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Giant Bombcast: Modern Warfare 2 Edition

adelante said:
Which is why I brought up how the volatility could've very easily led to the escalation that we see in MW2, so thanks for helping me further prove my point :P I never said the events that transpired in MW1 was unrealistic but it DOES feel like an extreme version, a worst case "what-if" if you will, of our own reality. Again, things were already so fucked up with Zakaev funding a middleeastern faction and launching US-bound nukes, that it was only gonna get more ridiculous in MW2. Beliveable or not, everything that unfolded in MW2 was a logical progression of the events in MW1. Which brings me to...



I can easily rephrase that as how I'm seeing it: Its ridiculous why people are being so harsh on MW2's plot while they convenient forget how ridiculous it actually was in MW1 to begin with. I assume that it is only getting so much attention because it is bla bla bla some people out there are a little too critical and are belittling everything about the game when the same criticisms could've easily applied to the first game or heck any other game with a fictional setting.

You have played both campaigns, right? Are you honestly saying that the plot in CoD4 was just as ridiculous than MW2? I just don't know how to respond to that other than to say I completely disagree.

The volatility set up between Russia and the United States definitely set the stage for some sort of conflict to erupt. I just think the way it was presented in MW2 was absolutely ridiculous. Instead of tactically destroying overseas US locations, performing smaller scale attacks on the US homeland or even just using missile attacks Russia some how flies over a massive force of troops to attack the US capital? The ridiculousness of Russia flying over such a gigantic force completely undetected aside, what did the mean to accomplish by attacking the US capital? They could have pulled off a Russian attack on US soil, but I think the way they handled it in MW2 completely lacked any sense of realism.
 
Zefah said:
You have played both campaigns, right? Are you honestly saying that the plot in CoD4 was just as ridiculous than MW2? I just don't know how to respond to that other than to say I completely disagree.

In terms of tone I'd say they were similarly insane. MW2 was just a bit more unrelenting on the insanity, while MW1 had some lulls in the campaign.

Spoilers for both games:
Getting handed the gun by Price as the bridge around you is getting blown to shit and your team is shot to hell and then blasting Zakaev after that grand chase is no less crazy than pulling the knife out of your stomach while Price gets beaten down and hitting Shepard in the eye after a grand chase.

Both moments are completely nut balls insane.
 
Zefah said:
Instead of tactically destroying overseas US locations, performing smaller scale attacks on the US homeland or even just using missile attacks Russia some how flies over a massive force of troops to attack the US capital?

...

The ridiculousness of Russia flying over such a gigantic force completely undetected aside, what did the mean to accomplish by attacking the US capital?

My plot hole rationalization attempt is this:
Make smaller attacks against the US, and the US would bring its superior conventional forces against you. Even if you were to somehow start winning conventionally, the US would threaten to escalate to a nuclear war. Inevitably, you'd end up in a stalemate, and long term, you'd lose economically (see the Cold War).

So the only possibility of defeating the USA is a suprise preemptive strike to take out the chain of succession that controls the nuclear arsenal, namely the president, the VP, and the "designated survivor". See http://en.wikipedia.org/wiki/Nuclear_football This is presuming you somehow knew the exact locations of all of these people.

The US can't launch nukes without the nuke codes. So if you can take out anyone who can authorize the nukes, you're now free to use your own nukes as threats.

Just the threat of being able to launch your own nukes without an American counter-strike would probably be enough to force the US to surrender.
Pretty weak justification, but that's best I can think of at 3AM, LOL.
 
DKehoe said:
I think it was IGN's review which said Uncharted 2 had a "perfect" story.

GTA IV "oscar worthy", etc, etc. Just because their writers have low standards, doesn't mean we all do :)

I'm convinced that if the entirety of the Uwe Boll movie "Alone in the Dark" was transferred into an FMV game with occasional "press A to continue" screens, IGN would call it the finest video game writing achievement of all time.
OF ALL TIME
 
Just checked the ILM video, there will indeed be a podcast today!:D
 
DKehoe said:
I think it was IGN's review which said Uncharted 2 had a "perfect" story.

I don't intend to defend IGN, but perhaps by perfect they meant "perfect match for the game" and not "best story of all time". In terms of an Indiana Jones-style action plot, I don't think the story in Uncharted 2 was bad at all. The dialogue made the characters sound fairly natural and 'grounded' which kept the game from feeling too campy despite all of the fantastic elements.
 
Vinterbird said:
I felt directly opposite. The knife scene was way more intense (the pulling part, the throwing was not executed that well), and made my actually cringe while playing. The airport scene was to disconnected to me as a player, I never felt the fear or terror of what was happening.

If they had some civilians crawl up to you, clinge to your leg and then you had to shot them. Then maybe it would have had a bigger impact on me, but there never was any close interpersonal connection with any of them you were killing, so they never became anything more then a different type of bad guy that didn't fight back.

Agree completely
 
I just finished the campaing and while it had some great parts (Like the disturbing feeling from Ramirez's story) there was some stuff that tried too hard and was ruined by the selective "TEH CONTROVERSY" that was so forced into it, the airport scene was kinda interesting for only five seconds, and ISS part was basically that joke from Austin Powers were a no-name gets killed by the protagonist. :lol
 
Zefah said:
You have played both campaigns, right? Are you honestly saying that the plot in CoD4 was just as ridiculous than MW2? I just don't know how to respond to that other than to say I completely disagree.

The volatility set up between Russia and the United States definitely set the stage for some sort of conflict to erupt. I just think the way it was presented in MW2 was absolutely ridiculous. Instead of tactically destroying overseas US locations, performing smaller scale attacks on the US homeland or even just using missile attacks Russia some how flies over a massive force of troops to attack the US capital? The ridiculousness of Russia flying over such a gigantic force completely undetected aside, what did the mean to accomplish by attacking the US capital? They could have pulled off a Russian attack on US soil, but I think the way they handled it in MW2 completely lacked any sense of realism.
I didnt say the first game was just as ridiculous. Again I said some absurd shit was expected to go down in MW2 given the events of MW1.

And how the heck am I supposed to know what Makarov's true motives are. I wasn't defending the presentation either, heck i KNOW the story could've been laid out better. But I find it stupid people are harping on the plausibility of the plot when they fail to see the logical progression that's taking place. And damn right I completed both campaigns (on Veteran no less! see gamertag for proof! lol) I'm gonna assume you've done the same so you should realize by now that Inifinity Ward couldn't care less about the methods and are more concerned with delivering the immediate cause and effect for key plot events:

Zakaev forms Ultranationalist army (ard 15years before MW1)
Zakaev presumably killed in Ukraine
Nuclear bomb found onboard cargo ship
Ultranationalist linked to Al-Asad's rebel faction
Uprising in russia and the middle east country
US invades middle east country
Nuke explodes in middle east country
Al-Asad captured and found linked to Zakaev, killed
Search for Zakaev through his son
Son commits suicide when cornered
Zakaev enraged, launches US-bound nukes
Nukes deactivated, Zakaev escapes
Chase ensues and you kill Zakaev
Makarov gains influence over Russia thru Ultranationalist (5 years in between MW1 & MW2)
Essentially meant ties between Russia and US that much more unstable
TaskForce 141 search and recover lost ACS module in Russia
Undercover CIA operative join Makarov's group in airport massacre
Undercover CIA operative's cover is blown and killed, used as scapegoat for massacre
Russia enraged to learn massacre was American-supported, invades US
Massacre investigation leads to Makarov's contact in Brazil
Makarov's most hated enemy is revealed as prisoner in Gulag
Operation to lure Makarov out with prisoner went underway
Prisoner turned out to be Price
Price finds a way to cripple Russian invasion forces with EMP
Makarov's hideout discovered, along with airport his intel including massacre plans, but Makarov still at large
Makarov's Intel handed to Shepard who then proceeds to kill TaskForce 141starting with Roach and Ghost
Shepard's true motives revealed, Price and Soap on the run
Makarov discloses Shepard's hideout to Price and Soap
Price and Soap hunt down Shepard, kills him
Price and Soap goes into hiding with the help of Nikolai
 
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