brotkasten said:Man, that Lotus in the second Top Gear race is really hard to control. I just keep spinning and spinning.
its fitted with the worst tyres in the game which is a shame because a lotus around the TGTT should have been awesome fun.
brotkasten said:Man, that Lotus in the second Top Gear race is really hard to control. I just keep spinning and spinning.
methos75 said:Well here is my belated view of the game after 3 days of play, sure some aren't going to like it but this is how I see GT5 and its just one man's opinion.
GT5 is a visual definition of incompetence and inconstancy in a product and features some of the most glaring issues seen this gen in a game because of its lack of focus and half-broken design. Let us start with the horrible Menus and all the work and effort just needed to get around them just to do simple things like get to the settings or to navigate around the photo tour mode, is simply idiotic and unintuitive as hell and involves for too much button clicking to do anything. Compounding this issue is the fact that PD didn't even attempt to optimize the Engine and even with the pre-install, the game's menu's as does the rest of it as well, features far too much loading. Who ever designed these menu's and then didn't attempt to lessen the loading needs to get shot, they are that bad.
As for as the graphics go, the game is a mixed bag in graphics and isn't consistent at all. You go from tracks and Cars that look utterly breath-taking one minute that instantly make you think this is the greatest looking game ever, too the next minute looking at the blandest, half-assed modeled tracks and cars the next that don't even match the graphics in a game like Ridge Racer 7 released years go. Seriously its like GT5 is two totally different games, even the tracks like London that look amazing have issues that distract from them graphically like the card board looking spectators that well, look just horrid next to the track details and just outright ruin the graphical immersion. Other issues are the crappy shadows that just look bad, and the pis-poor smoke. Another glaring issue that really shows how far behind the curve PD is now to Western Devs is their lame implementation of the ****-pit view in the Premium cars. In PGR4, a game released three years ago, playing in the cockpit view was a graphical masterpiece where realism was granted because as you played Dirt, smudges, rain, snow, etc accumulated the window. In GT5 nothing happens, your staring at sterile looking glass that doesn't properly convey that your racing in a real world at all. And let us not even get started on the Cockpit views of NFS: Shift which takes the ones in GT5 and kicks them straight in the junk. And the weather effects are ghastly, PGR4 which is three years older than GT5 completely trounces it in weather effects, its like PD didn't even attempt to try. GT games have always been visual showcases for the Playstation console they were on, GT5 is the first to fail at this and too just be "another" game.
Also have to make mention of the special races and their god awful design, who ever designed them needs to get fired. The 2nd Nascar one is total trash because ever time you try to over take a car it hits you and your disqualified, and that Top Gear track one is just trash and boring as hell. Who in their right mind makes you race in slow as hell buses and then make it so that if you bump one or just slightly get off the track your disqualified. Broken design at its worse. Some might like them, I think they are horrid.
And I utterly hate the Used cars section, and how its up to luck if I can find the car I want. What a ghastly idea for a racing game, why did they make it so utterly wonky to purchase Standard Cars? Its by far one of the worst design features ever seen in a racing game, and makes utterly makes no sense at all. To further compound this issue is that some races have car restrictions, such as only pre-1979 Japanese manufactured cars. That is cool and something most racers have, what they don't have though is a retarded used car section like GT5 does that randomly chooses what cars are available meaning it can take forever to find a car that you can use. Its mean three days now, and I still cannot get a pre-1979 car, that is lame and is just evidence of some of the worst design ideas ever.
And other issue I saw last night has to do with your profile. I was trying to change my profile pic, and every time I tried to upload a pic it stated the upload failed even though it didn't. Also after changing my control layout three times in the settings only to not have it reflected in the races, I eventually had to completely quit the game to see them changed. LOL its called testing PD, do some next time please. And what is with this lame Custom Music implementation, why can I don't just go into a menu while racing and go to my play list like normal games PD?
And let us delve for a minute into this whole premium versus standard debacle, and how it ruins the game. I can get the graphic issues, but I cannot get the poor camera views in the Standard cars that are just crap, the fact that you cannot tune them, and the already mentioned idiotic used car store design. The standard cars are just a huge misstep on PD's part. And not to mention Forza 3 because I have tried not to compare them in this post so far, but the lack of store fronts and all the car design and paint options is severally apparent in their absence for a long time Forza 3 player. Its called evolution PD, something you are apparently opposed to.
Also I hate how the damage is set up, it should be selectable from the beginning and not dependent on your level, who thought that was a smart idea. And even then, when you do finally get it cranking, its just not very good and really doesn't have the impact on races that it does in another Racer that I will not name. And why hasn't PD fixed the crappy bumper car physics yet, sure the engine is better than it has been, but the unrealistic bumper car physics are still very much there. This was something PD promised to fix, yet still hasn't.
After 5 years and millions of dollars one thing is evident, PD has lost its way and might never regain it. GT5 goes from moments of sheer greatness and brilliance to moments of pure mediocrity, with the mediocrity being more prevalent IMO. GT5 is a good racer, but this is GT, good isn't enough. the GT series has always been about setting standards and PD has always been about perfection, but there are no standards to acheive this time for other racers since they have already bested GT5 in a great many things and PD was way of the mark as far as perfection goes. From EA this would be acceptable, but not from PD.
Xater said:Ok the shadow thing I mentioned earlier today is absulutely repeatable. Just try out drinving on Tsubaka Circuit and even with premium cars the shadows are perfect. It might actually be a thing they scale with the size of the track.
And a question for my fellow GAFers: What's the car you just love to drive that is not some exotic italian beast? For me it's the Subaru Impreza Sedan WRX STI spec C. That car is such a joy to drive, it handles perfectly.
seattle6418 said:GT5 is not a game for everybody. It´s for car lovers, but maybe not so much for the regular gamers.
You can´t compare a driving simulator to a game like PGR. Apples and oranges. Since the driving model evolved, people are bitching about it. If the game is too much of a sim, it gets hammered. That´s why games like Rfactor and GTR are niche games. People get frustrated if they find it difficult and start complaining about things that are not the core of the game. I´m not saying GT5 is a full hardcore sim, but it took steps towards it. Handling seems to be great based on people´s impressions and that should be 60% or more of what the game really is and how it should be judged.
So far the list of major flaws for GT5 consists of:
Standard cars looking bad
Menu Interface
Something with the shadows
Aliasing
It´s impossible to look at that list and not "facepalm". If these things are considered important in a driving simulator, then GT5 is not for you. GT games are different, they are very niche, but they sell well because there´s a lot of petrolheads out there.
That are some obvious flaws with the game, but the sheer size and scope of the game, coupled with the gameplay being it´s strongest selling point, should compensate for some minor glitches like the shadows or any other useless bullshit that people choose to pick on it.
If that kind of thing ruins the game, GT5 is not for you.
scotcheggz said:Has anyone got the "Picture Exclusive" trophy yet?
Probably not, but possibly a trophy spoiler, so I'm playing it safe:
"Take a picture of a special someone as he stands in Kyoto's Gion district." I took the photo and got the trophy but I have no idea who he was... Who is it?
seattle6418 said:So far the list of major flaws for GT5 consists of:
Standard cars looking bad
Menu Interface
Something with the shadows
Aliasing
scotcheggz said:Has anyone got the "Picture Exclusive" trophy yet?
Probably not, but possibly a trophy spoiler, so I'm playing it safe:
"Take a picture of a special someone as he stands in Kyoto's Gion district." I took the photo and got the trophy but I have no idea who he was... Who is it?
seattle6418 said:GT5 is not a game for everybody. It´s for car lovers, but maybe not so much for the regular gamers.
You can´t compare a driving simulator to a game like PGR. Apples and oranges. Since the driving model evolved, people are bitching about it. If the game is too much of a sim, it gets hammered. That´s why games like Rfactor and GTR are niche games. People get frustrated if they find it difficult and start complaining about things that are not the core of the game. I´m not saying GT5 is a full hardcore sim, but it took steps towards it. Handling seems to be great based on people´s impressions and that should be 60% or more of what the game really is and how it should be judged.
So far the list of major flaws for GT5 consists of:
Standard cars looking bad
Menu Interface
Something with the shadows
Aliasing
It´s impossible to look at that list and not "facepalm". If these things are considered important in a driving simulator, then GT5 is not for you. GT games are different, they are very niche, but they sell well because there´s a lot of petrolheads out there.
That are some obvious flaws with the game, but the sheer size and scope of the game, coupled with the gameplay being it´s strongest selling point, should compensate for some minor glitches like the shadows or any other useless bullshit that people choose to pick on it.
If that kind of thing ruins the game, GT5 is not for you.
scotcheggz said:Has anyone got the "Picture Exclusive" trophy yet?
Probably not, but possibly a trophy spoiler, so I'm playing it safe:
"Take a picture of a special someone as he stands in Kyoto's Gion district." I took the photo and got the trophy but I have no idea who he was... Who is it?
Psychotext said:Eurogamer article on GT5's online functionality: http://www.eurogamer.net/articles/2010-11-26-gran-turismo-5-online-article
Well, that would explain it. Anything you can do about that? I'm driving with a wheel and without any assists.dalin80 said:its fitted with the worst tyres in the game which is a shame because a lotus around the TGTT should have been awesome fun.
Gowans007 said:Remember guys I'm setting up a GAF room in 4 and a half hours if you want in.
Should be up for a good few hours and hopefully we can cycle through a good few games, tracks and car types.
Get your suggestions in now & I'll cycle through them (providing nobody keeps starting the game), hopefully we will have 16/16.
recklessmind said:That's been the highlight for me so far.
I'm surprised how much I like the Nascar stuff. I frigging hate that sport irl.
Edit: Right now my Bspec guy can't even keep the car on the track. I press nothing and he still spins out over and over. That can't be right. :lol
mrklaw said:Is there a reason to have more than one b-spec driver? Do later events let you enter multiple drivers?
I'd much prefer b-spec to not need so much hand-holding, I don't remember GT4 needing so much attention.
seattle6418 said:GT5 is not a game for everybody. It´s for car lovers, but maybe not so much for the regular gamers.
You can´t compare a driving simulator to a game like PGR. Apples and oranges. Since the driving model evolved, people are bitching about it. If the game is too much of a sim, it gets hammered. That´s why games like Rfactor and GTR are niche games. People get frustrated if they find it difficult and start complaining about things that are not the core of the game. I´m not saying GT5 is a full hardcore sim, but it took steps towards it. Handling seems to be great based on people´s impressions and that should be 60% or more of what the game really is and how it should be judged.
So far the list of major flaws for GT5 consists of:
Standard cars looking bad
Menu Interface
Something with the shadows
Aliasing
It´s impossible to look at that list and not "facepalm". If these things are considered important in a driving simulator, then GT5 is not for you. GT games are different, they are very niche, but they sell well because there´s a lot of petrolheads out there.
That are some obvious flaws with the game, but the sheer size and scope of the game, coupled with the gameplay being it´s strongest selling point, should compensate for some minor glitches like the shadows or any other useless bullshit that people choose to pick on it.
If that kind of thing ruins the game, GT5 is not for you.
chubigans said:Oh no dofry, how the heck did that happen?![]()
Given how shadow-mapping normally works(especially when it's done naively), I highly doubt the shadow quality variations are intentional.Xater said:Just try out drinving on Tsubaka Circuit and even with premium cars the shadows are perfect. It might actually be a thing they scale with the size of the track.
dofry said:Don't screw the screws too tightly...I'm screwed. And the shop is closed for today, but the GT day has just started.
LCfiner said:youre not screwed. I had this happen to my old DFGT.
use the remaining clamp plus some double sided tape on the broken side. the wheel will be very sturdy.
you can get away with no tape but then it MIGHT slip around a little if you really manhandle the thing.
LCfiner said:youre not screwed. I had this happen to my old DFGT.
use the remaining clamp plus some double sided tape on the broken side. the wheel will be very sturdy.
you can get away with no tape but then it MIGHT slip around a little if you really manhandle the thing.
I have a brlliant idea. We should have a drinking lobby for drunk Gaf.PetriP-TNT said:I'm most likely in if I am not at bar/drinking.
Don't drink and drive folks!
Mael said:So I hope someone can answer me here :
http://www.neogaf.com/forum/showpost.php?p=24591360&postcount=9736
darkwing said:yeah but wont the wheel be more or less be attached to the table?
Fafalada said:Given how shadow-mapping normally works(especially when it's done naively), I highly doubt the shadow quality variations are intentional.
Granted we can't rule out the possibility(eg. memory related scaling, as silly as that would be) without seeing under the hood of the game, but then again it's also 'possible' it's due to a bug - games HAVE been shipped with similar issues in the past that could have been easily fixed if deadlines were different.
MikeDub said:Only one of those is a subjective problem though, Standard cars looking worse is a fact, aliasing and shadows are technical issues. Regardless there is no reason why those parts of the game should be as bad as they are, it really stands out because the driving part (the most important part) is just so damn good.
HA! Drunken karting would be awesomeviakado said:I have a brlliant idea. We should have a drinking lobby for drunk Gaf.
dofry said:FUCK NOOOOOOOOOOO!!!!!
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After I got GT4, I was out in the snow with my mom's jeep once and tried to do a late apex style turn around my block and almost died.Metalmurphy said:You know you're too hooked to GT5 when you try to hit every apex in every corner... while walking home...
So... first official GT5 weekend. How about we get some official NeoGAF track days started? I kinda need to test the online stuff extensively for the league. I'm still not sure if all tracks support 16 players for one.
nib95 said:To activate clutch hit triangle just as a race starts.
Metalmurphy said:You know you're too hooked to GT5 when you try to hit every apex in every corner... while walking home...
So... first official GT5 weekend. How about we get some official NeoGAF track days started? I kinda need to test the online stuff extensively for the league. I'm still not sure if all tracks support 16 players for one.
Metalmurphy said:You know you're too hooked to GT5 when you try to hit every apex in every corner... while walking home...
So... first official GT5 weekend. How about we get some official NeoGAF track days started? I kinda need to test the online stuff extensively for the league. I'm still not sure if all tracks support 16 players for one.
IIRC they already did, 500K -> 1M.darkwing said:if the servers can stand the weekend, but aren't they going to upgrade the servers or something?
Psychotext said:Eurogamer article on GT5's online functionality: http://www.eurogamer.net/articles/2010-11-26-gran-turismo-5-online-article
Spot on.There's nothing like the baying of a dissatisfied community to focus a developer's mind. Polyphony has consistently underperformed in this area, from the cancellation of GT4's online mode to GT5 Prologue's disappointing offering, and perhaps the only way for it to learn is on the job.
"We received a lot of demands for having more regulations placed on the online play. We're going to perform an update on the 27th that will include things like max power restrictions and weight restrictions"