BruceLeeRoy
Banned
Not a huge fan of the new character but being that Infamous and Crackdown were the only sandbox type games I liked this gen I can't wait to see what they have come up with.
I actually thought that there was a pretty decent number of landmarks on the second two areas of the city. The first district was a little bit bland but I found the other two to be a lot more varied.beelzebozo said:the one thing i want improved the most is the sense of "place" and geographical landmarks around the city. it all felt pretty copy and paste in the time that i played (5-6 hours i think). i would ride the rails around the city and just sort of follow the blip on my radar, rather than understanding where i was or why i was there.
I agree. Part of this the way the world was put together though.beelzebozo said:the one thing i want improved the most is the sense of "place" and geographical landmarks around the city. it all felt pretty copy and paste in the time that i played (5-6 hours i think). i would ride the rails around the city and just sort of follow the blip on my radar, rather than understanding where i was or why i was there.
MvmntInGrn said:I agree. Part of this the way the world was put together though.
I believe I remember reading something about how the game was made up of sections. These sections were not shaped in a square way, so that the player didn't have long stretches of perfectly straight road out in front of them (more obtuse intersections). However, sections do get rotated and re-used.
I do remember recognizing certain areas, but only once I stumbled upon them. I couldn't remember how to get there specifically from across the map for example.
I think this is the main issue. Sucker Punch is very small, this allowed them to make a big world that had detail without needing a huge team.beelzebozo said:yeah. and sucker punch is better than that, really. all 3 SLY COOPER games had better geography, albeit the latter two in much smaller sandboxes than INFAMOUS.
I think in total like 50 people made up the whole team or something.Building an Open World Game Without an Army. said:However, the team that built the open-world action adventure was actually on the small side, according to Fox, as a mere 12 artists fleshed out Infamous' sprawling city.
To maximize reuse, Sucker Punch hit upon a hex-tile system to grid out Empire City, in a way common to board games, such as Settlers of Catan or Carcassonne. Basically, city sections are all built on a hex tile, which are then centered upon traffic intersections. Each edge on a hexagon was taken up by a road, alley, or elevated train line, so all developers had to do was make sure adjacent hexagon edges matched. The designers could then add the appearance of variety by taking clusters of hexagons, rotating or tweaking them slightly, and then pasting them down elsewhere in the city.
I'd prefer a generally more unique world, but it seems like an interesting way to go about making a large game with a small team. Hopefully they have grown in size and that will be reflected in more variation.Fox also discussed the ways in which Sucker Punch made Empire City feel bigger, as well as give the sense of rapid movement. Namely, the team worked to eliminate straight line of sight by always using Y-intersections, a product of the hex-tile system. The Y-intersections are useful because they block line of sight, are ideal for camera navigation, and provide players with rewarding reveals.
WrikaWrek said:This is what happens when the character designs for your first game in the franchise look like shit.
beelzebozo said:nobody else post the new character design. every time it comes up on my screen, the monitor cracks a little more.
GONz said:Really not a fan of that character design. Has it been confirmed to be Cole ?
lol Cole was the ugliest thing I've ever seen, this character design looks much betterBeeDog said:I'll just quote myself from the other topic:
I think maybe gaming people are conditioned to prefer bald heads or something.ItAintEasyBeinCheesy said:Hyped, who gives a fuck what he looks like? you're going to be looking at the back of his head for 95% of the game anyways.
Tobor said:I need answers to the following:
1. Is Cole still going to be so unlikable I want him dead?
2. Is Zeke in this?
3. Is the completely obnoxious chick still in this?
4. Did Suckerpunch hire some writers?
Yoboman said:lol Cole was the ugliest thing I've ever seen, this character design looks much better
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He seriously looks like the Neo Nazi guy in prison who wants you to hold his pocket
Maybe he can shave his eyebrows and hair off for you in inFamous 2 again when you go evilJax said:which is why when you play evil. Its better. I think the best thing about infamous 1's cole is that he looked like a real bruiser and the story and world were all hellish. I thought Cole1 was fantastic.
I just don't see cole going out to buy beads post infamous 1.
Obviously not since Sony gave GI the reveal.ULTROS! said:So... Was this game meant for E3?![]()
Host Samurai said:So..........does this mean no Sly Cooper anytime soon. I fucking love that series.
Anyway, I beat inFAMOUS this morning. I played good side. Overall, I'd give it like a 7/10. Some neat ideas, but in the next iteration, they should implement some of the movement skills from Prototype. Getting around in this game, even with railroad grinding and electric wire grinding, was simply cumbersome especially when it came to climbing.
On that note, I still think in inFAMOUS 2 they'll have to find some balance, since the absolute best parts of the first game was the platforming up that giant junk heap and the Prison. Unfortunately, that's about it for special platforming in the game (the sewers were a joke) and I wished there was more setpieces in that sense. I went to the Historic District think I'd be getting some even bigger platforming ala junkyard heap and Prison Building, but it wasn't to be. It never materialized. The Historic District in general was boring and uninspired.
For inFAMOUS 2, I'd like them to drive even more personality into the city they make, really making each area more distinctive. Side missions could use some fleshing out and polishing. They're kinda lame.
And also, the good/evil thing is nice on paper but it was just really poorly implemented in this game. Probably the worst implementation I've ever seen. The evil decisions always made ZERO SENSE. Even in the context of Cole "ANTIHERO OR SAVIOR OF EMPIRE CITY", the evil decisions were just fucking ridiculous. Never once would I have ever had even one reason to choose an evil decision, with one exception ().trish or THE PEOPLE
Anyway, outside of that, I appreciate increase in difficulty, and the game was easy, but the Sons of Whatever just really took more hits and weren't any more interesting to fight. Even though I was gaining power, due to the enemies frequently taking even less damage to my arsenal the stronger I got (as soon as I got to a new part of the city, the damage vs. enemies basically was reset. Even at max melee, for example, the Sons of whatever-the-fuck took 5 melee punches, instead of 2 or 3 for the Reapers and Dustmen), I still felt like I was making little to no progress.
The main story missions were mostly fun and I think the focus the game had on Cole's electric powers made for a more balanced and cohesive package than Prototype, but the game could borrow some things from that. For one, Cole should be able to hover cars or pick them up. Not just sonicwave them out of the way. And for two, running speed should be increased ten fold, like in Prototype. In Prototype you run so goddamn fast. It's so satisfying. inFAMOUS is the better game, but never be too big that you don't take good ideas from others.
Anyway, I'll probably keep my eye open for inFAMOUS 2, but I'm not a fan of the franchise yet. It's a decent start.
Thanks for answering. Yeah, I did have some fun with the demo but I had a feeling of "I feel there's more to this". And it's a Greatest Hit too, gonna have to try and pick it up.shagg_187 said:Demo does no justice at all to the full game. Demo feels like a training (no puns intended) sequence and was one of the most boring missions of the game. Seriously, the game is shit cheap now! GET IT!![]()
Jive Turkey said:![]()
Well hey at least the enemies can still see you from miles away.
Literalists ruin another already bad joke.dragonflys545 said:That's a mile away?:lol
I never played it beyond the demo, but wasn't the game written by someone relatively well known?Tobor said:I need answers to the following:
1. Is Cole still going to be so unlikable I want him dead?
2. Is Zeke in this?
3. Is the completely obnoxious chick still in this?
4. Did Suckerpunch hire some writers?
I should be doing hw said:![]()
Screenshot leak! Looks like there is going to be some military sections? I'm glad they changed the design back to the original though.