Bearillusion
Banned
Doc Evils said:How many Wii's is that?
Nintendo couldn't afford the duct tape.
Doc Evils said:How many Wii's is that?
Bearillusion said:Nintendo couldn't afford the duct tape.
I wonder how far they could push the graphics of GT with 4 PS3s at 1080p native.gofreak said:I think the 240fps was a seperate demonstration..at 1080p. I think one demo was about merging framebuffer outputs to produce that ultra-high resolution, and the other was about staggering frame rendering and stuff for higher fps.
The slides make it look that way anyway. I don't think it was 3840 x 2160 @ 240fps.
I wonder if this will be an option in the game :lol Or if this is Polyphony's early prep for a PS4 that's basically 4 seperate PS3s duct-taped together...
kidding..i think..
Bearillusion said:Nintendo couldn't build enough.
Woo-Fu said:If I ran 4 ps3 at same time I think my house would probably burn down.
Forza 2, 8 360s, 8 screens.soco said:i've been watching people work on stuff like this recently.
it's not on just one monitor, but aren't there already several console games that do multi-display output?
camineet said:Wait I am confused! Is it 4 times the resolution, 4 times the framerate, or BOTH ????
in one demo they're doing 4 times the resolution, in one demo 4 times the framerate.camineet said:Wait I am confused! Is it 4 times the resolution, 4 times the framerate, or BOTH ????
If they're doing 4x the resolution of 1080p, that would require four PS3s.
If they're also doing 4x the framerate, 240fps, wouldn't that require an additional four PS3s for a total of 8 ?
Duct tape cost more to make than the Wii. 8Dduk said:does not compute
Goldrusher said:1080p @ 240 fps on an FED tv
or
2160p @ 60 fps with an SXRD projector
There were two demonstrations.
Router said:Put me down for an extra 50 just for the dynamic weather.
Unpossible. The wii uses duct tape as one of its components, therefore it can't be cheaper ;PFarnack said:Duct tape cost more to make than the Wii. 8D
True. Is ridiculous how few Nintendo consoles are manufact... Oh wait...RavenFox said:Thats ownage you cant come back from :lol
:lolduk said:does not compute
No, GT3 on the PS2 did.clashfan said:FAIL!
Forza 2 did multi-console first!
clashfan said:FAIL!
Forza 2 did multi-console first!
Because of you, the game is delayed for 10 years.Rapping Granny said:As a huge GT fan that was disppointed with Prologue, if GT5 does not have damage, I ain't buying.
Stop fucking around with these auto shows and tech shit, finish the fucking game already.
Yes, cause GT has always been about damage.Rapping Granny said:As a huge GT fan that was disppointed with Prologue, if GT5 does not have damage, I ain't buying.
Stop fucking around with these auto shows and tech shit, finish the fucking game already.
4 systems rendering the game for one 1080p display running at 240fps or 4 systems rendering the game at 3840x2160 @ 60fpsitxaka said:but..If the 1/4th of the image is rendered at 60 fps, when mixing them they don't multiply to make 240 fps.
it still runs at 60 fps. Or there is something I'm missing? I have been doing maths in my head for the last 15 minutes trying to figure why they mention 240 fps when mixing the 4 images.
Metalmurphy said:Yes, cause GT has always been about damage.
Metalmurphy said:Yes, cause GT has always been about damage.
They record at 120fps, but they'll then play that back at 24fps (1/5 speed), or 30 fps (1/4 speed), or 60fps (1/2 speed) to get slow motion. If you played it back at 120fps (and had a monitor capable of displaying 120fps, or 120hz content) then it would run at normal speed and look very fluid.marwan said:and btw, someone explain this to me, i know some cellphones/cameras that record in 120fps, but that's considered slow-motion. Did Sony have to speed up the 120 FPS to make it scroll at a normal smooth rate instead of slo-mo?
manueldelalas said:So we will have to buy 4 fucking copies of the game? 4???? fuck them =P
GT5 again, just displayed at a bigger resolution? I fucking hope not. :lolSadaiyappan said:So is this what GT6 on PS4 will be like?
Durante said:No it's 1280x1080 with 2xAA. And that's Prologue, not necessarily GT5.
You're basing that off a early version of the game so don't jump to silly conclusions.65536 said:Please add in the option to have two PS3s rendering the game at 30fps to have a smooth 60fps in GT5. One console clearly can't handle it.
The ability to use four systems for a smooth 60fps at true 1920x1080 would be nice too
More games should do this actually, it would be nice to have current games actually running at 1080p60 like they should have been in the first place. Just include the option to install a link-up mode or something onto the three systems so I only need to buy one copy.
WipEout doesn't render at 1080p all the time, and once you get to the higher speeds, it can tear/stutter pretty badly. Definitely needs at least two PS3s.Metalmurphy said:You're basing that off a early version of the game so don't jump to silly conclusions.
Wipeout HD does it at 1080p, with AA... and last time I checked I only had 1 PS3.
Aren't they're too far away to notice the difference?Farnack said:
Huh? It's switching resolutions on the fly?65536 said:WipEout doesn't render at 1080p all the time, and once you get to the higher speeds, it can tear/stutter pretty badly. Definitely needs at least two PS3s.
I'm one of those people that say Silent Hill isn't about gun play.Nathan Rain said:Yes, a realistic racing sim shouldn't have a major feature, makes alot of sense.
You sound like the people who say that "the Silent Hill series has never been about gameplay".
C'mon now, listen to yourself.