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Gravity Rush 2 coming to NA, Gravity Rush Remastered is digital only

Yes? Tons of games are released digital only that have good fanbases?

Also, why should they show confidence? It's a port of a niche game on their failed handheld!

The fact that it was ported at all is basically so that it avoids the awkwardness of "Gravity Rush 2? Where is 1?"

Are fanbases of niche games always this silly? Gravity Rush 2 will be niche as hell too! =P
There are Yakuza fans who say they won't buy the English localization of Y5, and that was a similar "slim-chance" situation. It's absurd that supposed fans would base their purchase on that, especially with these games in particular.
 
SCEA... shame on you. What a bunch of vapid people that gives a shit about their fans.

Fans? The game would sell what? 30,000 copies of disc? Just be happy the remaster of a complete bomba is coming out at all. I can't imagine that retail buyers had much, if any, interest in ordering it either, so maybe tone down the outrage a notch or two.


How did tearaway remastered do at retail?
 
Fans? The game would sell what? 30,000 copies of disc? Just be happy the remaster of a complete bomba is coming out at all. I can't imagine that retail buyers had much, if any, interest in ordering it either, so maybe tone down the outrage a notch or two.


How did tearaway remastered do at retail?

Beside the fact it was critically acclaimed by both the critics and the gamers... it sold poorly (don't know if worse than the Vita version... doubt it!) in Europe and North America (US and Canada). :/
 
Oh, that was globally. Still, NA had the most sales for that game, as it accounted for half of the sales. So technically, NA supported this game the most and yet is getting the least of it.

It's just maddening after all that big talk from Sony with their various little hashtags of #4theplayers, their quirky little jabs at the competition, or this
lreijnahdca5x4hqqkhd.gif


Two years later, and it's now "No you're getting digital only. You don't get a say or a choice as a consumer"

It's also extremely annoying because it's basically a way to kill off interesting franchises. Send them off to be killed with no advertisement, then guaranteeing no further sequels in the future (hopefully Gravity Rush goes around that with a sequel already announced. But it's been the case with previous IPs before)

I want a future with diversity in game. That is: characters, stories, gameplay, styles and the like. These kind of practices reduce these chances of happening for me.

I agree with all of this.

If God of War 3 Remastered bombed like Kagari says it did, this would leave a crater so deep in the earth I could use it to vacation in Nara again

I feel that people are asking for this remaster. Nobody wanted GoW3 Remastered.

I wouldn't go as far as to say nobody wanted God of War 3 Remastered...but I do get your point.

Since I played through the PS Vita version of Gravity Rush rather heavily (even nabbed the platinum trophy), I'm not 100% sure that I'd get this version on PS4. However, personally speaking, I'm much more inclined to get this game over remasters of PS3 games like GoW3 or the Uncharted series. The reason is simple: there is a larger difference in system capabilities between PS Vita and PS4, compared to the relative difference between PS3 and PS4. There's much more room for growth for games going from Vita to PS4, than there is going from PS3 to PS4.

By the way, I bought both the Vita and PS4 Tearaway games, day one. I'd say that Tearaway Unfolded is more than just a "remaster", though, as there are some significant alterations.

I don't know how SCEA can expect customers to be excited when they hardly seem to want to put in the bare minimum. If they are re releasing the game to grow the fanbase they are doing a very bad job by figuratively sweeping the release under the rugs themselves. They need to act confident in the release if they expect customers to put their hard earned dollars there. This looks especially damning when you see smaller even indie titles managing to make the investment into getting their games onto store shelves. I can't believe this is a first party effort.

I agree. I've seen numerous games like Pinball Arcade, Pure Pool, and Stick It to the Man get retail releases, and we've also seen games like Retro City Rampage and Shovel Knight following suit. SCEA surely has the resources to produce a small production run of Gravity Rush Remastered, even if it means restricting it to online orders. Judging from the responses to today's PlayStation.Blog post, it doesn't seem like they'd have much difficulty getting people to buy, if only they made the effort.
 
Beside the fact it was critically acclaimed by both the critics and the gamers... it sold poorly (don't know if worse than the Vita version... doubt it!) in Europe and North America (US and Canada). :/

Exactly. People act like SCEA hates Gamers, but to be fair they can only sell physical goods to retailers who want to buy them. Anything tainted with the stigma of being a Vita game is going to be hard to get retailer support for these days.

Again, just be happy that the game exists at all. This is that elusive mod toer game that needs more support and fewer boycots just because you would have preferred a different format.
 
GCU from Best Buy has spoiled me.

Would it be 29.99 at retail? Probably not. I would guess 39.99 with 20% off is 31.99. Can get it for 21.99 after reward bucks.

So you can probably see why I would prefer one over the other.
 
Reminder that this is what Japan gets in limited quantities.

20150915_041529.png

Of-fucking-course because we don't like special edition goodies with our games in North America.

I know Gravity Rush may not be as famous as God Of War but even the remaster got a damn retail version. If SCEA had so little confidence in this IP why even make the HD version in the first place? I'll still get the digital version just to show my support but the people in charge had to of known that fans wouldn't like this.

Any chance this can change if we voice displeasure via Twitter?

 
Of-fucking-course because we don't like special edition goodies with our games in North America.

I know Gravity Rush may not be as famous as God Of War but even the remaster got a damn retail version. If SCEA had so little confidence in this IP why even make the HD version in the first place? I'll still get the digital version just to show my support but the people in charge had to of known that fans wouldn't like this.


I highly doubt that SCEA made the decision to greenlight the game.
 
Also until refunds are a thing for digital games, having the safety net of selling a game if you find the game not to your liking is another big advantage with a game on disc.
 
Mmm, because with a disc based game you have the choice to sell or exchange it and share the game with family / friends?
That's the reason I have never ever bought a digital copy of a game if there is a choice of buying a physical version.

So you want SCEA to spend money on mass printing disks and packaging of a game that originally failed at retail and would have again because you want to sell it?
 
Tearaway sold like shit on PS4. I'm surprised that game was released physically at all and I'm pretty certain that's why Gravity Rush isn't getting one.

Well, since we're bringing Tearaway into the discussion, it's one of the few exclusive games in Sony's current PS4 lineup that has the ability to appeal to a broad audience, in the sense that many of Nintendo's cherished franchises do on their systems. Of course, Sony shipped it out with virtually no meaningful marketing or advertising. Perhaps they'd be inclined to promote it more during the holiday shopping season, but I'm not betting on it.

I don't expect SCEA to manufacture 5,000,000 copies of Gravity Rush Remastered and host midnight launch parties at every Walmart and Target from sea to shining sea. However, it wouldn't be out of the question for them to consider making 50,000 and selling them online and/or through retail preorders.
 
Well, there's two games crossed off my list for 2016.
 
Well, since we're bringing Tearaway into the discussion, it's one of the few exclusive games in Sony's current PS4 lineup that has the ability to appeal to a broad audience, in the sense that many of Nintendo's cherished franchises do on their systems. Of course, Sony shipped it out with virtually no meaningful marketing or advertising. Perhaps they'd be inclined to promote it more during the holiday shopping season, but I'm not betting on it.

I don't expect SCEA to manufacture 5,000,000 copies of Gravity Rush Remastered and host midnight launch parties at every Walmart and Target from sea to shining sea. However, it wouldn't be out of the question for them to consider making 50,000 and selling them online and/or through retail preorders.

Um, what did you want them to do here? There were print ads, GameStop ads both poster and video form, internet based advertising as well. How much more money should be spent on Tearaway which isn't even in the same realm of appeal of Nintendo games no matter how much you want to believe it is?

This thread...

XSEED laughs their asses off at posts like these.

Oh, you got to preorder Trails of Blue Sky SC physical edition? Even the tiny publishers don't release everything physical. =P

Comparing Sony and Xseed... lol
 
XSEED laughs their asses off at posts like these.

I shouldn't have to point out the sales expectation differences between the two..

Also, guys, if recent history is any indicator, they're going to bundle the shit out of the game with PS4s. That's what Sony uses these remasters for.
 
Mmm, because with a disc based game you have the choice to sell or exchange it and share the game with family / friends?
That's the reason I have never ever bought a digital copy of a game if there is a choice of buying a physical version.

I don't think anyone else in this thread is upset because they won't be able to sell it or get a refund. Other releases sure, it's a valid point, but not on this one.
 
Well, since we're bringing Tearaway into the discussion, it's one of the few exclusive games in Sony's current PS4 lineup that has the ability to appeal to a broad audience, in the sense that many of Nintendo's cherished franchises do on their systems. Of course, Sony shipped it out with virtually no meaningful marketing or advertising. Perhaps they'd be inclined to promote it more during the holiday shopping season, but I'm not betting on it.

I don't expect SCEA to manufacture 5,000,000 copies of Gravity Rush Remastered and host midnight launch parties at every Walmart and Target from sea to shining sea. However, it wouldn't be out of the question for them to consider making 50,000 and selling them online and/or through retail preorders.

Except Tearaway didn't find a broad audience. Twice in fact. Just buy the game digitally and stop being petty.
 
So you want SCEA to spend money on mass printing disks and packaging of a game that originally failed at retail and would have again because you want to sell it?

As a consumer I would like the option to sell or exchange a game if I feel the need - an option available to consumers in Europe and Asia for the exact same game SCEA are so reluctant to waste resources on.
 
As a consumer I would like the option to sell or exchange a game if I feel the need - an option available to consumers in Europe and Asia for the exact same game SCEA are so reluctant to waste resources on.

It's almost like they have sales and marketing data that we don't, and are making decisions based off of it.....
 
I love how there's always the group of petty aholes who come in "wow who gives a shit about your game stop being entitled and just accept what companies give you. It sold like shit anyway, unlike [insert generic AAA multimillion machine]"

We already saw what a generation of only top sellers was last gen and it was utter shite
 
Good call. Avoid not able to chart on NPD, now no one could call bomba on Gravity rush remaster.

Hmm....you make a fair point. Less hurt for GR2 and more hype for it. I'm actually surprised they had the balls to number it, I probably would have given it some random subtitle and sold as is, that way it's Vita history wont drag it down.
 
I love how there's always the group of petty aholes who come in "wow who gives a shit about your game stop being entitled and just accept what companies give you. It sold like shit anyway, unlike [insert generic AAA multimillion machine]"

We already saw what a generation of only top sellers was last gen and it was utter shite

You say that as if we aren't getting the game at all.
 
I love how there's always the group of petty aholes who come in "wow who gives a shit about your game stop being entitled and just accept what companies give you. It sold like shit anyway, unlike [insert generic AAA multimillion machine]"

We already saw what a generation of only top sellers was last gen and it was utter shite

And I love how there's a group of petty a holes that come in and go "I'm not buying a game that's probably going to sell like shite anyway because it's not on a disc and discs are better because reasons."
 
What happened to this Sony

lreijnahdca5x4hqqkhd.gif

Oh, that was globally. Still, NA had the most sales for that game, as it accounted for half of the sales. So technically, NA supported this game the most and yet is getting the least of it.

It's just maddening after all that big talk from Sony with their various little hashtags of #4theplayers, their quirky little jabs at the competition, or this
lreijnahdca5x4hqqkhd.gif


Two years later, and it's now "No you're getting digital only. You don't get a say or a choice as a consumer"

It's also extremely annoying because it's basically a way to kill off interesting franchises. Send them off to be killed with no advertisement, then guaranteeing no further sequels in the future (hopefully Gravity Rush goes around that with a sequel already announced. But it's been the case with previous IPs before)

I want a future with diversity in game. That is: characters, stories, gameplay, styles and the like. These kind of practices reduce these chances of happening for me.

these posts are still absurd. they said you could share you physical games like always, not that all games would be physical
 
Are people still so narrow-minded and dismissive as to be blind to the appeal of physical releases?
Just play the game, if you can't stack it next to your other games and lend it to a friend, oh well tough I guess. And resell? Well if someone is that tight with their money, then they should probably wait a year until it goes on sale for $5

Playing the game sounds less important to some people from the sounds of things
 
Did the vita version sell better in Europe and Asia? If so, you have a point. If not then I would say the disappointment expressed by the people in this thread is totally justified.

But you're assuming all fans of the game will even buy it again. As i said before. They don't make these sorts of decisions to shit on the fans. Although you'd totally think that based on some in this thread.

I'm shocked tearaway got a physical release and that game flopped yet again on the PS4. I'd honestly like to know the retail to digital ratio on that title.
 
I'll still pick up the digital version, but I would honestly prefer a physical release myself.

It's almost like they have sales and marketing data that we don't, and are making decisions based off of it.....

Unless you work at Sony, I have zero idea why you or other posters are working so hard to defend them.
 
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