viveks86
Member
If the length of the posts are any indication, the women must be happyVick and Bojji measuring their dicks, thats what happened papi
If the length of the posts are any indication, the women must be happyVick and Bojji measuring their dicks, thats what happened papi
Dont forget Phantom Blade ZeroLet's leave the past, and focus on the future which of those titles are you excited about or want to see on the upcoming June showcases :-
-Gears E Day's
-Intergalactic
-Faye God of war
-Fable
-Exdous
-Harry Potter 2
-Uncharted 5
-Blood message
-Virtua Fighter VI
-Tes VI
-Wolverine
-OD
-The physint
-Resonanse
-The Witcher 4
-Cyperpunk 2 on UE6
-Black myth zhong kai
-Ill
-Others
GTA 6 is obviously everyone first choice so I take it out from list
If a 10 year old game is still acting as a minimum benchmark for current gen to beat, I don't see why it shouldn't be entertained.After the other thread, this one also turned into an NG jerkoff thread? It's kinda wild that the debate is about a 10-year-old game looking better than a AAA title from 2026. You're really losing it if you even entertain this idea.
So we don't really know? Got it.
not Naughty Dog with unlimited budget
If you actually bothered to watch the video I posted.. you would realize that yes, that's exactly what happened.Ok, story/gameplay was rebooted (that explain a lot honestly) but do you really think they threw away all the assets, all the modeled NPCs, all the textures etc? Let's be realistic…
Show me anything that proves that the whole engine was upgraded and finalized in 2 years and that everything was produced during this timeframe. That includes texture work, NPCs, skybox etc etc... everything that's part of the visual presentation.
There is, the video I posted.If you can find a proof that all of that was made in 2 years, then fair.
Why would I adress factual statements in your post when I'm only correcting or adding context?Certainly, but you haven't addressed it.
I'm the one ignoring context? Narrative?You're ignoring every bit of context because it doesn't fit your narrative.
yet it's still IOI, not Naughty Dog with unlimited budget and a single platform to focus on.
007 First Light costed twice as much as Uncharted 4 to make.
And 5-6 years of development versus 2.
Uncharted 4 took 5 years. At least that's what I'm finding, so pretty much the same as Bond. And you are also purposely ignoring the fact that Uncharted had to be developed for 1 console only.
Tell that toAlso please it's still very annoying to navigate this thread, you need to put more images/gif under spoiler.
Would be lovely to see some Black Myth: Zhong Kui, Witcher/Cyberpunk, next Tomb Raider and most of all Blood Message, the reveal trailer was bonkers, but doubt we will see that one any time soon. I think theres a really good chance of a Hogwarts 2 reveal soon.Let's leave the past, and focus on the future which of those titles are you excited about or want to see on the upcoming June showcases :-
-Gears E Day's
-Intergalactic
-Faye God of war
-Fable
-Exdous
-Harry Potter 2
-Uncharted 5
-Blood message
-Virtua Fighter VI
-Tes VI
-Wolverine
-OD
-The physint
-Resonanse
-The Witcher 4
-Cyperpunk 2 on UE6
-Black myth zhong kai
-Ill
-Others
GTA 6 is obviously everyone first choice so I take it out from list
man really craving for new uncharted game, f**k you Sony for your GAAS BS.Some much older stuff from the main game, although with all this recent Uncharted 4 talk I'm about to start another playthrough soon (would like to capture more of Chapter 20 as basically everything in that Chapter looks bordeline pre-rendered):
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Same thing applies.. you can find spots, that usually gets posted to diminish the game, they couldn't perfectly refine where old gen lighting can't do the heavy lifting for them, as it happens with automated modern solutions.
But you could also find some abysmal looking stuff in Bond even in terms of lighting, not to mention the atrocious assets shared of Series X Quality mode and PS5 Pro in the other Thread.
You can also find bad looking assets in Uncharted, especially in terms of geometry, (not sure as bad as First Light's worst), but those were compromises necessary to make all the tech and systems ND tried to achieve in place at native 1080p, with the at the time revolutionary and never before seen on console TAA solution, at stable 30fps on a base PS4.
man really craving for new uncharted game, f**k you Sony for your GAAS BS.
Thanks to who?And of course we have to derail another page..
Sure it's less than Bond. Victory for you I guess, congrats (more on that later tho![]()
Well you didn't have any problem stating:
Entirely out of your ass.
These are the estimate, Uncharted 4 go from 50 to 90-100 million. Much less than First Light 200 million.
This is all we have. Not really sure what else could we add.
If you actually bothered to watch the video I posted.. you would realize that yes, that's exactly what happened.
The one Hennig was making, in very early stages, is a completely different looking game. There's footage from it across the entire video.
You can't see a single shared asset, model, texture or location from that version. The most complete level is a jungle one, and even foliage assets aren't the same.
So you are saying that they took 3 years to reach the greybox stage of development, then suddenly took only 2 years to build an entire game from scratch. Again you don't discard everything when you reboot, you keep as much as you can and especially assets and textures. Uncharted 4 is not the first game getting rebooted mid dev.And I don't need to post anything. You said Uncharted 4 took 5 years to make, I showed to you it was only made in 2, which has been known information for years.
You're free to check on ArtStation the date texture artists report on their work on Uncharted 4, that again looks absolutely nothing like the scrapped version.
One of the reasons it was started from scratch is precisely because the new leads thought the game looked (and played) like ass.
When you cause a lead like Hennig to leave the studio because you called what she was making "shit", while working on an entry of a series she created, you don't use stuff she was making.
There is, the video I posted.
Yes because you imply that developing a game for one console can be compared to what IOI did with 4 different versions. If you don't understand that this automatically imposes far more constraints on IO, I can't help you.And ArtStation artists pages.
Why would I adress factual statements in your post when I'm only correcting or adding context?
I'm the one ignoring context? Narrative?
Let's not get personal over a videogame please.Are you drunk or just fucking weird?
The "unlimited budget" is just a figure of speech to point that ND had access to everything they needed, but whatever. I can tell you're not here to argue in good faith.This is what you posted:
And I simply added context to your post:
Can we stop the victimization syndrome please, holy shit.I didn't need to adress anything else. But no, you couldn't just say "Oh well, I didn't know, nice."
No, you had to contradict me by saying Uncharted 4 took 5 years.
And adding nonsense about me "purposely ignoring" that Uncharted had been developed for 1 console only.
Tell that toBojji that's still posting 20 pictures per post. I am not.
wait what thread was this? i missed it. i only posted the DF video because the market and forest scenes looked so bland in terms of lighting it was hard not to notice the difference between u4 and other modern games.After the other thread, this one also turned into an NG jerkoff thread? It's kinda wild that the debate is about a 10-year-old game looking better than a AAA title from 2026. You're really losing it if you even entertain this idea.
comparisons to last gen should be allowed but when 60% think lsast gen looks better then that becomes a whole new discussion.If a 10 year old game is still acting as a minimum benchmark for current gen to beat, I don't see why it shouldn't be entertained.
Yes, blood message pretty much confirmed to be on sgfWould be lovely to see some Black Myth: Zhong Kui, Witcher/Cyberpunk, next Tomb Raider and most of all Blood Message, the reveal trailer was bonkers, but doubt we will see that one any time soon. I think theres a really good chance of a Hogwarts 2 reveal soon.
Yes, pretty much agree with you considering it's clearly UE6 titleDont forget Phantom Blade Zero
I honestly think Black Myth: Zhong Kui will look the best from that list
Its going to absolutely crush it in the Art design department, and the technical side. The budget probably got quadroupled from what Wukong was, and look what they did with that.
Shit didnt even know that, thought it was still UE5Yes, pretty much agree with you considering it's clearly UE6 title
wow.
My hunch is CDPR have ported Witcher 4 to Unreal Engine 6, i'm really curious to see what kind of feature set it has beyond just a bunch of ordinary graphics terms with the word "neural" attached to them.
They didn't confirm it yet but considering UE6 announced already and game still in very early stage they clearly will switch to itShit didnt even know that, thought it was still UE5
Yea this section looks really good. Fucking joke you cant remove the HUD though, completely kills immersion. Big dutty stupid giant meaningless HUD in bottom left, and that text on the top right doesnt go away either. IDK WTF they were thinking.Yeah, Bond is inconsistent, but Uncharted 4 definitely is too. You can cherry pick literally any game to find bad lighting or textures or shadows or whatever.
With that said, Bond definitely has it moments. The Hotel sequence I just played through was frequently impressive. Some of my shots:
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they are making an uncharted game at nd. the lost legacy director. neil said 200 or 250 devs were on intergallactic, 150 on another game. that one is uncharted.Same here, Sony has been retarded this whole generation. There is no excuse for making so many mistakes
Well, you gotta admit that they trade blows from a layperson's perspective. Especially if they don't care about what's happening under the hood. For as many shots of weaknesses you orcomparisons to last gen should be allowed but when 60% think lsast gen looks better then that becomes a whole new discussion.
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And yet I posted around a hundred media, all during gameplay, in the last page from this PS4 game.. that you're now claiming looks like a PS6 game, while also saying the same piece of software is one unimpressive PS4 game at the same time.Looks like we have different Uncharted 4 version. My version represents PS4 graphics quality (it's a PS4 game), your version looks like a PS6 title.
The contemporary lighting system in Bond grants more consistency, as baking can't cover 100% of your game, in every instace.
You can also find bad looking assets in Uncharted, especially in terms of geometry, (not sure as bad as First Light's worst), but those were compromises necessary to make all the tech and systems ND tried to achieve in place at native 1080p, with the at the time revolutionary and never before seen on console TAA solution, at stable 30fps on a base PS4.
Edit: Random UC4 pictures I took few years ago (PS5):
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I guess your current gen game doesn't look very current gen either:Doesn't really look on par with current gen games (I think).
A few users butthurt about Uncharted 4 being considered better looking than 007 by 65% of GAF and DF (and you have no idea what's on Instagram and mainstream socials), apparently.Thanks to who?
Jesus Christ dude..So you are saying that they took 3 years to reach the greybox stage of development, then suddenly took only 2 years to build an entire game from scratch. Again you don't discard everything when you reboot, you keep as much as you can and especially assets and textures. Uncharted 4 is not the first game getting rebooted mid dev.
What we know officially is that approximately 7 to 8 months of narrative work and motion capture were abandoned, according to Nolan North himself. When Neil Druckmann and Bruce Straley took over the project, they rewrote the story, according to their own statements. Several characters were recast (not ALL), and some roles were completely changed.
However, there is no statement saying that all assets were deleted. In AAA development, this is actually quite rare. Generally game engines, tools, and systems are retained, many environmental textures, shaders and materials are reused. Generic NPC models can be recycled, secondary animations can be kept, sections of levels often serve as a basis even after a rewrite etc etc... this is why thinking that Uncharted 4 was made in 2 years is just non sense. So again, show me anything that say they discarded EVERYTHING.
You're the one making all these claims. And no, I'm not going to watch a 90 minute video just for you. Either you have a proper declaration to share or you don't.





Yes, I can imagine making a modern multiplatform game with automated lighting solutions being a complete nightmare compared to the creation of a game relying entirely on careful baking of every single inch, of every location of the globe-trotting adventure while simultaneously developing proprietary tech while starting development from scratch amidst a studio restructuring. With half of the money and half of the time available.Yes because you imply that developing a game for one console can be compared to what IOI did with 4 different versions. If you don't understand that this automatically imposes far more constraints on IO, I can't help you.
Yes, most people and DF think this ↑ looks better than current gen First Light.wait what thread was this? i missed it. i only posted the DF video because the market and forest scenes looked so bland in terms of lighting it was hard not to notice the difference between u4 and other modern games.
comparisons to last gen should be allowed but when 60% think lsast gen looks better then that becomes a whole new discussion.
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Always thought the only stuff that legitimately looked next gen compared to even Lost Legacy/Uncharted 4 peaks was the first Unreal Engine 5 reveal. Shame not many games lived up to it, on console.
And yet I posted around a hundred media, all during gameplay, in the last page from this PS4 game.. that you're now claiming looks like a PS6 game, while also saying the same piece of software is one unimpressive PS4 game at the same time.
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It'll be really funny after all the posting of blurry washing machines if we realize half the niggas in this thread have malfunctioning VRAM.
And this is it. Thank you everyone for your participation we can now move on.Could I swear they haven't took a single fern model, retextured and reused? No.
Yeah I can see this really triggered you.A few users butthurt about Uncharted 4 being considered better looking than 007 by 65% of GAF and DF (and you have no idea what's on Instagram and mainstream socials), apparently.
Not really, it's not because you're an hardcore fan of Uncharted that it's the case for everyone.Jesus Christ dude..
"So you're saying", "You're the one making these claims".. I am simply wasting my time informing you of what's considered common knowledge.
I have been following this game and it's development for ten years, I was there during the original Teaser, then the Druckmann Teaser, then the Corinne Yu (newly hired) post on socials media on the visual targets for the game.. I have watched, downloaded and posted on this Forum over the years every asset and texture ever shared on ArtStation, I have analyzed every pixel of this game (and I mean it):
Porting games like Uncharted 4 is not an easy task, to say the least. Especially in a relatively short time, and especially if bundled with titles such as The Lost Legacy.
However, i find fascinating how nobody spotted the huge number of little downgrades the games got in the Legacy of Thieves release, in conjunction with its improvements (which are many more Comparisons online were able to find).
So even if most of the time the game looks virtually identical/improved compared to its original Release, every kind of downgrade is featured here; from missing VFX, missing shadows...
- Vick
- Replies: 188
- Forum: Gaming Discussion
You can look at pretty much every early footage like that. That doesn't necessarily mean Naughty Dog threw away everything. Visible assets are only a fraction of a game's content.You until an hour ago didn't even fucking know there was a scrapped version, and you think you could lecture me on the subject in any way, shape or form?
There's an hour-long video showing every possible footage existing, one in vertical slice stage even. None of the assets match. Not a single plant, a single rock texture, a single NPC..
Of course it would make a difference, because that would mean they didn't start FROM SCRATCH. Which is my point. So again, thank you for admitting that ultimately you didn't know.Would that make any difference whatsoever concering a game starting development "from scratch" with new directors, new actors, new plot, entirely new locations and mechanics being developed from start to finish in two years?
NO.
These are the the GDC Uncharted 4 videos, they cover every step of the development of Uncharted 4, in order of release:
I wonder why you only ever see the NEW Drake model and NEW Drake animations and none of the previous assets or models or locations even in complete pre-productionfootage, before pre-alpha..
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IMO (and remember I don't have any horse in this shit) I think they both have their strengths and weakness. Uncharted is still impressive but it has it's limits. As soon as you look at shadowed places it really show it's age for example.Yes, I can imagine making a modern multiplatform game with automated lighting solutions being a complete nightmare compared to the creation of a game relying entirely on careful baking of every single inch, of every location of the globe-trotting adventure while simultaneously developing proprietary tech while starting development from scratch amidst a studio restructuring. With half of the money and half of the time available.
And still delivering something that's considered better looking than the former, released 10 years after.
I already told you I don't really like the Glacier Engine and I'm also let down by 007 graphics. Not sure what you're trying to prove here.Yes, most people and DF think this ↑ looks better than current gen First Light.
Not this:
Please don't, it's terrible enough to navigate the last page.Or the Uncharted 4 post I can't quote because.. limit of current gen looking images possible to share in a single post.
I'm not interested in your little war.Or the literal infinite Gifs and screenshots that could be taken from the game looking current gen.. or PS6 looking, according to haters.
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lol the funny thing is that first light makes great use of physics in fist fights.