com/projects/galaxytrail/freedom-planet-high-speed-platform-game

http://steamcommunity.com/sharedfiles/filedetails/?id=120841685
 
What are the other types of handheld emulators out there? I have no idea what to compare this against other than dingoo mentioned in OP. I wonder if I would be better off with that NeoGeo Handheld bundle.
 
Very true, at most sometimes you get some custom made UI's or themes. I mean unless they have a team devoted to such a goal, then its up to the community. Maybe you can play a part?

I have been getting into programming with C and C# I was hoping this device could get me to look more into linux and maybe get something working on this. I want to follow the scene closely since its open source.

Also speaking of retrogames and kickstarter... I just supported this sonic inspired game, reminds me of a mixture of Sonic x Ristar x NiGHTS ... It kind of screams of that... you know kinda sonic fanbase (deviantart), but the game looks really fun.

http://www.kickstarter.com/projects/galaxytrail/freedom-planet-high-speed-platform-game

http://steamcommunity.com/sharedfiles/filedetails/?id=120841685

That does look really cool. Is there any realistic chance of it being ported to the Zero? I only looked very quickly, but I don't think it's open source, and they seem mainly interested (understandably) in getting it on major platforms like XBL and Android.

Can I put any linux on this?

If you port it, I guess... but that would be a big job. Why bother? It will be running Dingux out of the box.

What are the other types of handheld emulators out there? I have no idea what to compare this against other than dingoo mentioned in OP. I wonder if I would be better off with that NeoGeo Handheld bundle.

The main competition I guess would be Chinese Android devices like the Yinlips and JXD's. They are very different types of devices, and for all sorts of reasons I don't feel like going into, not as good as the Zero for emulation.

The Dingoo is much older, weaker hardware. The Zero is far, far better.

As for the NeoGeo-X, definitely not worth it. The NG-X is using a similar SOC as the Zero, but is otherwise way underspec'd, and has still not been fully cracked. Plus it has all sorts of hardware/software problems, design issues and shortcomings. Check the forums at neo-geo.com for details; a lot of people are returning them for refunds. If you're interested in emulation and indie software, I would definitely NOT choose a NeoGeo-X. Heck, even if you're just interested in handheld gaming in general, I would not choose a NG-X. There's a reason why NG-X production has already ended.

I did a lot of research before jumping on the GCW bandwagon. For what it does, it is simply the best thing out there these days. But that is providing what it does is what you want.
 
That does look really cool. Is there any realistic chance of it being ported to the Zero? I only looked very quickly, but I don't think it's open source, and they seem mainly interested (understandably) in getting it on major platforms like XBL and Android.



If you port it, I guess... but that would be a big job. Why bother? It will be running Dingux out of the box.



The main competition I guess would be Chinese Android devices like the Yinlips and JXD's. They are very different types of devices, and for all sorts of reasons I don't feel like going into, not as good as the Zero for emulation.

The Dingoo is much older, weaker hardware. The Zero is far, far better.

As for the NeoGeo-X, definitely not worth it. The NG-X is using a similar SOC as the Zero, but is otherwise way underspec'd, and has still not been fully cracked. Plus it has all sorts of hardware/software problems, design issues and shortcomings. Check the forums at neo-geo.com for details; a lot of people are returning them for refunds. If you're interested in emulation and indie software, I would definitely NOT choose a NeoGeo-X. Heck, even if you're just interested in handheld gaming in general, I would not choose a NG-X. There's a reason why NG-X production has already ended.

I did a lot of research before jumping on the GCW bandwagon. For what it does, it is simply the best thing out there these days. But that is providing what it does is what you want.

Thanks for the reply I am considering getting one.
 
Have you ever been involved in any of the indie handheld scenes? You are probably not going to get any sort of slick unified UI. Not sure where you heard that, but I seriously doubt it. Such a thing is contrary to being FOSS in the first place. Devs enjoy inserting their own personalities into their apps, and that's part of the fun of using indie software.

This is not a Sony or Nintendo device, and it doesn't want to be. That's the whole point of it. If you're hoping this will transform into something more mainstream, then you're better off just getting a mainstream device and hacking it.
I had a GP32 for a long time. And I'm really into the emulator scene - Maximus Arcade, Hyperspin, CoinOPS. I've got a hacked PSP and DS, too. I've also coded some indie games for GB, Mac, PC and browser.

About the unified look of the emulators - i heard directly from Justin on Kickstarter private message. I can post a screen if you need me to. Or you could talk to him about it.

I sincerely doubt he's put all this effort into Kickstatsr to sell around 1500 units. He's a business man. He wants it to appeal to more than the normal indie handheld crowd. If you don't see that you're kidding yourself.

Everybody is hoping this is more than the other indie handhelds, because that's exactly what it has been billed as.

As for the NeoGeo-X, definitely not worth it. The NG-X is using a similar SOC as the Zero, but is otherwise way underspec'd, and has still not been fully cracked. Plus it has all sorts of hardware/software problems, design issues and shortcomings.
Happy to see that you understand software matters, albeit with regards to another device.
 
The UI looks like programmers UI. Sure, the process of selecting an icon is there. But the structure and layout of the content on display is not good enough.

It's simple enough, but it does not look simple enough. Not for this machine to gain any traction in other circles.

It needs to look more... designed, or considered. Like iOS, DS, Wii, or in fact any other games console that features system software.

+1

If no one else is up for the task, I might have a look at it if I have the time.
(A bit busy making games for it now though :P)
 
Pandora has a simple screen and a desktop screen, with a choice of which it boots to. This is the best of both worlds, most emu users can get by fine on the basic screen, only booting in desktop when you need it. It should be no hassle to do this on the zero, and I think it would be a good idea for it to ship with a basic screen which will keep the majority happy.
 
can't find a better pic but this is what two of the most common Dingux themes look like:

dingomenu.jpg


what seems to be the problem :D

Agreed. But hey, let the fussy designer crowd make whatever they want. There will always be a choice on this device, and that's why it's great.

And Gingerbeardman, my critique of the NeoGeo-X has nothing to do with UI, although I don't think it's very good either. But it's not among the big problems of the system.
 
So whats next? I don't think this is going to hit 200,000k... maybe 175,000k.

I know Justin mentioned we would get our units in March? The podcast mentioned they might be ready by March 15th.

Do we have a list of emulators and other software that won't be on their site? I wouldn't mind prepping an SD card ahead of time.
 
So whats next? I don't think this is going to hit 200,000k... maybe 175,000k.

I know Justin mentioned we would get our units in March? The podcast mentioned they might be ready by March 15th.

Do we have a list of emulators and other software that won't be on their site? I wouldn't mind prepping an SD card ahead of time.

Good question. If you can help me gather resources like that over the coming weeks/months I will add links to the OP as things progress. I believe http://openhandhelds.org/ plans to support the Zero, and GCW also plans to have resources of their own.

As for stretch goals, we'll see. 175k will happen for sure. 200k, maybe, maybe not. I've read that many KS projects get a big support rush during their last few days.

Took the plunge and pledged 155$

I hope the Amiga emulator end up perfect (because with that hardware, it should)

Welcome to the club! And yeah, I see no reason why Amiga emulation shouldn't be near perfect after some optimization.
 
I know a lot of people have asked about 32bit system emulators. Well, turns out there was a video posted last April showing some PSX games running using a very early, unoptimized port of a PSX emulator. SOTN looks pretty good despite that, so I wanted to share a direct link to that portion of the video for people to check out.

REMEMBER: this is an old video showing an old, unoptimized emu port running on an early prototype Zero. This does not represent what the final optimized product will be like, although it looks pretty decent already:

http://www.youtube.com/watch?feature=player_detailpage&v=6cN2wZM28Gw#t=502s

Also added that link to the OP.
 
I know a lot of people have asked about 32bit system emulators. Well, turns out there was a video posted last April showing some PSX games running using a very early, unoptimized port of a PSX emulator. SOTN looks pretty good despite that, so I wanted to share a direct link to that portion of the video for people to check out.

REMEMBER: this is an old video showing an old, unoptimized emu port running on an early prototype Zero. This does not represent what the final optimized product will be like, although it looks pretty decent already:

http://www.youtube.com/watch?feature=player_detailpage&v=6cN2wZM28Gw#t=502s

Also added that link to the OP.



That is freaking awesome. I hope my dream comes true and I am able to play Mega Man X1-X6 on the GCW-ZERO, seeing my PSP could only really handle X3(PSX version)-X6

Of course much more including indie gaming and other applications. Plus this baby just looks so nice.

And sure ill look around for some stuff
 
Took the plunge and pledged 155$

I hope the Amiga emulator end up perfect (because with that hardware, it should)

i doubt the hardware has any issues. It's more of a developer problem. Most of the PC emulators are really cumbersome to use and the lack of inputs might make it a more difficult emulator to use. Someone should just make a barebones A500/1200 emulator with little to no settings :D
 
Would this thing have the potential to run Saturn games? Or is the emulation too complex? Saturn Rez too high?

Also how does it work with CD based games? PSX, SEGA CD, etc. Could I easily Rip my games?
 
About the unified look of the emulators - i heard directly from Justin on Kickstarter private message. I can post a screen if you need me to. Or you could talk to him about it.

Yeah this was also confirmed on IRC. It makes the impression that they want to make the iphone of the homebrew devices. Too bad that this idea dont translates well to the kickstarter page.
 
Would this thing have the potential to run Saturn games? Or is the emulation too complex? Saturn Rez too high?

Also how does it work with CD based games? PSX, SEGA CD, etc. Could I easily Rip my games?

Not a chance of getting a saturn emulator. Sega CD should be fine since that's in picodrive. I wouldn't bet on psx until you see a good number of games running well on it. Ripping games is easy. Any emulators will have a list of formats it accepts so just rip the disc as one of them.
 
Not a chance of getting a saturn emulator. Sega CD should be fine since that's in picodrive. I wouldn't bet on psx until you see a good number of games running well on it. Ripping games is easy. Any emulators will have a list of formats it accepts so just rip the disc as one of them.

I played PSX Games on my old AMD 450Mhz CPU with no problem, isn't the GCW:0 with 1Ghz stronger?
 
I played PSX Games on my old AMD 450Mhz CPU with no problem, isn't the GCW:0 with 1Ghz stronger?

It's absolutely possible, but it all depends if someone is willing is willing to but in the time and effort to make it happen. With these devices, I think it's best to look at what's available right now and make your decision based on that. You can't rely on future promises when everyone's working in their spare time. People's situations can change too easily.
 
I played PSX Games on my old AMD 450Mhz CPU with no problem, isn't the GCW:0 with 1Ghz stronger?

It's more a matter of how much work has been put into the emulator than anything else.

It's absolutely possible, but it all depends if someone is willing is willing to but in the time and effort to make it happen. With these devices, I think it's best to look at what's available right now and make your decision based on that. You can't rely on future promises when everyone's working in their spare time. People's situations can change too easily.

On the other hand, you do have all-but-guaranteed continuation of many Dingux projects for other devices.
 
On the other hand, you do have all-but-guaranteed continuation of many Dingux projects for other devices.

That true (I understand it can run dingux binaries by default?) but people should still keep their expectations in check when it comes to emulation.
I had my caanoo for over a year before their was a psx emulator that could do even decent 2d emulation. If the Zero could get to that level and play a good selection 3d games well too I'd definitely get one.
 
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