analog_future
Banned
It's a $25 game. Reviewers don't seem to take this into account.
....or they're taking the price into account and it's still that bad.
It's a $25 game. Reviewers don't seem to take this into account.
I don't think it's coming to console unless I've missed some news. Perhaps they'll port based on demand.Maybe it's a hidden gem or something? Hahaha.
I think it looks interesting at least. But right now console version will probably aim for 30fps with that CPU limit.
I don't think it's coming to console unless I've missed some news. Perhaps they'll port based on demand.
Doesn't seem to be LOD streaming/pop-in, but this game has some terrible asset loading it seems because wow that's awful. Must be a cpu optimisation they put in, but it yeah this just screams low budget. Nice to see hardware lumen though.Ah yes, I love how the debut demo of UE5 was all about "you'll never see pop in in your games anymore", and years later it's the same pop in as 15 years ago lmao.
This looks like a PS3 game lol
This looks like a PS3 game lol
thats what i thought at first. but the watermark preview build at the bottom is identical to footage shown by other channels. maybe it just looks bad at night like crimson desert.I dont think that's FH6...
This looks like a PS3 game lol
More like prequel.Midnight Club sequel?
Open-world racing games on PS3 were like this:
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And it's a very end-of-generation game, Need For Speed Most Wanted 2012.
Sorry, you are right. Ive been too harsh on PS3 era racing games. They look better than this shit:Open-world racing games on PS3 were like this:
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And it's a very end-of-generation game, Need For Speed Most Wanted 2012.
Sorry, you are right. Ive been too harsh on PS3 era racing games. They look better than this shit:
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Series S was a mistake.
Now we will have PS6 Portable (half of PS5 GPU power) holding next gen back.
Some people in here are optimistic but i don't see how they can ignore their new shiny portable...I am tired Bojji Boss
There is no next-gen. Every AAA game will be built around current gen hardware until at least 2033. Most gamers will not buy 1000$+ devices that play the same games and look only a little betterSeries S was a mistake.
Now we will have PS6 Portable (half of PS5 GPU power) holding next gen back.
There is no next-gen. Every AAA game will be built around current gen hardware until at least 2033. Most gamers will not buy 1000$+ devices that play the same games and look only a little better
This looks like a PS3 game lol
I have been saying this in that other PS6 thread and I got stormed by fanboys telling me no it won't. Corporate slavery is something man…Series S was a mistake.
Now we will have PS6 Portable (half of PS5 GPU power) holding next gen back.
Its a racing game. You can't have too much traffic.Why does this Forza Horizon 6 release feel so lukewarm and uneventful? It's so unexciting & it looks very last-gen, the streets are so empty, have they not seen how dense cities can get in Cyberpunk 2077 (PS5, Xbox & PC versions) on the streets? Spider Man 2 city streets?
I am not going to buy this crap.
Series S was a mistake.
Now we will have PS6 Portable (half of PS5 GPU power) holding next gen back.
I am tired Bojji Boss
Some people in here are optimistic but i don't see how they can ignore their new shiny portable...
I have been saying this in that other PS6 thread and I got stormed by fanboys telling me no it won't. Corporate slavery is something man…
There is no "holding next-gen back" and the entire argument has always been dumb as shit.
Virtually every game on PS5 and Series S|X is capable of runninig on a PC specced way lower than the Series S. Hell, the vast majority of games run on a Steam Deck, which is like 1/3rd as powerful as the Series S.
we`re not talking about your run of the mill fifa, we`re talking about the ambitous games and those absolutely are restricted by the lowest common denominator which is always the weakest mainstream console. The "holding back" argument is absolutely valid the moment a project actually tries to push boundaries because not everything can scale well.There is no "holding next-gen back" and the entire argument has always been dumb as shit.
Virtually every game on PS5 and Series S|X is capable of runninig on a PC specced way lower than the Series S. Hell, the vast majority of games run on a Steam Deck, which is like 1/3rd as powerful as the Series S.
There is no "holding next-gen back" and the entire argument has always been dumb as shit.
Virtually every game on PS5 and Series S|X is capable of runninig on a PC specced way lower than the Series S. Hell, the vast majority of games run on a Steam Deck, which is like 1/3rd as powerful as the Series S.
we`re not talking about your run of the mill fifa, we`re talking about the ambitous games and those absolutely are restricted by the lowest common denominator which is always the weakest mainstream console. The "holding back" argument is absolutely valid the moment a project actually tries to push boundaries because not everything can scale well.
Ambitious....lol?Yet Sony's most ambitious first party games like Spider-Man 2, Ratchet & Clank Rift Apart, and Horizon Forbidden West all run on PCs slower than the Series S.
Not to mention that games like Hellblade II, arguably the best looking game in existence, runs on PCs slower than Series S (and the Series S itself).
The "holding back" argument has never made any sense if you think critically about it for 30 seconds.
Ambitious....lol?
SM2 is a ps4 game with tacked on, basically optional graphical, features, the same goes for R&C and HFW. And hellblade has the scope of an antfarm and does nothing that doesn`t directly scale with resolution....
... yet they're Sony's most ambitious first party games on their console that isn't "held back" by a Series S equivalent.
What does that tell you?
That Sony either lost a lot of talent or ambition or both as they`re still basically stuck with cross-gen games with lipstick.... yet they're Sony's most ambitious first party games on their console that isn't "held back" by a Series S equivalent.
What does that tell you?
Are you really sure that Sony games can run on PCs with low memory like series S? Nixxes games are infamous for insane VRAM requirements, 8GB GPUs struggle in most of them.
And main limitations of SS was memory, CPU is pretty much 1:1 with the big bois (and GPU scaling is the easiest thing to do vs. memory and CPU scaling).
Well all 3 games I shared ( SM2/R&C/Horizon FW) run on Steam Deck, as well as an RX 580. So yes.
Aren't they 30fps on Deck?
Spider-Man 2 is very CPU heavy for 60fps play, and all of them require big amounts of vram to match PS5 texture settings and performance with RT.
Who cares if they're 30fps on deck? Or whether it's matching texture settings or whether it has RT? Those things don't change the argument of games being "held back" because of Series S, as Series S versions of games have made all of those similar concessions as well, depending on the title.
Sure, you can play games on potato PCs in 20-30fps with low textures and no RT, what does that prove?
It proves exactly what I'm saying.
No. Do you think this proves that PS3 is able to play shadow of mordor correctly?
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Games performing with significant visual errors at 10fps is one thing and not at all comparable to what we're talking about.
Lowering the texture quality, turning off RT, running at sub 1080p, and running at 25-30 fps are all things that happen on the Series S already.
- Monster Hunter Wilds has no RT, runs at sub 1080p, and averages 25fps on Series S
- Lords of the Fallen runs at 360p on Series S
- Oblivion Remastered runs as low as 360p/sub 30fps on Series S
- Endless games remove RT on Series S
- Endless games have lower quality textures on Series S
These are all literally the same downgrades we're talking about to make these games playable on a potato PC.
Games have to be designed to fit in 8GB of memory, that's is the bottleneck I was talking about.
So developers can't go wild designing games, they are strict limited by that. They can scale things like textures, shadowmaps and resolutions but not much of the other stuff.
And Steamdeck has 16GB of shared memory, so that's is 6 more than Series S...
the same studio is doing Fable and they didnt let series s hold them back. Ninja Theory didnt either.Series S was a mistake.
Now we will have PS6 Portable (half of PS5 GPU power) holding next gen back.
...which brings me to my initial argument in the first place, in that Sony PS5 1st party exclusive games run on an RX 580, which is virtually equivalent to the Series S. And we see very similar concessions in these games needed to run on a 580 that we see for games that run on Series S.
I've been to Tokyo recently and based on the video you shared, the npc density and vehicle density in FH6 are a joke. Even things like the lane width, car dimension, and npc car selections are just wrong.Sorry, you are right. Ive been too harsh on PS3 era racing games. They look better than this shit:
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So this tweet went viral on twitter for lying about the ray traced water reflections in the PS5 Pro version of Cyberpunk. The tweet got a community note saying the footage was taken from the Path traced PC version as DF had confirmed that RT reflections only applied to car windows and nothing else.
Only problem? This was indeed the PS5 Pro version which got a day one patch that enabled RT reflections for bodies of water and other glass surfaces. Not just car windows.
So this tweet went viral on twitter for lying about the ray traced water reflections in the PS5 Pro version of Cyberpunk. The tweet got a community note saying the footage was taken from the Path traced PC version as DF had confirmed that RT reflections only applied to car windows and nothing else.
Only problem? This was indeed the PS5 Pro version which got a day one patch that enabled RT reflections for bodies of water and other glass surfaces. Not just car windows.
the same studio is doing Fable and they didnt let series s hold them back. Ninja Theory didnt either.
I think this game's devs fell for the same 1440p 60 fps hype Sony studios have fallen for the entire generation. You just cannot have next gen visuals when roughly half of the 10-12 tflops GPU is busy rendering double the frames at high resolutions. We've seen what devs can do with a 1440p 30 fps target time and time again this gen, and what they cant do with a 1440p 60 fps target. I really dont think its a talent issue. Its a hardware issue. I doubt the best developers in the world over at Sony just got up and left during covid. They are just running into limits of whats possible when you make 30 fps games to run at native 4k.
Now Sony studios? Well they are fucked this gen and next gen. PS6 portable will be used as an excuse, but its an internal decision to target such high resolutions for 60 fps modes. This game has ray tracing modes for PC which may or may not improve the visuals in the city (didnt exactly work for Ghosts of Yotei did it?) and im guessing the PS6 versions may also ship with enhanced ray tracing versions of Intergallactic, Horizon 3 and Cory's next game.
The memory stuff is interesting because a lot of the nixxes ports get destroyed for high PCIE bandwidth issues. I think someone made a video showing how just moving the camera in Death Stranding 2 spikes up the GPU usage by like 30% causing framerates to crash.Community notes needs community notes.
Sony is holding themselves in lighting and resolutions aspects (maybe they will change their minds with PSSR2?) but Series S affects every game developed for Xbox.
They have to cram everything into 8GB of memory, that is just 60% more than what last gen consoles had...
For contrast we got 16x memory jump between PS3 and PS4 and PS5 itself has more than 2x than PS4.
This is why things like DLSS 5 are so important, they provide actual generational leaps.Community notes needs community notes.
Sony is holding themselves in lighting and resolutions aspects (maybe they will change their minds with PSSR2?) but Series S affects every game developed for Xbox.
They have to cram everything into 8GB of memory, that is just 60% more than what last gen consoles had...
For contrast we got 16x memory jump between PS3 and PS4 and PS5 itself has more than 2x than PS4.