No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
With Unity shitting the bed on all fronts, a lot of smaller devs are looking for alternative game engines, specifically with overlapping features of Unity. Currently, there are two major paths to travel down, those being Unreal Engine and Godot.
While UE5 has a vast, insanely powerful, and versatile functionality set with some of the most forward-thinking tech available in the industry, there are still a few issues for newer and indie devs. The first being that it’s SO robust and complex that it can absolutely be overwhelming even for seasoned devs. The second is that, being owned by a mega corp like Epic, there’s no guarantee that they won’t ever pull similar Unity policy nonsense in the future.
On the flip side of things, Godot is completely open source, lightweight, and very easy to learn. That comes at the cost of polish, cutting-edge functionality, and some versatility, though. But, from what I can tell, a lot of indie devs are already flocking to Godot, warts and all.
Being an open source engine, it sort of reminds me of the earlier days of Blender, and how janky it once was. Now it’s an industry standard.
So, what does DevGAF think of Godot? Does anyone here have any significant experience?