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Graphical Fidelity I Expect This Gen

what gpu do you have? 5080 or 4070ti?

4070Ti Super, so 10-20% worse than 4080/5070ti (depending on the game).

I tried frame gen with RR but I guess it's not for me in this game, haha. FG turns off and on in menus and map and I think it's annoying.

There is no perfect balance here, I guess if game allowed custom DLSS resolution I would just play with 40-45% scaling with RR on and ~60FPS.
 
I doubt their city simulation is gonna be even close to gta6 if their past games are anything to go by.

Same for the animations, nothing beat euphoria engine or the huge amount of unique animations that gta6 is gonna have, i don't care if w4 is gonna be next/nextgen they still don't have nearly the amount of budget and manpower of rockstar.

Some aspects of gta6 are only gonna be beaten by rdr3 or gta7.
Yes. I singled-out GTA 6 mainly for that reason, also Witcher 4 won't have anywhere near the city simulation of GTA 6. Graphics though I think it'll be something that will blow us away!
 
4070Ti Super, so 10-20% worse than 4080/5070ti (depending on the game).

I tried frame gen with RR but I guess it's not for me in this game, haha. FG turns off and on in menus and map and I think it's annoying.

There is no perfect balance here, I guess if game allowed custom DLSS resolution I would just play with 40-45% scaling with RR on and ~60FPS.
So you think i can replicate your settings with a 4080?

I'm about to try out.
 
So this shit is still happening, it is disgustingly bad, it straight up almost ruin the combat for me.

I havent tried the new patch yet.
Sorry i wasnt clear. The big battles i played before the patch. I am not sure if those effects were the entire screen gets pixelated have been fixed.

The game is fine now. DLSS looks sharp and clean like DLSS should. Ray reconstruction doesnt seem to add any artifacts from the few interiors ive gone in. I am sure there are other issues, but this is the patch that fixed most of my main concerns with DLSS looking ugly as sin.

I sincerely doubt w4 is going for a sandbox game with huge amount of physics and destruction experience.

Their strong point is gonna be the narrative, they are not gonna drift away from what made w3 great to chase what crimson does, i dont think they are even capable of doing it if their past work is anything to go by.

I doubt you are gonna be able to do 1\20 of the things you can do with kliff.
the witcher 4 demo had all of the things you see in Crimson Desert's cities. Huge NPC variety, kids picking up dropped fruits, bears, shop owners haggling etc. They may not be going for destruction and physics but the actual city will be next gen. The graphics already look next gen and it was running at 60 fps on a base PS5 using hardware RT. the base PS5 version of Crimson Desert looks like pixelated garbage. you and I will be running that game on Path Tracing.

That said, at times it feels like I am playing that Witcher 4 demo. It looks absolutely marvelous especially with the number of NPCs you encounter along the road.
 
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I wonder if this is bullshit or a real thing devs can rely on next gen. Cerny promised the moon with ram optimizations at the Road to PS5 show and no one used it.

 
View this on Chrome and a HDR display:

fwila8.avif
 
I think i figured out why the foliage looks that color. The screenspace shadows are the cause, and the fact that they only come on when you look directly at them. it thinks you are the sun lol.

Also the second part of the gif shows how the plants lose their green texture as you get just a little bit away from them. can someone mod in RT shadows in this game?

INFppim.gif



Reflections are mostly fine because they are RT. Only the side of the screen seem to be relying on screenspace. Leaving out RT shadows for performance reasons was another huge mistake by this dev team.

FVsC2nN.gif
 
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I think i figured out why the foliage looks that color. The screenspace shadows are the cause, and the fact that they only come on when you look directly at them. it thinks you are the sun lol.

Also the second part of the gif shows how the plants lose their green texture as you get just a little bit away from them. can someone mod in RT shadows in this game?

INFppim.gif



Reflections are mostly fine because they are RT. Only the side of the screen seem to be relying on screenspace. Leaving out RT shadows for performance reasons was another huge mistake by this dev team.

FVsC2nN.gif
RenoDX added shadows and AO to the grass and foilage that helped a lot with this, but it's not currently working due to the patch.
 
lol the Steam Engine area is beautiful until you turn it on and it completely falls apart. the basement has a sprinkler system that completely destroys the lighting creating what is inarguably the most noisiest RT game ive ever seen.

The gif actually doesnt capture just how noisy the artifacts look on the character's armor. Once i got up, the wheels had so much noise on them that it was pretty much impossible to see them behind all the RT noise artifacts. Had to check and see if Ray reconstruction was on. The game is mostly fine outdoors and in some indoor areas with no movement but add in some godrays and other dynamic elements like water and movement and it completely falls apart.

8qwNgsXN3VsgzQ8P.gif
 
Also, even the water that is so praised has areas where it is straight from ps2 era. But it does look good most of the time and works well.

 
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lol the Steam Engine area is beautiful until you turn it on and it completely falls apart. the basement has a sprinkler system that completely destroys the lighting creating what is inarguably the most noisiest RT game ive ever seen.

The gif actually doesnt capture just how noisy the artifacts look on the character's armor. Once i got up, the wheels had so much noise on them that it was pretty much impossible to see them behind all the RT noise artifacts. Had to check and see if Ray reconstruction was on. The game is mostly fine outdoors and in some indoor areas with no movement but add in some godrays and other dynamic elements like water and movement and it completely falls apart.

8qwNgsXN3VsgzQ8P.gif

Try this one.
 
This is snake oil, doesnt do shit. Confirmed by the RenoDX team
Not really. It reduced noise for me in some situations. Shadows are also higher res, but still flicker, since there is unfortunately still nothing that can be done regarding LOD.

Best thing: try it yourself and do comparisons.
 
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Also, even the water that is so praised has areas where it is straight from ps2 era. But it does look good most of the time and works well.


That's the entire game. One minute it looks amazing, the next it looks terrible. I can't recall a game with less consistent graphics.
Not really. It reduced noise for me in some situations. Shadows are also higher res, but still flicker, since there is unfortunately still nothing that can be done regarding LOD.

Best thing: try it yourself and do comparisons.
I went back and forth with this mod last night and found no differences anywhere. Maybe it's setting dependent, but right from the description it lists cloud fixes as a bullet point and they are identical without the mod, so I'm pretty sure they just changed a bunch of xml settings that don't actually do anything.
 
That's the entire game. One minute it looks amazing, the next it looks terrible. I can't recall a game with less consistent graphics.

I went back and forth with this mod last night and found no differences anywhere. Maybe it's setting dependent, but right from the description it lists cloud fixes as a bullet point and they are identical without the mod, so I'm pretty sure they just changed a bunch of xml settings that don't actually do anything.
After checking more carefully I must admit it's a placebo unfortunately... Sorry guys!
 
Ray Reconstruction can change interior rendering dramatically. Though without it, Crimson Desert does not necessarily look shitty:

RR off:
QY2XybjmQ71ZQgEO.jpg


RR on:
fIqEv48K5lWp0R9V.jpg


FpbEOlK44VL7xYO8.gif


Too bad that DLSS still degrades terrain details, so I'm constantly switching between 'DLSS + RR' for indoors and 'Upscalers off' for outdoors. :messenger_poop:
 
Ray Reconstruction can change interior rendering dramatically. Though without it, Crimson Desert does not necessarily look shitty:

RR off:
QY2XybjmQ71ZQgEO.jpg


RR on:
fIqEv48K5lWp0R9V.jpg


FpbEOlK44VL7xYO8.gif


Too bad that DLSS still degrades terrain details, so I'm constantly switching between 'DLSS + RR' for indoors and 'Upscalers off' for outdoors. :messenger_poop:
been playing with lighting on Cinematic and RR off 4k DLAA and yeah, the game loses its next gen sheen even outdoors.

I dont know what they did with the latest patch but the lighting with RR is completely broken indoors. Its kinda funny how broken it is. But the outdoors doesnt have as many issues with flickering and IQ like it did before. Such a mess of a game. Brilliant, but a complete mess.
 
been playing with lighting on Cinematic and RR off 4k DLAA and yeah, the game loses its next gen sheen even outdoors.

I dont know what they did with the latest patch but the lighting with RR is completely broken indoors. Its kinda funny how broken it is. But the outdoors doesnt have as many issues with flickering and IQ like it did before. Such a mess of a game. Brilliant, but a complete mess.
I honestly tried everything and the game ALWAYS looks off to me. Different version of DLSS, FSR, upscaling off, DLAA, RR on and off. I ended up using cinematic settings and DLSS4 quality with RR off. RR on makes the game a blurry mess
 
Someone figured out how to increase LODs. Game was using very low LOD values so this dude just went in and increased them to 1 from 0.1 and 0.5, then went ahead and increased it to 5 in version 2 of the mod. The version 2 broke some parts of the game so he removed the mod but the results ive seen on twitter are legit. This is what the cinematic LODs shouldve been.
 
Someone figured out how to increase LODs. Game was using very low LOD values so this dude just went in and increased them to 1 from 0.1 and 0.5, then went ahead and increased it to 5 in version 2 of the mod. The version 2 broke some parts of the game so he removed the mod but the results ive seen on twitter are legit. This is what the cinematic LODs shouldve been.

A lot of "this game has aswesome optimization" relies on lod culling a lot of stuff (but it is very well done). I wonder what kind of performance impact it has.
 
I still have the problem of the image literally breaking when i use some weapon effects with particles on screen, particularly noticeable at night.

Game turn into a 320x240 mess...

Is this caused by dlss, their shitty light system, framegen or RR? It drive me crazy how bad it look.
 
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I still have the problem of the image literally breaking when i use some weapon effects with particles on screen, particularly noticeable at night.

Game turn into a 320x240 mess...

Is this caused by dlss, their shitty light system, framegen or RR? It drive me crazy how bad it look.
its simply unacceptable but try DLAA with lighting set to Cinematic instead of MAX and ray reconstruction off. yes, it doesnt look next gen anymore, but at least it doesnt look like 240p during combat and rain.

I think im done admiring the game's graphics and moving on to playing the game without any compromises to the IQ. yes, its pretty, the game doesnt need to prove anything to me anymore. I am fine with playing a somewhat downgraded version for the gameplay which is where this game truly shines anyway.
 
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its simply unacceptable but try DLAA with lighting set to Cinematic instead of MAX and ray reconstruction off. yes, it doesnt look next gen anymore, but at least it doesnt look like 240p during combat and rain.
But let's glaze this engine just because it doesn't stutter, shall we?!
 
But let's glaze this engine just because it doesn't stutter, shall we?!
Yeah i dont like this engine at all. If you turn on everything, it still really demanding engine and the image quality looks like garbage. I just really hate how this game looks
 
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Yeah i dont like this engine at all. If you turn on everything, it still really demanding engine and the image quality looks like garbage. I just really hate how this game looks
Game looks great in gifs and still frame pics, way less in motion and even way less when you don't cherry pick, i saw some pics of boji in the ot where the game look like an early ps4 game and i'm not even joking.

Great engine for the amount of features it has, but a complete mess where the lows are incredibly low.

I don't think you can humanly take a pic of horizon where it look as bad as crimson baddest moments even if you try...
 
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Yeah i dont like this engine at all. If you turn on everything, it still really demanding engine and the image quality looks like garbage. I just really hate how this game looks
Something most people dont talk about is how blurry or rather non-sharp this game looks even at 4k DLAA. I thought i would be getting this crisp, clear and clean image but it's still retain a very soft look. Not blurry per se but just not the eye melting goodness ive come to expect from DLAA in other games.

And yes, lighting at MAX drops framerates by 60%! Ray reconstruction by another 20%. This is much heavier than Snowdrop, Anvil and UE5 titles despite using a lot of last gen techniques to save on performance. The rockstar guy was looking at brick walls showing deplacement maps and i couldnt help but compare it to the brick walls in mafia. It's a generation behind in both textures and tesselation.

Uz2hQNX.gif


NtgeWUD.gif
 
Noticeable color banding in DS2, the amount of games that do not use 10 bits SDR on PC is pissing me off. I just found out PS5 can only do 8 bits for SDR SMH.
 
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I don't think you can humanly take a pic of horizon where it look as bad as crimson baddest moments even if you try...
lol dont tempt me. But yes, night time in this game looks rough at times.

I dont like the second area. Its full of mountains that dont look as good as the RDR2 cliffs in Hernand. The snowy mountains dont look that great either since they are almost always covered by clouds or snow which isnt the game's strongest suit. DS2 has much better snowy mountains. its also not a fun area to explore because there are large mountains blocking paths everywhere.

I think the indirect lighting is failing the game here. This is where avatar works so well because the foliage is able to better handle indirect lighting. i believe they have tech that has light go through certain plants illuminating plants and other objects below. this game doesnt seem to be doing that as well.
 
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I think you guys are being a bit harsh on Crimson Desert. I play it with DLDSR, NO RR and it looks amazing. The forests are gorgeous and some vista are breathtakingly beautiful. I sometimes feel like I'm playing a tech demo. Sure it has its weaknesses (especially the interiors) but frankly, the engine is truly impressive and does incredible things at such a scale...

The physics alone is really fun for example, or the way the wind interacts with everything, or the volumetric lighting/RTGI which is also super nice to have. IMO Horizon 2 has nothing on CD, sure it's looking great but it's also so "fixed", so lifeless... We can simply take as an example how the two games handle equipment. In CD, everything is physical, everything exists if you throw it. Insects are released alive etc... which then prompt interactions with the NPCs around you.

There are so many systems that work together behind the scenes in CD to not only make the experience look next gen, but also feel next gen. Walking into the streets of Calphad, with this fidelity... it's like a dream come true. I might post a compilation of screens.
 
I wonder if this is bullshit or a real thing devs can rely on next gen. Cerny promised the moon with ram optimizations at the Road to PS5 show and no one used it.



Kepler says that PS6 will use the on-load version of this so no savings on VRAM size, just SSD installs.
 
Something most people dont talk about is how blurry or rather non-sharp this game looks even at 4k DLAA. I thought i would be getting this crisp, clear and clean image but it's still retain a very soft look. Not blurry per se but just not the eye melting goodness ive come to expect from DLAA in other games.

And yes, lighting at MAX drops framerates by 60%! Ray reconstruction by another 20%. This is much heavier than Snowdrop, Anvil and UE5 titles despite using a lot of last gen techniques to save on performance. The rockstar guy was looking at brick walls showing deplacement maps and i couldnt help but compare it to the brick walls in mafia. It's a generation behind in both textures and tesselation.

Uz2hQNX.gif


NtgeWUD.gif
I can safely challenge you because horizon never turn into a commodore64 game with special effects on screen so yeah, do your worse.

Quoted the wrong post, smh.
 
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How the fuck does his game look so colorfull? Is he playing in vivid mode :lollipop_grinning_sweat:




FBjJy7rjshbNtqlH.jpg

Xc9XlJtMvE4omemR.jpg

Y0vqVv23zRyiNRv6.jpg

Using my Samsung S24 Ultra phone. PS5 Pro on a professionally calibrated LG C5.

Playing in game Optimiser mode with reference level colours and white balance

My phone boosts saturation slightly. In person it looks a lot more natural and spectacular.
 
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PS5 Pro will receive a Pro update for Cyberpunk 2077!



Updates includes the following:

- PSSR 2 (PlayStation Spectral Super Resolution) AI upscaling for crisp 4K!

Three brand-new graphics modes just for PS5 Pro:
Ray Tracing Pro: Enables all RT features (Ambient Occlusion, skylight, shadows, all emissive lights & reflections) at 40 FPS (VRR) or 30 FPS. The most visually insane version yet.
Ray Tracing Balanced: select RT effects at a buttery 60 FPS.
Performance Mode: Up to 90 FPS on VRR displays with maintaining high fidelity & PSSR.
 
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PS5 Pro will receive a Pro update for Cyberpunk 2077!



Updates includes the following:

- PSSR 2 (PlayStation Spectral Super Resolution) AI upscaling for crisp 4K!

Three brand-new graphics modes just for PS5 Pro:
Ray Tracing Pro: Enables all RT features (Ambient Occlusion, skylight, shadows, all emissive lights & reflections) at 40 FPS (VRR) or 30 FPS. The most visually insane version yet.
Ray Tracing Balanced: select RT effects at a buttery 60 FPS.
Performance Mode: Up to 90 FPS on VRR displays with maintaining high fidelity & PSSR.

RT Pro doesn't include reflections, DF did a video covering it. Seems a shame and I agree that they should have dropped the native res when using pssr2 (quite high at 1440p) and enabled more features.
 
RT Pro doesn't include reflections, DF did a video covering it. Seems a shame and I agree that they should have dropped the native res when using pssr2 (quite high at 1440p) and enabled more features.
It does but only to vehicles' windows and a few of the highly reflective vehicle bodies. It's the only underwhelming thing I guess. Should've went PSSR2 upscale from internal 1080p resolution.
 
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