BrainZEROX
Member
Driveclub has not spoiled with its graphics. It has spoiled me with the engine sounds it produces. GT Sport remains incredibly disappointing on that regard.
Only if you mute your TV"Gran Turismo Sport | The Real Racing Footage Simulator"
All racing games have disappointing sound imo, they all sound too clean, weak, thin, my Skoda sounds more like a beast in real lite than monster cars usually sounds in racing games.Driveclub has not spoiled with its graphics. It has spoiled me with the engine sounds it produces. GT Sport remains incredibly disappointing on that regard.
I really need to dig up the GT5 threads. I could have swore a lot of people complained about the campaign and the grind.
So, they actually dropped the racing line entirely for GTS. Kaz says it's because all those do is make you drive over them instead of actually learning the track. Instead they've replaced them with what they've called racing markers. There are three markers per corner. One for the entry, the apex, and the exit. All placed where you car should be if you take the corner properly. Here's a video showing it off
https://www.youtube.com/watch?v=DmwM-CwSrt0
;____;
PD you crazy mofos
So, they actually dropped the racing line entirely for GTS. Kaz says it's because all those do is make you drive over them instead of actually learning the track. Instead they've replaced them with what they've called racing markers. There are three markers per corner. One for the entry, the apex, and the exit. All placed where you car should be if you take the corner properly. Here's a video showing it off
https://www.youtube.com/watch?v=DmwM-CwSrt0
Isn't it just a racing line of sorts with arrow markers at three places instead of a complete line? I don't see the big difference, you'll likely drive a lot more angular through the curves.Thats actually pretty cool, hope more racing games will copy it.
All racing games have disappointing sound imo, they all sound too clean, weak, thin, my Skoda sounds more like a beast in real lite than monster cars usually sounds in racing games.Haven't played Project Cars yet though.
Isn't it just a racing line of sorts with arrow markers at three places instead of a complete line? I don't see the big difference, you'll likely drive a lot more angular through the curves.
You're going to have to learn braking and acceleration points on your own because you no longer have a line that tells you when you're supposed to brake or accelerate. That's key in learning a track. It's not a perfect solution, but it does force you to at least start to try to learn the track a bit on your own since you can no longer ride along a line the whole time.
It would be a nice thing if they have something like briefings for every track (also based on what kind of car one is driving) to give people the option to learn key parts of the track.
Based purely on them links, Raceroom sounds ..phenomenal...Way way ahead of anything else...Dirt rally coming in 2nd....As a sound guy it's easy for me hear and appreciate just how much work goes into such things and Raceroom simply...well...we'll never get THAT level of realism on console...i simply can't see it.....Not for a while anyway...
Yeah, Raceroom has some amazing audio work. Anthony Monteil and his team are masters.
Guys like Baysted (of SMS) and other audio devs from Codies have sung his praises.
I play RR for hours on end purely because of the awe inspiring audio that includes the best implementation of physical simulation of the driveline in the business.
Dave Sullivan of Codies also has done some tremendous work in Dirt Rally. From what I hear and been told from devs at Codies, the next Grid will also feature an amazing audio experience. On that note, the next pCars game is also shaping up to be an incredible experience too with a complete overhaul of audio and new tech to be implemented into the game![]()
Dave Sullivan of Codies also has done some tremendous work in Dirt Rally. From what I hear and been told from devs at Codies, the next Grid will also feature an amazing audio experience. On that note, the next pCars game is also shaping up to be an incredible experience too with a complete overhaul of audio and new tech to be implemented into the game![]()
In car or gameplay camera replays are 60fps. Its only trackside replays that are 30fps.Thought the replays were 60fps?
Based purely on them links, Raceroom sounds ..phenomenal...Way way ahead of anything else...
Yeah, Raceroom has some amazing audio work. Anthony Monteil and his team are masters.
Guys like Baysted (of SMS) and other audio devs from Codies have sung his praises.
Yep RaceRoom has some kick ass audio
This is why it blows my mind that Anthony Monteil (the audio guy behind Raceroom) applied for a job at Polyphony Digital... and didn't get it. And that a music producer/songwriter did.Raceroom is insane, sounds marvellous.
This is why it blows my mind that Anthony Monteil (the audio guy behind Raceroom) applied for a job at Polyphony Digital... and didn't get it. And that a music producer/songwriter did.
This is why it blows my mind that Anthony Monteil (the audio guy behind Raceroom) applied for a job at Polyphony Digital... and didn't get it. And that a music producer/songwriter did.
PD never heard of him, cuz you know they don't play other games. They hired the forza guy because they saw forza commercials on TV. /s
Monteil definitely applied, he mentioned it on GT Planet. It was in July 2015 I believe.I think it was an audio dev from Sector 3 but not Monteil himself..
It's strange. It's almost like Polyphony Digital struggle to hit deadlinesmakes you wonder what they hell were they thinking show the game a week before E3 at the stage it was in.
Thats actually pretty cool, hope more racing games will copy it.
Don't say all racing games, Forza 6 sound pretty damn good.All racing games have disappointing sound imo, they all sound too clean, weak, thin, my Skoda sounds more like a beast in real lite than monster cars usually sounds in racing games.Haven't played Project Cars yet though.
So, they actually dropped the racing line entirely for GTS. Kaz says it's because all those do is make you drive over them instead of actually learning the track. Instead they've replaced them with what they've called racing markers. There are three markers per corner. One for the entry, the apex, and the exit. All placed where you car should be if you take the corner properly. Here's a video showing it off
https://www.youtube.com/watch?v=DmwM-CwSrt0
Kunos Simulazioni and 505 Games have announced that Porsche will join Assetto Corsa
good.
Now people might actually try and learn a track.
Also, I think Driveclub has a good system witht he flags. They were really cool
There's Arcade Mode and driver training so I would have thought so.If there is no offline campaign, are they even going to work on AI? Won't every driver be a person?
No, but there is a clear IQ difference between gameplay and replays. I fully expect the neo version to look exactly like the replay during gameplay which is what really counts.Is this running on Neo?
Signposts:
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Yokohama sign:
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He says that game was fun but didn't like the gameplay and physics in the first E3 build, but after that he tested the latest build in PD office, it's physics was a lot better and he liked it and compare it to Assetto Corsa PS4.20 min video impressions from John Sabol of Inside Sim Racing:
https://www.youtube.com/watch?v=l2DLMcApTrw
If there is no offline campaign, are they even going to work on AI? Won't every driver be a person?
yup I think itll shape up really nicely. Even I notice the high screech on the tires lol...so hopefully that is updated and I just want more production cars and races added after release.He says that game was fun but didn't like the gameplay and physics in the first E3 build, but after that he tested the latest build in PD office, it's physics was a lot better and he liked it and compare it to Assetto Corsa PS4.
Graphics are really really good in some aspects, but in some other aspects not so much. overall graphics are really good from interiors to tracks and cars, but AA and IQ...
Engine sounds are pretty good and much better than previous GTs, although they can be better. but those tire sounds again... :|
He complains about bumper cars and lack of damage too, but Kaz told him that final game will have damage.
In the end, he says GTS has great potential and after testing 2 builds, he thinks the game is going to be a really solid game for PS4 owners.
At this moment the simple answer is : No, sorry.