Steve Youngblood
Member
Agreed. I hate that stupid image as well.Master Milk said:nintendocyclesmall.png
Agreed. I hate that stupid image as well.Master Milk said:nintendocyclesmall.png
NullPointer said:It'd be much easier to bitch about it if there was an equal or better alternative on the consoles. But alas...
poweld said:Non-configurable controls.
This 100%. Fair enough there being launch DLC, stuff that couldn't be included due to the game needing to be pressed and the content not ready, but charging for it annoys me.Ocellatus said:This. If DLC is ready on launch day, it should have been on the game disc or should at least be free.
Battlefield games don't, which is just another reason why I adore the series.Marleyman said:I can't think of an FPS lately that DOESN'T have regen health; it is insane. Regen health on a regular human being character is fucking dumb and lazy.
I think it makes sense in the context of The Witcher's universe, actually. I remember watching an interview with them talking about how you weren't going to be Geralt, and they realized that it was a waste and being Geralt would be cooler than being "random other Witcher."ronito said:Wester RPGs that don't let you customize your character. Like the witcher. "You can be anyone and do anything! But you have to look like this."
Oh it's fine to be Geralt but at least let me customize the appearance.Steve Youngblood said:I think it makes sense in the context of The Witcher's universe, actually. I remember watching an interview with them talking about how you weren't going to be Geralt, and they realized that it was a waste and being Geralt would be cooler than being "random other Witcher."
I think it's akin to someone making a spy RPG set in the Bond universe where you get to make your own 00 agent. Screw that! I want to be Bond!
Along similar lines, you have scenes where you smash through doorways and the like, but the world is filled with "locked" doors that are impervious to anything and everything. This is especially bothersome in games that have lockpicking.Mattdaddy said:You character will cut down hundreds upon hundreds of bad guys with guns or swords or whatever... only to reach a cut scene showing 2 guys standing at a gate and then you hear "This entrance is guarded! We have to find another way in!"
Oh really? Guarded huh. Glad to see those two guys are enough to deter me after I just slaughtered half the army. Lame!
ronito said:Oh it's fine to be Geralt but at least let me customize the appearance.
ronito said:Oh it's fine to be Geralt but at least let me customize the appearance.
*Bronze God Geralt.jpg*ronito said:Oh it's fine to be Geralt but at least let me customize the appearance.
Team Fortress 2, which is one of the reasons I love it.Marleyman said:I can't think of an FPS lately that DOESN'T have regen health; it is insane. Regen health on a regular human being character is fucking dumb and lazy.
firehawk12 said:Yeah, pretty much the Valve-style mute protagonist thing somehow being more "immersive".
Also, WRPGs have good stories while JRPGs have shitty stories. Boggles the mind when you consider the typical Bethesda/BioWare tales that people are quick to apologize for in the western press.
Swifty said:Do you think you can name me some other JRPGs that have smooth thematic transitions between overworld and combat?
I assume you're referring to Portal 2 and it's actually a brilliant thing. The first game I remember doing it was InFAMOUS, but I'm sure it's been used elsewhere. When they as you to look up or down they're actually checking to see if you prefer 'normal' or 'inverted' aiming controls.Sethos said:Those mind-numbing tutorials forced upon us every single time, it pisses me off. What happened to the good ole' days with a separate menu option called "Tutorial" or "Training".
I know how to crouch, I know how to shoot, I know how to look up and down.
Corto said:RPGs need to have 50+ hours of content.
Yeef said:I assume you're referring to Portal 2 and it's actually a brilliant thing. The first game I remember doing it was InFAMOUS, but I'm sure it's been used elsewhere. When they as you to look up or down they're actually checking to see if you prefer 'normal' or 'inverted' aiming controls.
You are a horrible person for saying that.Majine said:Splitscreen. Kill it now.
ronito said:Why do 90% of all JRPGs have only one battle theme? You spend most of the game battling.
Forkball said:Why can I carry only 30 different items, but I can carry 99 of the same item?
Oh yeah, that's so fucking tired - especially when WRPGs are essentially made by two companies these days.NotebookJ2 said:To add on to this, the entire thought that JRPGs are DEAD FOREVER!!!!!!!!!!! and the only way to improve them is to use the same tired cliches from western games instead. And by that I mean making them copies of Mass Effect and Dragon Age: Origins. I'm not saying Japanese developers shouldn't take examples from those games when it comes to design decisions, but they shouldn't emulate everything from them 100%. If I wanted to play a game that mostly had western design philosophies, I'll play a western-developed game.
Halo is the first game I recall doing that, though they made it a bit more obvious.Yeef said:I assume you're referring to Portal 2 and it's actually a brilliant thing. The first game I remember doing it was InFAMOUS, but I'm sure it's been used elsewhere. When they as you to look up or down they're actually checking to see if you prefer 'normal' or 'inverted' aiming controls.
No, they don't. Also, Time =/= Content. Suikiden 1 may of only been 25 hours long, but it had a hell of a lot more content then Suikoden 3, which took over 50 hours but felt like if the game only had a third of the content of Suikoden 1. So much of the main story was shifting you characters from place to place, there was no bosses, little in between towns, few dungeons, ect ect.They do though.
Marleyman said:I can't think of an FPS lately that DOESN'T have regen health; it is insane. Regen health on a regular human being character is fucking dumb and lazy.
Yeef said:I assume you're referring to Portal 2 and it's actually a brilliant thing. The first game I remember doing it was InFAMOUS, but I'm sure it's been used elsewhere. When they as you to look up or down they're actually checking to see if you prefer 'normal' or 'inverted' aiming controls.
Yeef said:I assume you're referring to Portal 2 and it's actually a brilliant thing. The first game I remember doing it was InFAMOUS, but I'm sure it's been used elsewhere. When they as you to look up or down they're actually checking to see if you prefer 'normal' or 'inverted' aiming controls.
I do, but I don't approve of them. There are plenty of games that do handle local multiplayer well, without splitscreen.Roto13 said:Do you seriously not understand that some types of games only work in local multiplayer with split screen? Is this concept really beyond your grasp?
Pikelet said:Pretty sure Halo was the first to do this
ronito said:Why do 90% of all JRPGs have only one battle theme? You spend most of the game battling.
Strong punches on trigger buttons?
No, they don't. Also, Time =/= Content. Suikiden 1 may of only been 25 hours long, but it had a hell of a lot more content then Suikoden 3, which took over 50 hours but felt like if the game only had a third of the content of Suikoden 1. So much of the main story was shifting you characters from place to place, there was no bosses, little in between towns, few dungeons, ect ect.
Yeef said:I assume you're referring to Portal 2 and it's actually a brilliant thing. The first game I remember doing it was InFAMOUS, but I'm sure it's been used elsewhere. When they as you to look up or down they're actually checking to see if you prefer 'normal' or 'inverted' aiming controls.
How would racing games work without splitscreen?Majine said:I do, but I don't approve of them. There are plenty of games that do handle local multiplayer well, without splitscreen.
Sethos said:No, I'm referring to almost every single game since they got rid of the concept of separate tutorials. Portal 2 is far from the first but it's still annoying. I set my own controls and if I need it inverted I'll do it in the options menu - It frustrates me to a point where I refuse to play the game(s).
Sick of being treated like a greenhorn by developers, it just kills everything for me in the first 15 minutes.
By the way, first 30 minutes of Portal 2 is just a nitwit tutorial where you have to do those super easy puzzles, no access to the second portal etc. just like the first, to baby you into the game. Suffice to say, I stopped playing after 30 minutes.
Rush2thestart said:Dual analog as an acceptable control method and pointer aiming as not.
The_Technomancer said:How would racing games work without splitscreen?