Waves is the closest competitor to GW2 for score attack that I've played but it still pales quite a bit.I vote for Waves. The combo/scoring system is beyond any of the other twin stick shooters I've played
Super Stardust HD and Super Stardust Delta are two of the best twinstick shooters ever.
Seriously? You're taking this angle? You can do better than that.
Many people in this thread have pointed out that SSHD fails as a competitive score attack game due to the length of time it take to become interesting. You need to complete one lap before the game ramps up to any noticeable competitive degree, and that takes forty or fifty minutes. Conversely, Geometry Wars 2 ramps up WITH you. If you play good, the game throws more at you, no need to wait. No session of GW2 lasts for more than mere minutes and that's perfect because it allows you to fine tune yourself better. The rapidly ramping up multiplier that doesn't reset when you die is also a better mechanic for leaderboard play, you're no longer resting your whole score on a single ship's run.
I vote for Waves. The combo/scoring system is beyond any of the other twin stick shooters I've played
There is no way you have played (or possibly even seen) Geometry Wars 2 if you feel this statement applies to that game.
You know, if Activision had any interest in keeping Bizarre around, Geometry Wars Galaxies HD would have brought in some good cash if you ask me.
I 2nd that.
Just had a proper go on Waves and the game is actually pretty great. The likes of Bombing run and Chase are quite novel and the standard survival mode has a great sense of progression just like Geo Wars 2.
I could never get into Super Stardust (I own the PS3 and PSP editions), the weapon switching mechanic really doesn't sit well with me really. Geometry Wars 2 is simply fantastic and I love pretty much all of the game, really wish that Bizarre never died because I want more of that series.
Anyway, Waves is really good once you master the bomb chaining + slow-mo. You can get some series point and screen clearance using it and it makes the game pick up fun wise when you do.
Anyway, should I buy Nano Assault Neo? I have a Wii U so as long as it's good, I'll grab it.
How well does the geometry wars on Wii represent the intended gameplay?
You may like Super Stardust Delta on Vita. They simplified the weapon system so there's just the ice weapon and the flame weapon (depending on whether what you're firing is red or blue) and the bomb. Some people disliked that they streamlined that but I was happy about it personally.
Waves looks awesome. I'll have to pick that up.
Honestly it's sort of pains me to compare two such obviously great games, but the way you had phrased it, made it seem like Stardust didn't even belong the same league.
It doesn't.
I vote for this as well. Followed by Nano AssaultI vote Wii Play Tanks
Hidden in the otherwise throwaway bundle of minigames that were essentially a bonus when you bought an extra Wiimote, Tanks is very different kind of twin-stick shooter than those mentioned in the OP. It's slow, it's strategic, and there are zero power-ups or upgrades. It also gets surprisingly difficult, especially as you come up against those bastard green tanks who can bounce super-fast missiles off two walls (and are pretty damn accurate in doing so). I'm still a little disappointed that Nintendo never made a more fleshed-out version for Wiiware, particularly given the lack of a versus mode.
I have to say I could never get that much into SSHD. I have it and it's fun, but I just never liked it that much. Geometry Wars though, now that's awesome. Haven't tried Nano Assault yet.
ThisI have all 3 and put the most time into SSHD.