mordecaii83
Member
I saw someone mention that the Windows Store version of RoTR breaks Freesync, does Gsync work or are they both broken?
I don't trust microsoft after gfwl and i don't want to support them either after the troubles i had with their service which was from the first to the last day a mess for some of my games. Quantum Break seems like something i might enjoy but i am fine with waiting a few years to see how the windows store evolves and how it affects gaming before i buy a game from them.
Yeah, dll injection is definitely off limits, though I don't think you need in order to have the same functionality in a secure environment.
It's kinda of wishful thinking I agree, but you don't need to have every single game developer adding support for it.
An hypothetical scenario:
- Nvidia launch a UWP Game Works api, the main difference from the current one is that it exposes the rendering states so other apps could interact with it.
- Along side the api they launch an app on the store which checks for conflicts and that app supports plugins, so you can download plugins like: unlimit fps, unlock resolution, framerate analysis and so on.
- They work with the major middleware providers and integrate that on UE4, Cry engine, Unity and others.
It's still not the same on having guaranteed support on every game even if the developer not support it directly, but it would require way less effort for people actually making the games which makes it more feasible.
I saw someone mention that the Windows Store version of RoTR breaks Freesync, does Gsync work or are they both broken?
But it hasn't changed so I'm not sure what you mean? If anything it's more popular then it's ever been.
I came to the same conclusion. No point in arguing with people who quote durante's speculations as fact without understanding the actual restrictions of the proposed format.
And there is no point in arguing with durante's gloom and doom predictions. Apparently PC gaming is going to die yet again.
Anyway, I think that my opinion on the matter is clear by now.
It has changed since 2009. The alpha included a host of changes and the same occurred in later updates - point being, there is a place for iterative design and not being forced to release a complete static product, contrary to the previous posters remarks of "broken games"
The question is why do all of this fucking shit when things work fine the way they are?
The question is why do all of this fucking shit when things work fine the way they are?
I made the mistake of purchasing Tomb Raider on the Windows Store and learned my lesson. There are too many great tools and mods for games these days for me to spend money on a locked down "app".
I really, really doubt Spencer is anywhere near high up enough to change stuff about UWA's.
It's one of the pillars of MS's current strategy.
If it gets changed, that one of the best news for PC in general (not just gaming) in a long while.
I'm saying what has changed since MS bought them. There's still modders and the game remains the same.
Nothing, that isnt what we were discussing. Did you not read the post I am commenting about? The idea of UWA being the standard in the past would have meant the things I listed. It's purely hypothetical. With UWA restrictions, iterative design, modification and the innovations that come with what communities build on top of existing games, would not exist. Hence my mention of esports and mobas amongst other things
Well, it's not like all the current tools and methods of moding the games just popped into existence. People had to develop them and they did as the apis evolved in a manner that allowed that.
If the store finds success people will find reasons to extend and support it.
Gotcha! Sorry man I didn't know where you were going with it.
Both broken right now as game forces vsync ( double or triple)
Have no idea why as gigantic also a uwa game does not
So now we have to wait for Microsoft to allow us to mod things into games which we've already been modding into games for years? Sounds great.
But what exactly stops MS from creating some kind of client or storefront that is easily accessible from within the Windows Store and that is dedicated to games only like Steam, with the features people want? Spencer is in charge of all Microsoft gaming, if anyone can make the decision to make hardcore games not work like UWAs, it's him. Microsoft doesn't need to release their Xbox games on PC as UWAs. The point of doing that would be to make these games easily visible to casuals, I guess? But if they can make a client that is well integrated to the store and easily acessible, they can achieve the same thing. There's no reason to piss off hardcore PC gamers and they know that. They have to know. That's why I'll wait for the event, which is just around the corner, before being outraged. Again, I'll be very surprised if they don't have some kind of solution for such an obvious issue.
What Greenberg said on the interview was that it would be a Windows Store exclusive, but I see people in this thread saying he expressely said it would be a UWA. He didn't.
But what exactly stops MS from creating some kind of client or storefront that is easily accessible from within the Windows Store and that is dedicated to games only like Steam, with the features people want?
I think all software on Windows Store are published as UWA though.
But what exactly stops MS from creating some kind of client or storefront that is easily accessible from within the Windows Store and that is dedicated to games only like Steam, with the features people want? Spencer is in charge of all Microsoft gaming, if anyone can make the decision to make hardcore games not work like UWAs, it's him. Microsoft doesn't need to release their Xbox games on PC as UWAs. The point of doing that would be to make these games easily visible to casuals, I guess? But if they can make a client that is well integrated to the store and easily acessible, they can achieve the same thing. There's no reason to piss off hardcore PC gamers and they know that. They have to know. That's why I'll wait for the event, which is just around the corner, before being outraged. Again, I'll be very surprised if they don't have some kind of solution for such an obvious issue.
What Greenberg said on the interview was that it would be a Windows Store exclusive, but I see people in this thread saying he expressely said it would be a UWA. He didn't.
It's inherent to how the store works and can't exist any exceptions? Legit question, I'm not familiar with it.
But most clients can already do that!they want the audience that thinks everything is an app they click install on and play
I can't see this being a big issue
But most clients can already do that!
It's inherent to how the store works and can't exist any exceptions? Legit question, I'm not familiar with it.
microsoft doesn't care about the audience that wants DLL injection, modding, and adaptive sync for their $800 monitors. they want the audience that thinks everything is an app they click install on and play. they've been after this since windows 8 launched, and this renewed push for PC games is simply the latest effort to make the PC more like a phone or tablet.
What I meant was, clients like Steam are already very easy to use, Steam is also just "click install and play", this is a bad excuse for MS.not on ios, and ultimately they want an ios level of control over their platform
people who like having, say, granular filesystem access do not matter at all to microsoft on the consumer side. on the enterprise side they're stuck providing those things but they don't matter for gaming.
not on ios, and ultimately they want an ios level of control over their platform
people who like having, say, granular filesystem access do not matter at all to microsoft on the consumer side. on the enterprise side they're stuck providing those things but they don't matter for gaming.
Yes and no, there are non uwas on the store but they are still winRT apps (which were even more restrictive).
The store do have a bridge for receiving win32 apps, but they run in a virtual environment that tricks it as having full access to the os, though some things are not yet supported like shell integration (But they said their goal was to bring the features to uwa that would be able to port pretty much all but security applications to the new app platform)
What makes you think that their gaming push has to be equal to their app push? This reads like crazy ass conjecture to be honest. You're talking about a sizeable audience that buys games on PC religiously. MS knows that. Why would they simply ignore those gamers? They have no reason to.
While plenty have stories of game installs or uninstalls messing up their computer...in this environment it will never happen again.
I mean, it can be repeated 1000 times, but if it doesn't make sense, why repeat it? Basically what I am hearing is if you are a PC elitist you don't like it because x,y,z. For the other 95%of the world it doesn't make sense.
What I meant was, clients like Steam are already very easy to use, Steam is also just "click install and play", this is a bad excuse for MS.
microsoft doesn't care about the audience that wants DLL injection, modding, and adaptive sync for their $800 monitors. they want the audience that thinks everything is an app they click install on and play. they've been after this since windows 8 launched, and this renewed push for PC games is simply the latest effort to make the PC more like a phone or tablet.
UWP allows for granular file system access to applications. Or are you just referring to the installation?
On the other hand, one system error can completely fuck up the entire app environment. Ever since I started using Windows 10 I already had few situation where a bad system update or whatever broke my system and I couldn't download nor update anything from the Windows Store (the infamous Windows Store 0x80070003 error) and/or few apps stopped working completely (they would close on loading screen). To fix that I had to either mess with Windows PowerShell or reinstall the system (or wait for the major update, thankfully I'm on the Fast Ring so they come once a month or two).
So no, Microsoft's Windows Store and the overall app sandbox isn't that perfect and error free.
So you're using pre-release software? You can't really complain about errors breaking your system then can you. It's one of the risks you take on the Fast Ring.
People could only purchase games when they are sitting at their gaming PCs? That doesn't sound like a customer friendly idea. No matter MS tries to "lock down", games would always be ran on a variety of computers with different hardware combinations, and with MS's track record of GFWL, I don't trust MS's trouble shooting.If you are tying people to one operating system, it makes it even more simple to lock down though. They can even stop people without the minimum specs from buying the game. They control every aspect of trouble shooting the thing.
So you're using pre-release software? You can't really complain about errors breaking your system then can you. It's one of the risks you take on the Fast Ring.
I mean, it can be repeated 1000 times, but if it doesn't make sense, why repeat it? Basically what I am hearing is if you are a PC elitist you don't like it because x,y,z. For the other 95%of the world it doesn't make sense.
People could only purchase games when they are sitting at their gaming PCs? That doesn't sound like a customer friendly idea. No matter MS tries to "lock down", games would always be ran on a variety of computers with different hardware combinations, and with MS's track record of GFWL, I don't trust MS's trouble shooting.
Can I just point out here that in this thread the most liked post was Stumpokapow's, in which he stated he "would trust some third-tier service like Greenhouse Games over GFW."
Greenhouse Games was most notable for the first two Penny Arcade games. They closed down upwards of five years ago. Even their defunct website still allows you to download the games you owned, even though you still need your product key. So yes, a third-tier service like Greenhouse Games has turned out to be slightly more reliable than Games For Windows.
Congratulations, Microsoft.
Give it a rest.Everyone should be on W10. W7 is ancient now and W8 is just an inferior version of W10
He's right though.Give it a rest.