SolidSnakex
Member
Metalmurphy said:Seems like hood to me. Also IIRC you couldn't race with roof cam. Only see it in replay.
PD listens.
You remember correctly. Before there were only three camera types for gameplay, chase, bumper and cockpit.
Metalmurphy said:Seems like hood to me. Also IIRC you couldn't race with roof cam. Only see it in replay.
PD listens.
Fixed.mclaren777 said:GT5 definitely looks amazing but the for me utterly terrible chase cam is a 10-pound fly sitting in the ointment.![]()
SolidSnakex said:
Thanks, but I have yet to find a single person who prefers the rigidly attached camera over the old GT1-3 approach.Goldrusher said:Fixed.
Me and obviously Yamauchi.mclaren777 said:Thanks, but I have yet to find a single person who prefers the rigidly attached camera over the old GT1-3 approach.
Goldrusher said:Me and obviously Yamauchi.
Well wonders never cease.Goldrusher said:Me and obviously Yamauchi.
mclaren777 said:Thanks, but I have yet to find a single person who prefers the rigidly attached camera over the old GT1-3 approach.
controller = chase camMetalmurphy said:I'm yet to find a single person who prefers chasecam over bumper/hood/cockpit >.<
Metalmurphy said:I'm yet to find a single person who prefers chasecam over bumper/hood/cockpit >.<
I almost always choose a comparable car to the AI so the racing is often very tight, and I prefer the chase camera because it allows me to accurately see where the other cars are much easier.Metalmurphy said:I'm yet to find a single person who prefers chasecam over bumper/hood/cockpit >.<
TheThunder said:I prefer chasecam over putting a cardboard box with two holes in it mode aka cockpit.
TheThunder said:I prefer chasecam over putting a cardboard box with two holes in it mode aka cockpit.
I still think chasecam provides the best view possible. It may lack in sense of speed but makes up for it in knowing where the hell your car is.Metalmurphy said:Thats why you have the hood/bumper cam as well.
-viper- said:![]()
looks fine to me.
i can only see this being a problem with race cars, as they have a windscreen sticker. :\
I find it impossible to corner using the chase cam.TheThunder said:I still think chasecam provides the best view possible. It may lack in sense of speed but makes up for it in knowing where the hell your car is.
I play on a controller however so that's just me.
Maybe you know, but that was in the Time Trial demo already and you could even personalize it. Various combos of stationary or rotating and zoomed in or full map.InterMoniker said:I'm really feeling the new track map in the upper left hand corner. It looks way easier to see a left turn from a right turn compared to a map thats stationary and not rotating.
I know, I meant I'd like a zoom feature to get closer to the screen, seeing as we already have similar features.Goldrusher said:You can look left and right. Analog as well. And the game will likely support the PlayStation Eye and register head movements and turn the camera accordingly.
Maybe you know, but that was in the Time Trial demo already and you could even personalize it. Various combos of stationary or rotating and zoomed in or full map.
Yeah, but you can turn your head in a helmet. I think the cockpit view looks great, but I can't use it for setting lap times. Bumper cam for me unless they add a hood cam.CozMick said:The FOV is pretty accurate when imitating a drivers view when wearing a helmet.
Well at least that's what it's like when on a bike.
I NEED SCISSORS said:I can't tell if it's the horrible shutter speed on that off-screen camera, or if PD have added motion blur.
I NEED SCISSORS said:I can't tell if it's the horrible shutter speed on that off-screen camera, or if PD have added motion blur.
BeeDog said:Don't bet on motion blur at 60 fps.
Melfice7 said:thank god for that blur on a racing game is awful imo
Well it's likely Sony have some real tech gurus with motion blur if PD interact at all with the Western teams for technologyLagspike_exe said:At 60 FPS, it's incredible. Gives the image a very CGI-like look. Although it's very unlikely they can achieve object based motion blur at 60 FPS with PS3 hardware.
Yoboman said:Well it's likely Sony have some real tech gurus with motion blur if PD interact at all with the Western teams for technology
I never thought I'd see motion blur in a game of GoW3's quality this gen, but there it is.BeeDog said:I don't think there's any possibility for them to get motion blur going during gameplay. Just mentioning it here will instill wishful thinking in many. :lol
Lagspike_exe said:At 60 FPS, it's incredible. Gives the image a very CGI-like look. Although it's very unlikely they can achieve object based motion blur at 60 FPS with PS3 hardware.
Ranger X said:60fps is so smooth that the common mortal can't really see a different with higher framerate. Adding blur would be a waste of time and you wouldn't notice much a difference. It really is useless.
60fps is enough all the way and for anything with a framerate.
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jett said:Hell no motion blur looks great at 60fps. When GOW3 is running at 60fps it looks absolutely spectacular.
Ranger X said:60fps is so smooth that the common mortal can't really see a different with higher framerate. Adding blur would be a waste of time and you wouldn't notice much a difference. It really is useless.
60fps is enough all the way and for anything with a framerate.
I NEED SCISSORS said:A better example would be Crysis, as that can run at a near constant 60fps on top cards.
lowrider007 said:What magic cards are these?, I'm amusing you mean dual gpu cards? and even then these cards struggle to maintain that kind of frame-rate through ou the whole game on enthusiast settings @ 1920x1200 4xaa.
I NEED SCISSORS said:You can still have nice motion blur on high, though.
A 5870 would do fine. GT5 only runs at 1280x1080 w/ 2xAA anyway.
SolidSnakex said:
Lagspike_exe said:They've added temporal SS as well.![]()
SolidSnakex said:
Wow, pretty skilled driver... A mistake in the end but overall very agressive and entertaining. Great lap!SolidSnakex said: