eso76
Member
i haven't seen them posted yet, lock if old
from gameinformer
Developed by Red Storm and Ubisoft Paris, and has been in development
since Graw was launched. It will contain the following graphical updates
which has been concluded that it easily eclipses its predecessor in
terms of visuals. They include the following:
1.Dynamic Weather Conditions: Taking place in sandstorms to howling
rain, with subtle details such as after a rain storm the mission area
glistens with moisture and features standing pools of water on the
streets. As well as wind and weather simulation.
2. Object Translucency: Which allows players to see through surfaces
like leaves and fabrics under the right lighting circumstances.
3. God Rays: Also a technique that simulates the way light goes around a
surface that blocks light. God Rays allow the player to see the limits
of light, creating the hard edges rays of light often seen pouring
through cathedral windows.
4. Smoke Effects Techinques called Depth Sprite in which smoke particles
move over and around objects like an actual gas, elminating the
hardlines you see between clouds and surfaces you see in most games. The
smoke also reacts to light and wind.
Demos were shown that showed the dynamics of the smoke. Such as a
helicopter down draft that forced huge plumes of smoke away from the
landing. To an explosion forcing away a smoke cloud with the light of
the fire reflecting off the particles in the cloud in real time.
5. Improved particle effects that send debris flying in explosions and
chips exploding off walls when struck by a bullet.
-Graw 2 deals with the escalating turmoil just south of the US border.
-It all takes place over 72 hours
-It will have way more varied locations including fighting through the
mountains, forests, etc.
-Whats more the combat will be on both sides of the border, Mexico and
the US appearently.
-the first section of Graw2 will take place around the Mexican City of
Juarez, 2nd in a war torn urban Center, the final tasks players with
repelling a full fledged invasion of US soil for control over El Paso Texas.
-In another demo the smoke cloud was forced away from a sudden
explosion, and the light from the fire reflected off the particles in
the cloud in real time.
Also just a side note, he said in his opinion, it looked on par if not
better than GOW. O_O
from gameinformer
Developed by Red Storm and Ubisoft Paris, and has been in development
since Graw was launched. It will contain the following graphical updates
which has been concluded that it easily eclipses its predecessor in
terms of visuals. They include the following:
1.Dynamic Weather Conditions: Taking place in sandstorms to howling
rain, with subtle details such as after a rain storm the mission area
glistens with moisture and features standing pools of water on the
streets. As well as wind and weather simulation.
2. Object Translucency: Which allows players to see through surfaces
like leaves and fabrics under the right lighting circumstances.
3. God Rays: Also a technique that simulates the way light goes around a
surface that blocks light. God Rays allow the player to see the limits
of light, creating the hard edges rays of light often seen pouring
through cathedral windows.
4. Smoke Effects Techinques called Depth Sprite in which smoke particles
move over and around objects like an actual gas, elminating the
hardlines you see between clouds and surfaces you see in most games. The
smoke also reacts to light and wind.
Demos were shown that showed the dynamics of the smoke. Such as a
helicopter down draft that forced huge plumes of smoke away from the
landing. To an explosion forcing away a smoke cloud with the light of
the fire reflecting off the particles in the cloud in real time.
5. Improved particle effects that send debris flying in explosions and
chips exploding off walls when struck by a bullet.
-Graw 2 deals with the escalating turmoil just south of the US border.
-It all takes place over 72 hours
-It will have way more varied locations including fighting through the
mountains, forests, etc.
-Whats more the combat will be on both sides of the border, Mexico and
the US appearently.
-the first section of Graw2 will take place around the Mexican City of
Juarez, 2nd in a war torn urban Center, the final tasks players with
repelling a full fledged invasion of US soil for control over El Paso Texas.
-In another demo the smoke cloud was forced away from a sudden
explosion, and the light from the fire reflected off the particles in
the cloud in real time.
Also just a side note, he said in his opinion, it looked on par if not
better than GOW. O_O