Marty Chinn
Member
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Two more, first come first serve.
Yoink!
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Two more, first come first serve.
LIVE: (Android) For Butter or Worse: Smoothing Out Performance in Android UIs*
Chet Haase, Romain Guy ♥
I didn't understand a thing they said but somehow I feel smarter
I'm flabbeghasted their dim view solution wasn't a transparent bitmap overlay to begin with. wtf.
Did I miss any comments about the competition from the top guys at Google? Did they even mention anyone? Apple, MS?
One big technology hurdle was connectivity, which was needed to get the live video signal. It’s not easy to get Internet bandwidth for a skydive nearly a mile up in the air. It’s too high for cell coverage and regular WiFi isn’t reliable enough. Google says their team tried several approaches. They tested using a wok (that’s not the name of a special antenna, they are talking about the cooking tool) with a mifi 4G LTE hotspot connected to it. But that wasn’t used during the live demo. Google hasn’t revealed what their solution was, but they say it was very much cheaper than high-end professional equipment.
So no live streams for today? That's a shame :/
Will the sessions or any part of Google I/O be streamed live via the Internet?
We will be streaming the Google I/O keynote and many of the sessions. We will also be recording all of the sessions and making them available online. Please check back after the event to view the recorded sessions or follow us on the Google Developers Google+ page where we will announce when recordings are available.
I'm not a developer myself, but it seems like they're really providing a ton of support with this O_O Is this standard for a company like this to do or?
Standard for big tech companies. Microsoft has BUILD/TechEd and Apple has WWDC. Both are multi day developer conferences that have 100+ sessions provided for attendees at the conference and developers online.I'm not a developer myself, but it seems like they're really providing a ton of support with this O_O Is this standard for a company like this to do or?
Any sessions up yet?
Updating the OP with them now. You can check this YouTube account for them in the meantime.










Too much going on in the notification bar could get annoying quickly. I like the idea of quickly doing things in the notification bar without exiting my app. That's brilliant. But that's a fairly small, limited, precious space. At least Google is allowing the user to identify which app is harassing them. Draw Something is already harassing me and I'm still on ICS.
And all those different gestures to expand a notification? I should only have to use a one finger gesture.
Notifications are a scrollable list, so up and down swipes are not available.swipe down to expand, up to contract, and right or left to dismiss...would be nice.
Notifications are a scrollable list, so up and down swipes are not available.
Too much going on in the notification bar could get annoying quickly. I like the idea of quickly doing things in the notification bar without exiting my app. That's brilliant. But that's a fairly small, limited, precious space. At least Google is allowing the user to identify which app is harassing them. Draw Something is already harassing me and I'm still on ICS.
And all those different gestures to expand a notification? I should only have to use a one finger gesture.
Since Zynga bought Draw Something, a very specific one-finger gesture is the appropriate response to it.
Too true. I can't believe how quickly it turned from nice distraction to super annoying thing distracting you.
I uninstalled Drawsomething. Too many annoying notifications. Plus, the game requires too much input for my taste.
Anyways, watching the "For butter or for worst " video makes my head hurt. So much going on. Didn't know making the OS smooth required so much work.
Its just a triple buffered v sync with their own parallel running processors on an iterative scale in order to synchronize the surface flinger inputs with the display output in order to minimize the latency in the GUI that's created in visual basic so they can track down the IP.
Its just a triple buffered v sync with their own parallel running processors on an iterative scale in order to synchronize the surface flinger inputs with the display output in order to minimize the latency in the GUI that's created in visual basic so they can track down the IP.
Didn't know making the OS smooth required so much work.
Are you saying Google is lazy?
Nope, but until 2.2 android was an incredibly sloppy os, so It doesn't surprise me they had to do some major rewriting. (for example iOS was GPU accelerated super buttery since 1.0)