Tyran_lord
Member
Patch notes for tomorrow's patch are out: http://forums.gogigantic.com/discussion/7651/
Patch notes for tomorrow's patch are out: http://forums.gogigantic.com/discussion/7651/
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Sucks to say but I really don't enjoy this game at all anymore. Loved it before the long break at the end of last year but now it just feels like an unfocused mess. Seems like they added all this stuff to make it even more objective based but it's just a clusterfuck now. Doesn't help that the the two maps they added are dreadful, especially Siren's Strand.
Went from extremely hyped to this game being completely off my radar. Oh well.
The difference in enjoyment between a roflstomp against new players and a balanced team game is light years wide.
When you get 5v5 at a decent skill and knowledge level, the fights are so intense. God damn is it fun.
The obverse is, of course, that it can be a depressing/boring stomp.
Edit: I LOVE Pakko's design. A bit cliche perhaps, but he looks so cute!
Trying to get a match going and just can't seem to find one within a decent wait time. Is no one playing this beta?
Pakko is OP.
People's creature spawning behavior drives me insane. Not only what you mentioned, but I see players on a regular basis attempt to upgrade a creative while the control point currently has every player in the game fighting over it.I really hate starting games with my team making THREE heal points.
People's creature spawning behavior drives me insane. Not only what you mentioned, but I see players on a regular basis attempt to upgrade a creative while the control point currently has every player in the game fighting over it.
Weve been getting a lot of questions about whats happening at Motiga. The answer is simple: the dev team is still employed, still working hard on Gigantic, and the game is getting better by the day. We even have a few job openings, which you can check out on https://www.motiga.com/careers.
Today, we have a couple of big announcements about whats next for the playtesting and development of Gigantic. (Spoiler alert: big changes for the beta; many of you will be getting invitations to the Core testing program soon.)
As you may already know, we have two playtesting communities who provide feedback about Gigantic: our public beta community, and our (super not-so-secret) Core community. In a nutshell, the beta community is made up of Windows 10 and Xbox One players from around the world. Account progression and unlocks are earned naturally, theres a weekly hero rotation, and new game content and features go through a formal testing process before the client is available to our beta testers.
Core, on the other hand, is a confidential, invitation-only group of players who participate in the games development at a much more intimate level. Core players must sign an NDA and receive access to the latest content: prototype maps and heroes, brand new features, and work-in-progress systems. They play alongside the Motiga team in weekly playtests on the latest builds and engage in regular voice chats with the dev team. To facilitate rapid iteration, the Core environment is PC-only. This rapid iteration is critical because, philosophically, Core players are an extension of the dev team.
During these past few months of closed beta and Core testing, weve learned a lot of important things about Gigantic. Feedback from both communities has helped us prioritize the next steps for Gigantics development. We have a lot planned, which means that well be winding down 24/7 access to the beta as we end this phase of testing and prepare for the next. During the downtime, the Motiga team will be focused on making significant improvements in the following areas:
Usability: Theres a ton of stuff were working on to improve your interaction with the game: a much needed HUD and UI reboot, a new experience for brand new players, in-game communication advancements, and more.
Game Service Features: Were focusing on improvements to matchmaking, server and client performance, and stability and connection issues, while adding new features such as the ability to queue with specific heroes, and systems which will help discourage match and queue drops.
Game Rules, Balance, and Polish: If we were to list all of the things we are working on here, wed run out of blog space. However, a few of the big initiatives include adjustments to ensure that comebacks are possible, improvements to individual hero balance, and changes which ensure that matches are strategically interesting.
All New Content: Were actively playtesting and iterating on three new maps at the moment (with the focus on one in particular), have a number of new heroes in the works, as well as some exciting hero skins and customization on the way.
Infrastructure: As we work towards the next stage of beta, well need to make significant infrastructure improvements. Because of this, there will be some scheduled beta events (after weve suspended 24/7 testing) in order to stress test servers and service improvements.
With so much in the works, well need as many eyes as possible on the changes as they happen. So even as this phase of beta will be ending, well be expanding the Core testing program in the months to come. That means inviting our most passionate, constructive, and trusted players to provide us with first-look feedback and impressions on our progress. Investing more time and attention on the Core community is a huge step for Gigantic, and were excited to be bringing more of you into Core. If that sounds exciting to you, watch for the official invitation or sign-up, and help us make Gigantic better; youll have some fun and get to beat up on devs on a regular basis (or vice versa).
Well continue to keep the entire Gigantic community informed on our progress through all of our normal channels: Facebook, Reddit, Twitter, Twitch. You can also sign up for our email newsletter at www.gogigantic.com to hear about all things Gigantic, including announcements of any future beta testing events.
In the meantime, lets give this round of the beta a big send-off starting tomorrow! Were going to run a special finale event where beta testers will have full access to ALL of the heroes, including another opportunity to play our fluffy friend, Pakko! The event will run from noon PDT on Thursday the 21st through 11 a.m. PDT on Monday the 25th - the final day of this phase of beta testing. Both the beta forums and game servers will come down on Monday, so lets have some fun this weekend!
Well look forward to seeing you in game.
I've got 2 keys for the beta that is running at the moment, first two people to quote this get them.
I want it. Pleaaaase!I've got 2 keys for the beta that is running at the moment, first two people to quote this get them.