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Great article on how much the 360 Dpad sucks

fuck using in game examples... the analogue is universally awkward for things like typing messages, navigating menus etc. but even so I find myself going back and forth between dpad and analogue because neither feels right. the fact I even attempt to use the analogue on a regular basis shows how useless the dpad is.
 
FlyinJ said:
Want to switch to C4 while playing COD4? Nope, here's some nightvision! Oops, did you get shot because suddenly your screen went green and you couldn't see anything?

That happens a lot. :(
 
commariodore64 said:
So does the 360 d-pad :D

Okay, let me amend my statement a bit then. When I press one of the SIXAXIS's triggers, I have a pretty good idea of what the result will be. When I push a direction on the Xbox 360's d-pad, yes, a decent amount of the time, it does indeed function... even if I can't predict what that function will be.
 
Linkzg said:
I dont think the reason the D-pad sucks so bad is because of how its connected with the controller. I mean, I dont think the Saturn controller (aka BEST D-PAD OF ALL TIME) is the same "pressing down on rubber pressing on something else" as the SNES and PS controller. Im not 100% sure, I dont have my saturn with me to confirm it.

but yeah, 360 controller is garbage. I did the sandpaper fix and it only makes it a little less shitty, but it is still like living in a septic tank.
It seems like the 360 dpad is too high for it's axis point in relation to the sensor points. (Not enough rubber to meet the road)

I don't really thing the material differences are valid - just the mechanical design is 'off'. And the Saturn pad did use a similar layout & implementation as the nes/ps BUT it managed to pull off the full concave design like the 360 pad because it was closer to the sensors. It was a tight feel to the dpad even though it allowed for full 8-way direction...
 
shidoshi said:
Okay, let me amend my statement a bit then. When I press one of the SIXAXIS's triggers, I have a pretty good idea of what the result will be. When I push a direction on the Xbox 360's d-pad, yes, a decent amount of the time, it does indeed function... even if I can't predict what that function will be.
No problem - I was just being a dick. :lol
 
The protruding bumper buttons are also a bad design choice for people who only use their index finger for the shoulder buttons.

And yes, there are tons of people who use only their index fingers for these buttons.

And yes there are tons of people who use both index and middle fingers for these buttons.

And yes..
 
The only game that I've really noticed the shitty d-pad is Oblivion. Since your spells are hotkeyed to the d-pad (including diagonal directions), selecting the one you want can involve lots of trial and error. I haven't had any probs with the d-pad in COD4.

PjotrStroganov said:
The protruding bumper buttons are also a bad design choice for people who only use their index finger for the shoulder buttons.

I use only my index fingers and I think the design is perfect. Even my fiance, who is only 5'4" and has small hands, has an easy time with the controller.
 
It has always amazed me how badly MS managed to mess up the D-pad on the 360 controller. I mean, the technology is pretty simple, has been around for over 20 years now and has remained almost identical in that time. How do you mess something that like that up?
 
commariodore64 said:
It seems like the 360 dpad is too high for it's axis point in relation to the sensor points. (Not enough rubber to meet the road)

I don't really thing the material differences are valid - just the mechanical design is 'off'. And the Saturn pad did use a similar layout & implementation as the nes/ps BUT it managed to pull off the full concave design like the 360 pad because it was closer to the sensors. It was a tight feel to the dpad even though it allowed for full 8-way direction...

Beyond the lack of simply detecting button presses, it is also pretty uncomfortable for a Dpad. That could just be because I press the thing ten times harder out of frustration then I normally would.
 
There's no defending the shitty Xbox 360 d-pad. They got so much right with the Xbox 360 controller. How did they fuck up the d-pad so horribly? D-pads have been standard on controllers since the NES. Some better than others but never has it been so badly implemented. Were they trying a new design to avoid a patent?
 
PjotrStroganov said:
The protruding bumper buttons are also a bad design choice for people who only use their index finger for the shoulder buttons.

And yes, there are tons of people who use only their index fingers for these buttons.

And yes there are tons of people who use both index and middle fingers for these buttons.

And yes..

Those are my only two gripes with the 360 controller. I put up with the bumpers though because they are infinitely better then the old white and black buttons, and are completely functional.
 
Saiyar said:
It has always amazed me how badly MS managed to mess up the D-pad on the 360 controller. I mean, the technology is pretty simple, has been around for over 20 years now and has remained almost identical in that time. How do you mess something that like that up?


The most amazing part about it is that the 360 controller if fuck perfect in every way except the Dpad.
 
While I don't really use it in games all that much, it is annoying. I can't count the times I selected my pistol in Gears when I needed my shotgun.
 
C4Lukins said:
Beyond the lack of simply detecting button presses, it is also pretty uncomfortable for a Dpad. That could just be because I press the thing ten times harder out of frustration then I normally would.
I feel that way too - but I think it allows for too much motion to get to the sensors. I was just playing MSHvSF on saturn last night and could not get over how great the d-pad was in comparison. (For the record I think the PS d-pads DON'T move enough - they hurt my thumb)
 
My worst experiences with the D-pad are from Dead Rising.

Trying to answer the damned pager, or drop a weapon, or look at the time. Whichever one you wanted, you'd get the opposite. The number of times Frank dropped his scythe on me is uncountable.
 
commariodore64 said:
I feel that way too - but I think it allows for too much motion to get to the sensors. I was just playing MSHvSF on saturn last night and could not get over how great the d-pad was in comparison. (For the record I don't think the PS d-pads DON'T move enough - they hurt my thumb)

I always hear how great the saturn controller is, and I always feel bad because it is the only major console controller I have never held in my hand.
 
Kestastrophe said:
The only game that I've really noticed the shitty d-pad is Oblivion. Since your spells are hotkeyed to the d-pad (including diagonal directions), selecting the one you want can involve lots of trial and error. I haven't had any probs with the d-pad in COD4.



I use only my index fingers and I think the design is perfect. Even my fiance, who is only 5'4" and has small hands, has an easy time with the controller.

Go out and buy Ace Combat 6 and try to 'strafe' and control the throttle at the same time.;) It's very hard to press both the RB and R trigger at the same time. TBH, I can put up with it in other games but it still doesn't feel as comfortable as when the buttons were to be on one level.
 
Playing Lumines with the 360 d-pad is like giving the controller to a paraplegic chimpanzee with self-esteem issues.

Again, 360 controller is great for certain games, but in my opinion, the Dualshock is much easier to use.
 
LakeEarth said:
I honestly don't know why MS doesn't fix this problem. Just make a mold where the plastic ring around the d-pad is a millimeter thinner. Done. They probably just don't want to admit there's a problem.

And some people's d-pads are ok. If the dpad lies directly in the middle of the plastic ring, its not that bad. But most are slightly off center, so if its slightly too high, the d-pad will suck for pressing up. My one friend has one damn EXACT in the middle and I have no problems using that one.

http://xbox360.qj.net/Black-premium-controller-on-its-way-/pg/49/aid/72156

Did everyone just forget about that survey? They know there's a problem, they just want to make money off of it. At this rate the XBox 720 will come completely ala carte. Oh, did you want a controller? Does your controller need buttons? ; ;
 
C4Lukins said:
Those are my only two gripes with the 360 controller. I put up with the bumpers though because they are infinitely better then the old white and black buttons, and are completely functional.

Meh, I thought the bumpers were a great idea. It takes the shit black/white buttons and puts them somewhere useful. I only use my index fingers on the triggers/bumpers, and I really like it.
 
I found this article to be a little too vitriolic to be taken seriously. Of course the 360's dpad sucks, but do we really need to reignite the controller wars over someone belatedly coming to this conclusion?

No-Digg.
 
C4Lukins said:
I always hear how great the saturn controller is, and I always feel bad because it is the only major console controller I have never held in my hand.

It's d-pad came straight from the Sega Genesis 6 button control pad. Have you used that?
 
The 360's d-pad has given me the greatest problems in Oblivion. Assigning shortcuts to diagonals was completely too unreliable to use. I have noticed that since then very few 360 games have used the diagonals of the d-pad.
 
Felix Lighter said:
There's no defending the shitty Xbox 360 d-pad. They got so much right with the Xbox 360 controller. How did they fuck up the d-pad so horribly? D-pads have been standard on controllers since the NES. Some better than others but never has it been so badly implemented. Were they trying a new design to avoid a patent?

I actually think the s controller is was much better than the 360 controller and Microsoft downgraded the controller in many aspects and in general I have a lot of problems with the 360 controller. The S Controller for me is maybe the best 3D controller out there, or at least it would be if it simply had bumpers (not the 360 clicky ones). 360 controller has less range in the triggers, which was big for me when I switched from PGR2 to PGR3, the d-pad was much better, the analog sticks felt more solid, the face buttons felt more solid, and having 6 face buttons was awesome. The position of start and select is better on the 360, that it is wireless, and that it has bumpers are the things I would say the 360 controller does better than the s. The general feel of the S controller in my hands was also much better.

For me, the 360 face buttons arent as responsive as other controllers, I dont know how to exactly explain it, but when playing Ninja Gaiden or DMC4 on each system made me feel like the 360 buttons just didnt have the immediate result that was there on the S or DS3. The clicky bumpers also annoy me despite the fact that im happy they have 4 shoulder inputs. My biggest two problems with the 360 controller are the D-pad and the X/blade button between start and back; so many times when I play games I reach slightly over select or start and the stupid blade pops up slowly and when playing online it usually costs me a kill or something.

Also the whole thing about Nintendo having a patent on d-pads confuse me because how does that explain the Dreamcast d-pad? actually, that is another whole big issue about why Sega fucked up their D-pad choice for the Saturn. I also blame Nintendo for not realizing that the Gameboy Micro D-pad is the second best D-pad ever and not using it for the Wii or DS Lite.
 
For games like Oblivion, the only way I got around the dpad was holding it, the menu pops up, I would swivel on the dpad until the selection I want is highlighted, hold it steady and 8 times out of 10 when I let go it hasn't moved itself onto something else!!! How stupid is that.

I thought the 360 pad was perfect as well for awhile (dpad aside) but now I realise its perfect for certain types of games, the same way the N64 pad was perfect for some games.

Now having played extensively with the DS3 as well, I probably prefer that for the majority of game styles I play.

Trying to press a trigger and shoulder button at the same time on 360 is nigh on impossible for me to get used to. Also it feels like the shoulder buttons are secondary whilst the triggers are primary...on the DS3 its the other way around. You can rest your index finger in between or on the L1/R1 buttons and still have easy access to the triggers.

The 360 buttons are also too clicky for certain games where you need a bit of finesse (PES I'm looking at you).

But the 360 analogues are the best. Altough I haven't struggled too much with the DS3 ones on COD4....

Buts its a much leveller playing field than it used to be which is good (dpad aside)
 
This article mirrors my opinion on it, perfectly




""It's easy to fix. There are a bunch of simple mods you can do."
Tell you what. I'd like to sell you a car. It's a great car. Oh, but the gas pedal is kind of iffy. Sometimes it makes the car go, but other times it's a brake pedal. Sometimes it makes the car go into reverse, sometimes it turns on the air conditioner. It usually does okay as a gas pedal, though. If you don't like it, you can rip the car apart and fix it yourself. Dumbass."

""Nintendo owns the patent on the Dpad, so Microsoft couldn't give it a good one."
Bullshit. I'm no expert on what Nintendo does or does not hold the rights to, but maybe you should take a look through your controller drawer. See all those Dpads? Yeah, they're all the same on the inside. Refer to the above picture. That's basically how it works. Even on the shitty 3rd-party ones. If Nintendo owns that design, they're sharing it with everyone on the planet but Microsoft."
 
how difficult would it be to make a new d-pad? as I already have a saturn controller and two gen(6) controllers I have enough raw material for one failed attempt and two 360 controllers.
 
Felix Lighter said:
It's d-pad came straight from the Sega Genesis 6 button control pad. Have you used that?

Man that was an awesome d-pad. Why d-pads de-evolved from that point is beyond me.
 
Pimpbaa said:
Man that was an awesome d-pad. Why d-pads de-evolved from that point is beyond me.
.

I mean what the fuck Sega why was the Dreamcast pad such a step back from the Saturn's? Makes absolutely no sense.
 
I'm not gonna dig shit and stop telling me it's a horrid pos when my own personal experience hasnt been any worse then with other d pads this gen.

actually shittiest dpad goes to the wiimote
 
Arde0 said:
The most amazing part about it is that the 360 controller if fuck perfect in every way except the Dpad.

I agree, despite the d-pad, it's still my favorite controller ever. The really amazing thing is that it probably took Microsoft a team of mad scientists and a several billion dollar research budget to create a d-pad that is *that* unbelievably bad.
 
Don't bother with shitty dpads since the psx I learned DIY hack mods are just better to deal with in the long run.

My solutions to shitty 360 pad

Get a hori sticks
Get XIM and use anything you like
Get XFPS and the ps2 port to do anything you like that is possible from there

As a gamer it feels great to only use a stick, snes or 6 button genesis for anything I use, shame ps3 sucks in homebrew/mods you can do to use any controller you want.

Pads have sucked basically since 3d gaming became the big thing.
 
I've never quite understood why anyone would be so upset over the difference between an analog and a digital stick.

Analog sticks aren't really analog at all. They're just higher-resolution digital sticks. If you wanted to, you could use software to decrease the resolution so that it is binary, just like a standard digital stick.
 
Revengeance said:
I found this article to be a little too vitriolic to be taken seriously. Of course the 360's dpad sucks, but do we really need to reignite the controller wars over someone belatedly coming to this conclusion?

No-Digg.

Huh? The controller is broken, we all want it fixed.

The reason he has so much vitriol is because people respond to the controller being broken with such mouthbreathing comments as "use the analog stick" or "no one uses the Dpad" or "mine works fine".

Even now, in this post, there are people saying shit like that. It's frustrating as hell.
 
Slavik81 said:
I've never quite understood why anyone would be so upset over the difference between an analog and a digital stick.

Analog sticks aren't really analog at all. They're just higher-resolution digital sticks. If you wanted to, you could use software to decrease the resolution so that it is binary, just like a standard digital stick.

Well, first of all, this is a problem with the pad not registering correct movements. Like I said before, COD4 is a good example. You press right on the pad to select C4, and it registers it as pressing up, and turns on your nightvision.

To answer your broader question though, it's about the response time. You can easily press back-forward-back on a dpad, whereas on an analog stick there is too much "throw". Also, diagonals are a lot more precise on a dpad, whereas on an analog stick there is no definite "corner" (except on the Wii analogs).
 
Some of you are missing the point of the article. Yeah, there is a semi easy fix, but there shouldn't be a need for a DIY fix in the first place. That just proves something is wrong with the product.

Same thing with the Rock Band instruments, RRoD, etc. If you need to find ways to fix something out of the box, it's faulty.

Why people keep insisting otherwise is beyond me. Saying it's not a problem just lets these companies get away with shoddy products for the future.
 
Personally I only had a little trouble with the 360 d-pad. Maybe it was because I was so used to using this piece of crap for so long. It's almost impossible to just press up down left or right without going into the diagonals. Rather than say the 75% of the time you get the direction you pressed on the 360 d-pad, you would get the direction less than 25% of the time on this logitech pad. That plus the crappy buttons, loose sticks, non-standard right analog stick mappings (games would recognize the throttle on top as the right stick x-axis and the right stick x-axis as the y-axis).

logi_rumblepad_large.jpg
 
HallucinatingElvis said:
I'm not gonna dig shit and stop telling me it's a horrid pos when my own personal experience hasnt been any worse then with other d pads this gen.

actually shittiest dpad goes to the wiimote


Nope. Actually I can play Smash perfectly fine with just the Wii mote. The only problem is the lack of buttons. But the actual D-pad works flawlessly. I concede that it's a tad small though. My thumb practically eclipses it :)
 
The DPad is a joke, no question about it. They'll never fix it though, the amount of game that really suffer because of it are so far a few between that they have almost no incentive to fix it. The only solution is to buy a stick designed from the ground up for that sort of control (ie: hori).
The PS3 DPad is just as knackered imo.
 
FlyinJ said:
Huh? The controller is broken, we all want it fixed.

The reason he has so much vitriol is because people respond to the controller being broken with such mouthbreathing comments as "use the analog stick" or "no one uses the Dpad" or "mine works fine".

Even now, in this post, there are people saying shit like that. It's frustrating as hell.
Fixed how, exactly? I would argue that primary thrust of this article is not to hopefully get a new controller designed, but just to complain as loudly as possible about something that has already been complained about plenty.

I'm not going to defend the d-pad; it's shit, but I'm highly skeptical that anything will ever get done about it, regardless of how loud we all complain. This is Microsoft, after all.

Articles like this simply give the fanboys something to start yelling at each other about.
 
Slavik81 said:
I've never quite understood why anyone would be so upset over the difference between an analog and a digital stick.

Analog sticks aren't really analog at all. They're just higher-resolution digital sticks. If you wanted to, you could use software to decrease the resolution so that it is binary, just like a standard digital stick.

Play some VC NES or SNES games with the classic controller analog stick. It's doing precisely what you describe here, you should be able to see very quickly why it's unsuitable for some games that require precise timing on D-pad inputs. It actually is quite comfortable for stuff like LttP, though.
 
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