TheLegendOfMart
Banned
128 bit bus?
Haha. Think I'd rather stick with my outdated 660ti
Which if the benchmarks are true is as fast as 256bit bus 770 that has more cores and double the TMUs, but don't let facts cloud the circlejerk of ignorance.
128 bit bus?
Haha. Think I'd rather stick with my outdated 660ti
Which if the benchmarks are true is as fast as 256bit bus 770 that has more cores and double the TMUs, but don't let facts cloud the circlejerk of ignorance.
The 750Ti plays games better than Xbox One/PS4. The 960 is MORE than enough. No one is forcing people to buy Nvidia. Get a 280X if VRAM amount bothers you.
And lot of VRAM is important for betters textures and shadows... 2GB is so bad today...
I have lot of problems with new games because i have 2GB of VRAM on my GTX 770...
Just because it has 5GB of unified ram available doesn't mean devs are going to use it or that a large part of it is going to be free for a framebuffer, the PC has 4 to 8GB of dedicated RAM and 2GB VRAM minimum thesedays.
You seem to be missing the point. The minimum requirements for many new games will be moving up to 3+ GB of ram in the next 12 to 24 months. This card has 2 GB of ram. It's frankly pretty shitty that nvidia is even releasing a new 2 GB gaming card at this point. It's also ridiculous that anyone is still recommending 2 GB cards to anyone if they have been watching the gaming trends for the last 12 months:
And it's only going to get much much worse.
Well yea, that's kind of the problem - depending on pricing, a 280X may well be a more attractive option. And that's pretty bad since the 280X is essentially a 2 and a half year old card at this point.The 750Ti plays games better than Xbox One/PS4. The 960 is MORE than enough. No one is forcing people to buy Nvidia. Get a 280X if VRAM amount bothers you.
Yea, thinking that a 660Ti is going to compete with this is silly just because of the on-paper numbers, but I can see why somebody would be hesitant to upgrade til there's something better.Which if the benchmarks are true is as fast as 256bit bus 770 that has more cores and double the TMUs, but don't let facts cloud the circlejerk of ignorance.
You seem to be missing the point. The minimum requirements for many new games will be moving up to 3+ GB of ram in the next 12 to 24 months. This card has 2 GB of ram. It's frankly pretty shitty that nvidia is even releasing a new 2 GB gaming card at this point. It's also ridiculous that anyone is still recommending 2 GB cards to anyone if they have been watching the gaming trends for the last 12 months:
There probably won't be one, as there wasn't with 680.
Big Maxwell closer to the end of the year might see a "1080ti".
It's going to be a lot quicker than 560, or even 660, and there will probably be a 4gb variant coming out via non-reference designs.
There's also rumors of a 960Ti which would have 4GB.
Something like the 750Ti or this 960 have to be considered budget cards, not proper midrange.
With that memory bandwidth and that amount of VRAM it's going to be limited even at FullHD resolutions with nice details which wouldn't happen if the bandwidth and memory amount were higher.
I am curious, will you get sli next time?
I'm not happy with the following but with high slowly moving from 400 to 700 ++ , doesn't it make sense budget move from 100 to 200++
I'm not happy with the following but with high slowly moving from 400 to 700 ++ , doesn't it make sense budget move from 100 to 200++
You seem to be missing the point. The minimum requirements for many new games will be moving up to 3+ GB of ram in the next 12 to 24 months.
Well the current high end Nvidia offerings are $320 and $550 respectively. So I wouldn't say its moving to $700+.I'm not happy with the following but with high slowly moving from 400 to 700 ++ , doesn't it make sense budget move from 100 to 200++
MGS: GZ - 2GB
not bad
Anecdotally (and this says something to how opaque recommended and minimum requirements are), I can play MGS V GZ @ 1400p 60 with 1280mb VRAM. I just have everything on Very high (is it called extra? I forget) and turn texture resolution down to medium.
It would be nice if devs actually released what settings REQUIRE which hardware.
Will they? I can't think of more than a couple of games that have minimum of 2GB currently.
AC: Unity - 2GB
MGS: GZ - 2GB
Evolve - 1GB
Middle Earth: Shadow of Mordor - 1GB
GTAV - 1GB
Far Cry 4 - 1GB
Ryse: Son of Rome - 1GB
Wolfenstein TNO - 1GB
CoD: AW - 1GB
Dying Light - 1GB
Lords of the Fallen - 1GB
The Evil Within - 1GB
Alien: Isolation - 1GB
Dragon Age: Inquisition - 512mb
The Crew - 512mb
Titanfall - 512mb
I've just scoured a few GOTY lists and games in my steam profile but I probably missed a couple of technically demanding titles here and there. Sometimes they only listed a model that had a 1GB or 2GB, and I assumed 1GB unless I knew it was 2.
I'm not sure it's guaranteed that the min requirements will accelerate quickly in the immediate future. Current gen console ports are obviously able to run with 1-2GB of VRAM. Even current-gen only games from developers of questionable technical repute (cough). It took until what, 2012-2013 before we started really breaking 512mb minimum requirements, which games had been sitting at for years prior? The number of people with >2GB cards is quite small in proportion to the total gaming population and there is definitely an incentive to support them in games. There will be some games that come out with a 3GB or 4GB minimum over the next two years definitely, but I'm hardly convinced it's going to be some great 2015 VRAM holocaust that leaves the majority of PC gamers in the cold for console ports.
The new consoles have 5+ GB of unified ram available to the devs. Unless the PC is the lead platform with a target of under 2 GB of ram, I don't see 2 GB holding out very long. You bring up 512 MB of ram, but that was the total amount of unified ram in the 360/PS3. These consoles have 8 GB with 5+ GB available to the devs. Using last gen as a metric, 4 GB would seem to be the safe place to be for the foreseeable future. It mainly depends on how far devs are willing to go to maintain performance on 2 GB cards. I've never gotten the impression that most PC publishers are very scared of releasing stuff as is and letting the chips fall where they may.
The new consoles have 5+ GB of unified ram available to the devs. Unless the PC is the lead platform with a target of under 2 GB of vram, I don't see 2 GB holding out very long. You bring up 512 MB of ram, but that was the total amount of unified ram in the 360/PS3. These consoles have 8 GB with 5+ GB available to the devs. Using last gen as a metric, 4 GB would seem to be the safe place to be for the foreseeable future. It mainly depends on how far devs are willing to go to maintain performance on 2 GB cards. I've never gotten the impression that most PC publishers are very scared of releasing stuff as is and letting the chips fall where they may.
You keep saying 5GB of unified ram.
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At least 3GB of that was used for storing game data which leaves 1.5GB of VRAM and Infamous is a pretty game.
PCs have a separate memory pool for storing game data and dedicated VRAM.
PS3 didn't have unified memory, it had two separate pools of 256MB of RAM, one for CPU and one for GPU. It could dip into the CPU RAM however.
I believe ~5.5 is the upper limit for either system currently. In any case, it usually requires only a modification for texture quality to get better-than-console performance out of decent 2GB cards on the market right now. And in quite a few games, 2GB card gets equal or better texture quality. I'm not convinced that matching the entire RAM pool is a realistic requirement, if it is we're certainly not seeing evidence of that yet. I think the 3GB 780 is going to hold up for a surprisingly long time, and that 4GB is going to end up being the "512mb" of this generation, yielding better-than-console performance right through to the successor consoles.
I have actually thinking about not getting SLI next time. For the first time in about 8 years. :/
I have personally noted SLI performance/ scaling and support to be worse from Nvidia over time I see it as Nvidias duty to make sure game engines support it, not necessarily the dev.
Wouldn't "loaded data" be textures and models and such? That would seem to indicate that up to 2.5 GB just of that is stuff that might be loaded in vram at any particular time.
Unless I'm mistaken, and I probably am, technically yes. On PCs stuff like that is stored in memory then copied to VRAM, with unified RAM you don't have to. That doesn't mean it is stored in VRAM.
People should have stopped recommending 2GB configurations 1.5-2 years ago, really. I have two 2GB 670s and while they've the grunt, that VRAM ceiling is already a problem in a few games, so needless to say I regret not paying the premium for a 4GB card back when I bought the first one (late 2012) -- if I did have 4GB cards I'd probably be able to ride them out until the release of the 970's successor.
Yeah, but this includes Textures that are pre-streamed, audio and other data that You generally keep in DDR3 memory on PC.Wouldn't "loaded data" be textures and models and such? That would seem to indicate that up to 2.5 GB just of that is stuff that might be loaded in vram at any particular time.
Has a price been announced? Im looking for a replacement for my GTX 460 and this seems like a good contender.
Its speculation, but it's something I'd put money on if the 960's specs are true. A 960Ti seems almost certain at this point.Pricing hasn't been announced yet.
I'm in a similar situation, but the GTX 960 just isn't what the GTX 460 was back then. The top model (GTX 480) was only about 50% better than the 460 (both in shader processors and memory). Now, the GTX 980 is exactly twice as good as the GTX 960, and the gap between 970 and 960 is still large. That's why I think it's a good possibility that there will be a GTX 960 Ti to fill that gap eventually (but that's only speculation right now).
What happened to the 4GB 256bit card from Zauba's shipping manifest ? OEM?
Seems Nvidia decided to slap 960 stickers on what was originally 950ti
Not that it isn't disappointing, but using flops as the main performance indicator isn't a good idea. A 960 will likely be a fair bit more powerful than your 660.Compared to my Nividia GTX 660 OEM (2.1tflops @ 130 TDP) vs Nividia GTX 960 (2.3 tflops @ 120 TDP).
It's a very disappointing update so l won't bother upgrading.
NVidia need to work harder.
That was my initial impression with the benchmark leaks we got a few weeks ago.Seems Nvidia decided to slap 960 stickers on what was originally 950ti
Will they? I can't think of more than a couple of games that have minimum of 2GB currently.
AC: Unity - 2GB
MGS: GZ - 2GB
Evolve - 1GB
Middle Earth: Shadow of Mordor - 1GB
GTAV - 1GB
Far Cry 4 - 1GB
Ryse: Son of Rome - 1GB
Wolfenstein TNO - 1GB
CoD: AW - 1GB
Dying Light - 1GB
Lords of the Fallen - 1GB
The Evil Within - 1GB
Alien: Isolation - 1GB
Dragon Age: Inquisition - 512mb
The Crew - 512mb
Titanfall - 512mb
I've just scoured a few GOTY lists and games in my steam profile but I probably missed a couple of technically demanding titles here and there. Sometimes they only listed a model that had a 1GB or 2GB, and I assumed 1GB unless I knew it was 2.
I'm not sure it's guaranteed that the min requirements will accelerate quickly in the immediate future. Current gen console ports are obviously able to run with 1-2GB of VRAM. Even current-gen only games from developers of questionable technical repute (cough). It took until what, 2012-2013 before we started really breaking 512mb minimum requirements, which games had been sitting at for years prior? The number of people with >2GB cards is quite small in proportion to the total gaming population and there is definitely an incentive to support them in games. There will be some games that come out with a 3GB or 4GB minimum over the next two years definitely, but I'm hardly convinced it's going to be some great 2015 VRAM holocaust that leaves the majority of PC gamers in the cold and literally unable to run most console ports.
obligatory "lol, gaming at minimum settings" snipe
Appreciate we've only got the paper specs to go on at the moment but, is it possible to give a view on how this card will stack up against the 750ti?
Good for bidet conscious and folks who don't care about maxing out games.
2Gigs? Come on NV. Even my 580 has 3