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Gran Turismo 5 set to release on November 2nd [S-CONF]

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I'm confused now:lol

I thought premium cars are the race cars with all the fancy stickers?

I could drive say a honda integra in GT5P and it had cockpit, isn't that a standard car?
 
SolidSnakex said:
Premium - Bumper cam, chase cam, roof cam and cockpit
Standard - Bumper cam, chase cam, roof cam

Nope. That was debunked a long time ago.

All cars have cockpits.

"Interior" refers to the engine bay / etc (for damage modeling), not cockpit view.
 
flipswitch said:
I'm confused now:lol

I thought premium cars are the race cars with all the fancy stickers?

I could drive say a honda integra in GT5P and it had cockpit, isn't that a standard car?

As the trailer showed with the Evo having a huge dent on the side, they're now going to allow damage to production cars.

phosphor112 said:
Nope. That was debunked a long time ago.

All cars have cockpits.

"Interior" refers to the engine bay / etc (for damage modeling), not cockpit view.

If that's what you want to believe then go ahead. The comments by Kaz are very clear.
 
So, going by the GTP forums, most there seem to think "interiors" means all the extra stuff behind the panels of the cars IE suspension stuff, engines, etc., NOT the cockpit view. Hopefully that's correct, but really, PD or Sony need a fucking community manager that can answer this shit outright.
 
phosphor112 said:
Nope. That was debunked a long time ago.

All cars have cockpits.

"Interior" refers to the engine bay / etc (for damage modeling), not cockpit view.
I could be wrong but is there even any proof that there modeling the engine bays?
 
SolidSnakex said:
If that's what you want to believe then go ahead. The comments by Kaz are very clear.

I also do not agree with you.

I presume Premium cars will have 360 modelled cokpit, modelled engine bay and everything that can lead to "structural damage".

However, Standard cars will also have cokpits and so, but will not be able to showcase flying hods, doors and such.

However, time will tell.
 
I highly doubt the standard cars will have no cockpit view.Like others have just mentioned, they were referring to what's under the hood.
 
Kaz has already explained what the differences are. Premium models have damage and cockpit views. Standard models have less detail, no cockpit view and no visual damage model. He recently gave an interview where he stated this but people thought it was a mistranslation (which it wasn't). It also perfectly matches the gamescom 09 news that was posted on the official website but then removed.

It's better to just accept it now and move on rather than continuing to get your hopes up for something that isn't happening.
 
Their PR is fine. People just won't accept what the truth is. Accept it. Move on.

On another note, there will be a blog post about GT5 later on today on the PSblog. Also in about two the three weeks there will be a post showing the European GT5 LE.
 
fuck this discussion bullshit just make more gifs =P

what i love and is so realistic is that although ur headlights go only so far in the night but in the far distance u can see the reflections of ur headlights on those board sighns
also the headlights at the botom of the car and the dust interacting with each other blew me away
 
Ahh i see why people would think kaz is referring to the engine bay area. I forgot that we did see it was modeled in the subaru from earlier footage. Still i think theres only going to be 200+ cockpits.
 
How about some new Rally footage, at 60 fps ? :) Very good quality video.
http://www.gamersyde.com/news_e3_high_quality_gran_turismo_5-9532_en.html

image_gran_turismo_5-13126-1865_0012.jpg


More incoming!
 
SolidSnakex said:
Their PR is fine. People just won't accept what the truth is. Accept it. Move on.

On another note, there will be a blog post about GT5 later on today on the PSblog. Also in about two the three weeks there will be a post showing the European GT5 LE.


No their PR fucking sucks. The fact that we aren't 100% sure shows that. I'd like Polyphony state outright that 80% of the cars in the game WILL NOT have cockpit view.

That's PR done right.
 
SolidSnakex said:
Kaz has already explained what the differences are. Premium models have damage and cockpit views. Standard models have less detail, no cockpit view and no visual damage model. He recently gave an interview where he stated this but people thought it was a mistranslation (which it wasn't). It also perfectly matches the gamescom 09 news that was posted on the official website but then removed.

It's better to just accept it now and move on rather than continuing to get your hopes up for something that isn't happening.

Stop posting stuff that'll misinform people. Follow GT planet and you'll know that Premium models include "interior" models. He didn't say "cockpit." I've been following GT5 since it's announcement down to the finest detail. So I'm sure (and the other few hundred people at GTplanet) aren't wrong.
 
phosphor112 said:
Stop posting stuff that'll misinform people. Follow GT planet and you'll know that Premium models include "interior" models. He didn't say "cockpit." I've been following GT5 since it's announcement down to the finest detail. So I'm sure (and the other few hundred people at GTplanet) aren't wrong.


By premium you mean standard?
 
SolidSnakex said:
Their PR is fine. People just won't accept what the truth is. Accept it. Move on.

On another note, there will be a blog post about GT5 later on today on the PSblog. Also in about two the three weeks there will be a post showing the European GT5 LE.
No the PR is not fine... far from it.

How many tracks are there in the game ? oh it's 20 locations 30 islands 50 layouts crap that doesn't make sense.

They just need a good press release and all the speculation crap would be over (of course there will lots of whining). Hopefully we'll get one tomorrow or after before E3 is done.
 
mckmas8808 said:
No their PR fucking sucks. The fact that we aren't 100% sure shows that. I'd like Polyphony state outright that 80% of the cars in the game WILL NOT have cockpit view.

That's PR done right.

How is this not clear?

AutoBlog UK: Can you explain more about the difference between premium and standard cars in the new GT5?

Yamauchi: Standard models won’t have an interior view, less detailing and no crash model. The problem is that premium models take a lot of time to create and we wanted to include many more vehicles than before. To make premium versions of all the cars we want to put in would take ten years or more and I don’t think people are prepared to wait long!

http://uk.autoblog.com/2010/04/19/autoblog-talks-to-gran-turismo-creator-kazunori-yamauchi/

It's crystal clear. Some people are just being hard headed over this.
 
I still have no clue why Sony spent 15 minutes demoing Twisted Metal. Why didn't they just give that time to GT5? Get Kaz out there and confirm a few things. I just couldn't believe they wouldn't give the spotlight to their biggest game.
 
BeeDog said:
Interesting observation in this video; around 40 seconds in, you see the cockpit view shifting for a bit (while the HUD and the EyeToy cam standing still). Could this be the headtracking in effect?

You can move the camera with the DPad, so that could be it. But headtracking is still in, that was confirmed yesterday on the Japanese site. I guess that'll be one of the things that they show off later today at that closed door event.
 
SolidSnakex said:
You can move the camera with the DPad, so that could be it. But headtracking is still in, that was confirmed yesterday on the Japanese site. I guess that'll be one of the things that they show off later today at that closed door event.

I also thought of the D-pad thing first, but when you used that in Prologue, the camera moving left/right was much more rigid and snappy than what we're seeing here. The camera shift here is smooth and the angle ain't much, which leads me to believe it's not the D-pad thing.
 
BeeDog said:
I also thought of the D-pad thing first, but when you used that in Prologue, the camera moving left/right was much more rigid and snappy than what we're seeing here. The camera shift here is smooth and the angle ain't much, which leads me to believe it's not the D-pad thing.

Yeah, it's definitely smoother than the jerky style that you get with the DPad. It's much more natural in the way it pans across. I didn't even notice it until you pointed it out.
 
Mush said:
I still have no clue why Sony spent 15 minutes demoing Twisted Metal. Why didn't they just give that time to GT5? Get Kaz out there and confirm a few things. I just couldn't believe they wouldn't give the spotlight to their biggest game.
TM deserved a spot because it was the first time the series debuted on the PS3 as well as the first game in the series on a console in 10 years.

Sony should've ditched shit like Medal of Honor or Tiger Woods and gave proper time for GT5 but they thought a trailer + release date was enough. Again this is the same sony that didn't show The Last Guardian.
 
TheThunder said:
TM deserved a spot because it was the first time the series debuted on the PS3 as well as the first game in the series on a console in 10 years.

Sony should've ditched shit like Medal of Honor or Tiger Woods and gave proper time for GT5 but they thought a trailer + release date was enough. Again this is the same sony that didn't show The Last Guardian.


the same sony u selfish inpatient guys want to send over to tgs with nothing new to show.
off course they dident show tlg they wanna keep that for tgs together with final fantasy versus.
and i dont know if u know this but gran turismo sells WAAAAY better in europe so its only normal if they want to have a stage demo at gamescom over there.
 
Really nice impressions from Eurogamer

On the track, Gran Turismo 5 is a dream to drive: the cars have distinct personalities, the skyboxes are huge and dramatic, and the handling can take in anything from arcade racing to simulation stuff so exacting I struggle to travel in a straight line. Today's not about getting another demo, however - there have already been enough of these, along with the little matter of a Prologue to get players accustomed to the basics. No, today Yamauchi wants to explain a bit about just what he's been making all these years, starting, as ever, with the cars.

There are two types of car in Gran Turismo, apparently: premium cars and standard cars. The latter, it's worth noting, are only standard by Yamauchi's exacting principles: there's over 800 of them, they cover the majority of the vehicles included in all the previous Gran Turismo games, including the PSP version, and they've been optimised and upscaled for the PS3.

If that bothers you, a show reel of standard cars - Dodge muscle numbers, streamlined F1 concepts, and something that looks to my untrained eye like a Mini Clubman with way too many rallying headlights - hardly makes them seem shabby. They're glossy, finely detailed, and a fair match for anything you might have seen in Project Gotham or Forza.

The 200 premium cars that take the final count past the 1000 mark are something else, however. The premiums have been lavished with a slightly worrying amount of detail - every single screw is visible in the hubs, the interiors have been recreated down to the stitching (standard cars won't have interiors, which is a bit sad, but there are, like, 800 of them), and their undersides have been comprehensively modelled to take into account a new physics system which, along with allowing for dents and scratches, can sends your ride flipping through the air during collisions.

Included in the premium garage will be nine NASCAR models, including those used by superstars - in Middle America, at any rate - like Carl Edwards and Brian Vickers. Brian Vickers! I know. GT5 allows you to race by the NASCAR rules, as well. Seeing it in motion seems a bit too brutal to fit comfortably into the rest of the game, but it's an excellent opportunity to enjoy that new physics deformation system and some truly epic crashes - although, typically, even fender benders look rather pretty and artful in Yamauchi's universe.

It's all so pretty, in fact, that the developer's thrown in two different photo modes. The first one is a fairly standard affair for capturing snaps of cars as they whiz around the tracks. The second, however, is a little more elaborate. Photo Travel allows you to take your favourite cars to picturesque parts of the world, stroll through the stage on foot - from a first-person perspective - and take pictures of your motor until the last crows fall from the sky and the moon turns brittle and crumbles into dust.

Before we can say, "This is starting to sound like some automotive take on Dead or Alive Xtreme Beach Volleyball, Mr Yamauchi, and it's making us a little uncomfortable," he's fired it up and we're off to Kyoto, to a part of town called Gion. Choosing from a range of spots to park his car, Yamauchi enters walking mode, and we're heading into the silent midnight streets of the city, checking out the posh little houses made of wood and glass, wandering past twinkling lanterns, and watching the cherry blossom drift on the breeze.

Yamauchi only has eyes for the car, however, and a click of a button switches us to the camera viewfinder where there are - would you believe it? - dozens of different options allowing you to zoom out, rotate, tilt, and screw around with the focus. After playing with the framing for so long you could be forgiven for thinking that he's forgotten anyone else is in the room, Yamauchi finally takes a picture. It's not great, as it happens, but photography's not really his thing, is it? His thing is rebuilding the Nurburgring from the gravel upwards.

From the photo mode, Yamauchi turns his attention to the online suite, as this is the first Gran Turismo game to include extensive PSN functionality. GT5's actually become a rather social game over the course of its development, and the current build supports BBS, personal logs, mail, and something called My Lounge. That turns out to be a friends network of sorts, where you can gather with other players and chat, or check up on their progress in the game, alongside the nifty stuff like setting up races and spectating on events that are already underway.

You really can follow the action as closely as you want, too, moving about the track, focusing in on the separate cars, and sending messages to the players who are racing, hopefully catching them at just the wrong moment so they make a mess of the next corner and dump their Porsche into a nearby tree.

Dozens of other details spill forth after that: the day-to-night transitions that can take place during a race, the 3D visuals and face-tracking in cockpit view (combine those last two and the results are astonishing as the horizon line disappears into the distance), classy visual effects like smoke illumination, collision sparks, and kicked-up debris. Whatever Polyphony's been doing for the last few years, its staff probably hasn't been clocking in at the office and then juggling Pop-Tarts all day.

http://www.eurogamer.net/articles/gran-turismo-5-e3-2010-hands-on
 
Great stuff, I really don't understand why they don't just create some generic interiors they can slightly alter for each of the "standard" cars though. Much better than no cockpit at all
 
amar212 said:
Porsche is probably a RUF, but you obviusly never know.

Yeah, it sucks for Porsche fans that even with Sony's apparently tight relationship with EA now, they still can't get the Porsche license for Polyphony. The way the Ferrari and Porsche licenses are handled in this industry is really screwed up.
 
Yoboman said:
Great stuff, I really don't understand why they don't just create some generic interiors they can slightly alter for each of the "standard" cars though. Much better than no cockpit at all
yup thats disappointing but oh well
 
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