.Geometry Wars
Geo Wars 1 still beats them all. Has to be my most played xbla game.
Geometry Wars 2 is the "tournament spec" twin stick shooter. It's pretty much pure science and reflexes with no ultimate cap on skill or performance.
Super Stardust HD is the fun game - big, splashy, because it's great fun to blast asteroids into pieces.
Nano Assault Neo is a bit half baked. Not enough stages, each individual stage is too predictable and maybe simplistic. Its score attack potential is limited before a stage is mastered, though I figure survival mode is where the long term meat is. It's still really good, but not great.
Geowars 2 remains the king of the genre imo.
Nano Assault's level design and overall slower pace adds a level of strategy not typically found in other twin stick shooters, but there's too much randomness in the game. The random spawn points in combination with the quickly expiring multiplier is an issue for example.Nano Assault Neo doesn't have the design depth of the other titles but it is extremely balanced in its score-decisions.
Round 2 of Neo could top the GW/current champ.
Yep. It´s perfectionGeo Wars by a mile.
Shatter
I haven't played GW2, but I've played the other candidates long enough. Geometry Wars Galaxies on Wii still holds the dual-stick crown for me by a nautical mile. I'm curious to play SSD on vita, but no hold of one yet.
I also want to throw in the fact that Super Stardust Delta on Vita is AMAZING. Best portable twin-stick shooter ever, especially because it has...well...twin sticks.
It looks considerably worse and lacks Pacifism, Sequence, and Waves. I'm sorry, but no.
It's quite decent, boss battles nonwithstanding. Survival mode is where it's at.Nano Assault actually good? Or is it was of those games that NeoGaf thinks is "good"?
Don't wanna waste 10 dollars when I can spend it on a whopper combo meal at Burger King.
I figured as much; similarly, Super Stardust is kind of lame unless you buy the Endless Mode DLC (which is very much amazing).Survival mode is where it's at.
I figured as much; similarly, Super Stardust is kind of lame unless you buy the Endless Mode DLC (which is very much amazing).
I need to unlock Survial in NAN now.
There is no way you have played (or possibly even seen) Geometry Wars 2 if you feel this statement applies to that game.The main drawback being the slow ramp-up to zen shooter bliss. Geometry Wars (all of them) suffered from the same thing.
Agree, it's better than sshd.I also want to throw in the fact that Super Stardust Delta on Vita is AMAZING. Best portable twin-stick shooter ever, especially because it has...well...twin sticks.
This isn't even fair, to be honest.
Geometry Wars 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Nano Assault Neo > Super Stardust HD.
I wasn't going to believe you at first, but I was overwhelmed by the sheer number of greater-than symbols. I mean look at them. You must really mean it. I have no suitable rejoinder for such an airtight argument.
(I kid, but seriously, exposition >>>> laziness.)
Geometry Wars has a soft spot in many hearts not just because it is a great game with a great sequel, but it was also one of the first great downloadable Xbox 360 games. If you had a 360 at launch, you were playing GW that Christmas. It must have an absurdly high attach rate among 360 owners.
Conversely, I think many who are proclaiming GW2 as superior, I strongly suspect have never really played Super Stardust. But what else is new. Same with Nano Assault Neo, which might be great, but has to be exceptional to stand with these other two. I'm checking out videos of it now, and while it seems much slower in pace, it does look pretty good, and is yet another twist on the Stardust "infinite playfield" method, which I personally quite prefer to the old Robotron Box.
Seriously? You're taking this angle? You can do better than that.Conversely, I think many who are proclaiming GW2 as superior, I strongly suspect have never really played Super Stardust.