GMan is the goat. The marine campaign from AvP2 (I think?) was the most scariest shit I had played at that time. Genuinely freaked me out.
Just finished the vid, it definitely was AvP2.
I never found AvP2 very scary, wheras AvP 99 scared the shit out of me.
Maybe it mostly came down to me being a little bit older and having spent more time playing games in general.
In the case of AvP it mostly came down to learning the Xenomorph bots were not the ever patient, lurking, wall running killers I imagines when I was 9 years old but instead they came running towards you with their arms flailing while screaming their head off. They improved that aspect in AvP2 though, at least the wall crawling part.
But I actually also consider AvP 99 visually more impressive in some aspects (mostly lighting and shadows) that just adds to the overall sense of dread.
IIRC, there must’ve been som type of enemy randomization going on in AvP 99 because enemies would not appear in the same area at times or the number of enemies would change. I don’t think AvP2 worked that way, but I could be wrong.
AvP2 was overall the better game though, especially the multiplayer. It was my first ”real” multiplayer experience and I was very surprised the 2010 game felt like it was taking steps back instead of further improving on the formula, because the core gameplay in AvP2 was/is damn solid still to this day.
I might actually have to give the 2010 games campaign another shot, felt sorta blasphemous making this thread because my only experience with it was trying out the multiplayer and really bouncing off because I found the movement controls and melee combat system was abysmal.
Edit: I wonder if the movement controls playing the xeno and predator was simply necessary due to the geometry of the maps simply getting too complex or something. I remember having to press specific buttons just to transition from surface to surface and when going through vents when playing as xeno, it just didn’t feel intuitive at all compared to AvP 99 and AvP2. Playing as a predator also felt too clunky, slow and tedious. I guess the aimable leap made sense to get some manouverability but I really liked the crouch-jump from AvP2 better.
Anyway, I will probably just buy it on the steam link posted earlier ITT and try to approach it with an open mind. It definitely holds up rather well visually compared to many other games from that era. My late 2013 iMac should be able to run it with decent settings via boot camp, which is something I can rarely say about any PC game nowadays.