FlyinJ said:http://digg.com/xbox/Undeniable_failure_A_few_words_on_the_Xbox_360_D_pad
Digg it people. Seriously.
RadarScope1 said:What manufacturer makes the 360 arcade stick pictured in the thread?
FlyinJ said:Want to switch to C4 while playing COD4? Nope, here's some nightvision! Oops, did you get shot because suddenly your screen went green and you couldn't see anything?
commariodore64 said:So does the 360 d-pad![]()
It seems like the 360 dpad is too high for it's axis point in relation to the sensor points. (Not enough rubber to meet the road)Linkzg said:I dont think the reason the D-pad sucks so bad is because of how its connected with the controller. I mean, I dont think the Saturn controller (aka BEST D-PAD OF ALL TIME) is the same "pressing down on rubber pressing on something else" as the SNES and PS controller. Im not 100% sure, I dont have my saturn with me to confirm it.
but yeah, 360 controller is garbage. I did the sandpaper fix and it only makes it a little less shitty, but it is still like living in a septic tank.
No problem - I was just being a dick. :lolshidoshi said:Okay, let me amend my statement a bit then. When I press one of the SIXAXIS's triggers, I have a pretty good idea of what the result will be. When I push a direction on the Xbox 360's d-pad, yes, a decent amount of the time, it does indeed function... even if I can't predict what that function will be.
PjotrStroganov said:The protruding bumper buttons are also a bad design choice for people who only use their index finger for the shoulder buttons.
commariodore64 said:It seems like the 360 dpad is too high for it's axis point in relation to the sensor points. (Not enough rubber to meet the road)
I don't really thing the material differences are valid - just the mechanical design is 'off'. And the Saturn pad did use a similar layout & implementation as the nes/ps BUT it managed to pull off the full concave design like the 360 pad because it was closer to the sensors. It was a tight feel to the dpad even though it allowed for full 8-way direction...
PjotrStroganov said:The protruding bumper buttons are also a bad design choice for people who only use their index finger for the shoulder buttons.
And yes, there are tons of people who use only their index fingers for these buttons.
And yes there are tons of people who use both index and middle fingers for these buttons.
And yes..
Saiyar said:It has always amazed me how badly MS managed to mess up the D-pad on the 360 controller. I mean, the technology is pretty simple, has been around for over 20 years now and has remained almost identical in that time. How do you mess something that like that up?
I feel that way too - but I think it allows for too much motion to get to the sensors. I was just playing MSHvSF on saturn last night and could not get over how great the d-pad was in comparison. (For the record I think the PS d-pads DON'T move enough - they hurt my thumb)C4Lukins said:Beyond the lack of simply detecting button presses, it is also pretty uncomfortable for a Dpad. That could just be because I press the thing ten times harder out of frustration then I normally would.
commariodore64 said:I feel that way too - but I think it allows for too much motion to get to the sensors. I was just playing MSHvSF on saturn last night and could not get over how great the d-pad was in comparison. (For the record I don't think the PS d-pads DON'T move enough - they hurt my thumb)
Kestastrophe said:The only game that I've really noticed the shitty d-pad is Oblivion. Since your spells are hotkeyed to the d-pad (including diagonal directions), selecting the one you want can involve lots of trial and error. I haven't had any probs with the d-pad in COD4.
I use only my index fingers and I think the design is perfect. Even my fiance, who is only 5'4" and has small hands, has an easy time with the controller.
LakeEarth said:I honestly don't know why MS doesn't fix this problem. Just make a mold where the plastic ring around the d-pad is a millimeter thinner. Done. They probably just don't want to admit there's a problem.
And some people's d-pads are ok. If the dpad lies directly in the middle of the plastic ring, its not that bad. But most are slightly off center, so if its slightly too high, the d-pad will suck for pressing up. My one friend has one damn EXACT in the middle and I have no problems using that one.
C4Lukins said:Those are my only two gripes with the 360 controller. I put up with the bumpers though because they are infinitely better then the old white and black buttons, and are completely functional.
C4Lukins said:I always hear how great the saturn controller is, and I always feel bad because it is the only major console controller I have never held in my hand.
Felix Lighter said:It's d-pad came straight from the Sega Genesis 6 button control pad. Have you used that?
Felix Lighter said:There's no defending the shitty Xbox 360 d-pad. They got so much right with the Xbox 360 controller. How did they fuck up the d-pad so horribly? D-pads have been standard on controllers since the NES. Some better than others but never has it been so badly implemented. Were they trying a new design to avoid a patent?
Felix Lighter said:It's d-pad came straight from the Sega Genesis 6 button control pad. Have you used that?
.Pimpbaa said:Man that was an awesome d-pad. Why d-pads de-evolved from that point is beyond me.
Arde0 said:The most amazing part about it is that the 360 controller if fuck perfect in every way except the Dpad.
Revengeance said:I found this article to be a little too vitriolic to be taken seriously. Of course the 360's dpad sucks, but do we really need to reignite the controller wars over someone belatedly coming to this conclusion?
No-Digg.
Slavik81 said:I've never quite understood why anyone would be so upset over the difference between an analog and a digital stick.
Analog sticks aren't really analog at all. They're just higher-resolution digital sticks. If you wanted to, you could use software to decrease the resolution so that it is binary, just like a standard digital stick.
HallucinatingElvis said:I'm not gonna dig shit and stop telling me it's a horrid pos when my own personal experience hasnt been any worse then with other d pads this gen.
actually shittiest dpad goes to the wiimote
Fixed how, exactly? I would argue that primary thrust of this article is not to hopefully get a new controller designed, but just to complain as loudly as possible about something that has already been complained about plenty.FlyinJ said:Huh? The controller is broken, we all want it fixed.
The reason he has so much vitriol is because people respond to the controller being broken with such mouthbreathing comments as "use the analog stick" or "no one uses the Dpad" or "mine works fine".
Even now, in this post, there are people saying shit like that. It's frustrating as hell.
Actually, that's a non-issue. Up, Down, Left, and Right are just fine. It's the diagnols that are never consistent.Semantic Continuum said:SWORDMASTER! Oh shit, trickster. =(
Slavik81 said:I've never quite understood why anyone would be so upset over the difference between an analog and a digital stick.
Analog sticks aren't really analog at all. They're just higher-resolution digital sticks. If you wanted to, you could use software to decrease the resolution so that it is binary, just like a standard digital stick.
Revengeance said:Fixed how, exactly? .