ronito said:Why do 90% of all JRPGs have only one battle theme? You spend most of the game battling.
Mr_Appleby said:ok i'm late to this thread but..
OH FUCK FOR THE LOVE OF ALLCAPS THAT IS HOLY, THIS.
Vincent Alexander said:Story > Gameplay IMO
Chief example: Bayonetta. Amazing gameplay. Everything else, including story.....atrocious. Hated the game.
luxarific said:Truth. I think gamers have gotten so used to bad stories they find them acceptable.
ronito said:Yeah that's another one. Xbox live. You want me to pay for peer to peer gaming? Seriously? Nah thanks I'll just buy the PS3 version.
Majine said:Splitscreen. Kill it now.
Vincent Alexander said:Story > Gameplay IMO
Chief example: Bayonetta. Amazing gameplay. Everything else, including story.....atrocious. Hated the game.
Vincent Alexander said:nothing will make Bayonetta a good game.
One of the main reasons I loved Grandia, which had four (or maybe five?) different battle themes, including two main ones depending on the disc you were on.Mr_Appleby said:OH FUCK FOR THE LOVE OF ALLCAPS THAT IS HOLY, THIS.
ObligatoryXilium said:Committing genocide with no consequences or mention.
I hear people on podcast/forums frequently complain about things like gender or race inequality in games and act likes it's gaming biggest moral dilemma (Duke Nukem being the most recent) while completely turning a blind eye to the fact that in many games, your character is committing mass murder (all in self defense of course) on other characters/creatures in the game and rarely do the games acknowledge that (and if they do, it's usually to reward you).
I don't have an issue with it so much (I do wish more games would at least bring it up though) but it just makes the "morality in games" debates I see/hear frequently kinda silly when gamers as a whole look over many other wrong-doings like murder (most games with combat), theft (most RPGs, Sandbox, and Adventure games), and slavery (Pokemon).
Zabka said:Silent Protagonists
Reloading moves the perfect amount of ammo from your bag to your gun instead of actually changing magazines
That's not really accepted, though. Nobody likes DRM.MidgarBlowedUp said:Oh yeah, DRM. <- Dumbest Idea Ever.
The vast, vast majority of their money during those generations came from the Game Boy. Their home consoles certainly didn't "print money."RobbieNick said:They still made tons of money during those times. Early X-Box and PS2 systems were sold at a loss.
NullPointer said:I'm not sure which Tomb Raider game it was, but when Lara couldn't make a certain kind of jump she'd just either shake her head or say "no", like she was talking to herself - thus no immersion breaking.
Now, in a game where the fourth wall doesn't matter, looking at the screen and asking WTF could work ;P
I know what you're saying about immersion, but games cant communicate everything that goes on in the body of your character, and people don't just walk off of cliffsides without some heavy duty internal resistance. I understand giving the player total agency over their character, but all the same that doesnt mean completely ditching the idea of self preservation when it comes to stupid stuff like jumping into spike pits and sauntering into bottomless pits.
Xilium said:Committing genocide with no consequences or mention.
I hear people on podcast/forums frequently complain about things like gender or race inequality in games and act likes it's gaming biggest moral dilemma (Duke Nukem being the most recent) while completely turning a blind eye to the fact that in many games, your character is committing mass murder (all in self defense of course) on other characters/creatures in the game and rarely do the games acknowledge that (and if they do, it's usually to reward you).
I don't have an issue with it so much (I do wish more games would at least bring it up though) but it just makes the "morality in games" debates I see/hear frequently kinda silly when gamers as a whole look over many other wrong-doings like murder (most games with combat), theft (most RPGs, Sandbox, and Adventure games), and slavery (Pokemon).
Swifty said:I wonder why JRPG designers haven't put much thought into developing more dynamic music that takes into account of the current overworld and has an appropriate predefined battle track that can seamlessly be played after the overworld track stops. Then it won't seem like you're listening to a different and disjointed track.
I have figured out a genious solution for this problem but I'm not gonna tell it since somebody will totally steal it!!!!!elektrixx said:I'm not sure if someone's already mentioned this, but it's getting shot in a cutscene for massive damage when during gameplay the character will take hundreds of bullets only to regenerate health.
We need consistency people!
Vincent Alexander said:nothing will make Bayonetta a good game.
Luthos said:I hate the "read a book" type of response to complaining about a story.
A video game isn't just gameplay, like a book is just reading/story. A game is all elements together, or at least it should be.
luxarific said:Truth. I think gamers have gotten so used to bad stories they find them acceptable.
Moppet13 said:Anyone mention how Final Fantasy Characters have like 10 belts yet?
In a similar vein, you tackle thousands of enemies, shooting, punching, kicking, jumping, stabbing your way through swarm after swarm of them then you finally reach your target and switch to cutscene and bam, bad guy knocks you out with a gun butt to the back of the head which you never see coming. Even worse sometimes you end up in a room with 5 of the same henchman you have been taking down by the dozen, but in the cutscene this is overwhelming odds and you surrender or are forced to run.snoopeasystreet said:Allowing the player character to do something in a cutscene that they can't do in game. I don't care how bad ass it is, either let me do it in game or do something else.
Demigod Mac said:Characters who can take an untold amount of bullets, stab wounds, bludgeonings, explosions and incinerations during the normal course of gameplay... but get killed (permanently) by one stray bullet during a cutscene.
Fimbulvetr said:Already posted about this:
http://www.neogaf.com/forum/showpost.php?p=27280871&postcount=177
It can be done well(I think Tactics Ogre has handled it pretty nicely), but I doubt most game writers are competent enough to tackle it.
Again with the 'realism' argument.matrix-cat said:FPSes without player character animations. The idea that your character is running around day and night with a gun awkwardly held out in front of his face with his arm bent is bad enough, but having doors magically open and buttons press themselves instead of just animating a hand reaching out to do those things really irks me. I also feel that third person view is more 'realistic' than first person, because in real life I can move my head without moving my entire body. I can be aware of my immediate surroundings without physically turning to see them, which is exactly what third person view provides in a video game.
Delete stupidgamelogo.bik and all his friends.Murkas said:Unskippable Logo's before the game starts
All of the top of my head.
poppabk said:Instant grenade buttons being a good thing. I don't care about the realism side, but it should take you some effort to switch to and then throw a grenade if just to limit grenade spam.
The thing is that there are plenty of third person games where animation takes priority over control responsiveness, but I can think of very few first person games. A hand reaching out to open a door doesn't need to be the same five second long animation every time, it could be changed up based on the speed I'm moving at. From slowly turning the handle and opening the door to knocking it down with my shoulder if I sprint at it. Your character in Crysis was fully animated and it never got in the way of the gameplay; he'd even bend over and pick up new guns instead of somehow absorbing them through his feet like every other character.SneakyStephan said:Again with the 'realism' argument.
There is a reason why actions like button presses or switching to a grenade are instant in most games and not in others (e.g survival horror games sometimes).
It's called pacing.
I shouldn't have to explain that concept, so I won't.
weirder to hate on Bayonetta for story. what little there was was completely off-the-wall in good fun and none of it stuck with people in comparison with the 100% best action gameplayAndyMoogle said:Well, it's a weird decision to play video games if you mainly want a good story, and don't care much about gameplay. You'll be able to find way better stories in books or movies.