Chuck Norris
Banned
Multiplayer gow? Really? Like uncharted, who really likes the mp part compared to single ?
Seems like a total waste
Uncharted is one of the most popular multiplayers around
Multiplayer gow? Really? Like uncharted, who really likes the mp part compared to single ?
Seems like a total waste
Yep.Wasn't the piece in the teaser trailer from the new composer? Sounded great.
EH they wanted to try something new,I see nothing wrong with that.Multiplayer gow? Really? Like uncharted, who really likes the mp part compared to single ?
Seems like a total waste
Uncharted 2 had the best multiplayer, in my eyes, when it first came out. I put probably about 5-600 hours into the open beta and the first few months that it was out. I know many other GAFfers did the same. Of course, ND fucked it up and everybody pretty much quit playing it at that point.Multiplayer gow? Really? Like uncharted, who really likes the mp part compared to single ?
Multiplayer gow? Really? Like uncharted, who really likes the mp part compared to single ?
Seems like a total waste
I'm not expecting a huge jump in visuals outside of lighting but the brighter color palette and hopefully a more steady 60fps will still make it look very nice and visually distinct from 3.Todd thanks this will be better looking than GOW3.What do you guys think?
Also are you fine with the game being GOW1 length?
Great interview by Gamespot:
http://www.youtube.com/watch?v=hIM1YY5p4g0
Some new details in the interview about mulitiplayer.
-promptless" mini-games
I think the lighting and the textures will be improved over GOW3.I'm not expecting a huge jump in visuals outside of lighting but the brighter color palette and hopefully a more steady 60fps will still make it look very nice and visually distinct from 3.
GoW1 length is perfect. Longer than 3 but not as long as 2. 2 isn't as replayable because of it's length and I don't think that with the amount of time and effort that current gen assets take they could keep the pass up for that long.
Yeah.Level system for armor, weapons and magic. Buffing and healing. Sounds great so far.
Mini-games = Quick Time Events, right?
Oh yeah, I forgot about textures. Definitely room to improve there. I also feel like by not trying do stuff like constantly shifting levels on the Titans in real time that they can save a lot of processing power for other things.I think the lighting and the textures will be improved over GOW3.
Bigger creatures and maybe more on screen at a time will add to that I think.
Uncharted is one of the most popular multiplayers around
Multiplayer gow? Really? Like uncharted, who really likes the mp part compared to single ?
Seems like a total waste
http://www.cbsnews.com/8301-500397_162-57425492/preview-god-of-war-ascension-multiplayer/Calling it "the next big thing in the God of War series," game director Todd Papy provided a glimpse of the competitive multiplayer during a hands-off demo. The mode that was demoed is called "Execution," God of War's take on domination, a staple in a majority of multiplayer games. Two teams of four battle AI-controlled adversaries in an attempt to control two points on the map. As soon as the predetermined points are controlled, the spirit of Olympus -- a powerful spear-like weapon -- plummets from the sky, granting the team that controls it an advantage over the opposition. The mode then morphs into an attack-and-defend battle as human-controlled players square off, culminating in a faceoff against an enormous Cyclops.
The choice of weapon intersects with the character's chosen patron god, offering something close to a class system. Players can select from Poseidon, Hades, Zeus and Ares at character creation and each offers a different progression tree of skills, weapons, items (including themed armour) and magic, with experience points (XP) earned for taking part in battles and achieving objectives. Santa Monica Studios is working on a system where levelling up can happen mid-fight, leading to one team earning a distinct advantage in real time rather than waiting until the dust has settled.
Players are also given a secondary attack that uses a weapon collected in the arena or, if they've not collected one, delivers a kick that pushes back opponents."We've put in a kick button," says Jason. "It makes sense. 'This is Sparta,' right? There will be weapons around the level that you can pick up and use, and if you don't have a weapon, you've got to kick. There'll be a lot of things to pick up and use in addition to your primary weapon."
http://www.guardian.co.uk/technolog...02/god-of-war-ascension-preview?newsfeed=trueDeveloping God of War games is a challenge made harder with every iteration, as the creators need continually to push the scope of one of the largest and most visually impressive titles on the market. I ask Jason where the series can go from here, and if he reckons the team has hit the limit of how big they can make a Cyclops.
"Well, this is the biggest Cyclops we're ever had, obviously. But I think we can go bigger."
The secondary weapon stuff would be cool.ooh I hope this secondary weapon and kick button made it into single player.
The secondary weapon stuff would be cool.
Not sure how the kick woudl work though.
Oh I did not know that,I have to play the prequels.Ghost of Sparta had an unlockable kick attack. I think it was L1+X. In previous console GOW games that was the command for Icarus Lift, but since Kratos won't have the wings, they can replace it. The wingless lift from GOW1 was kind of redundant and looked sort of stupid to boot.
In GoS it was overpowered because it was an unlockable special, but it could be changed into a less damaging push-back move.
new God of War series with new mythology and characters next gen. They're just doing this boring prequel shit for the remaining days of the PS3. And testing out multiplayer modes with it so they can go full on for the next series.
-The game is Gow1 length
-Revamped" combat and weapon system
-promptless" mini-games
-New puzzles
-The new composer is Tyler Bates
-New gameplay feature or features
-3D support
-The game will be more like GOW1 and GOW2.
-It will have more color than GOW3.
-Bigger creatures than Polyphemus in SP.
-Variable framerate like pass GOW titles
-Kratos model will be rebuild to reflect a younger version.
-You no longer struggle to open a chest, you just smash it now
-No story mode co-op
-More destruction than GOW3
-They are working on making all the features of the characters better than GOW3
Pretty sure that will be in.bring on the mini sex game
I agree its going to be great.Everything sounds really good so far. I got a feeling single player at E3 will be jaw dropping.
Besides GOW2 isn't all the other ones about the same length wise?God of War 1 was kind of short so I'm not thrilled about that.
God of War 1 was kind of short so I'm not thrilled about that.
Besides GOW2 isn't all the other ones about the same length wise?
GOW1 is really short, there is even a trophy to finish it in under 5 hours!
Of course average gamer will take 6-8 hours, but still short. GOW 2 is around 10-12 hours. On average at least 2 hours longer then the first one. GOW3 is there in between. Still longer then the first one.
You can finish GOW 3 in under 5 hours also so that trophy really don't mean much .
GOW3 was great as well even though it was shorter.I think over 6 hours is fine for a game like this.Probably. Chains of Olympus and 3 felt pretty short too now that I think about it.
2 was great though. Tons of cool bosses and locations. Even with the simpler GoW combat I wouldn't care if they made it a 20 hour game if they kept throwing awesome bosses and locations at me.
I felt GOW2 was a little too long. Don't get me wrong, it was very good, but it could of been shortened without losing anything major. There was a lot of filler.
So what about Gow,or the 2 PSP titles with no multiplayer?They were are the same length as well.Regardless GOW3 is at least an hour, an hour and a half longer for an average gamer. I said GOW3 is somewhere in between. GOW1 is short. It's clear now that resources went to MP, which I feared
GOW3 was great as well even though it was shorter.I think over 6 hours is fine for a game like this.
Like I if all but one of the GOW games were 6 to 8 hours,I don't see the problem here.
So what about Gow,or the 2 PSP titles with no mutliplayer?They were are the same length as well.
Length isn't really an issue for a game like this. I mean, is it still a deal breaker for people these days? I always play these games more than once. As long as the scenarios are great, it doesn't matter how long the game is.
I dont see the issue either all of a sudden.Length isn't really an issue for a game like this. I mean, is it still a deal breaker for people these days? I always play these games more than once. As long as the scenarios are great, it doesn't matter how long the game is.
Some tiny SP details from previews and tweets
Thats all we got so far.
LMini-games = Quick Time Events, right?
Blood Orgy mode confirmed.No the sex minigame makes a triumphant return! Now in multiplayer too!
Tagteam with your friends!
Victory celebration: highest scoring player mounts the opposing teamNo the sex minigame makes a triumphant return! Now in multiplayer too!
Tagteam with your friends!
3D for this to me is going to be awesome.This all sounds so good. So very very good Except for 3D which I don't give a crap about.
No the sex minigame makes a triumphant return! Now in multiplayer too!
Tagteam with your friends!
The idea of displaying my sexual prowess to my fellow spartans online is intriguing!
b-but how will we manage without the prompts?
The ladies will prompt you by saying, higher(press up), lower, to the right. Now around