The red ones with the hourglass? I believe that is the duration till the creature is fully summoned
Hmmm...
This was on an "enemies" spawn and the build menu kept this faded status.
Any possibility to build on that spot?
The red ones with the hourglass? I believe that is the duration till the creature is fully summoned
Hmmm...
This was on an "enemies" spawn and the build menu kept this faded status.
Any possibility to build on that spot?
I honestly havent played yet in the open beta, so idk if that is true, but i heard that you cant summon creatures on the enemy side anymore
10 levels is fine in theory, but if a match goes on for longer, you're kind of stuck at progression
Okay, got 2 friends on board.
We have no clue why Clash even exists, the only thing that changes is the second passive being activated.
When does Clash start - no idea...
When can we buff our Creatures - no clue...
Does a Gigant get damaged with every attack from our Giant even when we do not attack?
And some more stuff I can't think of.
Okay, got 2 friends on board.
We have no clue why Clash even exists, the only thing that changes is the second passive being activated.
When does Clash start - no idea...
When can we buff our Creatures - no clue...
Does a Gigant get damaged with every attack from our Giant even when we do not attack?
And some more stuff I can't think of.
Clash is there to be the "endgame". The smaller map encourages more teamfights.
The Clash has two triggers: when a Guardian get wounded twice, or after the fifth time a Guardian rampages(aka when a Guardian attacks the enemy Guardian); whichever comes first.
Regarding "buffing" your creatures, you can buff/upgrade your creatures by using focus points. These focus points are how you use your ultimate abilities, and you gain focus points by dealing damage, I think. So, do you use your focus to upgrade your creature, or to use your character's ultimate ability?
Also, when a Guardian attacks the enemy Guardian, it does a set amount of damage to the enemy Guardian's lifebar. This "set amount" of damage can cause a wound on the first two lifebars, but it will never deplete the Guardian's final lifebar; players must always deliver the final killing blow to an enemy guardian.
EDIT: Beaten
This is incorrect.
An auto-wound is when your Guardian is low enough that an attacking Guardian will deal the final blow to that wound regardless of enemy players approaching yours. This is why building shield and keeping pace with your opponents between rampages is so important.
Is it possible for you to change the 3D settings globally? per https://gearsofwar.com/en-us/games/ultimate-edition/pc/help (another windows store app):
Open the NVIDIA Control Panel
Select Manage 3D Settings
Select High-Performance NVIDIA processor in the Preferred graphics processor menu
Select Apply
In general getting 3rd party stuff to play with Windows Store Apps is.. kinda rough. a quick google didn't yield anything specifically helpful about getting the nvidia control panel to recognize individual apps.
This looks fun, but the animations look really flashy and overbearing. Do you ever get lost with what is going on on-screen during battles? If it isn't too bad I might give this a shot.
Sorry, but bumping my question:
Much appreciated. I used to play League of Legends quite a bit, and recently dabbled in Paragon. I think I'll download and give this a try.Sometimes? But that's to be expected early on as it is secondary to a lack of familiarity. As far as I can tell, the abilities I've seen are distinct enough to be clear what's hitting you and from what direction (once you know what everything looks like).
I would not expect to have fully clarity of what's going on starting out, like any MOBA or quasi-MOBA.
It's not visual shit and overload like a Battleborn.
Much appreciated. I used to play League of Legends quite a bit, and recently dabbled in Paragon. I think I'll download and give this a try.
Just finished the tutorial, and did some practice. Loving the feel of this game so far. Might plug in a controller to my PC and see if it controls pretty good with it. I feel a little overwhelmed with all of the skill tree choices. I feel like I'm overthinking, but I'm afraid I'm going to make a crappy upgrade and screw myself. I'll catch on though. Hopefully.
Just finished the tutorial, and did some practice. Loving the feel of this game so far. Might plug in a controller to my PC and see if it controls pretty good with it. I feel a little overwhelmed with all of the skill tree choices. I feel like I'm overthinking, but I'm afraid I'm going to make a crappy upgrade and screw myself. I'll catch on though. Hopefully.
Looks like there's some connectivity issues right now. I've seen a few people on the subreddit comment on it, and I'm experiencing it myself.
Anyone else seeing this to corroborate?
What are your favorite heroes right now?
Mine are still Uncle Sven and Xenobia haha
Margrave and Xenobia are currently my favorite heroes to play. I will say that I do like a LOT of these heroes, but I've only played a few.
I really want to learn how to play Vadasi, Beckett and Aisling.
I really shine with Voden he's my most played.
Second one is Knossos.
I really need to try more heroes but I have so much fun with both of them... :x
Haha well there is enough time to play them all. How do you like to play Voden?
What do you mean?
When I play him I really try to be a off-healer or full healer if we don't have anyone.
So I roam around, try to rescue people etc.
All of that while letting my decoy shooting and distracting while I'm standing in my poison and hit those sweet crits <3
That's exactly what i meant haha. Was wondering what playstyle you have with Voden haha
Just started playing this today. It's fun, but is getting wrecked by the lightning chick a key feature? Because damn.
I can't fight or run from her.
I haven't tried to play him differently really, how do you play him?
Is there a max dmg option?
How do you play Xenobia? I like to play her more as a debuffer.
I am pretty awful with Vadasi, Beckett and Aisling haha. I do want to learn how to play Aisling tho.
I pretty much play her as a debuffer/nuker. A lot of her talents enhance her abilities if the enemy is suffering from a debuff, so she's kind of an effective nuker. Here are the talents I usually pick*: http://builder.ggunleashed.com/Xenobia/bdfggjiceb
*I don't currently have an order to picking the talents, those are just the talents I pick. At level 5, I get the "Insult and Injury" specialization skill. It makes the Words of Spite debuff last 5 seconds total, and during the Clash, your cooldowns get reset if one of your debuffed enemies dies.
Do you need gold to play this? I had membership during early betas but haven't renewed it. It was fun I thought and I'm thinking of revisiting it.
Jup.
Do you need gold to play this? I had membership during early betas but haven't renewed it. It was fun I thought and I'm thinking of revisiting it.
It's free on PC ;P
Is there a way to map the back button on the controller to another button in game? I have an elite controller and there is no option in the controller setting for the elite to map the back button, so I was hoping to be able to map the back button to say Y. Scoreboard should be on the back button and upgrade should be on Y. It would make things a lot easier and we wouldn't have to stop moving or remove our thumbs off for long.
I just tried this yesterday and had a blast. A few game crashes and kick backs aside, this was very enjoyable. One minor complaint so far.
I posted this on their forums and hopefully they look at it. Ability to map buttons on xbox one, I didn't see.
I don't know why they have Upgrade mapped to the back button, instead of a face button. They could have easily made the scoreboard be Y like every game out there. Maybe I'm not looking at the right place but is there any way to change the set controls?
Not for controllers right now, no. Maybe in a future update we'll see it, but as of right now, there's nothing available for that.
You could use the system-level button mapping utility in console settings. If you're playing on PC, though, I have no idea.
Not for controllers right now, no. Maybe in a future update we'll see it, but as of right now, there's nothing available for that.
You could use the system-level button mapping utility in console settings. If you're playing on PC, though, I have no idea.
Our plan is to release new content on a pretty regular cadence. Our goal for heroes is to release a new one every 6 weeks. Obviously, we are bound to Microsoft's cert process so it isn't an exact science but that is the plan. And, starting in January we plan on releasing new content every week (hero skins, weapon skins, creatures, fortune cards, and a few other secrets we have cooked up for later in 2017). Be on the lookout for new content most Thursdays starting in January!