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Deleted member 17706
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adelante said:Which is why I brought up how the volatility could've very easily led to the escalation that we see in MW2, so thanks for helping me further prove my pointI never said the events that transpired in MW1 was unrealistic but it DOES feel like an extreme version, a worst case "what-if" if you will, of our own reality. Again, things were already so fucked up with Zakaev funding a middleeastern faction and launching US-bound nukes, that it was only gonna get more ridiculous in MW2. Beliveable or not, everything that unfolded in MW2 was a logical progression of the events in MW1. Which brings me to...
I can easily rephrase that as how I'm seeing it: Its ridiculous why people are being so harsh on MW2's plot while they convenient forget how ridiculous it actually was in MW1 to begin with. I assume that it is only getting so much attention because it is bla bla bla some people out there are a little too critical and are belittling everything about the game when the same criticisms could've easily applied to the first game or heck any other game with a fictional setting.
You have played both campaigns, right? Are you honestly saying that the plot in CoD4 was just as ridiculous than MW2? I just don't know how to respond to that other than to say I completely disagree.
The volatility set up between Russia and the United States definitely set the stage for some sort of conflict to erupt. I just think the way it was presented in MW2 was absolutely ridiculous. Instead of tactically destroying overseas US locations, performing smaller scale attacks on the US homeland or even just using missile attacks Russia some how flies over a massive force of troops to attack the US capital? The ridiculousness of Russia flying over such a gigantic force completely undetected aside, what did the mean to accomplish by attacking the US capital? They could have pulled off a Russian attack on US soil, but I think the way they handled it in MW2 completely lacked any sense of realism.