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GT5 News - Nurburgring update (pre-E3 edition)

In case it's blocked for anyone...

TopGear caught up with gaming god - and car geek - Kazunori Yamauchi to talk about Stig, the TG test track, GT5 and Nissan's virtual/reality racing experiment. Take it away, Kazunori-san...

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How did you first get into cars and games?
I remember falling in love with cars back when I was about three. I got into video games when my parents bought me a computer; I was around ten years old, I think.

How did the Gran Turismo series come about?
I've always liked racing games. When I was around 15 years old it just came to me as an idea of a race game I wanted to play. A game in which there would be an accurate physics simulation and, of course, real-world cars.

Did you pass your driving test the first time?
[Laughs] Yes.

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What's the most embarrassing thing that's happened to you on the road?
On the Tokyo expressway there's a ring that goes right the way around - similar in length to the Nurburgring actually and with a lot of challenging corners just like the 'Ring. I had a big accident on that highway where I caused a major traffic jam. You could see the traffic signboard turn completely red... and that was all because of me.

What's in your garage at the moment?
I drive my Nissan GT-R most of the time, but I've also got a Ford GT, a Porsche 911 GT3, a Mercedes-Benz SL AMG, and a Honda S2000 racing car.

Any cars you'd wish you had created?
I was already involved in the development of the Nissan GT-R, which was like a dream come true. But if we're talking about another dream, I would have loved to help build the McLaren F1.

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Are you working on any cars at the moment?
[Laughs] Not at the moment, but even if I was, I couldn't tell you.

How hard is it to become a racing driver?
Most don't realise, but racing involves a lot of support from teams, sponsors, manufacturers, and it all has to be packaged very well for a race to function properly. All that is very difficult to organise. Of course, when you're out on track and competing, it's an extremely dangerous sport.

Were you scared of driving at the Nurburgring?
Just last week I was driving in an endurance race at the Nurburgring. Was I scared? No. But I could tell I was doing something very dangerous. Doing 167mph on the autobahn is one thing - that's dangerous in itself - but at the Nurburgring, you're doing 167mph on a bumpy track and going through corners. When you think about its, it's kinda' crazy.

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So racing doesn't scare you senseless?
When I'm racing I'm like ‘on the other side'. It's when I get back into the pits and climb out of the car that I'm sort of ‘back in society' among regular people.

Ever think you should have tried out for F1?
[Laughs] I don't have that much talent, so definitely no.

What are your favourite racing games?
Namco did a series of arcade games years ago which I loved. I used to love a game called Grand Prix which used to be on the Commodore 64 and Amiga - it was an F1 simulator.

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What's the secret to being really fast on Gran Turismo?
Just as you would on a real track basically - slow down for the turns and accelerate hard out of the corners early.

So these skills translate easily into the real world?
It's exactly the same.

What did you set out to achieve with Gran Turismo 5?
Since Gran Turismo first launched back in 1997 all the way up until Gran Turismo 4, the style hasn't really changed. But now I wanted to make it a new package and style for this game genre.

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What's the next step for Gran Turismo?
[Laughs] We'll be able to show you something some time in the future. I want people to experience it to find out...

Were there any cars you couldn't get your hands on for GT5?
We're still rushing with GT5 as we speak and will be doing so until the last possible moment, so we haven't come to any conclusions on any of these just yet. There might be one or two cars which drop off if we run out of time.

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Have you ever been beaten on Gran Turismo by a teenager?
[Laughs] Actually, on GT Academy qualifying I was ranked at around 80th place on the UK charts, so there are loads of youngsters I can't beat anymore.

How do you prefer to play Gran Turismo - steering wheel or joypad?
If you have enough space, using a steering wheel is definitely better for honing your driving skills. If you want to learn how to drive well, get a steering wheel. However, at work I play with a steering wheel but I go home and play with a joypad.

Why did GT Academy start?
I wanted to prove you can learn real driving skills from playing Gran Turismo.

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Has anyone crashed spectacularly in GT Academy?
[Competition finalist] Jordan Tresson went off track in the first corner on his first lap - cold track, cold tyres. It was quite spectacular looking back.

How did you map out the TopGear test track on Gran Turismo 5?
We had a helicopter taking aerial photographs of the circuit, and had ground crews taking photos and measurements of the track all the way around. It took about three to four days to finish the whole thing.

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What did you think of the TG track?
I tried driving it myself, but it's really hard to find the driving line. It's so wide that it becomes difficult to find markers and visual points. It was only after I sat with the Stig as a passenger that I finally realised where all the turn-in points and the correct driving lines were.

Did you drive the Reasonably Priced Car?
No.

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Were you faster than the Stig?
[Laughs] Not at all, actually. However, I didn't really have an opportunity to go all out on the test track either, so...

Why did you include the TopGear test track?
Simply because the TopGear programme is so funny and interesting!

If you were a car, what would you be?
I might be a German car. Maybe a BMW...

Words: Vijay Pattni
 
I was already involved in the development of the Nissan GT-R, which was like a dream come true. But if we're talking about another dream, I would have loved to help build the McLaren F1.

McLaren F1 consultant in a year or two? I was wondering why he never appears at those races, you would think it would be right up his alley.
 
AndyD said:
McLaren F1 consultant in a year or two? I was wondering why he never appears at those races, you would think it would be right up his alley.

Because then we'd have "Kaz seen at F1 race: F1 confirmed for GT5!"
 
Great interview, thanks.

Not much detail but love how it took them 3-4 days for just the TG test track :O

Oh and Kaz + Stig in the same vehicle *WOW!*
 
Kaz's automotive addiction has gotten the best of him. I think he's purposely delaying GT5 so he can go fuck-wild on all sorts of various car porn.
 
AndyD said:
McLaren F1 consultant in a year or two? I was wondering why he never appears at those races, you would think it would be right up his alley.
He means he would have liked to be a part of the McLaren F1 road car.
 
man i wish Sony would partner up with top gear and their new season for something awesome like, try to beat stigs time on a video game or something, or at least have kaz on the show.
the show has like 360 million viewers world wide.
 
Omiee said:
man i wish Sony would partner up with top gear and their new season for something awesome like, try to beat stigs time on a video game or something, or at least have kaz on the show.
the show has like 360 million viewers world wide.

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Have you heard the news (no, not that he has risen),

"Hello GTP'ers (...does that sound strange? I'll stop calling you that )

...

I was checking your site out (how could I not after so many of you came to visit us!) and noticed this thread.

I just wanted to swing by and say thanks for dropping in on us really, it looks like you guys are very passionate about GT and you definitely made your points very clear in the Andrew House Q&A thread!

The Q&A will be conducted very soon. I personally dont have any control over what questions are asked/answered, but I will emphasise how passionate you all were about GT5 in the thread and hopefully that will provoke a response.

...

Thanks for taking part in our Q&A!

Much love -

MB"

In the world of GT, this is great.
 
AndyD said:
THe driver animations are not loaded in those two other views. So we would need to lose other stuff we see in those images, like trees, track side details, car detail, skybox and so forth.

They wouldn't load stuff per view.

Loaded in the beginning along with everything else. So you could not load them and have more RAM available.

Razgreez said:
Seems to me like you're on a crusade to annoy the GT fans around here and nothing more

I was also saying that people like yourself are overly sensitive and cry about any little post you don't like.

Not being unreasonable here. Just saying that it all comes down to developer priorities. If that hurts your feelings I can't do anything about it.

Our discussion is about developers making decisions on their games and not choosing to listen to certain segments of their fanbase. But you and others are more interested in debating whether certain features should be talked about here or not.

Can't blame me for you wanting to miss the overall point and pick out specific things you don't agree with and then cry about being offended or annoyed.

offshore said:
Time for some shameless self-promotion..but vote for my idea on Blog.Share about Polyphony getting a Community Manager.

http://share.blog.us.playstation.com/ideas/2010/04/21/polyphony-digital-need-a-community-manager-2/

As we've discussed what good does a CM do when in the end it comes down to the developers doing what they want?

Once the game is out...its done.

Using some of the logic from some people here...GT has done fine without a CM why do they need one now? Don't agree with that sort of thinking but I do think that a CM won't do much at this point.
 
Omiee said:
man i wish Sony would partner up with top gear and their new season for something awesome like, try to beat stigs time on a video game or something, or at least have kaz on the show.
the show has like 360 million viewers world wide.

EDIT: Mother*****. It does nearly have that many viewers.
 
Iknos said:
They wouldn't load stuff per view.

Loaded in the beginning along with everything else. So you could not load them and have more RAM available.

You don't know that... We've seen games change models/textures as you change views before. It's certainly possible.
 
GamerLive.tv has an interview with GT5's SCEA producer from an event a few days ago:

http://www.gamerlive.tv/

(Currently third vid down)

Not a great interview, but it does pretty much unequivocally confirm that the game will support 3D. I know that Qore episode supposedly also confirmed it, but Sony denied the list of games shown there as accurate. But this interview doesn't leave room for confusion.

They've footage of a guy playing GT5 in 3D too if you wanna gauge its apparent performance or whatever.
 
Metalmurphy said:
You don't know that... We've seen games change models/textures as you change views before. It's certainly possible.

Armchair game development at its finest.

edit: refering to the post you're responding to, not you metalmurphy.
 
gofreak said:
GamerLive.tv has an interview with GT5's SCEA producer from an event a few days ago:

http://www.gamerlive.tv/

(Currently third vid down)

Not a great interview, but it does pretty much unequivocally confirm that the game will support 3D. I know that Qore episode supposedly also confirmed it, but Sony denied the list of games shown there as accurate. But this interview doesn't leave room for confusion.

They've footage of a guy playing GT5 in 3D too if you wanna gauge its apparent performance or whatever.

YESSSSSSSSSSSS!

Exactly what I wanted to see.
 
gofreak said:
GamerLive.tv has an interview with GT5's SCEA producer from an event a few days ago:

http://www.gamerlive.tv/

(Currently third vid down)

Not a great interview, but it does pretty much unequivocally confirm that the game will support 3D.
Hell yes. Not a bad way to debut 3D at all with the biggest 1st party game around.
 
Does anybody else feel like they've already played GT5 and are done with it? I'm already bored of the game.

It's been in the news for so long, I feel like "isn't that an old game that I've already played through?"
 
Vitruviux said:
Does anybody else feel like they've already played GT5 and are done with it? I'm already bored of the game.

It's been in the news for so long, I feel like "isn't that an old game that I've already played through?"
No, after all those demos, trailers and screens we still haven't seen (or played) pretty much nothing considering the scale of GT5...
 
Vitruviux said:
Does anybody else feel like they've already played GT5 and are done with it? I'm already bored of the game.

It's been in the news for so long, I feel like "isn't that an old game that I've already played through?"

smh junior

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Theres hardly any new news about the game. every "news" that comes out monthly is usually the same shit everyone already knows the last couple of years. We only get new info like every 6 months or something. Theres still plenty of things we dont know about the game though I love how you seem to know the contents of the final product though.

And I like how GT5 is the meme of long development schedule whereas plenty of other games out there (last guardian, versus xiii, etc) dont get criticized nearly as much.

I like your last paragraph btw. As if genres beyond racing are innovating to give you a different experience with their product.
 
fu3lfr3nzy said:
And I like how GT5 is the meme of long development schedule whereas plenty of other games out there (last guardian, versus xiii, etc) dont get criticized nearly as much.

This sometimes baffles me as well....but then, GT5 development has been hardly smooth, going from Vision GT, to GT:HD, to GT5:P and then on to GT5. Probably makes it sound even more protracted than it already is.
 
fu3lfr3nzy said:
And I like how GT5 is the meme of long development schedule whereas plenty of other games out there (last guardian, versus xiii, etc) dont get criticized nearly as much.

I can think of a few differences between those games and GT5.

Neither of those 2 games have really been shown to the public yet except a trailer or two. Whereas GT5 have had quite a lot of trailers as well as the GT5 Prologue release.
Also, neither of those 2 games have had a release date that have been delayed several times.
 
offshore said:
This sometimes baffles me as well....but then, GT5 development has been hardly smooth, going from Vision GT, to GT:HD, to GT5:P and then on to GT5. Probably makes it sound even more protracted than it already is.

"Vision GT" was never a game. It was a trailer showing PDs "vision" for the next GT.

Trickster said:
Also, neither of those 2 games have had a release date that have been delayed several times.

Neither has GT5. It had one release date, for Japan, and that got delayed. There hasn't been any more release dates or delays
 
Metalmurphy said:
Neither has GT5. It had one release date, for Japan, and that got delayed. There hasn't been any more release dates or delays

You sure? I could swear they first said it would be out before 2010, then the delay to march and then the current delay.
 
Trickster said:
You sure? I could swear they first said it would be out before 2010, then the delay to march and then the current delay.

The only thing close to that was a flier from Leipzig (?), but we don't even know if that's official, and it said "estimated" release Q4 2009.
 
Metalmurphy said:
You don't know that... We've seen games change models/textures as you change views before. It's certainly possible.


But this probably affect speed and not memory. All the different models are in the memory if they aren't streamed in real time and really doubt they do stream.
When you see a car in the distance per example, it a simplified model because basically it's useless to use the full model. However, both the full model and simplified ones are in memory. It's also the same for occlusion in most game engines: stuff that is not on-screen is not rendered (saving speed) BUT it is in the memory.

.
 
fu3lfr3nzy said:
I like your last paragraph btw. As if genres beyond racing are innovating to give you a different experience with their product.

That is exactly my point, Gran Turismo has been virtually the same, it's the fifth game and we still don't have tyre marks, how ridiculous.

Gran Turismo is purely a graphics display and we've already seen screenshots, videos... we know it looks good, now the novelty has worn off.

Damage? we've seen it.
 
Vitruviux said:
That is exactly my point, Gran Turismo has been virtually the same, it's the fifth game and we still don't have tyre marks, how ridiculous.

Gran Turismo is purely a graphics display and we've already seen screenshots, videos... we know it looks good, now the novelty has worn off.

Damage? we've seen it.

Were you even interested in the game before? Your post suggests you aren't particularly interested in racing games anyway. It's a pretty stupid thing to say considering you haven't played it yet.
 
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