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Graphical Fidelity I Expect This Gen

Maybe it's a hidden gem or something? Hahaha.

I think it looks interesting at least. But right now console version will probably aim for 30fps with that CPU limit.
I don't think it's coming to console unless I've missed some news. Perhaps they'll port based on demand.
 
Ah yes, I love how the debut demo of UE5 was all about "you'll never see pop in in your games anymore", and years later it's the same pop in as 15 years ago lmao.
Doesn't seem to be LOD streaming/pop-in, but this game has some terrible asset loading it seems because wow that's awful. Must be a cpu optimisation they put in, but it yeah this just screams low budget. Nice to see hardware lumen though.
 
Downloaded Samson and drove around for a few minutes.

- Terrible CPU performance. Constant hitching while driving fast. I have no idea who makes a driving game that hitches this much.
- Graphics are decent. A lot of good PC options like Ray Reconstruction, Hair Strands and hardware Lumen.
- DLSS is very shimmery. Lots of artifacts. Especially in motion.
- Very odd to see pop-in but its not that bad, definitely not as bad as the poor DLSS implementation which is far more noticeable.

Biggest issue right now is the CPU performance. I honestly cant play it right now as it drops from a locked 60 to 35 fps as I start driving.
 
This looks like a PS3 game lol



Open-world racing games on PS3 were like this:

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And it's a very end-of-generation game, Need For Speed Most Wanted 2012.
 
Series S was a mistake.

Now we will have PS6 Portable (half of PS5 GPU power) holding next gen back.
There is no next-gen. Every AAA game will be built around current gen hardware until at least 2033. Most gamers will not buy 1000$+ devices that play the same games and look only a little better
 
There is no next-gen. Every AAA game will be built around current gen hardware until at least 2033. Most gamers will not buy 1000$+ devices that play the same games and look only a little better

True, but at some point they will drop PS5 support and then Portable will be an anchor to game development.
 
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This looks like a PS3 game lol


Why does this Forza Horizon 6 release feel so lukewarm and uneventful? It's so unexciting & it looks very last-gen, the streets are so empty, have they not seen how dense cities can get in Cyberpunk 2077 (PS5, Xbox & PC versions) on the streets? Spider Man 2 city streets?

I am not going to buy this crap.
 
Why does this Forza Horizon 6 release feel so lukewarm and uneventful? It's so unexciting & it looks very last-gen, the streets are so empty, have they not seen how dense cities can get in Cyberpunk 2077 (PS5, Xbox & PC versions) on the streets? Spider Man 2 city streets?

I am not going to buy this crap.
Its a racing game. You can't have too much traffic.
 
Series S was a mistake.

Now we will have PS6 Portable (half of PS5 GPU power) holding next gen back.
I am tired Bojji Boss

Some people in here are optimistic but i don't see how they can ignore their new shiny portable...

I have been saying this in that other PS6 thread and I got stormed by fanboys telling me no it won't. Corporate slavery is something man…

There is no "holding next-gen back" and the entire argument has always been dumb as shit.

Virtually every game on PS5 and Series S|X is capable of runninig on a PC specced way lower than the Series S. Hell, the vast majority of games run on a Steam Deck, which is like 1/3rd as powerful as the Series S.
 
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There is no "holding next-gen back" and the entire argument has always been dumb as shit.

Virtually every game on PS5 and Series S|X is capable of runninig on a PC specced way lower than the Series S. Hell, the vast majority of games run on a Steam Deck, which is like 1/3rd as powerful as the Series S.

So Cyberpunk 2077 on PS4 didn't hold the game right? It runs very well and we are all dumb
 
There is no "holding next-gen back" and the entire argument has always been dumb as shit.

Virtually every game on PS5 and Series S|X is capable of runninig on a PC specced way lower than the Series S. Hell, the vast majority of games run on a Steam Deck, which is like 1/3rd as powerful as the Series S.
we`re not talking about your run of the mill fifa, we`re talking about the ambitous games and those absolutely are restricted by the lowest common denominator which is always the weakest mainstream console. The "holding back" argument is absolutely valid the moment a project actually tries to push boundaries because not everything can scale well.
 
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There is no "holding next-gen back" and the entire argument has always been dumb as shit.

Virtually every game on PS5 and Series S|X is capable of runninig on a PC specced way lower than the Series S. Hell, the vast majority of games run on a Steam Deck, which is like 1/3rd as powerful as the Series S.

Developers don't give a shit about hardware weaker than the weakest console they have to support. If something runs on specs worse than SS, then great. But they don't aim for that.

And SS still supports DX12U features, some games won't launch if you don't have mesh shaders or hardware RT support.

Currently game development is limited by Series S memory capacity, that is just 3GB more than what PS4 had. PS6 Portable will have a lot of memory so that's is not the problem, GPU scaling may be ok as well. But CPU... it will at best be around PS5/XSS/XSX CPU, maybe slightly stronger, and this will be a limitation for entire generation until 2034.
 
we`re not talking about your run of the mill fifa, we`re talking about the ambitous games and those absolutely are restricted by the lowest common denominator which is always the weakest mainstream console. The "holding back" argument is absolutely valid the moment a project actually tries to push boundaries because not everything can scale well.

Yet Sony's most ambitious first party games like Spider-Man 2, Ratchet & Clank Rift Apart, and Horizon Forbidden West all run on PCs slower than the Series S.

Not to mention that games like Hellblade II, arguably the best looking game in existence, runs on PCs slower than Series S (and the Series S itself).


The "holding back" argument has never made any sense if you think critically about it for 30 seconds.
 
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Yet Sony's most ambitious first party games like Spider-Man 2, Ratchet & Clank Rift Apart, and Horizon Forbidden West all run on PCs slower than the Series S.

Not to mention that games like Hellblade II, arguably the best looking game in existence, runs on PCs slower than Series S (and the Series S itself).


The "holding back" argument has never made any sense if you think critically about it for 30 seconds.
Ambitious....lol?
SM2 is a ps4 game with tacked on, basically optional graphical, features, the same goes for R&C and HFW. And hellblade has the scope of an antfarm and does nothing that doesn`t directly scale with resolution, hence the black bars...
 
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Ambitious....lol?
SM2 is a ps4 game with tacked on, basically optional graphical, features, the same goes for R&C and HFW. And hellblade has the scope of an antfarm and does nothing that doesn`t directly scale with resolution....

... yet they're Sony's most ambitious first party games on their console that isn't "held back" by a Series S equivalent.


What does that tell you?
 
... yet they're Sony's most ambitious first party games on their console that isn't "held back" by a Series S equivalent.


What does that tell you?

Are you really sure that Sony games can run on PCs with low memory like series S? Nixxes games are infamous for insane VRAM requirements, 8GB GPUs struggle in most of them.

And main limitations of SS was memory, CPU is pretty much 1:1 with the big bois (and GPU scaling is the easiest thing to do vs. memory and CPU scaling).
 
... yet they're Sony's most ambitious first party games on their console that isn't "held back" by a Series S equivalent.


What does that tell you?
That Sony either lost a lot of talent or ambition or both as they`re still basically stuck with cross-gen games with lipstick.
 
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Are you really sure that Sony games can run on PCs with low memory like series S? Nixxes games are infamous for insane VRAM requirements, 8GB GPUs struggle in most of them.

And main limitations of SS was memory, CPU is pretty much 1:1 with the big bois (and GPU scaling is the easiest thing to do vs. memory and CPU scaling).

Well all 3 games I shared ( SM2/R&C/Horizon FW) run on Steam Deck, as well as an RX 580. So yes.
 
Well all 3 games I shared ( SM2/R&C/Horizon FW) run on Steam Deck, as well as an RX 580. So yes.

Aren't they 30fps on Deck?

Spider-Man 2 is very CPU heavy for 60fps play, and all of them require big amounts of vram to match PS5 texture settings and performance with RT.

And that something runs on something doesn't mean much if it performs like crap. You can run Ratchet on HDD for example:

 
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Aren't they 30fps on Deck?

Spider-Man 2 is very CPU heavy for 60fps play, and all of them require big amounts of vram to match PS5 texture settings and performance with RT.

Who cares if they're 30fps on deck? Or whether it's matching texture settings or whether it has RT? Those things don't change the argument of games being "held back" because of Series S, as Series S versions of games have made all of those similar concessions as well, depending on the title.
 
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Who cares if they're 30fps on deck? Or whether it's matching texture settings or whether it has RT? Those things don't change the argument of games being "held back" because of Series S, as Series S versions of games have made all of those similar concessions as well, depending on the title.

Games are held back by Series S memory configuration. That is the original argument, all games with Xbox versions are designed to fit in 8GB memory pool.

Same will be true with CPU and PS6 Portable.

Sure, you can play games on potato PCs in 20-30fps with low textures and no RT, what does that prove?
 
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No. Do you think this proves that PS3 is able to play shadow of mordor correctly?



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Games performing with significant visual errors at 10fps is one thing and not at all comparable to what we're talking about.

Lowering the texture quality, turning off RT, running at sub 1080p, and running at 25-30 fps are all things that happen on the Series S already.

  • Monster Hunter Wilds has no RT, runs at sub 1080p, and averages 25fps on Series S
  • Lords of the Fallen runs at 360p on Series S
  • Oblivion Remastered runs as low as 360p/sub 30fps on Series S
  • Endless games remove RT on Series S
  • Endless games have lower quality textures on Series S

These are all literally the same downgrades we're talking about to make these games playable on a potato PC.
 
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Games performing with significant visual errors at 10fps is one thing and not at all comparable to what we're talking about.

Lowering the texture quality, turning off RT, running at sub 1080p, and running at 25-30 fps are all things that happen on the Series S already.

  • Monster Hunter Wilds has no RT, runs at sub 1080p, and averages 25fps on Series S
  • Lords of the Fallen runs at 360p on Series S
  • Oblivion Remastered runs as low as 360p/sub 30fps on Series S
  • Endless games remove RT on Series S
  • Endless games have lower quality textures on Series S

These are all literally the same downgrades we're talking about to make these games playable on a potato PC.

Games have to be designed to fit in 8GB of memory, that's is the bottleneck I was talking about.

So developers can't go wild designing games, they are strict limited by that. They can scale things like textures, shadowmaps and resolutions but not much of the other stuff.

And Steamdeck has 16GB of shared memory, so that's is 6 more than Series S...
 
Games have to be designed to fit in 8GB of memory, that's is the bottleneck I was talking about.

So developers can't go wild designing games, they are strict limited by that. They can scale things like textures, shadowmaps and resolutions but not much of the other stuff.

And Steamdeck has 16GB of shared memory, so that's is 6 more than Series S...

...which brings me to my initial argument in the first place, in that Sony PS5 1st party exclusive games run on an RX 580, which is virtually equivalent to the Series S. And we see very similar concessions in these games needed to run on a 580 that we see for games that run on Series S.
 
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Series S was a mistake.

Now we will have PS6 Portable (half of PS5 GPU power) holding next gen back.
the same studio is doing Fable and they didnt let series s hold them back. Ninja Theory didnt either.

I think this game's devs fell for the same 1440p 60 fps hype Sony studios have fallen for the entire generation. You just cannot have next gen visuals when roughly half of the 10-12 tflops GPU is busy rendering double the frames at high resolutions. We've seen what devs can do with a 1440p 30 fps target time and time again this gen, and what they cant do with a 1440p 60 fps target. I really dont think its a talent issue. Its a hardware issue. I doubt the best developers in the world over at Sony just got up and left during covid. They are just running into limits of whats possible when you make 30 fps games to run at native 4k.

Now Sony studios? Well they are fucked this gen and next gen. PS6 portable will be used as an excuse, but its an internal decision to target such high resolutions for 60 fps modes. This game has ray tracing modes for PC which may or may not improve the visuals in the city (didnt exactly work for Ghosts of Yotei did it?) and im guessing the PS6 versions may also ship with enhanced ray tracing versions of Intergallactic, Horizon 3 and Cory's next game.
 
...which brings me to my initial argument in the first place, in that Sony PS5 1st party exclusive games run on an RX 580, which is virtually equivalent to the Series S. And we see very similar concessions in these games needed to run on a 580 that we see for games that run on Series S.

But they don't run on memory constrained configurations.

Try playing any of those games on PC with 10GB of total memory. Outside of Horizon (that has PS4 version) all those games were made with 13GB of memory in mind.
 
Sorry, you are right. Ive been too harsh on PS3 era racing games. They look better than this shit:

bfb3Nfq6EJRFLEVh.jpg
I've been to Tokyo recently and based on the video you shared, the npc density and vehicle density in FH6 are a joke. Even things like the lane width, car dimension, and npc car selections are just wrong.

Again, something about this game just makes it seem live a lazy reskin. Like it just looks bad to me for a game that's supposed to be set in Japan.

They kept the art style, mechanics, etc the same as FH5 and just built a new city. For some, that's more than good enough however, after playing 5 Forza horizon games, I couldn't be bothered.
 
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So this tweet went viral on twitter for lying about the ray traced water reflections in the PS5 Pro version of Cyberpunk. The tweet got a community note saying the footage was taken from the Path traced PC version as DF had confirmed that RT reflections only applied to car windows and nothing else.



Only problem? This was indeed the PS5 Pro version which got a day one patch that enabled RT reflections for bodies of water and other glass surfaces. Not just car windows.

 
So this tweet went viral on twitter for lying about the ray traced water reflections in the PS5 Pro version of Cyberpunk. The tweet got a community note saying the footage was taken from the Path traced PC version as DF had confirmed that RT reflections only applied to car windows and nothing else.



Only problem? This was indeed the PS5 Pro version which got a day one patch that enabled RT reflections for bodies of water and other glass surfaces. Not just car windows.



Good news for the PS5 Pro version, at least
 
So this tweet went viral on twitter for lying about the ray traced water reflections in the PS5 Pro version of Cyberpunk. The tweet got a community note saying the footage was taken from the Path traced PC version as DF had confirmed that RT reflections only applied to car windows and nothing else.



Only problem? This was indeed the PS5 Pro version which got a day one patch that enabled RT reflections for bodies of water and other glass surfaces. Not just car windows.



Community notes needs community notes.

the same studio is doing Fable and they didnt let series s hold them back. Ninja Theory didnt either.

I think this game's devs fell for the same 1440p 60 fps hype Sony studios have fallen for the entire generation. You just cannot have next gen visuals when roughly half of the 10-12 tflops GPU is busy rendering double the frames at high resolutions. We've seen what devs can do with a 1440p 30 fps target time and time again this gen, and what they cant do with a 1440p 60 fps target. I really dont think its a talent issue. Its a hardware issue. I doubt the best developers in the world over at Sony just got up and left during covid. They are just running into limits of whats possible when you make 30 fps games to run at native 4k.

Now Sony studios? Well they are fucked this gen and next gen. PS6 portable will be used as an excuse, but its an internal decision to target such high resolutions for 60 fps modes. This game has ray tracing modes for PC which may or may not improve the visuals in the city (didnt exactly work for Ghosts of Yotei did it?) and im guessing the PS6 versions may also ship with enhanced ray tracing versions of Intergallactic, Horizon 3 and Cory's next game.

Sony is holding themselves in lighting and resolutions aspects (maybe they will change their minds with PSSR2?) but Series S affects every game developed for Xbox.

They have to cram everything into 8GB of memory, that is just 60% more than what last gen consoles had...

For contrast we got 16x memory jump between PS3 and PS4 and PS5 itself has more than 2x than PS4.
 
Community notes needs community notes.



Sony is holding themselves in lighting and resolutions aspects (maybe they will change their minds with PSSR2?) but Series S affects every game developed for Xbox.

They have to cram everything into 8GB of memory, that is just 60% more than what last gen consoles had...

For contrast we got 16x memory jump between PS3 and PS4 and PS5 itself has more than 2x than PS4.
The memory stuff is interesting because a lot of the nixxes ports get destroyed for high PCIE bandwidth issues. I think someone made a video showing how just moving the camera in Death Stranding 2 spikes up the GPU usage by like 30% causing framerates to crash.

So sony developers are probably using the IO stuff hard, but if i look at graphics fidelity of games like AC shadows, Avatar, Crimson Desert, Wukong etc, Sony games are a generation behind despite those games being limited by Series S's memory constraints. I agree in terms of gameplay and other systems, maybe the series s held back those games in ways we will never know. But its not like Sony devs used the extra memory to push next gen gameplay systems either. I guess Spiderman 2 had the faster flying and high NPC/Traffic count we havent seen in other games, but thats about it.
 
Community notes needs community notes.



Sony is holding themselves in lighting and resolutions aspects (maybe they will change their minds with PSSR2?) but Series S affects every game developed for Xbox.

They have to cram everything into 8GB of memory, that is just 60% more than what last gen consoles had...

For contrast we got 16x memory jump between PS3 and PS4 and PS5 itself has more than 2x than PS4.
This is why things like DLSS 5 are so important, they provide actual generational leaps.

If devs can modify the look of it, it will be the most important feature all gen (So will the Sony equivalent)

Otheerwise, yes, we'll be stuck with fucking handlheld ports all gen. Enjoy.
 
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