maquiladora
Member
Screen resolution and size
And vertex performance, iirc.
Screen resolution and size
Some developers are looking at the PS3/PS Vita combo as being more powerful than the Wii U with tablet controller, and easier to program, too. "You can do everything with that combo that you can with the Wii U, and more," said the source. Nintendo's bid for a unique play experience with the tablet controller may not be completely successful.
In what way is the PSP superior to the 3DS?
Screen resolution and size
Only apparent resolution, though. The screen is in reality 800x240 (+320x240).The PSP's resolution is higher than the top screen resolution of the 3DS, so there's that.
Can you back that up?And vertex performance, iirc.
The PSP's resolution is higher than the top screen resolution of the 3DS, so there's that.
In what way is the PSP superior to the 3DS?
Only if you're a Sony stockholder. I personally would rather have had the PS3 than a Wii-style graphically weak console that still somehow cost $250.
Speaking as a consumer.
So long as Nintendo intends to keep gouging on hardware I'll keep not buying it.
PSP resolution = 480 × 272 = 130560 pixels
3DS resolution = (400 × 240) + (320 x 240) = 172800 pixels
PSP resolution = 480 × 272 = 130560 pixels
3DS resolution = (400 × 240) + (320 x 240) = 172800 pixels
Better don't spend many polys at backgrounds, the 3D effect really taxes the vertex performance. And is not like the PSP was a vertex pushing monster (which is what it is being compared to atm).I swear people really don't realize how much the geometry is cheap in 3ds games, especially for backgrounds... Just add a pretty model and fancy shaders in front and everyone forget the ps1/psp geometry all around.
But Nintendo WASN'T gouging on hardware. For them, aligning production cost with fair pricing means they get to keep making games, and putting research into their next hardware.Only if you're a Sony stockholder. I personally would rather have had the PS3 than a Wii-style graphically weak console that still somehow cost $250.
Speaking as a consumer.
So long as Nintendo intends to keep gouging on hardware I'll keep not buying it.
....
I meant to say "Using that graphic as proof is like..." The controller size thing was a joke.
So here's my question: is hardware prowess absolutely tied to the size of the console casing? That's what Dark Child seems to be implying, and I know for a fact that's nonsense.
PSP resolution = 480 × 272 = 130560 pixels
3DS resolution = (400 × 240) + (320 x 240) = 172800 pixels
you actually for one second thought that wasn't CG?
I swear people really don't realize how much the geometry is cheap in 3ds games, especially for backgrounds... Just add a pretty model and fancy shaders in front and everyone forget the ps1/psp geometry all around.
And, just to prove i'm not biased, that's exactly for the same reason WiiU games will still impress, don't worry!
And what does it mean to you if its true?
more powerful hardware requires bigger casing because it requires more cooling and generally a larger motherboard. don't be dense.
Bottom screen doesn't increase the resolution of the top screen.
Bottom screen doesn't increase the resolution of the top screen.
you actually for one second thought that wasn't CG?
The punchline to this whole thread is that those quotes are literally nonsense. Not quite CSI level, but still pretty terrible.
"My card has more graphics than yours" or "Well did you hear the PlayStation 4 has more variables?!"
So if it was actually a developer, they won't be putting their names on it any time soon.
"The graphics are not as powerful" just made my day.
The punchline to this whole thread is that those quotes are literally nonsense. Not quite CSI level, but still pretty terrible.
They had to "reroute the encryptions" to come up with those quotes!
I swear people really don't realize how much the geometry is cheap in 3ds games, especially for backgrounds... Just add a pretty model and fancy shaders in front and everyone forget the ps1/psp geometry all around.
taking a step back here....
disclosure : i've moaned in other threads about how i'd like to see Nintendo try and spec match PS3/X720
However, if they're not going to match up and they're going for a certain HD base line - is it really in their interests to have a tech spend than anything over a certain baseline?
Whilst i'm not going to hide my disappointment at the Nintendo strategy of being "behind" on the core tech of the box, it really wouldn't kill us if the Wii U ends up being X360/PS3 or there abouts. Being a bit above isn't going to differentiate it THAT much from the current gen regardless. "oh 720p native rather than 688p upscaled!" - it's not going to make that much difference at this point in time.
I dunno - given that the strategy of the Wii worked so perfectly, i can see Nintendo going for the cheapest route possible to "current gen" - that's still likely to put it above the PS3/X360 but not by a significant/highly noticable amount. I expect the Wii U to come in around PS3/X360 - maybe somethings will be worse, maybe somethings will be better, but ultimately , who who is buying the machine actually cares?
We'll all be there for the new ideas, the new Nintendo iterations, and a few third party exclusive surprises. Life will continue on, Nintendo will make mad bank, we'll maybe have a week or two of "NINTENDO DOOMED!" but ultimately it being "current gen" levels will end up being entirely irrelevant to anyone interested in the platform.
With that in mind - it pays Nintendo to shoot with that philosophy rather than try and do what i want them to do and boost the specs up. There's no point in aiming for the middle ground - they either position themselves as the "baseline machine" for the next gen (something i thought may happen at one point, but now seems unlikely) or they shoot for the current gen baseline + support for the second display.
But only after they mapped the GUI interface using visual basic to code the files.
I can't believe this. Its just not possible.
This is where I disagree. It deserved to be educated. Told the reality without trying to incite anger and then indignation.DarkChild was using the 360 and PS3 to prove his point, which at this time are getting to be five years old. His simple dissertation was childish and deserved ridicule.
In what way is the PSP superior to the 3DS?
You mean track the IP places.Your post is actually correct and possible.
Why do you hate Nintendo.
Is certainly Nostalgia, since the PSP didn't had any AA whatsoever.I haven't busted out my PSP in well over a year, so this might be nostalgia talking, but from what I remember, PSP games pushed more polygons, more AA and bigger worlds.
Straw poll - IF the Wii U comes in at X360/PS3 level, would anyone who is currently planning to purchase the machine decide against it?
I suspect it's not going to matter to most people when the chips are down.
Straw poll - IF the Wii U comes in at X360/PS3 level, would anyone who is currently planning to purchase the machine decide against it?
I suspect it's not going to matter to most people when the chips are down.
If I take a 3DS game like Zelda OoT, Mario 3D Land or Kid Icarus, aside from textures and lighting, they look to be on the same level as PSP games like Daxter, God of War or Monster Hunter.
Why do you hate Nintendo.
Is certainly Nostalgia, since the PSP didn't had any AA whatsoever.
If I take a 3DS game like Zelda OoT, Mario 3D Land or Kid Icarus, aside from textures and lighting, they look to be on the same level as PSP games like Daxter, God of War or Monster Hunter.