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Graphical Fidelity I Expect This Gen

lol this looks dated as fuck. only the chase sequence holds up. the market scene looks bland in terms of lighting, the forest areas look even worse. and people are comparing this to bond?



I mean I played Lost Legacy on PC less than a year ago and it easily looks better than Bond and it's not particularly close. Gameplay, cinematics, character detail, asset quality, texture quality, LOD, animations, you name it. Bond has more impressive lighting and probably hair, but outside of that, Uncharted beats Bond. Still having an awesome time with Bond, mind you. But purely visually speaking it's just not that impressive.


Some of my shots when I played Lost Legacy:

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I mean I played Lost Legacy on PC less than a year ago and it easily looks better than Bond and it's not particularly close. Gameplay, cinematics, character detail, asset quality, texture quality, LOD, animations, you name it. Bond has more impressive lighting and probably hair, but outside of that, Uncharted beats Bond. Still having an awesome time with Bond, mind you. But purely visually speaking it's just not that impressive.


Some of my shots when I played Lost Legacy:

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i mean that level isnt representative of the full game. but if you look at the footage in the DF video, you will see just how dated the lighting looks in u4.

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i mean that level isnt representative of the full game. but if you look at the footage in the DF video, you will see just how dated the lighting looks in u4.

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Most people will not see the problem you're referring to at all. The difference is quite small in most scenes.

Lighting is a component of graphics and does not supersede other components.

Regardless of how the lighting looks in 007, it'll never be believable with those terrible animations. Even more than the low res textures, nothing ruins a game's graphics for me more than terrible animations.
 
lol this looks dated as fuck. only the chase sequence holds up. the market scene looks bland in terms of lighting, the forest areas look even worse. and people are comparing this to bond?


I don't view it that drastically, but yeah, it's the lighting that drags it down. It has the polish, animations and whatnot, but that's the difference between its best vs worst, the lighting.

I noticed this also in TLOU2, played it recently on PC, amazing looking. But there are moments, especially the island level at night, where exactly the lighting is what drags it down.
 
lol this looks dated as fuck. only the chase sequence holds up. the market scene looks bland in terms of lighting, the forest areas look even worse. and people are comparing this to bond?


Unchy 4 joined ac unity and arkham knight and formed the bullshit comparison trio.

But tbh, i havent been that impressed by bond, it is way too inconsistent for a non-open world game, some sections really are ps4 tier...
 
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I mean I played Lost Legacy on PC less than a year ago and it easily looks better than Bond and it's not particularly close.
The contemporary lighting system in Bond grants more consistency, as baking can't cover 100% of your game, in every instace. But as for the overall package, in terms of artistry and technically prowess they're galaxies apart.
Some old ones of mine:

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Always thought the only stuff that legitimately looked next gen compared to even Lost Legacy/Uncharted 4 peaks was the first Unreal Engine 5 reveal. Shame not many games lived up to it, on console.
 
Some much older stuff from the main game, although with all this recent Uncharted 4 talk I'm about to start another playthrough soon (would like to capture more of Chapter 20 as basically everything in that Chapter looks bordeline pre-rendered):

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Same thing applies.. you can find spots, that usually gets posted to diminish the game, they couldn't perfectly refine where old gen lighting can't do the heavy lifting for them, as it happens with automated modern solutions.
But you could also find some abysmal looking stuff in Bond even in terms of lighting, not to mention the atrocious assets shared of Series X Quality mode and PS5 Pro in the other Thread.

You can also find bad looking assets in Uncharted, especially in terms of geometry, (not sure as bad as First Light's worst), but those were compromises necessary to make all the tech and systems ND tried to achieve in place at native 1080p, with the at the time revolutionary and never before seen on console TAA solution, at stable 30fps on a base PS4.
 
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Lighting is a component of graphics and does not supersede other components.
And to be fair, even aside from animations or some of the worst assets, it's not like lighting in First List always look current gen either..

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Using YouTube grabs as I don't own the game, but that's apparently not a problem. When I see this market scene:

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And remember the market opening in Lost Legacy..



I completely fair to see 9 years of progress and a new generation. Despite contemporary lighting system in place.
But as the wise John said, this has nothing to do with tech.

My point is this really is not down to hardware capabilities or anything like that. It's just a matter of time, budget, and skill. In my mind, Uncharted 4 is a technical masterpiece by one of the most technically minded studios in the world. And while IO Interactive is also very talented and capable with a long history, they haven't really made a game like this before.

Even though, technically, 007 has been in production for much longer than both games. Uncharted 4 was recently confirmed to start effectively from scratch mid development, making it only a little more 2 years in the making. Despite some theories passed off as facts (as usual, and goes for very questionable opinions as well), by some Thread regulars.
 
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i mean that level isnt representative of the full game. but if you look at the footage in the DF video, you will see just how dated the lighting looks in u4.

Pnlde3Y7XhcNyWZQ.jpg
hH9L0C2dbOChG1lN.jpg
fh5WwxGl3YLeCN9y.png
Bond is managing only software Rt gi, even on the PS5 Pro, it doesn't even have reflections. If software rt gi is the only really noticeable uplift a linear game can offer on a new-gen hardware with around 8x the GPU capability with a far better streaming and CPU setup, then that game isn't really doing an impressive job technically. The lighting in Bond isn't exactly the symbol of consistency and quality throughout its runtime either. I'm really not seeing what you're seeing with Bond. The leniency you are showing this game is quite surprising when you're much more critical in general. It's like watching a grandma tell the ugly kid you are such a handsome young man ...
 
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And to be fair, even aside from animations or some of the worst assets, it's not like lighting in First List always look current gen either..

Screenshot-2026-05-30-082245.png


Screenshot-2026-05-30-082426.png


Screenshot-2026-05-30-082605.png


Using YouTube grabs as I don't own the game, but that's apparently not a problem. When I see this market scene:

Screenshot-2026-05-30-082728.png


And remember the market opening in Lost Legacy..



I completely fair to see 9 years of progress and a new generation. Despite contemporary lighting system in place.
But as the wise John said, this has nothing to do with tech.

My point is this really is not down to hardware capabilities or anything like that. It's just a matter of time, budget, and skill. In my mind, Uncharted 4 is a technical masterpiece by one of the most technically minded studios in the world. And while IO Interactive is also very talented and capable with a long history, they haven't really made a game like this before.

Even though, technically, 007 has been in production for much longer than both games. Uncharted 4 was recently confirmed to start effectively from scratch mid development, making it only a little more 2 years in the making. Despite some theories passed off as facts (as usual, and goes for very questionable opinions as well), by some Thread regulars.

The whole desert section and the wrecked ships looked like shit most of the time.

This game needed patch tracing at launch.
 
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