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GT Sport E3 Build - Massive Upgrade

The sounds are terrible. I dont care if they end up being fake and not authentic at all, just make them better ffs. If the sounds are still crappy a la previous GT's I'll be skipping this.
 
So, they actually dropped the racing line entirely for GTS. Kaz says it's because all those do is make you drive over them instead of actually learning the track. Instead they've replaced them with what they've called racing markers. There are three markers per corner. One for the entry, the apex, and the exit. All placed where you car should be if you take the corner properly. Here's a video showing it off

https://www.youtube.com/watch?v=DmwM-CwSrt0

That's nice but I would have preferred it to be something 'in world' like cones or something, rather than floating green triangles
 
That microphone is terrible, towards the end his phone rings and even the ringtone is distorted.

Here's a cockpit video from a couple of weeks ago with audio from both an M235i and M6 GT3 race car, recorded with proper equipment:
https://www.youtube.com/watch?v=GB1KBo8_rag#t=8m41s

If the timecode doesn't work for you then skip to 8:41 to cut to the chase.
Thanks for the vid. That's a perfect example wich highlights the inconsistency of those recordings used for reference. Note the change of the overall tone at 9:44, when the camera changes:

https://youtu.be/GB1KBo8_rag?t=577

And no one of the above sound "presets" is acurate to what an human really hears inside the car. That happens on a stripped race car with a weak insulation and a loud racing exhaust pipe. On a road car the inside sound should be even way more subtle, with the wind sound overlaying and muting most of the external sounds inside the car.

From to 4:29 to 5:32
https://youtu.be/jcdM6yi47T0?t=269

The sound it's far from perfect but is good enought to exemplify the effect. If the pilot driving would have been speaking inside the car you could still hear him with a clear voice over the background muted engine noises and the high wind noise. Is still a more realistic example of what happens with the sound inside that car at an human level of hearing and without an helmet.

Jesus. Are people really defending the audio in Gran Turismo?

Delusional doesn't even begin...
Defending it from the claim that the sound in GT is not doing anything right or the cockpit view is just a "filter", yes. Among other things as a 3D positional sound engine and at rendering other physical efects, like doopler, GT it's still more advanced than many other games praised just by playing real-life looped samples.

Defending from being better or more realistic than in other games, not. Anyway many long time critics are in denial nitpicking the worst examples in previous games and ignoring the overall positive reactions of the sound improvement found by the people who played the last demos. They are adding more layers of sound, highlighting effects and improving the punch and that's a good start. The sound is a work in progress, and this time a priority to PD like the graphics.
 
People trend to like the fake audio created by movie industry than actual real-life audio... it feels better and less intrusive to hear.

For exemple while GT games audio are not close to real life ones (I don't know if it is possible) I prefer it over the fake audio they did in DriveClub or Forza 6.

Real car audio at high rpms really screaming in a bad way.
 
If Porsche is going to be in GTS i'd expect it to be revealed at one of the big gaming shows. And Sony's Euro convention would be the obvious place. Wherever that may be this year.
 
Yes, pCARS 2, but not officially confirmed yet. Rumor is that the EA exclusivity ends 2017, but I have heard wrong dates dor that too many times to get excited, I just assume that EA can re-up that deal again and again under certain conditions.

Nobody knows how Kunos(Assetto Corsa) did it (it's coming summer 2016). Their Porsche trailer says "proud to be a genuine simulation", which sounds like they found a backdoor for that EA deal. Maybe EA only has exclusivity for the license in games and Kunos convinced Porsche that AC is not a game.
 
That's a pretty huge assumption...

The Porsche license isn't easy to come by.

Well since Porsche's exclusivity deal with EA ended (will end soon?) every racing game seems to be getting Porsche cars. ;)

Anyway having actual Porsche models in the sequel instead of RUF cars will be a nice addition. :)

I just assume that EA can re-up that deal again and again under certain conditions.

I don't think EA will be that interested in signing a new deal. The NfS series is struggling and who knows what'll happen to it after the last year's poorly received game. And they don't have any other racing games in their portfolio.
 
EA Porsche exclusive deal is really ending?

uATb.gif
 
Do we have any further comments regards sound and if we should expect further significant improvement? Right now I cant help but feel PD are tone deaf on this matter...

ps3ud0 8)
 
People trend to like the fake audio created by movie industry than actual real-life audio... it feels better and less intrusive to hear.

For exemple while GT games audio are not close to real life ones (I don't know if it is possible) I prefer it over the fake audio they did in DriveClub or Forza 6.

Real car audio at high rpms really screaming in a bad way.

Can you shed some light on this?
 
Can you shed some light on this?
Hummmm... fake audio I mean when they use sound effects/mixes to make the car sounds more audible and yummy for the ears like Hollywood's movies do... cars sound at high rpms scream in not a good way.... they trend to add more bass and remove treble too.

Neither audio recorder from real car with professional equipment give the accuracy of the sound.
 
Graphically it looks much better, but that Tokyo track still looks rough as hell. Those buildings just look so bad.

Didn't PD say after the launch of GT6 that sound will be a big component to improve upon for the next title? Didn't they also hire someone from Turn 10 who in the sound engineering team? Hopefully it gets updated just like the graphics did.

So far, the engine sounds, bumper cars physics during collisions and damage seem to be the only things left to master. It's frustrating how we aren't seeing faster improvements in those departments...

Hoping for the best.

Best wishes.
 
I don't give the first fuck whether other driving games fake their audio, or if it's actually unrealistic, or if other devs boost it and tweak it to make it sound louder and more raw, or if Gran Turismo actually performs a more accurate simulation of what a driver with earplugs and a crash helmet would hear in the cockpit. Audio in GT is a fucking embarrassment, it detracts from the game, and it makes Kaz continually look like an inadequate game producer with his head so far up his own ass he can't hear the complaints.

Good audio is a fucking vital component in delivering an intense, frightening, visceral experience in racing games and PD are so far behind the curve and so deep into self-parody that it's not even funny any more.

Fuck me, not even the most die hard PD apologists, rampant fanboys and disciples of Kaz dare defend it. What does that tell you, Polyphony?
 
Hummmm... fake audio I mean when they use sound effects/mixes to make the car sounds more audible and yummy for the ears like Hollywood's movies do... cars sound at high rpms scream in not a good way.... they trend to add more bass and remove treble too.

Neither audio recorder from real car with professional equipment give the accuracy of the sound.

Still better than having the flat out wrong engine sounds like GT's got for some cars. I can't think of another racing game in modern times that does that. Solid proof PD haven't given a shit about the engine sounds.

V12 Lamborghini's with pitched up V10 samples for example. Inexcusable. Not to mention how the sound changes with different exhaust. They seem to have chosen sounds randomly for those upgrades. Utterly bizarre really.

McLaren F1 (V12) has got the same sound as the Cizeta Moroder (V16). The list is long.

It really isn't hard to at least use a sound that is of the correct engine configuration. A generic V12 sound is still more accurate for a V12 than a V10 sound is.
 
Do you guys think this looks as good as driveclub?

Are the locales like dc?

I dont play racing games but want to play more. There was a lot of lukewarm reactions to this but now people seem excited.
 
Still better than having the flat out wrong engine sounds like GT's got for some cars. I can't think of another racing game in modern times that does that. Solid proof PD haven't given a shit about the engine sounds.

V12 Lamborghini's with pitched up V10 samples for example. Inexcusable. Not to mention how the sound changes with different exhaust. They seem to have chosen sounds randomly for those upgrades. Utterly bizarre really.

McLaren F1 (V12) has got the same sound as the Cizeta Moroder (V16). The list is long.

It really isn't hard to at least use a sound that is of the correct engine configuration. A generic V12 sound is still more accurate for a V12 than a V10 sound is.
Some are better, some are worst... neither close to be accurate.

And yes each car needs to be analyzed alone and some GT cars sounds better than others racing games, others sound worst.

Same for all racing games in the market.
 
I don't understand how that's even possible to have a jump that big in that short of a time period.

Probably because there as been little improvement in that time? What I mean is that the London event was a online/LAN competition and they wanted max stability and so used a much older, but stable, build?

The GT site was updated on the day of the London event and has screens that are even higher quality to my eyes than the upgrades talked about from E3 onward.
 
People trend to like the fake audio created by movie industry than actual real-life audio... it feels better and less intrusive to hear.

For exemple while GT games audio are not close to real life ones (I don't know if it is possible) I prefer it over the fake audio they did in DriveClub or Forza 6.

Real car audio at high rpms really screaming in a bad way.

I don't know much about Forza's sound design but I know Evolution did a pretty damn good job with Driveclubs and to call it fake is just plain wrong at least IMO
https://youtu.be/_CW21zC9YWE?t=30s
 
I don't know much about Forza's sound design but I know Evolution did a pretty damn good job with Driveclubs and to call it fake is just plain wrong at least IMO
https://youtu.be/_CW21zC9YWE?t=30s
That shows exactly what I said... looks fake IMO... no car sounds like that and there are so much interference in the record (like wind on the mics that gives the cave like sound I guess).

Arent those comparison gifs from GT6 and Sport?
They are.
 
Thanks for the vid. That's a perfect example wich highlights the inconsistency of those recordings used for reference. Note the change of the overall tone at 9:44, when the camera changes:

https://youtu.be/GB1KBo8_rag?t=577
This is exactly my point. When he switches to the shitty little secondary camera which is pointed back at his face, you can see how the audio suddenly sounds very understated and muffled. When using the proper equipment we hear the sort of audio you're saying is unrealistic :)

From to 4:29 to 5:32
https://youtu.be/jcdM6yi47T0?t=269

The sound it's far from perfect but is good enought to exemplify the effect. If the pilot driving would have been speaking inside the car you could still hear him with a clear voice over the background muted engine noises and the high wind noise.
As I said, the microphone in use in the video you posted is terrible! Even the driver's laugh is distorted.
 
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