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Graphical Fidelity I Expect This Gen

The complete lack of real gameplay deep dives on this game given how long it's been in development, has me seriously worried about its' quality.
these are teaser videos designed to teaser the full reveal on June 5th. its at the end of each video.

i think its silly to build hype like this, but its better than nothing which is what Rockstar, CD project, Naughty Dog, GG, Coalition and SSM do with their games.

Aren't they bringing the game to switch this time? Not sure "next gen only" matters.
Cyberpunk was ported to the Switch. Star wars outlaws too. last years best looking game AC Shadows was also ported to the Switch 2 but without RTGI. these are downports that cut off most next gen features for the Switch. They dont impact the PS5 and XSX versions, let alone PC which will likely visuals even higher.
 
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these are teaser videos designed to teaser the full reveal on June 5th. its at the end of each video.

i think its silly to build hype like this, but its better than nothing which is what Rockstar, CD project, Naughty Dog, GG, Coalition and SSM do with their games.
Yes but Rockstar, Naughty Dog, SSM and GG have a proven pedigree in building mechanically deep and immersive games with quality on all sides.

They can showboat CGI trailers until a week before the launch date and we'd all expect the game to hit because we know what to expect.

I'm sorry but new Ex-Bioware studio doesn't carry the same expectation, and we've seen the pattern of "top talent from top tier studio go it alone aaaand... turkey" play out before (Mindseye, The Initiative, etc etc).
 
Say what you will about UE5 but the asset quality in these games are simply incredible. yes, the lighting is gorgeous but look at that carpet.

eh9SMSO.gif


Yes but Rockstar, Naughty Dog, SSM and GG have a proven pedigree in building mechanically deep and immersive games with quality on all sides.

They can showboat CGI trailers until a week before the launch date and we'd all expect the game to hit because we know what to expect.

I'm sorry but new Ex-Bioware studio doesn't carry the same expectation, and we've seen the pattern of "top talent from top tier studio go it alone aaaand... turkey" play out before (Mindseye, The Initiative, etc etc).
the gameplay deep dive is coming in a couple of weeks. they arent hiding anything. thats all im saying.
 
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Say what you will about UE5 but the asset quality in these games are simply incredible. yes, the lighting is gorgeous but look at that carpet.

eh9SMSO.gif



Another Mixtape convert 🙏


Also, can't wait to see what The Coalition have been cooking with UE5. There's will probably be the most impressive UE5 showing, on console at least, since The Matrix Awakens / Hellblade 2.
 
Cyberpunk was ported to the Switch. Star wars outlaws too. last years best looking game AC Shadows was also ported to the Switch 2 but without RTGI. these are downports that cut off most next gen features for the Switch. They dont impact the PS5 and XSX versions, let alone PC which will likely visuals even higher.
But cyberpunk was also already on PS4 and XBO. I don't think it would mean much for the game in terms of doing something that can't be done on lower end hardware when they're making a switch version anyway.
 
Another Mixtape convert 🙏


Also, can't wait to see what The Coalition have been cooking with UE5. There's will probably be the most impressive UE5 showing, on console at least, since The Matrix Awakens / Hellblade 2.
Dont forget they will be competing with Crystal Dynamics' Tomb Raider and CD Project's Witcher 4. it will be interesting to see top tier studios finally take a stab at UE5. So far its just been mostly indies and some B and C tier devs.
 
But cyberpunk was also already on PS4 and XBO. I don't think it would mean much for the game in terms of doing something that can't be done on lower end hardware when they're making a switch version anyway.
well thats a different topic. i agree most games are not pushing next gen features like cpu simulations, physics, animations and destruction which makes it easier to downport these games to series s and switch 2. but at the end of the day, in terms of visuals, most games just drop next gen features like RTGI and Lumen and just ship a last gen looking game at 720p 30 fps. no one really gives a shit about the series s and switch 2 enough to downgrade their vision for the game. most devs only start doing development on it after shipping the main game anyway. Crimson Desert is one of the few games pushing physics, and water simulations and an incredibly high number of enemy and NPC AI on screen, and they literally just started porting their game to the switch 2. the game is incredibly heavy on the base PS5, so they will likely downgrade the shit out of it.

The eventual existence of a Switch 2 doesnt necessarily mean a downgrade for the main version.
 
-"Possibly an optimization measure. Larger amount of textures in busy city = bigger VRAM draw => lower quality texture = less memory draw per texture loaded to VRAM"

And that is very probably because parity with the console version so they didn't bother to change that for the PC. 🤷‍♂️
Exactly. I have a 4090. Why do I have to play with these console textures?
As Turk1993 Turk1993 pointed out, it's a bug. Pan the camera a bit when you see these textures and you'll get them to actually load in real time.
I've seen it with my own eyes, the front of Mei's house is a perfect spot to try it by yourself.

I'm sure it's gonna be fixed soon.

Edit: and if you really don't believe it, I'll do a screenshot tonight when playing.
 
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As Turk1993 Turk1993 pointed out, it's a bug. Pan the camera a bit when you see these textures and you'll get them to actually load in real time.
I've seen it with my own eyes, the front of Mei's house is a perfect spot to try it by yourself.

I'm sure it's gonna be fixed soon.

Edit: and if you really don't believe it, I'll do a screenshot tonight when playing.

I went to different streets of Tokyo with bad textures, moved the camera and the drone around and I coudnt reproduce what you and the other person said. The bad quality was persistent
 
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I went to different streets of Tokyo with bad textures, move the camera and the drone around and I coudnt reproduce what you and the other person said. The bad quality was persistent
That's weird, just went to take a quick screen by myself:

Loaded:
cwys13.png


Not loaded:
cwy3p0.png


All I did was moving the camera up by a bit. I'm sure it's gonna be fixed soon.
 
The screens are from the photo mode, but depending on where you are you can see it directedly while driving just by moving the camera.

I cant replicate this, I am using the drone and photo mode, both and all i can see is permanent shitty ff7 remake textures in the ground. The quality is the same all the time no matter how much I move the camera around

0huQluuhEnHnARL1.png


YumD9AX6cM1QLp6i.png


eB8BgtYMySVxuifs.png
 
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I cant replicate this, I am using the drone and photo mode, both and all i can see is permanent shitty ff7 remake textures in the ground. The quality is the same all the time no matter how much I move the camera around

YumD9AX6cM1QLp6i.png


eB8BgtYMySVxuifs.png
I believe you, but maybe on some PCs it shows the good textures depending on how and where you look, and not on other because reasons (it's PC gaming after all).

It's just so you know it's indeed a bug, hopefully it's getting fixed soon and I do agree this kind of bug is unacceptable. Especially after 4 years since the last episode.
 
Say what you will about UE5 but the asset quality in these games are simply incredible. yes, the lighting is gorgeous but look at that carpet.

eh9SMSO.gif



the gameplay deep dive is coming in a couple of weeks. they arent hiding anything. thats all im saying.

Can't tell if stop motion effect or that signature Tim Sweeney stutter.
 
Can't tell if stop motion effect or that signature Tim Sweeney stutter.
its stop motion lol if you keep the character still and move the camera, the game's very smooth.

the game actually has a lot of really long sequences where you drive, skate, and even fly over massive distances with zero stutters. i didnt look at which version of UE5 this game was built on but maybe tim sweeney has finally fixed the traversal stutters.
 
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