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Graphical Fidelity I Expect This Gen

After the other thread, this one also turned into an NG jerkoff thread? It's kinda wild that the debate is about a 10-year-old game looking better than a AAA title from 2026. You're really losing it if you even entertain this idea.
 
Let's leave the past, and focus on the future which of those titles are you excited about or want to see on the upcoming June showcases :-
-Gears E Day's
-Intergalactic
-Faye God of war
-Fable
-Exdous
-Harry Potter 2
-Uncharted 5
-Blood message
-Virtua Fighter VI
-Tes VI
-Wolverine
-OD
-The physint
-Resonanse
-The Witcher 4
-Cyperpunk 2 on UE6
-Black myth zhong kai
-Ill
-Others

GTA 6 is obviously everyone first choice so I take it out from list
Dont forget Phantom Blade Zero

I honestly think Black Myth: Zhong Kui will look the best from that list

Its going to absolutely crush it in the Art design department, and the technical side. The budget probably got quadroupled from what Wukong was, and look what they did with that.
 
After the other thread, this one also turned into an NG jerkoff thread? It's kinda wild that the debate is about a 10-year-old game looking better than a AAA title from 2026. You're really losing it if you even entertain this idea.
If a 10 year old game is still acting as a minimum benchmark for current gen to beat, I don't see why it shouldn't be entertained.

Personally, I think comparing baked lighting versus realtime is not a fair fight. It's like comparing pre-rendered backgrounds with 3D environments back in the day. But everything else, like effects, animation, asset quality, physics, textures etc. seems fair play…
 
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And of course we have to derail another page..

So we don't really know? Got it.
Excuse Me Reaction GIF by One Chicago


Well you didn't have any problem stating:

not Naughty Dog with unlimited budget

Entirely out of your ass.

These are the estimate, Uncharted 4 go from 50 to 90-100 million. Much less than First Light 200 million.

This is all we have. Not really sure what else could we add.

Ok, story/gameplay was rebooted (that explain a lot honestly) but do you really think they threw away all the assets, all the modeled NPCs, all the textures etc? Let's be realistic…
Show me anything that proves that the whole engine was upgraded and finalized in 2 years and that everything was produced during this timeframe. That includes texture work, NPCs, skybox etc etc... everything that's part of the visual presentation.
If you actually bothered to watch the video I posted.. you would realize that yes, that's exactly what happened.



The one Hennig was making, in very early stages, is a completely different looking game. There's footage from it across the entire video.
You can't see a single shared asset, model, texture or location from that version. The most complete level is a jungle one, and even foliage assets aren't the same.

And I don't need to post anything. You said Uncharted 4 took 5 years to make, I showed to you it was only made in 2, which has been known information for years.
You're free to check on ArtStation the date texture artists report on their work on Uncharted 4, that again looks absolutely nothing like the scrapped version.

One of the reasons it was started from scratch is precisely because the new leads thought the game looked (and played) like ass.

When you cause a lead like Hennig to leave the studio because you called what she was making "shit", while working on an entry of a series she created, you don't use stuff she was making.

If you can find a proof that all of that was made in 2 years, then fair.
There is, the video I posted.

And ArtStation artists pages.

Certainly, but you haven't addressed it.
Why would I adress factual statements in your post when I'm only correcting or adding context?

You're ignoring every bit of context because it doesn't fit your narrative.
I'm the one ignoring context? Narrative?

Are you drunk or just fucking weird?

This is what you posted:

yet it's still IOI, not Naughty Dog with unlimited budget and a single platform to focus on.

And I simply added context to your post:

007 First Light costed twice as much as Uncharted 4 to make.

And 5-6 years of development versus 2.

I didn't need to adress anything else. But no, you couldn't just say "Oh well, I didn't know, nice."
No, you had to contradict me by saying Uncharted 4 took 5 years.

Uncharted 4 took 5 years. At least that's what I'm finding, so pretty much the same as Bond. And you are also purposely ignoring the fact that Uncharted had to be developed for 1 console only.

And adding nonsense about me "purposely ignoring" that Uncharted had been developed for 1 console only.

Also please it's still very annoying to navigate this thread, you need to put more images/gif under spoiler.
Tell that to Bojji Bojji that's still posting 20 pictures per post. I am not.
 
Let's leave the past, and focus on the future which of those titles are you excited about or want to see on the upcoming June showcases :-
-Gears E Day's
-Intergalactic
-Faye God of war
-Fable
-Exdous
-Harry Potter 2
-Uncharted 5
-Blood message
-Virtua Fighter VI
-Tes VI
-Wolverine
-OD
-The physint
-Resonanse
-The Witcher 4
-Cyperpunk 2 on UE6
-Black myth zhong kai
-Ill
-Others

GTA 6 is obviously everyone first choice so I take it out from list
Would be lovely to see some Black Myth: Zhong Kui, Witcher/Cyberpunk, next Tomb Raider and most of all Blood Message, the reveal trailer was bonkers, but doubt we will see that one any time soon. I think theres a really good chance of a Hogwarts 2 reveal soon.
 
Clockwork Revolution has been in production a long time, and it had a fairly lengthy trailer showed a year ago. I would expect some kind of near-final trailer for that game.
Also, Blade has been in production for two years now. It's time for some in-game material to be shown.
 
Some much older stuff from the main game, although with all this recent Uncharted 4 talk I'm about to start another playthrough soon (would like to capture more of Chapter 20 as basically everything in that Chapter looks bordeline pre-rendered):

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Same thing applies.. you can find spots, that usually gets posted to diminish the game, they couldn't perfectly refine where old gen lighting can't do the heavy lifting for them, as it happens with automated modern solutions.
But you could also find some abysmal looking stuff in Bond even in terms of lighting, not to mention the atrocious assets shared of Series X Quality mode and PS5 Pro in the other Thread.

You can also find bad looking assets in Uncharted, especially in terms of geometry, (not sure as bad as First Light's worst), but those were compromises necessary to make all the tech and systems ND tried to achieve in place at native 1080p, with the at the time revolutionary and never before seen on console TAA solution, at stable 30fps on a base PS4.
man really craving for new uncharted game, f**k you Sony for your GAAS BS.
 
And of course we have to derail another page..
Thanks to who?

Excuse Me Reaction GIF by One Chicago


Well you didn't have any problem stating:

Entirely out of your ass.

These are the estimate, Uncharted 4 go from 50 to 90-100 million. Much less than First Light 200 million.

This is all we have. Not really sure what else could we add.
Sure it's less than Bond. Victory for you I guess, congrats (more on that later tho :messenger_winking:)

If you actually bothered to watch the video I posted.. you would realize that yes, that's exactly what happened.



The one Hennig was making, in very early stages, is a completely different looking game. There's footage from it across the entire video.
You can't see a single shared asset, model, texture or location from that version. The most complete level is a jungle one, and even foliage assets aren't the same.

This tell me you don't know how development works. Mixing pre-alpha footage with final results and proper shading/textures applied...

And I don't need to post anything. You said Uncharted 4 took 5 years to make, I showed to you it was only made in 2, which has been known information for years.
You're free to check on ArtStation the date texture artists report on their work on Uncharted 4, that again looks absolutely nothing like the scrapped version.

One of the reasons it was started from scratch is precisely because the new leads thought the game looked (and played) like ass.

When you cause a lead like Hennig to leave the studio because you called what she was making "shit", while working on an entry of a series she created, you don't use stuff she was making.

There is, the video I posted.
So you are saying that they took 3 years to reach the greybox stage of development, then suddenly took only 2 years to build an entire game from scratch. Again you don't discard everything when you reboot, you keep as much as you can and especially assets and textures. Uncharted 4 is not the first game getting rebooted mid dev.

What we know officially is that approximately 7 to 8 months of narrative work and motion capture were abandoned, according to Nolan North himself. When Neil Druckmann and Bruce Straley took over the project, they rewrote the story, according to their own statements. Several characters were recast (not ALL), and some roles were completely changed.

However, there is no statement saying that all assets were deleted. In AAA development, this is actually quite rare. Generally game engines, tools, and systems are retained, many environmental textures, shaders and materials are reused. Generic NPC models can be recycled, secondary animations can be kept, sections of levels often serve as a basis even after a rewrite etc etc... this is why thinking that Uncharted 4 was made in 2 years is just non sense. So again, show me anything that say they discarded EVERYTHING.

You're the one making all these claims. And no, I'm not going to watch a 90 minute video just for you. Either you have a proper declaration to share or you don't.

And ArtStation artists pages.

Why would I adress factual statements in your post when I'm only correcting or adding context?

I'm the one ignoring context? Narrative?
Yes because you imply that developing a game for one console can be compared to what IOI did with 4 different versions. If you don't understand that this automatically imposes far more constraints on IO, I can't help you.

Are you drunk or just fucking weird?
Let's not get personal over a videogame please.

This is what you posted:

And I simply added context to your post:
The "unlimited budget" is just a figure of speech to point that ND had access to everything they needed, but whatever. I can tell you're not here to argue in good faith.

I didn't need to adress anything else. But no, you couldn't just say "Oh well, I didn't know, nice."
No, you had to contradict me by saying Uncharted 4 took 5 years.

And adding nonsense about me "purposely ignoring" that Uncharted had been developed for 1 console only.
Can we stop the victimization syndrome please, holy shit.

Tell that to Bojji Bojji that's still posting 20 pictures per post. I am not.
Bojji Bojji you are a mean person.

Happy now, Vick?
 
After the other thread, this one also turned into an NG jerkoff thread? It's kinda wild that the debate is about a 10-year-old game looking better than a AAA title from 2026. You're really losing it if you even entertain this idea.
wait what thread was this? i missed it. i only posted the DF video because the market and forest scenes looked so bland in terms of lighting it was hard not to notice the difference between u4 and other modern games.

If a 10 year old game is still acting as a minimum benchmark for current gen to beat, I don't see why it shouldn't be entertained.
comparisons to last gen should be allowed but when 60% think lsast gen looks better then that becomes a whole new discussion.

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Would be lovely to see some Black Myth: Zhong Kui, Witcher/Cyberpunk, next Tomb Raider and most of all Blood Message, the reveal trailer was bonkers, but doubt we will see that one any time soon. I think theres a really good chance of a Hogwarts 2 reveal soon.
Yes, blood message pretty much confirmed to be on sgf
 
Yeah, Bond is inconsistent, but Uncharted 4 definitely is too. You can cherry pick literally any game to find bad lighting or textures or shadows or whatever.


With that said, Bond definitely has it moments. The Hotel sequence I just played through was frequently impressive. Some of my shots:

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Dont forget Phantom Blade Zero

I honestly think Black Myth: Zhong Kui will look the best from that list

Its going to absolutely crush it in the Art design department, and the technical side. The budget probably got quadroupled from what Wukong was, and look what they did with that.
Yes, pretty much agree with you considering it's clearly UE6 title
 
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