I understand. I was specifically referring, however, to people like John, or Oliver.. or many of the users who voted Uncharted here, on this enthusiast forum. Some chose not to take part in this specific Thread (for a very particular reason, that's maybe easily deductible) but are still graphics enthusiasts fully aware of what lies under the hood.
And no discussion or argument would have ever taken place.
Sadly, this place has its fair share of people in need of either posting crap to downplay it or state complete fabrications.
Can't empathize with this feeling, really, when every major hardware and engine is now designed specifically to handle forms of realtime lighting. The mere use of realtime lighting shouldn't render unfair a comparison with something created on cheap 2013 hardware, especially when it's handling so many other incredibly demanding tasks.
Now a realtime lighting game compared with fully baked games that shipped this generation (like most Sony FP releases), then yes, it is indeed absolutely unfair.
Brother, relax. No one is EVER going back to baked lighting. You're not manifesting the death of RT, going full speed ahead even on consoles, by simply expressing appreciation in the meanders of a 917 pages Thread for something that can be considered, more than ever before between atuomation and AI.. a manual, laborious work of art.
I conclude by suggesting to take a look at the comparison videos posted, and the other regarding destruction as well, to get a better idea of
some of what even technically minded people are seeing in regards to this comparison.
P.S. Where is the light under the bed coming from, in First Light? Why is the inside the closet fully lit, on the right?