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Graphical Fidelity I Expect This Gen

Did you read my post? Hellblade 2 literally got patched to run at 60 fps.


Shame Sony is done with PC Ports. this wouldve looked great with hardware lumen on PC.
You said shipped. Those games shipped with only a 30fps mode

Saros looks solid. If you think it looks fantastic, so be it. I just hope you keep up that same energy when Intergalactic or Cory Barlog's GOW game release next year at 60fps
 
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You said shipped. Those games shipped with only a 30fps mode
you know what i meant. especially since i literally pointed out that Hellblade 2 got a patch a year later when it launched on ps5.
Saros looks solid. If you think it looks fantastic, so be it. I just hope you keep up that same energy when Intergalactic or Cory Barlog's GOW game release next year at 60fps

and i said saros looks good, not fantastic.

The gameplay on the other hand looks fantastic and im sure Intergallactic's gameplay will be top notch as well. Visuals on the other hand....
 
you know what i meant. especially since i literally pointed out that Hellblade 2 got a patch a year later when it launched on ps5.


and i said saros looks good, not fantastic.

The gameplay on the other hand looks fantastic and im sure Intergallactic's gameplay will be top notch as well. Visuals on the other hand....
You are insane if you think Intergalactic will have worse graphics than Saros. Excited to revisit this post next year or maybe this years showcase. Bookmarked!
 
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You are insane if you think Intergalactic will have worse graphics than Saros. Excited to revisit this post next year. Bookmarked!
its funny how you read my posts and come up with your own version in your head. i never said intergallactic will have worse visuals than saros lmao.

just in the last three posts, you have missed me saying hellblade 2 shipped on PS5 at 60 fps. Assumed that i said Saros looks fantastic and now Intergallactic will have worse graphics than Saros.
 
its funny how you read my posts and come up with your own version in your head. i never said intergallactic will have worse visuals than saros lmao.

just in the last three posts, you have missed me saying hellblade 2 shipped on PS5 at 60 fps. Assumed that i said Saros looks fantastic and now Intergallactic will have worse graphics than Saros.
You literally said "looks so fucking good" in reference to Saros. You really want to quibble between the difference between "so fucking good" and "fantastic"? Okay buddy

you said no UE5 games launched without Nanite or Lumen. Forgetting the biggest game of the past year did. And then said zero UE5 games shipped at 30fps. When multiple games have. You are usually quite accurate, but a complete dumpster fire today
 
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You literally said "looks so fucking good" in reference to Saros. You really want to quibble between the difference between "so fucking good" and "fantastic"? Okay buddy

you said no UE5 games launched without Nanite or Lumen. Forgetting the biggest game of the past year did. And then said zero UE5 games shipped at 30fps. When multiple games have. You are usually quite accurate, but a complete dumpster fire today
you are rushing through my posts, and not taking the time to understand when im talking about gameplay looking great and when im talking about visuals. Especially when I later pointed out that I was talking about the gameplay looking fantastic.

I never said NO UE5 games launched without Nanite or Lumen. This is what I actually said in response to you saying Nanite and Lumen cant run at 60 fps on consoles.
Every single UE5 game released this gen runs at 60 fps with nanite and lumen.

Since reading comprehension seems to be a struggle for you, what this means is that when games DO ship with Nanite and Lumen, they DO run at 60 fps.

And then said zero UE5 games shipped at 30fps.
Again, i never said this. I literally brought up Hellblade 2 to state that it was the one game that shipped at 30 fps but was patched later.

Ninja Theory was the only dev who released their UE5 game with only the 30 fps mode but a year later when they released the PS5 version, they shipped it with a 60 fps mode.

What these two statements do is point out the fallacy in your argument that games with nanite and lumen cannot run at 60 fps on consoles.

You are making up quotes I never said in your head like you are arguing with some weird alternate version of me.
 
you are rushing through my posts, and not taking the time to understand when im talking about gameplay looking great and when im talking about visuals. Especially when I later pointed out that I was talking about the gameplay looking fantastic.

I never said NO UE5 games launched without Nanite or Lumen. This is what I actually said in response to you saying Nanite and Lumen cant run at 60 fps on consoles.


Since reading comprehension seems to be a struggle for you, what this means is that when games DO ship with Nanite and Lumen, they DO run at 60 fps.


Again, i never said this. I literally brought up Hellblade 2 to state that it was the one game that shipped at 30 fps but was patched later.



What these two statements do is point out the fallacy in your argument that games with nanite and lumen cannot run at 60 fps on consoles.

You are making up quotes I never said in your head like you are arguing with some weird alternate version of me.

Why do you think Arc Raiders didn't include key features of UE5, Nanite and Lumen?
 
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Did Avowed launch at 30fps? Does Avowed have Nanite and Lumen?

Why do you think Arc Raiders didn't include key features of UE5, Nanite and Lumen? You are putting yourself in a smaller box with your critiques of my posts
Avowed launch with a 60 fps mode. Avowed has both Nanite and lumen.

And even if it did, one exception doesnt make the rule. The vast majority if not all of the UE5 games with nanite/lumen on consoles have 60 fps modes.

I couldnt care less about Arc Raiders. That game has nothing to do with your original point that nanite and lumen dont allow for 60 fps.

Shit engine can't run at 60fps with Nanite and Lumen on current consoles.
 
Wow. Amazing graphics. The character models in cutscenes look so good. The level of detail in the city also looks a step above AC Shadows.

 
DON'T LIKE IT


I think it looks pretty good. Looks like bigger budget Returnal. If you don't value particle simulation then this game really won't wow you because that is its core selling point for visuals. Just like RT is Cyberpunk's core visual selling point. It's doing a lot in that regard while also having to run at 60fps on base PS5. I don't know of many current gen games with a 60fps mandate that look better than Saros. Although I still believe they underutilized the Pro console with no RT implementation whatsoever.
 
Only took them 14 years to bring back Unity's stealth and combat :messenger_tears_of_joy:
At least they realized that was a much better approach compared to the modern AC games, especially for a game like Black Flag.
Hype, almost feel like preordering this since I adore the original game but I'll control myself.
 
Big Upgrade over the AC Shadows character models.
yR5gnUl.gif
 
That pirates beware wooden post has incredible textures. Havana looks so fucking good here. I was so disappointed by that city back at launch. Looked extremely ugly, but this is clearly what they were going for and the hardware just held them back. This is why i laugh at everyone defending Nintendo games stuck in the ps360 era, no developer wants to make games for that hardware.
 
I really hope this is a REmake 2 moment for the AC franchise. I'm getting shills just thinking about a Brotherhood remake with modern Anvil graphics and more in-depth assassins brotherhood mechanics.
 
I think it looks pretty good. Looks like bigger budget Returnal. If you don't value particle simulation then this game really won't wow you because that is its core selling point for visuals. Just like RT is Cyberpunk's core visual selling point. It's doing a lot in that regard while also having to run at 60fps on base PS5. I don't know of many current gen games with a 60fps mandate that look better than Saros. Although I still believe they underutilized the Pro console with no RT implementation whatsoever.
I agree with you.
 
I really hope this is a REmake 2 moment for the AC franchise. I'm getting shills just thinking about a Brotherhood remake with modern Anvil graphics and more in-depth assassins brotherhood mechanics.
Dude. Imagine Venice with these graphics and water tech.

They need to release AC2 and Brotherhood as a one game remake.
 
Avowed launch with a 60 fps mode. Avowed has both Nanite and lumen.

And even if it did, one exception doesnt make the rule. The vast majority if not all of the UE5 games with nanite/lumen on consoles have 60 fps modes.

I couldnt care less about Arc Raiders. That game has nothing to do with your original point that nanite and lumen dont allow for 60 fps.
Ill take the L on Avowed. It was originally announced for 30fps before it was delayed. I never said nanite or lumen can't reach 60fps on consoles. Only that UE5 has struggled mightily with such games on console. The downgrade with UE5 on console compared to higher PC rigs is immense

Saros, in theory, should be a graphical powerhouse of a game. It is a linear action game coming from a Sony studio with high technical expertise. Returnal, for being a UE4 game looks phenomenal. I was hoping the UE5 jump would be much bigger. I knew 2 years ago it wouldn't, as most studios are struggling with UE5 optimization

The game itself is going to be amazing and looks to play smooth, but it is certainly not better looking in motion than Death Stranding 2, an open world game
 
I don't know, it looks good, but I expected to be more surprised.
Damn, what did you expect then?
I was expecting the ship combat to stay the closest to the original game and even in that they added a ton of additional weapons and even crew mates with dedicated storylines.
 
Ill take the L on Avowed. It was originally announced for 30fps before it was delayed. I never said nanite or lumen can't reach 60fps on consoles. Only that UE5 has struggled mightily with such games on console. The downgrade with UE5 on console compared to higher PC rigs is immense

Saros, in theory, should be a graphical powerhouse of a game. It is a linear action game coming from a Sony studio with high technical expertise. Returnal, for being a UE4 game looks phenomenal. I was hoping the UE5 jump would be much bigger. I knew 2 years ago it wouldn't, as most studios are struggling with UE5 optimization

The game itself is going to be amazing and looks to play smooth, but it is certainly not better looking in motion than Death Stranding 2, an open world game
i am not surprised Saros doesnt look better. It has to target 60 fps at higher resolutions. Something I conceded UE5 cant do on base consoles. I am guessing they will target 1080p minimum just like they did with returnal and unlike other games, they can afford framerate drops so it will likely be around 1296p. All things considered, it looks pretty good. If this was on PC, we wouldve seen hardware lumen but alas sony has done a 180 on it.

I disagree that housemarque is a studio with high technical expertise. they were making top down shooters until returnal. they are a relatively new studio in the AAA space, and this is pretty much what i expected from them. especially considering the kind of game they are making. they get a pass just like DICE got with BF6. Id be more upset if this was GG, SSM, ND or Insomniac because they tend to make graphics showcases.
 
I am more a fan of the newer AC games (Origins onwards), so not sure if I'll enjoy this one. But will keep an eye on future gameplay showings.
 

Looks decent however the physics are poor. Clothes layers don't react independent of each other. Slash with a sword and the enemy's clothes aren't damaged. Stab and there is no blood on the sword. Fire cannons at enemy ship and see huge explosion vfxs however when it fades away, the damage is non existent.

Personally speaking, I'm getting tired of these non-reactive worlds. Other than canned destruction, everything is so sterile.
 
I am more a fan of the newer AC games (Origins onwards), so not sure if I'll enjoy this one. But will keep an eye on future gameplay showings.

You will. You have my word. Black Flag is a masterpiece of a game. Much better than Odyssey, Valhalla Shadows and Origins
 
Guys, i do belive that Ubisoft is top tier with all their engines for tech and world building, but they fucking suck at level/combat design and narative.
Their engineers and word designers are second to none...
 
Just now I'm realizing they didn't show any hunting in these gameplay shots.
I can understand why they didn't do it with all the snowflakes around but I really hope they didn't cut that from the game...
 
Guys, i do belive that Ubisoft is top tier with all their engines for tech and world building, but they fucking suck at level/combat design and narative.
Their engineers and word designers are second to none...
Black Flag is peak level design. At least when it comes to exploration and naval combat/exploration. If they can modernize their game and still capture that PS360 era magic where likeable protagonists like Edward and Ezio made the narrative a lot more enjoyable, they could easily fix their narrative and level design issues.

Only took them 14 years to bring back Unity's stealth and combat :messenger_tears_of_joy:
Not just Unity's combat but also parkour. I chuckled when i saw those descent animations they pioneered Unity and then completely threw them away for ten years.

AC Unity be like:

Thanos-Quote-362x.gif
 
Guys, i do belive that Ubisoft is top tier with all their engines for tech and world building, but they fucking suck at level/combat design and narative.
Their engineers and word designers are second to none...
It sucks so hard. I don't understand how it has taken a decade for them to realize that it is their mediocre combat that is causing diminishing sales. Their games are so gorgeous
 
It sucks so hard. I don't understand how it has taken a decade for them to realize that it is their mediocre combat that is causing diminishing sales. Their games are so gorgeous
ac valhalla sold 20 million units and was the most successful game in the history of the franchise.

ac shadows has better combat, and it sold worse because of the whole black samurai outrage. not because of combat or level design. ac origins and odyssey revitalized the franchise after unity failed to sell as well as black flags. people know what they are getting from this franchise and they are mostly ok with it. watch this game absolutely murder ac shadows in sales.
 
They've overhauled the gameplay and made it more action. That alone makes me totally interested in this. Combat looks fine.

 
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ac valhalla sold 20 million units and was the most successful game in the history of the franchise.

ac shadows has better combat, and it sold worse because of the whole black samurai outrage. not because of combat or level design. ac origins and odyssey revitalized the franchise after unity failed to sell as well as black flags. people know what they are getting from this franchise and they are mostly ok with it. watch this game absolutely murder ac shadows in sales.

AC Shadows combat is not good. It is much worse than Yotei, and Yotei isn't very good either. Valhalla sold 20mil, mostly because it came out during Covid. The massive complaints of the combat system were there from day 1. Ubisoft has practically an unlimited budget for AC games. To not have a very good combat system is a crime.

People complain about how terrible the world design is in AC games and how repetitive it is. This wouldn't be much of an issue if their combat systems were actually fun to engage with. Western developers, except for Sony Santa Monica, are shit when it comes to hand to hand combat
 
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