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Ghostwire Tokyo on PS5 - Digital Foundry Tech Review

I simple example that sometimes minus is more.

Wanting to do way too many graphical profiles made none be good to play.

Is too much to ask devs for solid 30 or 60 fps?
 
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I really happy it's using SSGI. Not enough games using it. Especially Unreal Engine games, which seems crazy to me. All Unreal Engine games should use SSGI at minimum if they refuse to use Lumen or RTGI.

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damn shame it got GHOSTED by the reviewers , looks great honestly

. . .over a hundred reviews on OPENCRITIC and sitting at a 76/65 from critics. Wouldn't call that "ghosted" (unless you were just trying to go for a pun, regardless of whether it fit or not).
 
VRR is coming. Riky Riky
That is a lame excuse lol

Games should have solid framerate.
None of the SIX modes in this game has and that includes the ones supposed to be locked.

After all the excuses for 6 modes were that 2 of them were specifically for VRR.

If you can't or don't have man power or budget for 6 modes then don't do six modes… let the options to PC users deal, test, mod, etc.
 
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controls on controller are bad? WHAT A SHOCK... no but for real, why are developers so shit at making good controller FPS controls? IT'S SO FUCKING EASY... so fucking easy... literally just emulate mouse inputs with a slider for the sensitivity curve, DONE, you got perfect controller aiming... how hard is this?

the way developers try to filter inputs and adjust ramp up acceleration (which should never be a thing) is literally more involved and takes more dev time thanto just do the right thing which is to use raw analog inputs for your aiming!

it really is like these devs are stuck in the PS2 era still -_-

well, thank god this game is on PC where you can avoid the controller aiming
 
That is a lame excuse lol

Games should have solid framerate.
None of the SIX modes in this game has and that includes the ones supposed to be locked.

After all the excuses for 6 modes were that 2 of them were specifically for VRR.

If you can't or don't have man power or budget for 6 modes then don't do six modes… let the options to PC users deal, test, mod, etc.

Jesus.. I just finished watching the video. This is some really atrocious optimization. Literally only VRR would stand a chance at making much of this manageable. Even if the game is fantastic that's just no good on the performance front.
 
Second Japanese game this year that runs like shit, pity.
Third?

Stranger of paradise: Final Fantasy Origin.


And this one is even more serious.






It is as if the performance and fluidity of their games did not matter to them. 30fps with sttuter, unlocked fps, tearing.... are becoming very common and starting to be worrying.
 
. . .over a hundred reviews on OPENCRITIC and sitting at a 76/65 from critics. Wouldn't call that "ghosted" (unless you were just trying to go for a pun, regardless of whether it fit or not).
Sheesh. You got spooked by that op. Now wonder, you are trying to put the spotlight on that ghosted comment. Don't try to use your hands here, because we don't appreciate signs here.
 
How well would this run on a GTX1080 with an 'okay' CPU at best?

what is an "okay cpu"?

a GTX1080 should run this no issue at 1080p60 and maybe above, with relatively high settings.
and it has Epic's TSR, which is basically what FSR 2.0 will look like

BUT the game seems to have minor shader stutter issues, typical for UE4 games sadly

for a GTX1080 you can basically assume almost PS5 like performance from current games, minus the Raytracing of course.
the GTX1080 is pretty close to the PS5 in raw GPU power
 
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Plenty of modes.
All modes are bad. Even quality mode gor framepacing issues.
again like I posted above - just make 1 or max 2 good modes and add separate fps cap setting maybe.
Why would there even exist a mode with worse graphics other than the resolution ?! Why do I have to choose between all bad modes and sacrifice something... I know the ps5 is not powerful enough but if there was no mode choice, there would be nothing to compare really.
Why would one "high quality" mode be 1800p and other "high quality" mode be 1080p ?! like wtf... so is it high quality or not.

I know I post about this in every console game thread and made a topic about this...
People always come in "how is more choice a bad thing" - go stick to the pc gaming! You have all the settings there.
Console gaming should be what it always was - curated comfort gaming.

WIth vrr displays, more modes are welcome... but first - console needs vrr lol and 2nd - why 10? We need only 4k, 1440p (both with same graphics) and fps cap setting (30,40, uncap)... or just one mode with no choice but good.
edit: why won't these companies just hire John to help them decide on 2 good modes
 
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Sounds like no mode is particularly good, and the performance is pretty bad for a game that doesn't look that good (visually)

Only saw the performance part of the video but it was basically:
-Quality Mode: Around 1800p with ray tracing and consistent 30fps but has bad framepacing
-Performance mode: Around 1440p with no ray tracing, not even close to being locked 60fps (drops to the mid and low 50's and even worse in some specific areas)
-High Frame Rate Quality: Much lower res and some scaled back visuals but has RT. However it has horrible screen tearing and the performance is all over the place
-High Frame Rate Performance: Lower res and no RT, has the highest possible performance (up to 120fps if you are in an empty room but more in the 60-90 range otherwise) but horrible screen tearing
- High Frame Rate Quality with Vsync: Same but with Vsync and somewhat lower framerate
- High Framerate Performance mode: Same but with Vysnc and somewhat lower framerate

They found out that playing the high framerate mode on a 60hz display will cap the framerate at 60fps. Doing so the high framerate quality mode is the one they recommend as you get 60fps (not locked though) and ray tracing.
High framerate performance mode is the closest you can get to a consistent 60fps (still has drops though) but the visual impact is pretty big.
 
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Third?

Stranger of paradise: Final Fantasy Origin.


And this one is even more serious.






It is as if the performance and fluidity of their games did not matter to them. 30fps with sttuter, unlocked fps, tearing.... are becoming very common and starting to be worrying.

giphy.webp

Is that the Final Fantasy Chaos game?
 
Controls sounds awful tbh. I suspected that from the gameplay video on the Playstation channel. Rigid and wierd, almost like a sim or something.
I can literally see how bad it feels on a controller in this video, even without them pointing it out.
 
So they added a ton of modes thinking that would satisfy all users, but never actually bothered to tune any of the modes for stability. Close but no cigar 🤔
 
Controls sounds awful tbh. I suspected that from the gameplay video on the Playstation channel. Rigid and wierd, almost like a sim or something.
I can literally see how bad it feels on a controller in this video, even without them pointing it out.
You can adjust sensibility on settings.
 
Yep, had to get a refund on Steam because of the controls. No amount of adjusting the sensitivity can fix it.

The Unreal Engine shader stuttering was also bad on PC. I look forward to Alex's video tearing into that.
 
I just want a 1080p setting which gives me the best of both worlds regarding visuals and framerate.

We came so close to standardising 60fps and then 4K came along and fucked it up.
 
Looks like shit
why?
Looks more "film" like. Like a tiny bit like if it was recorded... it just hides the imperfections and cheats the eyes a bit.
I liked in in BB and Elden Ring. It's ok when it's subtle.
The pin sharp image that pc gamers like is not natural either
 
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why?
Looks more "film" like. Like a tiny bit like if it was recorded... it just hides the imperfections and cheats the eyes a bit.
I liked in in BB and Elden Ring. It's ok when it's subtle.
The pin sharp image that pc gamers like is not natural either
Let's hide imperfections but covering the whole image in a shit filter yeah that's smart
 
Let's hide imperfections but covering the whole image in a shit filter yeah that's smart
It's not entirely about hiding imperfections.
it's about imitating graphics that do not look like real life still...
The graphics are not good enough to just leave it raw.
I bet you are one of those people who also disables TAA and motion blur outright in every game without testing too :P
Then I see all the videos of re2. You can see it's pc version because hair and shadows are dithered (the game is designed with taa in mind)... but that's a different topic.

As for CA - most cameras do not show much of it nowadays so it's not even about making game look more realistic "like a recording" maybe... Maybe if it was 90s recording :P
But the effect itself has it's use as I've said to make not realisitc graphics a bit better looking. Bloodborne would look like aliased crap without it since they had no idea about TAA back then.
You don't have to like it. You can just disable it on pc but you are ignorant to downright not even see a hint why it's there
 
controls on controller are bad? WHAT A SHOCK... no but for real, why are developers so shit at making good controller FPS controls? IT'S SO FUCKING EASY... so fucking easy... literally just emulate mouse inputs with a slider for the sensitivity curve, DONE, you got perfect controller aiming... how hard is this?

the way developers try to filter inputs and adjust ramp up acceleration (which should never be a thing) is literally more involved and takes more dev time thanto just do the right thing which is to use raw analog inputs for your aiming!

it really is like these devs are stuck in the PS2 era still -_-

well, thank god this game is on PC where you can avoid the controller aiming
You will never get perfect aiming on controller... You can get adequate aiming maybe
 
The pin sharp image that pc gamers like is not natural either
You know what else isn't natural? Video games 😁

But seriously, one of PC gamings strengths is being able to disable things like TAA and either replace it with msaa or smaa or just supersample.

As for chromatic aberration, it's the worst effect ever.
 
It's not entirely about hiding imperfections.
it's about imitating graphics that do not look like real life still...
The graphics are not good enough to just leave it raw.
I bet you are one of those people who also disables TAA and motion blur outright in every game without testing too :p
Then I see all the videos of re2. You can see it's pc version because hair and shadows are dithered (the game is designed with taa in mind)... but that's a different topic.

As for CA - most cameras do not show much of it nowadays so it's not even about making game look more realistic "like a recording" maybe... Maybe if it was 90s recording :p
But the effect itself has it's use as I've said to make not realisitc graphics a bit better looking. Bloodborne would look like aliased crap without it since they had no idea about TAA back then.
You don't have to like it. You can just disable it on pc but you are ignorant to downright not even see a hint why it's there
Oh so you one of those assholes who just put assumptions on people to make yourself feel superior
 
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