Keihart
Member
The shittier the original shaders and lights are the better it'll look. Minecraft and Quake look spectacular with RT becuse of this.What's the best example of with/without raytracing that shows tangible benefits? All of what I've seen is trivial, and in some cases the raytracing makes the scene too dark.
In games where there is more production involved i find it hard to justify unless you are doing it to speed up development, but on the other hand, UE5 GI Solution it's just as easy to implement it seems and doesn't eat performance for breakfast, so idk about using RT for lighting anymore, maybe for reflections and whatnot.