The_hunter
Gold Member
It's really miserable when one of biggest studios on the industry that produce many great looking games every generation to switch and make games like this bullshit, fuck that
Ahhh purple
It's really miserable when one of biggest studios on the industry that produce many great looking games every generation to switch and make games like this bullshit, fuck that
My God! This looks stunning!More Crimson Desert in 4K DLDSR Ultrawide, max settings, Ray Reconstruction and Reshade:
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It's a shame dlss is still not perfect because it definitely doesn't look this clean in my game. Especially when there are any dynamic elements like rain, sun shadows and other objects begin to flicker.More Crimson Desert in 4K DLDSR Ultrawide, max settings, Ray Reconstruction and Reshade:
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After seeing crimson desert textures and how much volume they have, im kind of disappointed here.
Crimson looks incredible in pictures but as soon as you start moving, it all breaks apart with pop in everywhere, flickering etc. I'll take a less visually-appealing game with no tech issues any time of the day.![]()
After seeing crimson desert textures and how much volume they have, im kind of disappointed here.
Yep, game never looked remotely as good as these pics on my end...It's a shame dlss is still not perfect because it definitely doesn't look this clean in my game. Especially when there are any dynamic elements like rain, sun shadows and other objects begin to flicker.
I will say this. The evening lighting in that desert town is fantastic. You third screenshot shows this There are no shadows or bright flickering lights, and it finally looks clean. I really like the AO here.
I booted up TW3 a few weeks ago and it looks a little dated now. I recall saying back then I was happy with this level of graphical fidelity for the rest of my life. It's amazing what 10 years can do. Below is a screenshot taken back in 2015 in White Orchard (tutorial zone).
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They upgraded it that's why, it didn't look like that 11 years ago.Can confirm that w3 didnt aged that badly, played a bit on ps5 so not even pc and i was surprised how decent it still look for a 11 old game.
Yeah i know but fair point, some games even heavily modded still look old somehow, the modders did a good job with w3.They upgraded it that's why, it didn't look like that 11 years ago.
At least the textures in Resynced wont flicker and have ugly black particles floating lol
My bad guys i did not know you were both married to ACIVCrimson looks incredible in pictures but as soon as you start moving, it all breaks apart with pop in everywhere, flickering etc. I'll take a less visually-appealing game with no tech issues any time of the day.
My bad guys i did not know you were both married to ACIV
I played 90 something hours of crimson desert on ps5pro and tho it has problems, i think you are not in good faith when saying it is a pop in and flicker fest. Gordon and I find the textures for the roof in this specific ACIV pic shows a lack of volume and look very las gen-ish. I know Gordon has an irritating way of saying things, sorry on his behalf, but that texture was indeed fucking flat and it would never get out of my or his kitchen as is.
No, I ran it on top hardware. I mean the new ray tracing etc stuff does make it better than 2015 version for sure but it's the same foliage assets, same colourful art-style, no path traced lighting, etc. The atmosphere is still amazing but looking at it now after playing next gen games, it certainly looks dated. This isn't to say it looks bad and one can argue games releasing in 2026 like Dawnwalker are still looking like TW3, so it's certainly more than fine.Did you run it on potato ? Witcher 3 is pretty old game at this point but still incredibly beautiful especially with raytracing added.
I booted up TW3 a few weeks ago and it looks a little dated now. I recall saying back then I was happy with this level of graphical fidelity for the rest of my life. It's amazing what 10 years can do. Below is a screenshot taken back in 2015 in White Orchard (tutorial zone).
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Yeah that looks dated to me. I'm more sensitive to foliage quality.
The guy screaming at the roof for being too fucking flatWho is Gordon?
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It's a shame dlss is still not perfect because it definitely doesn't look this clean in my game. Especially when there are any dynamic elements like rain, sun shadows and other objects begin to flicker.
I will say this. The evening lighting in that desert town is fantastic. You third screenshot shows this There are no shadows or bright flickering lights, and it finally looks clean. I really like the AO here.
It does on mine, even in motion. Use DLDSR guys it truly is important for CD as the engine is very dependant of the native rez.Yep, game never looked remotely as good as these pics on my end...
Well, Wukong is one example. TW4 tech demo also showed a lot better foliage. And I know foliage is the one Achilles heel for pretty much all games, so I'm really hoping we get some advancements via mega geometry and the likes. It's great that TW4 will end up doing it first most likely. Can't wait.What other open world games have better foliage? Some do, but I don't think the list is that long and with RT game has better lighting than all GG games for example.
Well, Wukong is one example. TW4 tech demo also showed a lot better foliage. And I know foliage is the one Achilles heel for pretty much all games, so I'm really hoping we get some advancements via mega geometry and the likes. It's great that TW4 will end up doing it first most likely. Can't wait.
Been playing SAROS. Game looks absolutely fantastic, and the art design is something else in the game, some of the best stuff you'll see.
YouTube videos did this game dirty, looks so much better when you're playing it in person.
Come on man.. basically every open world game I can think of has better foliage than OG Witcher 3.What other open world games have better foliage?
The Witcher 3 is helped massively by a stunning color palette and art direction (and Halk Hogan, to be fair). It is obviously dated, at times too dated like Kaer Morhen, but can look pretty spectacular at times still even without RT. Some (lots of) screenshot from PS5 version, Performance 60fps mode:
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The complete lack of LOD changes in vegetation is also remarkable, even though mostly due to how simple such vegetation is.
Come on man.. basically every open world game I can think of has better foliage than Witcher 3 (Subsurface Scattering, shadows, geometry).
Some shots from Days Gone, the original not Remaster:
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I have limited footage but the variety is staggering across the various regions.
RDR2, Ghost of Tsushima, Horizon, all have significantly more advanced foliage than TW3 in the same generation.
Yeah, we have to definitely disagree brother.Can't agree at all with GoT or DG. GoT looked dated even on PS4 in many aspects, DG had some very impressive elements (that we usually see screenshots of) but also many bad looking elements as well (that we don't see people showing on SS). RDR2 is probably better but it's also last gen in all aspects overall.
True. Works much better in motion, but true.While that grass looks good, it also looks so fake with how clean it is.
Yeah, we have to definitely disagree brother.
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From a technical point of view, imo both GoT and Days Gone foliage offer close to a generational leap.
Im using DLSS too, but in combination with DLDSR.It's a shame dlss is still not perfect because it definitely doesn't look this clean in my game. Especially when there are any dynamic elements like rain, sun shadows and other objects begin to flicker.
I will say this. The evening lighting in that desert town is fantastic. You third screenshot shows this There are no shadows or bright flickering lights, and it finally looks clean. I really like the AO here.
I'm confused? The roof tiles are clearly actual geometry here. Anvil uses a nanite-equivlanent tech so they can really ramp up polycount without worrying about it too much, asset quality (for geometry at least) isn't something I'm seeing as a weakness here.![]()
After seeing crimson desert textures and how much volume they have, im kind of disappointed here.
The bottom roof looks good to you ?I'm confused? The roof tiles are clearly actual geometry here. Anvil uses a nanite-equivlanent tech so they can really ramp up polycount without worrying about it too much, asset quality (for geometry at least) isn't something I'm seeing as a weakness here.
It does on mine, even in motion. Use DLDSR guys it truly is important for CD as the engine is very dependant of the native rez.
And no DLAA, it's broken.
I only have a 5080 and i can barely run it at 4k dlss performance with RR on. its 60 most of the time with slight drops to mid 50s at times but i dont notice them thanks to vrr.Im using DLSS too, but in combination with DLDSR.
Im basically downsampling with DLDSR from 3440*1440P to 5160*2160P (4K Ultrawide) and then using DLSS Balanced to upscale again. This ensures the best image quality!
those are terrible screenshots. either someone took them from a youtube feed or its the fact that ubisoft sucks at taking screenshots. wait for Ravion, Alex, and analogfuture to take some pics.The bottom roof looks good to you ?
I don't see depth, it seems to me almost like a stretched texture. I only use my eyes to analyse it tho so i might be wrong.
It could also be the geometry of the whole building that is last gen, and the texture can't hide the low poly count of the shape, but to me there is clearly something not on par with the rest of the picture, which definitely not look flat.
If i wanted to exagerate i'd say it would look lees out of place in the counter strike Italy map than in a assassin creed game.
Extremely bad screens, yeah, but if you zoom you can see shadows and AO and depth there.those are terrible screenshots. either someone took them from a youtube feed or its the fact that ubisoft sucks at taking screenshots. wait for Ravion, Alex, and analogfuture to take some pics.
Downgraded
I don't know which version but hopefully it's not pc versionThat opening looks like uncharted 4 prison - it has similar GFX quality as well (with ugly shadow maps)
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What version is this?