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GT5 News - Nurburgring update (pre-E3 edition)

Metalmurphy said:
Seems like hood to me. Also IIRC you couldn't race with roof cam. Only see it in replay.

PD listens.

You remember correctly. Before there were only three camera types for gameplay, chase, bumper and cockpit.
 
Bumper, cockpit, roof & chase were the Prologue cams.

edit: Or not ? GT4 had a roof cam though, and GT PSP had bumper, cockpit, roof and chase.
 
SolidSnakex said:

Holy fuck...I can't believe they're the same track.
 
Goldrusher said:
Me and obviously Yamauchi.
Well wonders never cease. ;)

Do you know why you prefer the rigid camera? Are you an old school Ridge Racer fan or was GT4 your first GT game? I'm genuinely curious.
 
Metalmurphy said:
I'm yet to find a single person who prefers chasecam over bumper/hood/cockpit >.<
controller = chase cam
wheel = bumper or cockpit (in the full game, likely that new hood cam); it's unplayable in chase cam with a wheel
 
I'm really feeling the new track map in the upper left hand corner. It looks way easier to see a left turn from a right turn compared to a map thats stationary and not rotating.
 
TheThunder said:
I prefer chasecam over putting a cardboard box with two holes in it mode aka cockpit.
suzu_gt5.jpg


looks fine to me.

i can only see this being a problem with race cars, as they have a windscreen sticker. :\
 
Metalmurphy said:
Thats why you have the hood/bumper cam as well.
I still think chasecam provides the best view possible. It may lack in sense of speed but makes up for it in knowing where the hell your car is.

I play on a controller however so that's just me.

-viper- said:
suzu_gt5.jpg


looks fine to me.

i can only see this being a problem with race cars, as they have a windscreen sticker. :\

It not realistic at all in terms of FOV and you get better view with the chasecam.

Don't get me wrong I play with the cockpit view every once in a while but when I need to actually post a good time or play online I always go to chasecam. It's all matter of preference anyway.
 
TheThunder said:
I still think chasecam provides the best view possible. It may lack in sense of speed but makes up for it in knowing where the hell your car is.

I play on a controller however so that's just me.
I find it impossible to corner using the chase cam.

Cockpit view or first person view - makes no difference to me. Cockpit looks nicer so I stick with that. It only is a problem with race cars.
 
I wish the cockpit allowed you to zoom in as well as look around. Which would consequently blur/DoF out the details of the cockpit

I love being in the cockpit but I do feel it blocks a bit sometimes
 
You can look left and right. Analog as well. And the game will likely support the PlayStation Eye and register head movements and turn the camera accordingly.

InterMoniker said:
I'm really feeling the new track map in the upper left hand corner. It looks way easier to see a left turn from a right turn compared to a map thats stationary and not rotating.
Maybe you know, but that was in the Time Trial demo already and you could even personalize it. Various combos of stationary or rotating and zoomed in or full map.
 
Goldrusher said:
You can look left and right. Analog as well. And the game will likely support the PlayStation Eye and register head movements and turn the camera accordingly.

Maybe you know, but that was in the Time Trial demo already and you could even personalize it. Various combos of stationary or rotating and zoomed in or full map.
I know, I meant I'd like a zoom feature to get closer to the screen, seeing as we already have similar features.
 
The FOV is pretty accurate when imitating a drivers view when wearing a helmet.

Well at least that's what it's like when on a bike.
 
CozMick said:
The FOV is pretty accurate when imitating a drivers view when wearing a helmet.

Well at least that's what it's like when on a bike.
Yeah, but you can turn your head in a helmet. I think the cockpit view looks great, but I can't use it for setting lap times. Bumper cam for me unless they add a hood cam.
 
Nürburgring 24h update

Yamauchi finished 4th in his class. (out of 8 finishers and 12 participants)
59th total (out of 123 finishers and I think 198 participants)
 
Melfice7 said:
thank god for that blur on a racing game is awful imo

At 60 FPS, it's incredible. Gives the image a very CGI-like look. Although it's very unlikely they can achieve object based motion blur at 60 FPS with PS3 hardware.
 
Lagspike_exe said:
At 60 FPS, it's incredible. Gives the image a very CGI-like look. Although it's very unlikely they can achieve object based motion blur at 60 FPS with PS3 hardware.
Well it's likely Sony have some real tech gurus with motion blur if PD interact at all with the Western teams for technology
 
Yoboman said:
Well it's likely Sony have some real tech gurus with motion blur if PD interact at all with the Western teams for technology

I don't think there's any possibility for them to get motion blur going during gameplay. Just mentioning it here will instill wishful thinking in many. :lol
 
BeeDog said:
I don't think there's any possibility for them to get motion blur going during gameplay. Just mentioning it here will instill wishful thinking in many. :lol
I never thought I'd see motion blur in a game of GoW3's quality this gen, but there it is.

I'm not expecting it though, it is wishful thinking
 
Hood-Cam conformation has made my day, I can never judge coming into a corner very well in bumper view as your too low to the ground.
 
Lagspike_exe said:
At 60 FPS, it's incredible. Gives the image a very CGI-like look. Although it's very unlikely they can achieve object based motion blur at 60 FPS with PS3 hardware.


60fps is so smooth that the common mortal can't really see a different with higher framerate. Adding blur would be a waste of time and you wouldn't notice much a difference. It really is useless.
60fps is enough all the way and for anything with a framerate.

.
 
Ranger X said:
60fps is so smooth that the common mortal can't really see a different with higher framerate. Adding blur would be a waste of time and you wouldn't notice much a difference. It really is useless.
60fps is enough all the way and for anything with a framerate.

.

Hell no motion blur looks great at 60fps. When GOW3 is running at 60fps it looks absolutely spectacular.
 
Ranger X said:
60fps is so smooth that the common mortal can't really see a different with higher framerate. Adding blur would be a waste of time and you wouldn't notice much a difference. It really is useless.
60fps is enough all the way and for anything with a framerate.

You're wrong.
 
I NEED SCISSORS said:
A better example would be Crysis, as that can run at a near constant 60fps on top cards.

What magic cards are these?, I'm amusing you mean dual gpu cards? and even then these cards struggle to maintain that kind of frame-rate throughout the whole game on enthusiast settings @ 1920x1200 4xaa.
 
lowrider007 said:
What magic cards are these?, I'm amusing you mean dual gpu cards? and even then these cards struggle to maintain that kind of frame-rate through ou the whole game on enthusiast settings @ 1920x1200 4xaa.

You can still have nice motion blur on high, though. :P

A 5870 would do fine. GT5 only runs at 1280x1080 w/ 2xAA anyway.
 
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