Metalmurphy said:
*edit* Ohhhh... You thought I was talking about Forza? Oh you... see, unlike your self, I don't have the need to keep mentioning Forza on a GT thread.
Keep mentioning eh? I've only mentioned it once...just recently. And I'm deriding some of its features and I only bring it up to speak about console racing sims in general.
You're trying to spin things here...why?
Yes... that's exactly why he is being crucified... rolleyes.gif
Talking about how he was crucified over the whole release date debate late last year. He was one of the few saying it was not a 09 release and he stuck to his guns. And he was right.
:lol
Only the rails look polygon, the actual track is perfect.
http://www.youtube.com/watch?v=Hzw7eoU77M8
Plenty of the closer angles show low poly corners. Thought that it was fairly obvious. Do I need to post examples?
Just like you are now defending a company that you clearly stated doesn't care about consumers?
Defending...what?
Yet they added damage because of demand... so, which is it?
Amar and I are talking about demands from hardcore fans. The entire damage ordeal has caught on among the media and mainstream gamers. I'm sure Kaz was sick of the media asking about damage over and over. He didn't really need to put it in the game because the lack of it wouldn't have hurt sales.
Unfortunately I don't see the mainstream media on Kaz's case when it comes to having a robust online modes.
I get the feeling that PD is going to have a great if not adequate online mode. Just using that as a hypothetical example and not as a prejudgment against it.
saladine1 said:
A little OT but will we ever see a third major entrant into the console sim market?
Konami tried with Enthusia but didn't really catch on.
EA perhaps?
Thought Race Pro was pretty good.
Hoping that GT's online mode is at least as good as RP's.
Firewire said:
But what value do tire marks bring? Its a visual thing only, scenery that you fly over and hardly see at all. I would rather PD spend resources on other more important things, and I think Kaz agree's.
It is incredibly useful when racing especially against human opponents.
Maybe you are too used to playing against the AI which rarely lock up their brakes but if you are tailing someone its useful to see their brake lights come on don't you agree?
Same thing. If their lights come on and you see tire marks you know that they are pushing their friction circle and could have locked up. From that point you get a whole lot more information about how your opponent took the corner so you can overtake them.
They locked up so they will probably take the corner wide if they manage to keep it on the track so you can take the inside.
Without tire marks you don't know if they are braking normally or locking up because they were too fast on entering the corner. In past GT games smoke effects helped but its not as "precise" as seeing exactly where they locked up.
For the record I think that other racers are sometimes too liberal in laying down rubber onto the track...PD's attention to realism could have led to an impressive and realistic looking application of this feature.
Truespeed said:
It's kind of funny that we're comparing a game without skidmarks to a game with no concept of weather or night time.
PGR and many other racers have night and weather and skid marks. It's not so much a comparison as it is that we want to see GT to look less sterile and provide a bit more visual feedback when it comes to racing.
It's not really a RAM issue. It's a priority issue. Certain games prioritize different aspects of the game.
Race Pro and Ferrari/Supercar Challenge don't run at 60fps but they have more cars on track than say Forza 3 which does run at 60fps. Different priorities.
Forza 3 has incredibly detailed tracks with long draw distances...multiple tracks are over 14km...but the car detail is nothing compared to GT5. Different mindsets at work here.
GT5 has incredibly detailed drivers that no other racer has...but no tire marks. If there was enough RAM to have these detailed drivers...they could have swapped it for tire marks.
Tire marks are one aspect. There are many aspects the game could look better...kicked up dirt and tire smoke could look better. I really hope that on the Rally tracks there are fewer cars but more detailed dirt effects. Don't need 16 cars for Rally anyways.
Not really pushing for tire marks either. PD has their own gameplan and executing it. I have other bigger concerns for GT5. It's just an example I brought up where people will defend the lack of a feature when they really shouldn't be because it's standard. Forza's online mode is worse than Forza 2's and not up to a standard set by other racers like Race Pro. There is no reason to defend it.
The same applies to the lack of tire marks. I know some people disagree with having those in the game but I would at least hope you would admit that if PD did put it in the game the game would look more dynamic and less sterile and PD could potentially do an awesome job of it.
The attention and detail they put into the drivers should be an indication as to how potentially awesome it could be.
Don't want to clutter this thread with a debate we already had. Can we agree to disagree everyone?
My post is too fucking long :lol this has to end.
MM said:
I must admit however, for people wanting to make those cool youtube videos of drifting and such, it might look weird not seeing them. But that's the only downside I can think of.
Tire marks would add to vids where you take a car on a test drive on the Top Gear Test Track.
The way GT5 handles videos and pics is pretty slick and I think I'm going to get deep into taking pics and vids. Got a nice SLR camera as a gift and I'm learning the ropes...might want to take a hand at making some slick GT movies.
Just got windows 7 too. The slideshow desktop feature is great and I can't wait to have a bunch of slick GT5 HD pics as my wallpapers. The GT5 pic thread is going to be great.