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God of War: How Kratos’ son Atreus grew from concept to reality

Loudninja

Member
Kratos and Atreus relationship was defined in a short story

Just as challenging as deciding on his appearance, was crafting Atreus' personality and the dynamics of the father/son relationship. The bones of this were initially defined by a short story that Cory wrote at the very beginning of development to serve as a foundation stone for his writing team – Rich Cobert and Matt Sofos.

It was straightforward – just a brief snapshot of Kratos and Atreus out on a hunting expedition in the woods – but it gave the team vital context to help them make Barlog's vision a reality.

”I created that story for the rest of the team," recalls Barlog. ”They could read it, they could visualise it, they could feel like they were there. They could go, ‘Ah, that is who Kratos is now, and that is his son.' I think that short story really helped the team frame it."

Sure enough, that short story became the basis of the E3 2016 reveal trailer

Defining Kratos' ‘parenting style' took time...

So, exactly what kind of dad is Kratos? After all, this is the guy who ripped Helios' head off and used it as a lantern – he's not exactly the touchy-feely nurturing type.

”Figuring out how to nail that was hard," agrees Barlog.

”Kratos is not a guy who's going to talk to you a lot. I think a lot of us have fathers who are from a generation that is not very loquacious. They were men of few words. It doesn't mean you had a bad relationship, it just meant you weren't very chatty a lot of the time."

It took time for the new, more mature Kratos' to take shape, and the writing team's first attempts didn't always hit the mark.

”Certain people on the team had a lot to say about our early drafts," recalls Barlog. ”I think one person said a very early version was actually depressing to play; that Kratos was just too hard on Atreus and we had gone too far.

”But that feedback eventually led us to the magical moment in the original E3 reveal, where Kratos is starting to yell at Atreus and then catches his breath. He has to calm down, speak through gritted teeth and explain to Atreus what he did wrong. And that's real; that's a moment of truth. It didn't come immediately; it came from that initial struggle with the rest of the team."

How do you teach a boy to become a god?

As noted above, there are two ambitious narrative arcs in God of War on PS4. Firstly, how exactly do you chart the journey of a regular boy on his way to becoming a god? That's a tough ask for any writing team.

”Well, it's not so much Kratos teaching Atreus how to be a god, but how not to make the same mistakes he did," Barlog clarifies.

”To Kratos, being a god is a disease. It's a disease that he's passed onto his kid, and he doesn't want that. In our children, we often see our own mistakes – the worst parts of ourselves amplified. But Kratos hates everything about being a god. All he wants to do is make sure that the mistakes he's made are not passed on and repeated.

”But then, of course, he also needs to make sure his kid can take care of himself – it's not a friendly world out there..."
https://blog.eu.playstation.com/201...atos-son-atreus-grew-from-concept-to-reality/
 
I really dug some of their interactions in the trailers, and have faith that the game will be surprising in a great way.
 

nkarafo

Member
Not that i'm a huge GoW fan but do you people really like the idea of a melodramatic entry that gets itself too seriously?
 

HStallion

Now what's the next step in your master plan?
Not that i'm a huge GoW fan but do you people really like the idea of a melodramatic entry that gets itself too seriously?

Lets actually get to play the game before we make any claims about melodrama or a game taking itself too seriously.
 

Sjefen

Member
This game is looking and sounding so interesting, cant wait to dig into the world of norse gods and lore
 
Not that i'm a huge GoW fan but do you people really like the idea of a melodramatic entry that gets itself too seriously?

Your premise doesn't have any current basis in reality, except if you think what has been shown has been 'melodramatic'. In which case, I think you are wrong.
 
Not that i'm a huge GoW fan but do you people really like the idea of a melodramatic entry that gets itself too seriously?

I dunno I kinda like the idea of taking a series that was as edgy as a 14-year old's Reddit profile and subverting it into something more serious. I don't really like melodrama for melodrama's sake but as a contrast to what the series was earlier I do think you can take it in an interesting direction. We'll have to see how they play it when the game comes out.
 
While I'm excited for more GoW. I find games where I have to protect the lively hood of a child extremely stressful. It's why I couldn't finish The Last of Us.
 

Simo

Member
While I'm excited for more GoW. I find games where I have to protect the lively hood of a child extremely stressful. It's why I couldn't finish The Last of Us.

That won't happen here though. You don't need to protect him and as a AI companion he won't get in the way and will take care of himself. There's a button for him to assist you in combat but thats it.
 

ntinosaur

Member
I don't know if it's been mentioned before but aren't the similarities between the new God Of War and Hellblade a little bit strange ?

God of War was a spectacle fighter and now it has over the shoulder visceral combat and it takes place in Valhalla.

Hellblade seems like a """"""spiritual""""""" successor to Heavenly Sword (at least as far as the title is concerned) which was a spectacle fighter and now has over the shoulder visceral combat and also takes place in Valhalla.

Weird coincidence considering Hellblade was initially supposed to be a PS4 exclusive title.

(I'm not saying Sony stole everything from Ninja Theory, more that they liked the idea and after Hellblade becoming indie, wanted to create their own exclusive version.)
 
Kratos trying to teach his son not to make the same mistakes he and the other Gods made, cool I'm liking the direction the story seems to be taking, should make for some great character moments.
 
I don't know if it's been mentioned before but aren't the similarities between the new God Of War and Hellblade a little bit strange ?

God of War was a spectacle fighter and now it has over the shoulder visceral combat and it takes place in Valhalla.

Hellblade seems like a """"""spiritual""""""" successor to Heavenly Sword (at least as far as the title is concerned) which was a spectacle fighter and now has over the shoulder visceral combat and also takes place in Valhalla.

Weird coincidence considering Hellblade was initially supposed to be a PS4 exclusive title.

(I'm not saying Sony stole everything from Ninja Theory, more that they liked the idea and after Hellblade becoming indie, wanted to create their own exclusive version.)

At least from what Cory has said, the spectacle isn't gone. The setpieces still exist and the latest trailer showed glimpses of the old combo-heavy combat. We know that both Kratos and Atreus have skill trees, so I imagine we'll see more of what we saw in the trailer with Atreus having moves that are essentially combo extenders (like when he was able to freeze one of the enemies in mid-air with his arrow when Kratos launched it).
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
I don't know if it's been mentioned before but aren't the similarities between the new God Of War and Hellblade a little bit strange ?

God of War was a spectacle fighter and now it has over the shoulder visceral combat and it takes place in Valhalla.

Hellblade seems like a """"""spiritual""""""" successor to Heavenly Sword (at least as far as the title is concerned) which was a spectacle fighter and now has over the shoulder visceral combat and also takes place in Valhalla.

Weird coincidence considering Hellblade was initially supposed to be a PS4 exclusive title.

(I'm not saying Sony stole everything from Ninja Theory, more that they liked the idea and after Hellblade becoming indie, wanted to create their own exclusive version.)
It's a small blessing actually for NT as it shows how feasible it is to get visuals that close, (in some ways better like the facial animation) on a much lower budget.
 
I bet the child dies at the end of the game by the hands of odin and the Kratos is fucking destroying everything in the sequel, crushing one valkyrie after another and then punching odin face like:

tumblr_lzph598nHf1qiqurio1_500.gif
 
This game is going to be amazing.

co-sign. Every time I read something about this game, the things I speculated on turn out to be true. This has the potential to be another example of what a "mature" game really is. A game that is mature does not necessarily mean gore, swear words and nudity. It can be a game that tackles themes and ideas that aren't relevant to younger people. This is a game that could have something to say about the concept of masculinity, fatherhood, family, mortality, humanity, the capacity for change, prejudice, and responsibility. Themes that young men who grew up without a father or with a distant father, or who may have children can relate to. I'm hyped AF for this game from a narrative standpoint.

I'm more interested in this entry than any of the previous one. I want daddy Kratos to teach me how to do qtes
No QTEs in this one, which I welcome. Nothing to take you out of the game and remind you that you're playing a game like a button popping up on your screen telling you to press it. QTEs just kind of show that developers don't trust the players of the game.
 
At the very least, it's nice that they're trading the uncomfortable brothel mini games with father-son fishing (I hope?)

I'm more interested in this entry than any of the previous one. I want daddy Kratos to teach me how to do qtes

Since that's one of his biggest mistakes, he won't be doing that or passing it on.
 

MoonFrog

Member
Atreus as a kid....so strange. Always think of him in reference to Agamemnon and Menelaus as their father and dead.
 

takriel

Member
co-sign. Every time I read something about this game, the things I speculated on turn out to be true. This has the potential to be another example of what a "mature" game really is. A game that is mature does not necessarily mean gore, swear words and nudity. It can be a game that tackles themes and ideas that aren't relevant to younger people. This is a game that could have something to say about the concept of masculinity, fatherhood, family, mortality, humanity, the capacity for change, prejudice, and responsibility. Themes that young men who grew up without a father or with a distant father, or who may have children can relate to. I'm hyped AF for this game from a narrative standpoint.
Eh, then again there's going to be a lot of violence in this. And violence, as we all now, is aimed towards young people.

I wouldn't get too hyped about this game's narrative potential if I were you.
 
At the very least, it's nice that they're trading the uncomfortable brothel mini games with father-son fishing (I hope?)



Since that's one of his biggest mistakes, he won't be doing that or passing it on.
"daddy when I close my eyes I see a floating green triangle"

"ignore it my child! That is our bloodlines curse!"
 
Eh, then again there's going to be a lot of violence in this. And violence, as we all now, is aimed towards young people.

I wouldn't get too hyped about this game's narrative potential if I were you.

There will be violence, but there is the possibility that the game could say something about that as well. In the recent trailer Kratos says something to his son about closing his heart to the suffering of his enemies. But here's the thing--old kratos wouldn't even acknowledge that his enemies are suffering, and then there's the fact that the kid says that not everyone is bad and that's something that Kratos is starting to understand, but also starting to understand how he is viewed--as a brutal heartless person, when deep inside that's not who he is.

He's wondering if he can raise his son to be hard, but not to be a monster. Violence is inevitably going to be part of the game, but it's not just there because--it seems like there's a story element attached to it. It's not like "hey, rip off helios' head and use it as a lantern! push this random guy who is begging for his life into a spike pit so you can move on in this puzzle!" I really hope the game gives you more options in how you can accomplish goals, I get the sense that Kratos isn't just brutal for the sake of being brutal and there are no repercussions to his actions.

I have faith that they can pull it off, but I'm also cautious. I could be wrong and the game could be trying to touch on these things but ends up overshadowing the message with spectacle, but from what I'm seeing, this team has faith in the intelligence of their audience(especially as evidenced by the removal of QTEs, opting to have you actually press the buttons you think you would need to press instead of telling you in a jarring way with a big button symbol)
 

Pizza

Member
Not that i'm a huge GoW fan but do you people really like the idea of a melodramatic entry that gets itself too seriously?

God of War was ALWYAS super melodramatic

Kratos hates gods as a /concept/ so giving him a son who he has to teach to be a decent god is a super interesting way to take the story narratively

Kratos was pretty much forced to take on the entire Greek pantheon. He doesn't want to do it again and doesn't want it for his son. Idk why that's hella serious lol
 
This new God of War direction is interesting to me like no other GOW game has done for me since the first one to be honest. I hated Kratos by GOW3 and wanted his story to be done. Im glad the devs didn't end his story and took it in this direction. He's being made more human and I can relate to him a bit more now. This soft reboot and the father/son dynamic is the best thing they could have done with the franchise.
 

takriel

Member
There will be violence, but there is the possibility that the game could say something about that as well. In the recent trailer Kratos says something to his son about closing his heart to the suffering of his enemies. But here's the thing--old kratos wouldn't even acknowledge that his enemies are suffering, and then there's the fact that the kid says that not everyone is bad and that's something that Kratos is starting to understand, but also starting to understand how he is viewed--as a brutal heartless person, when deep inside that's not who he is.

He's wondering if he can raise his son to be hard, but not to be a monster. Violence is inevitably going to be part of the game, but it's not just there because--it seems like there's a story element attached to it. It's not like "hey, rip off helios' head and use it as a lantern! push this random guy who is begging for his life into a spike pit so you can move on in this puzzle!" I really hope the game gives you more options in how you can accomplish goals, I get the sense that Kratos isn't just brutal for the sake of being brutal and there are no repercussions to his actions.

I have faith that they can pull it off, but I'm also cautious. I could be wrong and the game could be trying to touch on these things but ends up overshadowing the message with spectacle, but from what I'm seeing, this team has faith in the intelligence of their audience(especially as evidenced by the removal of QTEs, opting to have you actually press the buttons you think you would need to press instead of telling you in a jarring way with a big button symbol)
That's fair enough! I would say that I'm being cautious, as well. What we've seen paints a really neat picture of the relationship between Kratos and Atreus. Let's hope that they can deliver on that front, and not resort to good old spectacle and gore midway through.
 

Loudninja

Member
God of War was ALWYAS super melodramatic

Kratos hates gods as a /concept/ so giving him a son who he has to teach to be a decent god is a super interesting way to take the story narratively

Kratos was pretty much forced to take on the entire Greek pantheon. He doesn't want to do it again and doesn't want it for his son. Idk why that's hella serious lol
Yeah teaching his son to be better person then him to me is perfect.
 

Darklor01

Might need to stop sniffing glue
Well, I may not know how his son was born in the game (I hadn't really played the previous games), but I'm pretty sure I can figure out how Kratos came to be.
GodofWar_HowBegan.jpg
 
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