Its hard to find. Ok it does not react to shooting or grenades. But walking in water making ripples looks great.Its cool they "bounce" back. Nice. But also check out ripples in Atomfall. Not everywhere, but the fidelity.
Its hard to find. Ok it does not react to shooting or grenades. But walking in water making ripples looks great.Its cool they "bounce" back. Nice. But also check out ripples in Atomfall. Not everywhere, but the fidelity.
Bioshock looked stunning at launch, I played the demo on Xbox 360 and didn't know I could control the game because I thought it was still a cutscene...BioShock still looks stunning? To me it always looked like crap, that unreal 2.5 game was antique on day 1.
Man I can't wait for VI's marketing to begin. I still vividly remember watching that 3rd trailer from IV for the first time and my jaw dropping.![]()
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Loved these shots, it feels alive even in Stills.
yeah, the game is special. Pretty sure this field scene is what you are referring to. It was beautiful. Magical soundtrack.I finished it a couple of days ago and I thought it was a fantastic game. Of course, you have to like this type of narrative game, otherwise it won't be for you.
If you're just starting out, you'll soon see that there are some really good technical moments, or at least quite appealing ones considering the budget and capabilities of the development studio.
A delightful game for those of us who lived through that era.
Just watched it on my 65 inch oled and the evening shots look stunning. i will probably gif them tomorrow but the lighting is very realistic. The buildings have great reflections which gives the city that edge it was lacking before. I agree the RTGI could use maybe a few more rays during day time, especially in the city, but there are plenty of next gen looking shots in that footage.I don't know what next level you are talking about. Surprised that you were impressed. May be watch it on a bigger screen? It has nice reflections and... that's it. The RTGI is basically non-existent if you don't stop the car in a shaded area. It's more subtle than even Ghost of Yotei and still exclusive to PC. Tokyo was the perfect setting for indirect lighting and they skipped all of it. No RT emissives, nothing from the headlights or street lights etc. Heck, a single bounce means you don't even get nice shadowing in the gaps between buildings.
And almost everything else is the same quality as their last game, which was pretty good for the time, but this falls squarely in the "cross gen update" category.
Looks good as an overall package and seems to be a great game, but isn't that impressive from a graphics standpoint imo.
Yeah, Crimson is doing A LOT of things right. They are pushing so many next gen features, its insane. And above all it shows. I do think its a bit too expensive on the GPU, but like you pointed out, its doing so many different things, the game was bound to be expensive.Sure, but I prefer high quality lighting with superb light bounces and decent textures, to decent lighting and high quality textures.
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Overall, a game benefits more from excellent lighting. And UE can't do P.O.M at the scale of Crimson Desert (I took those while I was playing without RR btw so the game isn't even at his best):
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Let alone with the same performances. CD has great physics too on a quite big scale and some MASSIVE battle (we are talking about hundreds of NPCs fighting). The water is an interesting step forward too imo but it's been shown over and over at this point ^^.
Also Lumen isn't optimal in UE5 and I've yet to see the Chaos Destruction Engine in action, Nanite is awesome tho. But no engine is without weaknesses, I guess I'm just glad to see another proprietary engine with this king of visual fidelity even if textures and interiors are indeed it's weak point. But overall I truly think it's one of the best looking game with so many features (volumetric fog and lighting, impressive distant view, excellent materials on armor, physics on every single bit of tissue in the world, thousands of object with interactivity in the open world etc...) and still runs quite well.
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Some materials:
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yeah, the game is special. Pretty sure this field scene is what you are referring to. It was beautiful. Magical soundtrack.
What a game.
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Every fucking game has better ripples than BF remakeAlso, to add to the nice water discussion:
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Lets see if they can reach the highs of rift apart with this one.
Bioshock looked stunning at launch, I played the demo on Xbox 360 and didn't know I could control the game because I thought it was still a cutscene...
The CA is strong with this one, but man James Bond looks so good.
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The CA is strong with this one, but man James Bond looks so good.
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tbh i love the way they do CA and film grain in this one. CA might be a tad strong but i love the grain effect in this game. I think im gonna let these options onThe CA is strong with this one, but man James Bond looks so good.
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tbh i love the way they do CA and film grain in this one. CA might be a tad strong but i love the grain effect in this game. I think im gonna let these options on
I think subtle CA use can look good in certain games. This is definitely really strong, but in some games i actually let it onFilm grain is one of those effects I can actually live with. In some games it even adds to the atmosphere, like in Silent Hill or Mass Effect. But chromatic aberration? That effect feels like attempted murder on my eyes. Absolutely hideous. Cant stand it
tbh i love the way they do CA and film grain in this one. CA might be a tad strong but i love the grain effect in this game. I think im gonna let these options on
Film grain is one of those effects I can actually live with. In some games it even adds to the atmosphere, like in Silent Hill or Mass Effect. But chromatic aberration? That effect feels like attempted murder on my eyes. Absolutely hideous. Cant stand it
Pretty sure it's a matter of higher LoD not loading for some reason. What car is that?Forza Horizon 6 ground textures and look at the geometry of the exhaust pipe lol. This is not next gen sorry
And the whole map is just empty, how is this Tokyo lol
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lol nah dude, the game just looks last gen, spare your apologies and see the truth.Pretty sure it's a matter of higher LoD not loading for some reason. What car is that?
"last gen" cars already have much better geometry than that and for what I already played no car has that low level of geometry normally so I doubt it's not a lower LoD level for some reason. Look at the exhaust pipe here:lol nah dude, the game just looks last gen, spare your apologies and see the truth.
Pretty sure it's a matter of higher LoD not loading for some reason. What car is that?
Looks good, just too heavy sometimes.Yeah, that chromatic aberration and film grain looks disgusting.
Hopefully there is a toggle to turn that crap off.
Would like to see what those are. A lot of those building closeups were quite impressive. Their environmental assets are top notch. But those would look great even without RTGI. They looked great even in their previous game.Just watched it on my 65 inch oled and the evening shots look stunning. i will probably gif them tomorrow but the lighting is very realistic. The buildings have great reflections which gives the city that edge it was lacking before. I agree the RTGI could use maybe a few more rays during day time, especially in the city, but there are plenty of next gen looking shots in that footage.
My biggest issue is the complete lack of NPCs. Japan is different from other cities in that it has a huge walking population and while I can excuse not having a lot of cars on the road in a racing game, I think the complete lack of NPCs walking around is a big mistake. They finally have a CPU that should be able to have a large NPC simulation, and they definitely have the GPU headroom seenig as how they are targeting native 4k in the 30 fps mode with no resolution scaling.
My biggest issue is the complete lack of NPCs. Japan is different from other cities in that it has a huge walking population and while I can excuse not having a lot of cars on the road in a racing game, I think the complete lack of NPCs walking around is a big mistake. They finally have a CPU that should be able to have a large NPC simulation, and they definitely have the GPU headroom seenig as how they are targeting native 4k in the 30 fps mode with no resolution scaling.
2026 have more "filmic look". Also, woman have ear and ear pice shadow in final version....
isnt that the same internal resolution? 4k performance is 1080p. 1440p quality is 1080p.Beyond all the bugs and lighting glitches in Outlaws, what I would like to praise is that, like in AC Shadows, lower resolutions also have great IQ.
I had to lower from 4K perf to 1440p quality and I was surprised how crisp everything still looks.
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2026 have more "filmic look". Also, woman have ear and earpiece shadow in final version....
hell no, the 2026 version looks so much better and more naturalisnt that the same internal resolution? 4k performance is 1080p. 1440p quality is 1080p.
The only difference is that your tv/,monitor is upscaling that 1440p image to 4k.
i miss the hero lighting on his face! Noooooooo!
Agreed, the saturated colors gave for a more energetic color palette. Now it just looks like the HDR is broken.i miss the hero lighting on his face! Noooooooo!
I think the internal res of 1440p Quality is a bit lower than 4k Peformance no? I need to see a chart, lol.isnt that the same internal resolution? 4k performance is 1080p. 1440p quality is 1080p.
The only difference is that your tv/,monitor is upscaling that 1440p image to 4k.
2026 have more "filmic look". Also, woman have ear and earpiece shadow in final version....
The hero lighting really made the details and textures pop, enhancing the sheen on his jacket and highlighting his scar. LOD on the trees is a huge step down as well. Worse AO and shadowing on secondary chars face.And the spotlight on the left face of the back wall seems to be giving a yellow hue to the entire scene, grounding the rest of the backdrop as well as the characters. And by removing the hero lights, it's like they de-DLSS5'd the entire shot. Interesting choice!
Would like to see what those are. A lot of those building closeups were quite impressive. Their environmental assets are top notch. But those would look great even without RTGI. They looked great even in their previous game.
Some issues I spotted with their RTGI, specifically:
The building here looks nicer with a bit more visual variety, but likely a difference in ToD between platforms and not related to RTGI. But the foliage looks objectively worse, like it was transplanted from Elden Ring. No idea why that's happening as there are other areas where foliage AO looks significantly better.
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Here's another one where the baked lighting actually has more directionality from the light coming in to the tunnel. RTGI looks noticeably flatter (see walls of tunnel around its mouth, especially on the right). The car's rear, however, does look correct only with RTGI
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At least it looks better below. There is a nice added glow to the vegetation and cherry blossoms with RTGI:
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It's subtle though and baked lighting looks just fine. With a single bounce, the biggest contribution from RTGI in this game will be under bridges or inside enclosures, like this.
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But when you have RTGI in place, implementing RT emissives should be extremely cheap, if not free. And yet all we have are just traditional emissive textures with their brightness cranked up, but emit no actual light. These buildings below and its immediate surroundings should be bathed in multiple colors, yet all we get is some hand placed lights. Cyberpunk does it so well. GTA 6 does it on base console. That's a Tokyo signature look that was missed. Given it's already a PC exclusive feature, all this is surprisingly underwhelming. They could have gone wild with it as there is quite a bit of headroom on higher end GPUs
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Like... what even is this? More emissive textures that don't actually light anything up. If that's a reflector, it should bounce it all around. There should be some approximation for caustics too.
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And not to mention several aspects that actually look better in their previous game. The water effects, sand, even the car looks better in many light conditions imo.
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Agreed, but I'm seeing some groups of large NPCs. They are either sequestered in pockets or just too far from the car to make a visual impact .
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Same night scene below. See crowds on the distant left. Technically, they are there, but not filling up enough of the frame to make an impact.
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The hero lighting really made the details and textures pop, enhancing the sheen on his jacket and highlighting his scar. LOD on the trees is a huge step down as well. Worse AO and shadowing on secondary chars face.
Alright I'll give it to you, the early evening light actually looks pretty good. Probably even better with HDR. I'll upgrade it's condition to 'current gen'.Really like the evening lighting here. Day time in first person looks really good too.
The hero lighting… I think is a matter of taste, and preference is subjective. It makes every scene with the character look exactly the same, which I'm personally not a fan of. Aloy looked good with the hero lighting, but looked the same all the time, everywhere, at any time of day. Even though it's great in isolation and often looks technically superior, I feel it removes a lot of what makes the whole package varied and visually interesting.The hero lighting really made the details and textures pop, enhancing the sheen on his jacket and highlighting his scar. LOD on the trees is a huge step down as well. Worse AO and shadowing on secondary chars face.
Yeah was pretty sure you would bring up the bottom GIF. Best part of the footage. I agree, both are great looking moments in the gameReally like the evening lighting here. Day time in first person looks really good too.
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The environments, assets, UI, all look great in this game. Shame about the characters and animations. They should repurpose these environments in to a new game (maybe a Jedi game).Beyond all the bugs and lighting glitches in Outlaws, what I would like to praise is that, like in AC Shadows, lower resolutions also have great IQ.
I had to lower from 4K perf to 1440p quality and I was surprised how crisp everything still looks.
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The next game I'm covering has me fascinated. I think some of you are going to flip when you see it in the coming days.
Alright I'll give it to you, the early evening light actually looks pretty good. Probably even better with HDR. I'll upgrade it's condition to 'current gen'.