Vincent Alexander
Member
Silent protagonists. I hate hate hate hate them.
That happened once. People need to get over it.Alts said:Yes, I'm referring to items that require not only psychic abilities, but for you to play in a wholly illogical manner to achieve.
It is since videogames story suck 99% of the time my them a major factor of games is definitely not on my list of things i think devs should be doing.Billychu said:You sounded like you were implying that making story important is bad. Valve's perfect weaving of story and gameplay together is so unique and really makes me wonder what the fuck almost every other developer is doing. No one even tries to match them.
It's not a bad thing to make it important if it's well done.flintstryker said:It is since videogames story suck 99% of the time my them a major factor of games is definitely not on my list of things i think devs should be doing.
Story > Gameplay IMOflintstryker said:It is since videogames story suck 99% of the time my them a major factor of games is definitely not on my list of things i think devs should be doing.
Comparing health packs with regenerating health in terms of realism is like bitching about a six-inch headstart in a marathon. It's not just that neither is realistic; it's that both are so unrealistic as to be indistinguishable from one another if you're looking at it from that angle. It's an issue of what makes for better mechanical gameplay (both have strengths and weaknesses, as do other health recovery methods), not what makes more intuitive sense (neither makes a goddamn lick of intuitive sense unless you're only comparing to other video games).poppabk said:Neither is at all realistic, but in real life do you think injured soldiers:
a) sit around until they get better
b) use medical supplies possibly with the aid of a medic
well the crux of my argument lies in the fact that I have 0.1% trust in the devs doing it well.Billychu said:It's not a bad thing to make it important if it's well done.
Get a new hobby.Vincent Alexander said:Story > Gameplay IMO
Chief example: Bayonetta. Amazing game play. Everything else, including story.....atrocious. Hated the game.
I've had this one for over 20 years. I quite like it.Roto13 said:Get a new hobby.
Vincent Alexander said:Story > Gameplay IMO
Chief example: Bayonetta. Amazing gameplay. Everything else, including story.....atrocious. Hated the game.
You might as well stop playing games then and just watch movies or read books exclusively.Vincent Alexander said:Story > Gameplay IMO
Chief example: Bayonetta. Amazing gameplay. Everything else, including story.....atrocious. Hated the game.
Vincent Alexander said:Story > Gameplay IMO
Chief example: Bayonetta. Amazing gameplay. Everything else, including story.....atrocious. Hated the game.
Holy Order Sol said:You don't like video games.
Have I offended you guys with my opinion?flintstryker said:You might as well stop playing games then and just watch movies or read books exclusively.
Well, it's a weird decision to play video games if you mainly want a good story, and don't care much about gameplay. You'll be able to find way better stories in books or movies.Vincent Alexander said:Have I offended you guys with my opinion?
Nope just suggesting potentially better hobbies for you based on the above statement, you might even say I am looking out for your best interest.Vincent Alexander said:Have I offended you guys with my opinion?
HL2 has a poop story. It is sort of well done.Billychu said:It's not a bad thing to make it important if it's well done.
Don't own a widescreen TV?Einbroch said:Vertical Splitscreen.
Ugh.
I love books and movies too. But I didn't say I don't care much about gameplay. It's simply that If I had a choice between a game having great gameplay or a great story, I'd choose story. That isn't to say I want the gameplay to suck. It's still very important to me.AndyMoogle said:Well, it's a weird decision to play video games if you mainly want a good story, and don't care much about gameplay. You'll be able to find way better stories in books or movies.
See, and I knew you were a good person at heart.flintstryker said:Nope just suggesting potentially better hobbies for you based on the above statement, you might even say I am looking out for your best interest.
How about if the cherry was a literal piece of shit? That'd ruin my birthday cake a good amount.Holy Order Sol said:No, but that's kind of like saying the whole cake tasted like shit because the cherry was sour.
Vincent Alexander said:Have I offended you guys with my opinion?
I do. It still looks awful. I also hate horizontal splitscreen when they don't stretch it out all the way (Halo). Gears does it perfectly.Billychu said:Don't own a widescreen TV?
lupin23rd said:Monsters dropping money in JRPGs. Although it was odd not having it happen in FFXIII.
Vincent Alexander said:How about if the cherry was a literal piece of shit? That'd ruin my birthday cake a good amount.
But I doubt you've ever actually gotten a great story out of a videogame. How do you feel about Super Mario Galaxy?Vincent Alexander said:I love books and movies too. But I didn't say I don't care much about gameplay. It's simply that If I had a choice between a game having great gameplay or a great story, I'd choose story. That isn't to say I want the gameplay to suck. It's still very important to me.
How about if the cherry was a literal piece of shit? That'd ruin my birthday cake a good amount.
PTCoakley said:"Metroid-vania"... Why isn't it just called Metroid-style or something else? SOTN's open world was based on Metroid's so I don't understand the 'vania bit.
Half Life 2 is worst offender of this, followed by a slew of other FPSes that do this; I'm looking at you Crysis 2.Vincent Alexander said:Silent protagonists. I hate hate hate hate them.
The Xtortionist said:...Somebody already had that idea, right?
see socom 4 for a perfect example.......artwalknoon said:For me its the practice that started this gen with games being released full of bugs, framerate issues, clipping, audio cutting out, save data issues, etc. and the company releasing a patch a week or so later to "fix" the issue. Those games shouldn't have been released until those issues were addressed, imo.
Majine said:Splitscreen. Kill it now.
Honestly, I think it's kind of a solution to a non-problem. If regenerating health removes any sort of skill requirement for your game, it's because your game is bad, not because you've chosen a bad method of health recovery. Yeah, it sucks if the way to win is just to duck behind a rock and wait every time your health gets low, with no downside of repercussion, but what that means is that A) Your enemy AI sucks so bad that they never advance on the player or otherwise flush him/her out of cover, and B) Your enemies can be defeated by popping out, chipping away with a bullet or two, and then popping back into cover. Solving those problems immediately gives you a more rewarding and fun game, without requiring you to introduce some weird artifice to a mechanic as basic as health recovery.The Xtortionist said:I've been thinking very hard about regenerating health and came up with a skill-based solution. Just make it so you can press a button to initiate a Gears active reload-style minigame where success fully refills your health. The ability has a cooldown and repeat uses makes the minigame harder and harder until it's near-impossible.
...Somebody already had that idea, right?