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Getting shot in games. A broken mechanic?

Did they explicitly tell you that was the reason?

I would imagine for most people it was the change of pace - the fantastic stealth elements and just the general tone of those missions.

EDIT: Sorry dont want to move away from the point of the thread but I just dont think I agree with your assessment of why people liked the Sniping levels so much.

I think that in some ways because most games focus on the player being a full on assualt guy, the things you mentioned hating come part and parcel of that package. I imagine if your a grunt being forced to run at people with guns in the real life military things would be equally messy.

Although I kind of see where you are coming from, ultimately a game where you can be so skilful you never get shot would be interesting - as others have mentioned there are games that try and emulate realism, but I kind of agree with you in that none of them probably emulate what a real life specs op team would have to deal with.

Trust me, that would be one of the most boring games ever. I don't think going further than ArmA makes sense for a milsim.
 
It is kinda ridiculous that you could take more than one direct hit to your body, and get rid of it by just applying some bandage. This is probably I've never been interested in COD or BF.

At least in Halo, I can ignore this by assuming that Spartans have nanomachines and advanced self-generative ability in addition to super-solid armour and a shield.
 
RE4 does this really well, you feel the impact of shots, it's punishing. It makes taking out things like thrown axes really important.
 
What they said. Man, I do miss a good Tom Clancy RBS game. Damn you UBI.

Also even COD has non bullet sponge mode where basically one good shot kills you.

I'd love if they took Rainbow Six and combined it with XCOM, so it was a strategic shooter where you had to negotiate a team in to take out terrorists, but keep it grounded in realism. You have snipers on your team, but if terrorists become aware they can kill hostages and you lose the mission.
 
can't say I agree with any of this, there's definitely room in my life for tactical shooting but that's definitely not what I want the majority of my shootbang games to be like. That would just be boring.
 
What has Batman Arkham City to do with any of this

ever get shot in batman? the sissy can't eat bullets
anyway the problem here is regenerating health, getting shot in doom, half-life or bioshock (with vita chamber off) is actually punishment and every encounter has to be thoughtfully designed, regen shooters, just put in some cover (or room to run in circles) and bam the encounter can now be survived with out much thought, regenerating health is the biggest game design crutch imaginable.
 
Looks like someone hasn't finished RE4.

JJ does, but his long wind-up and the way you can stun him makes it work within the game.

re4-jj--large-msg-116112750638.jpg
 
Its a serious issue imo. Truth is the more visually realistic these games look and move in the coming generations, more broken it will become.
 
I'd prefer a plot armor system instead of the one you see in games where you have Wolverine's regeneration with no explanation what so ever.

This X 100000000

Just have the bullets sort of get closer to you, and when you "run out of armor/life" you just get hit by the one bullet...

Edit: Hold on..... I seem to recall Syphon Filter having something like this? Am I buzzing?
 
I personally am bored to tears of popular fps's. I wish more fps's would focus on realism in regards to bullet damage and wounds as opposed to the military supermen than can take a full clip from an assult rifle and keep on going.
Sucks for me that my tastes are so far removed from the masses as I'll never get into the current popular games. While I don't know what it is I'm missing, I can say I really don't miss it one bit.
 
I really agree with most of what you are saying protonion, and it's the reason games like CoD won't age well at all compared to others(among other reasons). Also, games with more strict rule sets seem to not only be MUCH more fair as far as balancing is concerned, but they also hold up tremendously well in the grand scheme of things. Problem is that no one would like a game that was designed around evasive sprinting because it isn't logical or realistic, so it would have to be based around other things that really complimented it AND made sense. It's similar to something like a "cross up" in a fighting game, because that makes absolutely no sense most of the time as well from a visual or logical standpoint as well. It is, however, complimented by other ideas that do make sense and are immediately recognizable and understandable.

Off topic a bit...but as much as people hated it, I feel like the tank controls introduced in Resident Evil 1 alleviated a ton of the problems and guess work you had to do with that style of camera. You always new exactly what would happen, but people hated it since it wasn't immediately recognizable, or logical(in the sense of realism).
 
I've been playing the mgs series recently and in each of them I noticed how the experience goes from awesome to shit every time you get discovered. You are in stealth, there is tension, nice level design, everything follows clear rules and BAM! Alert mode. It hit me then that having to deal with bullets in games sucks.

Call of duty. Enemies spawn. Shots all over. Blood splaters, camera shaking... It's chaotic.
Most people I've asked say that their favorite cod levels are the sniping ones. It's because in them you don't have to deal with this bullshit.


And what really pisses me off is that in such games you can never play in a perfect way. I mean I can finish mgs without being seen. Or a mario game without getting touched by an enemy. But when guns are involved you are bound to get hit. It's all a matter of being quick and precise and finish the enemies before you die.
Think how many times you read in a review as a con that the camera is bad and you are getting hit by unseen enemies. In shooters this is the norm. FPS, 3rd person cover, whatever. You just get hit all the time.

I have high hopes for The Last of Us for this reason. It's like they made the Demon's Souls of shooters. With every bullet being important. It would be great if there is a realistic difficulty where you die in one or two shots (depending where).
Have you ever been shot irl? The shock+wound would probably kill you.

That is unless you had a green herb and a red herb or a medkit nearby.
 
Do you have a problem with action games like DMC, Bayo, Vanquish etc then too? I'd say it's about as plausible to no hit run them as it is to play CoD without being hit. Sounds like you would like classic survival horror, modern stuff has become pretty trigger happy but the classics are still awesome. Siren Blood Curse and Deadly Premonition are pretty awesome from this gen (Siren being more classic survival horror), or maybe something like I Am Alive would be more your thing if you're looking forward to Last Of Us.
 
Play tactical shooters like old Rainbow Six, Ghost Recon and Operation Flashpoint.

It's pretty sad that this genre has all but died out.
 
I've been playing the mgs series recently and in each of them I noticed how the experience goes from awesome to shit every time you get discovered. You are in stealth, there is tension, nice level design, everything follows clear rules and BAM! Alert mode. It hit me then that having to deal with bullets in games sucks.

And what really pisses me off is that in such games you can never play in a perfect way. I mean I can finish mgs without being seen. Or a mario game without getting touched by an enemy. But when guns are involved you are bound to get hit.

I have high hopes for The Last of Us for this reason. It's like they made the Demon's Souls of shooters. With every bullet being important. It would be great if there is a realistic difficulty where you die in one or two shots (depending where).


You are playing the wrong games, yet seem to believe you have played them all....i know GAF loves Hyperbole but come on......every shooter? Have you played every shooter?

Its like me complaining that in Need for Speed Hot Pursuit the cars handle too easily, or that the recharging NOS makes no sense.
Heck its akin to playing DMC and complaining that dante doesnt bleed to death when he gets hit.

If i want more realistic car handling and gameplay, i play a Sim Racer...i dont complain that arcade racers are arcade racers.

If you want more realistic damage models play more MilSim and/or Tactical shooters.
Play Operation Flashpoint or SniperElite on the hardest difficulty get spotted get killed.
A perfect run is pretty much the only way to survive.

If Call of Duty is one of your shooter benchmarks when it comes to tactical gameplay, you are barking up the wrong tree.

Getting shot in games, A broken mechanic....nope this thread is a broken thread because you are complaining about something that is part and parcel with the games you are playing.......its not like Call of Duty is the only shooter out there, you dont like it dont play it, buy a game with bullet damage you do like.
 
I don't think that is what is implied or even contextualized by the OP at all honestly.

OP seems to be saying he doesn't like getting shot in games. And he really doesn't like that in most shooters, you get hit all the time and can't do a perfect run. But that doesn't mean broken mechanics. *shrugs*

I think OP just wants to play tactical shooters.
 
I'd prefer a plot armor system instead of the one you see in games where you have Wolverine's regeneration with no explanation what so ever.
Isn't the explanation for that Wolverine being Wolverine and that being one of his iconic powers outside of adamantium claws? That's kind of the same thing as plot armor.
 
protonion said:
And what really pisses me off is that in such games you can never play in a perfect way. I mean I can finish mgs without being seen. Or a mario game without getting touched by an enemy. But when guns are involved you are bound to get hit. It's all a matter of being quick and precise and finish the enemies before you die.
it doesn't particularly sound to me like the op wants a military fps, rather something more along the lines of doom or quake where circlestrafing and other tactics are vital tools used to not get hit.

although to be honest, i'll have to disagree with the op. it's still possible to beat games like halo and cod without being hit too often to have to overtly rely on the regenerating health mechanic. i also wouldn't say it's exactly the easiest thing to do to do 0 alert mgs runs and especially not 0 alert, 0 kill, 0 recovery items used. even the average mario playthrough warrants quite a few hits and at least a few deaths. so i'm not sure what use the comparison is. they have different playstyles, but i'm not sure if one is necessarily innately better or more fair than the other.
 
I've always thought MGS would be a lot better if you just got a game over every time you got shot (outside of boss battles). I usually just intentionally get killed if I'm discovered, and if I manage to escape, I don't feel any sense of accomplishment; it just exposes the dumb AI and makes me feel like I got away with something I shouldn't have. That said, in more action-y 3rd or 1st person shooter games, I don't mind a life bar (though I hate regenerating health), as you're not rewarded for avoiding combat. That said, applying a shmup-like philosophy to a 3D action game could be really cool if done right; 1Hko without exceptions, but you never get blindsided and are able to plan ahead to avoid getting shot.
 
Can somebody post that comic of what CoD is like from the enemy perspective, with this invincible supersoldier running around with his bullet wounds closing up before their eyes etc?
 
I don't think that is what is implied or even contextualized by the OP at all honestly.

I'd have to disagree with you there. Look at the thread title and read the OP again. The OP seems to be claiming that because you can't play a non-tactical FPS without getting hit by enemies, the way those games handle gunplay is fundamentally flawed. This isn't a mechanical flaw or shortcoming. He feels he should be able to go through these games without being shot, and that getting hit by the enemy should be a (presumably lethal) punishment for missteps. Again, this doesn't make non-tactical FPS's objectively flawed, it just means that he doesn't like the way they play. (Several people rightfully pointed out that it sounds like tactical shooters would be more to his liking.) Which was why I said that game mechanics not being to your taste doesn't make them flawed in an absolute sense.

It's an important distinction, I think. A lot of people here lose sight of the fact that what they personally happen to like isn't always the best thing for everyone. Personally, I find tactical shooters dull as ditchwater, and I'm not a big fan of stealth games either. I wouldn't suggest that the way those games play is "broken", though. They're just not my thing.
 
I enjoy games more that seem to explain the idea behind you getting pumped with 100 bullets and survivng. The whole red screen is getting old.
 
In the Uncharted series wasn't your " health bar" a bar to represent Drake's "luckiness to not get shot". Kind of how in an action movie the hero/ heroine is always dodging bullets by mere centimeters.
 
I enjoy games more that seem to explain the idea behind you getting pumped with 100 bullets and survivng. The whole red screen is getting old.

How is it that someone in a brawler can take beatings that would leave them crippled or dead in the real world without so much as a bruise, and spring back into action fully healed after scarfing down a roasted chicken that someone thoughtfully left under an oil drum?

Suspension of disbelief, man. Not all mechanics need to be justified with in-game lore. Sometimes going too far in that direction is worse than no explanation at all.
 
In the Uncharted series wasn't your " health bar" a bar to represent Drake's "luckiness to not get shot". Kind of how in an action movie the hero/ heroine is always dodging bullets by mere centimeters.

Health Bar?
zSLD4.jpg

I see no health bar?
And Drake gets shot when i play......he gets shot alot.

 
In the Uncharted series wasn't your " health bar" a bar to represent Drake's "luckiness to not get shot". Kind of how in an action movie the hero/ heroine is always dodging bullets by mere centimeters.

As has been established, that's not in the game, but it sounds like an awesome idea. Perhaps you're remembering it from some other game? I'd like to know if any game has used this idea, if not someone should.
 
In the Uncharted series wasn't your " health bar" a bar to represent Drake's "luckiness to not get shot". Kind of how in an action movie the hero/ heroine is always dodging bullets by mere centimeters.
There is a similar mechanic in Brothers in Arms, where an indicator turns red as you expose yourself to fire, meaning the enemy has a bead on you. One or two bullets will kill you in that game.
 
i'm as happy to accept that the meatbag of my choosing can accept multiple flying projectiles into his or her fleshy regions, as i am that he or she can carry 4 shotguns, 3 sub-machine guns, 2 pistols, a rocket launcher, and an infinite supply of turrets.

But I do prefer at least somewhat engaging heal mechanics eg. Borderlands 2 shields + various regen types, or even a simple health pickup. Perhaps even hidden (god forbid) in a crate.

Not everything needs to be a serious tactical shooter, and those exist for the times you want that.
 
the concept you are referring to as "being shot" is more commonly known as "sucking". an individual "sucks" when they allow themselves to be shot over and over again. it is in the best interest of an individual not to "suck" as they play a shooter
 
I'd like to see a game take the Farcry 2 mechanic of healing a step further and when you are shot you get the full effect of an open gut wound. It would be like Hardcore mode on crack.

And by like to see I mean like the idea of but know in practice it would play horribly and be a bad idea to actually do.
 
I thought this was going to be more about the stupid damage indicator these games use lately. Making it harder to see where you are is stupid, and bleeding over your eyes doesn't even make sense.

You should try RE6. You fall to the ground every time you get shot. It's as fun as it sounds.

No you don't, you fall when you lose a block of health. Even on higher difficulties isn't a single bullet.

As has been established, that's not in the game, but it sounds like an awesome idea. Perhaps you're remembering it from some other game? I'd like to know if any game has used this idea, if not someone should.

He's right, I remember reading something where ND said that. I think it's mostly crap considering the game doesn't actually convey that at all, though.
 
As has been established, that's not in the game, but it sounds like an awesome idea. Perhaps you're remembering it from some other game? I'd like to know if any game has used this idea, if not someone should.
Naughty dog themselves talk about this in interviews for uncharyed 1 I think.
 
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