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Gran Turismo Sport demo coming Oct. 9

MaDKaT

Member
Ah sorry, tone is hard to determine in posts sometimes. I think GTS should stick to pure racing stuff. Let the goofy celebration of everything automobile go into a spin off series that is car porn / car pokemon with tons of campaign stuff.

Should be reversed. GTS should be the spinoff and the core game should be what GTs legacy was built on.
 
Preferring and being more engaged with the SP Content present in GT Sport because you're tired of the old GT career modes is one thing. The amount of time it would take to go through it is another (which is the part of your post I was referring to).

A person with the same skill level going through past GT game's career modes and the campaign in this game would spend a much longer time in past GT games because there is a lot more content to get through (unless GT6 had significantly less content, the only GT game I haven't played due to the time it came out).
fair enough...

I think only one GT a gen is the way to go, just like Mario Kart. Ain’t nobody got time for sequels 2 years later. Just update one game and then blow us away with something brand new.
 
Hmm, I noticed they showed pace/safety cars a lot in the intro. There was also a pace car in the mileage points store during the demo. Have we seen any form of pace car system in video yet? It would be nice to have pace car system along side the proper flags they finally added.
 
Yes. I see it similar to Destiny 1.An addictive demo and a super sleek game. But if we are serious offline content is even poorer than Assetto Corssa.That has at least custom championships.

Is it though ? I guess it will be down to what else the Campaign Mode offeres but what was in the demo was pretty good, offering a variety of different events and challenges, including races (that 30 lap race was awesome) it's far more than just Licence Tests like some people thought.

Plus there is Arcade Mode for racing with custom events, Time Trials, Drifting, VR Mode, plus the pretty awesome Scapes. I think it offers a good amount of single player content too, it's like some people are ignoring the good stuff it does offer, just because it hasn't got a traditional career mode.
 

AtkO

Member
Amazing how none of the cars from the first part are in the game...

LD4nqJ2.gif

Lmao, that was quite a rollercoaster, first the gif, then what you said, then the video, then the gif again, and then it hit me. Nice one =D

That's a beautiful intro btw.
 

GHG

Gold Member
Where are the reviews?

I don't even care how it reviews because I already know I'll love it based on the demo but I just want to witness the chaos.
 
Where are the reviews?

I don't even care how it reviews because I already know I'll love it based on the demo but I just want to witness the chaos.

Probably once servers are up. It's going to be a hard game to review just based on the fact YMMV for Sport mode.
 

Gestault

Member
Where are the reviews?

I don't even care how it reviews because I already know I'll love it based on the demo but I just want to witness the chaos.

[shudder]

Knowing me, I'll be slightly annoyed if it feels overly positive, or even a little bit too negative. Basically no matter what, I'll be just a bit unhappy. I'm wrapped up in this, and I know it, lol.
 

Rodelero

Member
Did rain suddenly become teh benchmark for racing games? Is it the best condition to play in?

It's an undeniably nice feature to have but remarkably few games get good value out of it. The irony, in my experience, is that while the F1 games and Project Cars have long had pretty spectacular dynamic weather effects (Forza is actually kinda late to the party), the gameplay often can't back it up. I love the weather effects in F1 but it's extremely noticeable that the weather affects me in a wholly different way than it affects the AI, and this often wrecks the experience because, for example, I will go from being competitive in the dry to unable to find grip in the wet as my opponent accelerates away like they're doing an Interlagos Verstappen impression.

The irony is that Gran Turismo Sport's online focus could probably make a lot more out of something like dynamic weather than the games that feature it.
 

bombshell

Member
It's easy to figure out with the way the demo was structured and the stuff they showed what the rest of the content entails. Even if the rest of the remaining stage 7 & 8 missions in challenge mode are tournaments it still doesn't match up to GT career modes of the past.

Also, if you want to call me out on this then you should be calling Omnistalgic out on it as well.

It's easy to figure out? None of us had figured out that the missions category would feature the long races that the demo showed us, especially not you.

You have for a long time harped on and on in countless posts about the campaign being barebones without any evidence of what exactly the events would be other than that we knew they would fit into 3 general categories. It's no surprise that you are now clinging on to the hope that it will not take a substantial amount of time to complete, even though if you played and golded the very limited campaign content of the demo you'd know that it will. That is easy to figure out just by adding up the sheer number of events that we didn't have access to in all 3 categories.
 
Weather has had zero influence on review scores, like ever.

(see forza games)

If reviewers suddenly start using it as a metric on the review score then, well, I won't take them seriously.
 

Servbot24

Banned
Weather has had zero influence on review scores, like ever.

(see forza games)

If reviewers suddenly start using it as a metric on the review score then, well, I won't take them seriously.

Some games you feel its absence, some games you don't.

The only reviewers I take seriously are the ones who write from their heart.
 

MaDKaT

Member
It's easy to figure out? None of us had figured out that the missions category would feature the long races that the demo showed us, especially not you.

You have for a long time harped on and on in countless posts about the campaign being barebones without any evidence of what exactly the events would be other than that we knew they would fit into 3 general categories. It's no surprise that you are now clinging on to the hope that it will not take a substantial amount of time to complete, even though if you played and golded the very limited campaign content of the demo you'd know that it will. That is easy to figure out just by adding up the sheer number of events that we didn't have access to in all 3 categories.

Bolded is pretty much wrong unless you are just new to the series. They're Missions, Gran Turismo has had those and similar since almost the beginning and the ones featured in the demo are no different.
 

Sporran

Member
Boooooo been working on my svg too
.
http://www.gran-turismo.com/gb/gtsport/news/00_1137318.html

On the official Gran Turismo website (gran-turismo.com), we are planning to provide online features linked to Gran Turismo Sport. These online features include ‘My Profile’, ‘Activity Feed’ and ‘Discover’, as well as ‘Decal Uploader’, which allows you to upload decals made by users to be used within Gran Turismo Sport ‘Livery Editor’.

In order to maintain a good gaming experience by alleviating extreme server loads immediately after the start of the service, we are planning to release these online features gradually.

We will notify users about the start of service for the additional online features in-game and on the news section of gran-turismo.com.
 
Unlocked on Hk PSN. I went and tried VR right away. My whole head was sweating and I felt very sick . I’ve never tried drive club, so this is my first driving VR experience. The textures were very underwhelming in VR mode as well. Probably the first and last time I’ll play the game on VR

What I did to get acclimated to driving in VR was I went Slow, learned the track and gradually increased my speed. While I had a FAN blowing air on me to keep me cool. Eventually I was able to manage in DriveClub and Dirt with no symptoms.
 

JamboGT

Member
Bolded is pretty much wrong unless you are just new to the series. They're Missions, Gran Turismo has had those and similar since almost the beginning and the ones featured in the demo are no different.

I dunno, the longest mission before was a single lap of the Nordschleife, a one hour endurance race is a bit of a departure from that.
 

bombshell

Member
Bolded is pretty much wrong unless you are just new to the series. They're Missions, Gran Turismo has had those and similar since almost the beginning and the ones featured in the demo are no different.

Maybe my memory is just super bad, but which previous GT has had missions that were 30 lap endurance races? I've played every GT from 1 to 5.
 
I expect the game to get great marks for performance, system upgrades across the board, UI, focused competitive multiplayer and scapes.

But it'll get dinged for no single player career mode, its almost-always-online structure, and bare minimal content for the genre, including a car roster where almost a third of it is those GT vision cars.

Love that there's no microtransactions but not knowing the DLC model at all, and not knowing when to expect DLC to drop and how kindof negates that for the moment.

My gut tells me 7 with inflation to 7.5-8 from bigger outlets, both because its GT quality and because of its promises about the future.

But that's just my ass talking and its notably unreliable.
 

MaDKaT

Member
I dunno, the longest mission before was a single lap of the Nordschleife, a one hour endurance race is a bit of a departure from that.

There have always been endurance challenges. Tacking them on to the end of a license test/Mission doesnt make it new.

Maybe my memory is just super bad, but which previous GT has had missions that were 30 lap endurance races? I've played every GT from 1 to 5.

GT2 had endurance challenges. If my memory is correct there was a 200 mile one on Laguna
 

JamboGT

Member
There have always been endurance challenges. Tacking them on to the end of a license test/Mission doesnt make it new.



GT2 had endurance challenges. If my memory is correct there was a 200 mile one on Laguna

There have been endurance races of course, including multiple 24 hour ones, am just saying the missions were never like that which is what you were inferring.
 
Always online was only for the beta right?
Yeah - the trial didn't include any offline functionality at all.

The release game allows for some offline play but according to the game's digital manual you have to be online to save any progress. I don't know whether you can play for several sessions offline and just save it later when online or whether local progress is wiped if you leave the game without saving online.

Seems saves require online. There was a GTP article about it the other day.
Here's that article. GTPlanet : GT Sport Requires an Internet Connection for Game Saves

Here's the bit from the online manual and quoted in the article:

Gran Turismo Sport only supports online saving. Your game progress data will be stored on the online server. Please be aware, therefore, that any progress you make while offline cannot be saved (certain contents are saved onto the PlayStation®4 console's hard disk drive.) If you are playing offline, you will be able to use previously saved game progress data.
Vague as usual with "certain contents" being saved to disk.
 

bombshell

Member
There have always been endurance challenges. Tacking them on to the end of a license test/Mission doesnt make it new.



GT2 had endurance challenges. If my memory is correct there was a 200 mile one on Laguna

I'm not sure you got my point. Endurance races in the past were not called missions.

farisr has for a very long time insisted that the campaign would be barebones solely from knowing the 3 general categories: driving school (= license tests), missions and circuit experience (= sector time trials).
 

MaDKaT

Member
There have been endurance races of course, including multiple 24 hour ones, am just saying the missions were never like that which is what you were inferring.

Semantics. Moving the challenges under missions doesnt really change what they are, make them new or even novel.


I'm not sure you got my point. Endurance races in the past were not called missions.

farisr has for a very long time insisted that the campaign would be barebones solely from knowing the 3 general categories: driving school (= license tests), missions and circuit experience (= sector time trials).

I guess Im trying to understand why the renamed and reorganized license tests are now considered a meaty campaign. Previous games, the Driving School and a good deal of the Missions and circuit experience would just be lumped under the License tests. Literally all the A, B,...S tests and challenges.

edit to expand.....

However my original thought was to how it can be easily inferred what the extended, 75% of additional "Single Player" content would be based on the demo and how it is laid out compared to the past games.
 
Semantics. Moving the challenges under missions doesnt really change what they are, make them new or even novel.

Doesn't change the fact that they are there and will take up a decent amount of time.

But for me, personally, I want this for the online component.
 

JamboGT

Member
I don’t think anyone said they were new, just evidence of the game having a single player mode more substantial than just the missions of GT4 for example.
 
I expect the game to get great marks for performance, system upgrades across the board, UI, focused competitive multiplayer and scapes.

But it'll get dinged for no single player career mode, its almost-always-online structure, and bare minimal content for the genre, including a car roster where almost a third of it is those GT vision cars.

Love that there's no microtransactions but not knowing the DLC model at all, and not knowing when to expect DLC to drop and how kindof negates that for the moment.

My gut tells me 7 with inflation to 7.5-8 from bigger outlets, both because its GT quality and because of its promises about the future.

But that's just my ass talking and its notably unreliable.

Yeah, I think those dings are likely. Plus, I think some reviewers might ignore the 60fps aspect and ding GTS for the level of detail on tracks and things like the 2D trees.

I'm expecting more in the low 8's though.
 
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