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Giant Bomb Thread #4: A thread of perceived slights

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Is Brad real right now? The games DD and Motorcross are NOT bad games. Good god are they that incredibly cynical to severely question why every game released is not AAA. If it does not fit in that very narrow category it is automatically tossed aside as shit. God what a terrible stream. :(

lol?
 
Motocross didn't seem offensively awful, though I guess invoking the Motocross Madness name could ruffle some feathers but Double Dragon 2 looked like a disaster
 
So the games are kinda shit today (except Guacamelee) but having Jeff hosting and Ryan nowhere near the sound stage makes it for a great show.
 
So the games are kinda shit today (except Guacamelee) but having Jeff hosting and Ryan nowhere near the sound stage makes it for a great show.

This is how I'm feeling exactly, the games (besides Guacamelee) have been pretty bad but the show isnt as spastic and caustic than previous ones, which makes it perfect for me to watch/listen to this while I play ridiculous fishing :D

edit: and music :D
 
The opinion you quoted is, and I'm being generous here, a minority opinion from those who have played these games in their current state.

Even upon release, while the game was riddled with bugs, the core gameplay was competent, the AI was generally pretty good, and the systems were well-designed (until bugs actively got in the way of them, that is). I remember thinking some of those things at first when I played it at release, but those criticisms went away when I got better at the game. There is a learning curve to the game, moreso for gamers used to being babied by most big games these days, but it isn't like the mechanics are obtuse or impenetrable without a FAQ like many old PC games used to be.

It's worth noting two things here: One, games as ambitious as the STALKER games never have as great individual mechanics as a dedicated shooter or a dedicated action game. Both of those mechanics were actually pretty competent upon release and they have only improved through the care the community has given to these games. Two, the original was similar to Vampire the Masquerade: Bloodlines in that the developers attempted much more with their game then they could pull off, and as such, both games had striking ambitions and achieved much of what they set out to do, but did so in a glitchy or straight-up broken way. After release, the mod community rallied around both of these games and relentlessly improved them into the classics they are today.

Also, the encumbrance thing will not be as big an issue as it is in Bethesda's games. There aren't as many things to loot or pick up in STALKER, which makes sense in the universe, and getting weighed down or filling up all of your inventory slots isn't a huge concern. Guns and suits are the big items that fill those up and unless you NEED to carry around more than six guns (which the game never requires) or several suits, it isn't a big issue. Mainly, the encumbrance system just prevents you from being a walking armory like Gordon Freeman or Duke Nukem is.

Thanks for your generosity, lol.

I'm unsure if the rest of your points are following on from/addressing my post or not, but I'm going to assume they are. Either way, it's not a bad idea for me to elaborate.

My issues with the games have zero to do with things being obtuse, nor would I want the game to "baby" me, like those "big games". I also played quite a bit of them. In fact: I played all three games to completion in their original states, re-played SOC with mods as far as a game-breaking bug in a faction-choice mission (can't remember specifics), re-played CS with mods not to completion, and re-played CoP with mods to completion + hours of mucking around and just enjoying the atmosphere. Explored pretty much every inch of each game and enjoyed them immensely.

The problems I had with the games: the shooting didn't feel great, stealth didn't work - even in pitch black darkness, and the risk/reward balance was way off. The intrinsic enjoyment in exploring new areas was often hugely offset by an imbalance in resource expenditure and story/exploration progress. The main reason I modified the encumbrance was to cut out a lot of the tedium. I just amassed stuff in my inventory every now and again so that I'd never run out of anything, because I found most of my enjoyment in exploration, missions, and story stuff. I essentially broke the games and sacrificed what should have been one of the best parts of the games so that I could see everything else they had to offer, and I still loved them. In their original state however, I just couldn't see myself playing the games to completion and enjoying it. I felt like: if I'm going to be trying to get by on a minimum of resources, with a realistic carrying capacity, the game is going to have to be "realistic" in other aspects as well in order for me to enjoy it and for the experience not to feel tedious. But they aren't sophisticated enough, and yeah, that's perhaps a lot to expect from such large, ambitious games - especially for a series that had to many issues getting off the ground.

And in case it wasn't clear: I love these games and people should play them. I think they have issues and would love to see another developer take a crack at a new one without needing to rely on a community of fans who'll fix the core mechanics of your game after the fact.
 
who is this neckbearded fellow?
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Has it just been Jeff, Pat, Brad, Gamespot dude, and now Vinny for the whole stream?
 
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