I'm a pretty big fan of DN, and no fan of Gearbox, but on this -- considering the details I know or understand -- I can't really side with 3D Realms/Interceptor on this. Up until now I had assumed this new DN game was produced by Gearbox, or they had special permission from Gearbox to do it. If they don't, they shouldn't, and Gearbox has every right to lay claim to their own property.
Exactly my thoughts. For 3D Realms to start up the project as if it'd be no big deal to make a game for a franchise you no longer have IP control over, that's just straight nuts.
I feel bad for Interceptor, I doubt they would have even bothered to ask because there's no way someone would be dumb enough to have them make a game without the license to the IP.
Heh, seriously.
Since we don't know what plans, if any, Gearbox has for Duke Nukem, t'd be great if this could somehow end up with the new Interceptor product being released under the proper terms of the deal (3D Realms still has some franchise backend or ties into the franchise, correct? They still sell the first three games and were involved in promoting DNF but I wasn't sure what their stake is in the rest.) But lawsuits are rarely the best place for a partnership to start.
I can't imagine that Interceptor went ahead without some sort of assurance that they could use the IP, particularly given that prior to RoTT2013 they had a
Duke Nukem remake that they didn't release (was going to be free) because they couldn't secure permission.
Well, that was a bootleg "fan-made" game, sort of, and between the complex rights negotiation for Duke and the use of the UDK dev kit they used (would have been a payment to Epic if it had been turned into a commercial product, correct?), it just couldn't happen. This is a little bit of different story, and being contracted by a company usually comes with a fair assumption that the company has the rights to offer a contract, but you're right, Interceptor did deal with Gearbox (as well as 3D Realms) directly in the whole DN3D Reloaded process. Did they lose Randy Pitchford's email address?
Why do people keep associating DNF to Gearbox like they made it? they had nothing to do with the development of that piece of shit other then maybe some polishing at the very end. And Aliens? Outsourced. 2 Games they really had nothing to do with in terms of actual development...
Gearbox didn't code them, but Gearbox's staff produced both games. The staff did design doc, on Aliens did a few passes before finding help, and had producers overseeing the outsourced work. Gearbox had final approval and it put the Gearbox name on the box. (Plus, its head promoted the games as major new products from his studio.) Yes, there is a problem with using "they" to describe a company when it's hundreds of people who have no say (or care, probably, as they're just doing their jobs programming and drawing) in most of these matters we complain about. And yes, DNF is a particularly tricky case because so much of it used the warmed-over original designs and also because it had to be so rushed to completion (I agree, its mark of quality should not be held against the bulk of the team at Gearbox doing such great work on games like Borderlands.) But the Gearbox name is on those two products, you can't just selectively write them out of a discussion of Gearbox as a company.
Gearbox's product quality should not be the question here (3DR used the brand name illegally, pretty much end of story,) but it does make sense that some gamers feel burnt and cringe with a grudge when they see the Gearbox company name in the news.