Fallout-NL
Member
Hope Bethesda buys the rights, they are great on atmosphere and PC bugs. Be like old times, waiting on mods.
Anyone but Bethesda.
Hope Bethesda buys the rights, they are great on atmosphere and PC bugs. Be like old times, waiting on mods.
Anyone but Bethesda.
fallout fans more than anyone know why bethesda is a bad choice.*looks at name and avatar*
hey!
instead of all these other companies/figures making STALKER, how about just having the STALKER folks make STALKER?Where is Chris Remo and Shawn Elliot? Convince Levine to buy the IP and make S.T.A.L.K.E.R. 2
STALKER should not be touched by any US devs. Lose that thing we love about Eastern EU games.
Oh please no. I would prefer the studio close rather than seem streamlined dumbed down handholding STALKER game be released by any of the American publishers.
This really sucks. I hope that CDProject and 4A Games continue to stay in good hands. A purely US and Japan dominated market would suck so much I would probably quit gaming.
Oh please no. I would prefer the studio close rather than seem streamlined dumbed down handholding STALKER game be released by any of the American publishers.
This really sucks. I hope that CDProject and 4A Games continue to stay in good hands. A purely US and Japan dominated market would suck so much I would probably quit gaming.
Altho, i don't mind if they only pumped in money to keep them alive.
yeah and glorious stalker dlc
Streamlining being forced upon could be why he mentions being unhappy with the development.
Wasn't this another THQ publishing deal?
yeah man, rip out some of that sweet content for day 1/preorder dlcIf there was DLC for the first three games, I would have bought them in a heartbeat. I want those cool quests, searching abandoned underground facilities. They could have pulled a Minerva's den, and had some really great side stuff.
Now I'm more depressed over this.
Ain't no jank like Eastern European jank.STALKER should not be touched by any US devs. Lose that thing we love about Eastern EU games.
;_; ...so sad
can someone please make a full list of all the studios that died this gen?
This is definitely not a complete list, but I have a partial one:
GSC
Factor 5
Ascaron
Pandemic
FASA
Ensemble
Carbonated Games
RedOctane
Luxoflux
Rebellion Derby/Core Design
Krome
Juice
Rainbow
Heavy Iron Studios
Kaos
Blue Tongue
THQ Australia
EA Chicago
Bright Light
Realtime Worlds
Flagship Studios
Underground Developments
7 Studios
Bizzare Creations
Budcat
Shaba Games
Wolfpack
Flight Plan
Game Republic
Cing
Propaganda Games
Black Rock
Codemasters Guildford
Square Enix Los Angeles
UTV Florida
Midway Austin
Rockstar Vienna
NCSoft Austin
Acclaim
Hudson Entertainment
Bedlam Games
Play Well Studios
Capcom Studio 8
Clover
Midway Games
Midway Austin
Midway Newcastle
Midway Los Angeles
Midway Australia
Bionic Games
GRIN
Sega Racing Studio
A few of those might be end of last generation depending on how you want to count it.
There's also stuff like Free Radical and Planet Moon which I'm not sure how to categorize.
And might as well add Rare.should separate the ones killed off by Activision
This is definitely not a complete list, but I have a partial one:
A few of those might be end of last generation depending on how you want to count it.
There's also stuff like Free Radical and Planet Moon which I'm not sure how to categorize.
First post nails itFucking cock shit cunt.
LATEST UPDATE: 1c Ukraine’s Sergey Galenkin has blogged about the closure of GSC. He states: “GSC is closed, a fact confirmed by all. The team is almost completely dissolved, the state has only a few people.” Galenkin blames the cost of developing a PC only shooter for a European audience, and a failed console publishing deal, for the collapse of the developer.
The reason, which I believe - STALKER 2 is obtained only for the PC, an agreement with publishers on the console did not work, and self-publishing the game under the console at the GSC does not have resources. Some say that the GSC demanded incredible condition, others that Western publishers do not want to postapokalipsisa from Eastern Europe. It is clear that the story the game on a PC with a target market in Eastern Europe would be sold in small editions.