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GTX 960 specs officially announced, 2.3Tflops, 2GB, 128-bit

The 750Ti plays games better than Xbox One/PS4. The 960 is MORE than enough. No one is forcing people to buy Nvidia. Get a 280X if VRAM amount bothers you.

You seem to be missing the point. The minimum requirements for many new games will be moving up to 3+ GB of ram in the next 12 to 24 months. This card has 2 GB of ram. It's frankly pretty shitty that nvidia is even releasing a new 2 GB gaming card at this point. It's also ridiculous that anyone is still recommending 2 GB cards to anyone if they have been watching the gaming trends for the last 12 months:

And lot of VRAM is important for betters textures and shadows... 2GB is so bad today...

I have lot of problems with new games because i have 2GB of VRAM on my GTX 770...

And it's only going to get much much worse.

Just because it has 5GB of unified ram available doesn't mean devs are going to use it or that a large part of it is going to be free for a framebuffer, the PC has 4 to 8GB of dedicated RAM and 2GB VRAM minimum thesedays.

Yeah, these days. Right before all the 2nd year console games start hitting that are actually designed from the ground up for the new consoles. I actually think many devs will make an effort to accommodate 2GB users this year, but all bets will be off in 2016.
 
You seem to be missing the point. The minimum requirements for many new games will be moving up to 3+ GB of ram in the next 12 to 24 months. This card has 2 GB of ram. It's frankly pretty shitty that nvidia is even releasing a new 2 GB gaming card at this point. It's also ridiculous that anyone is still recommending 2 GB cards to anyone if they have been watching the gaming trends for the last 12 months:



And it's only going to get much much worse.

I agree, they are doing it to force people up to the next tier which is a shitty tactic, there will no doubt be non-reference 4GB versions.

I wouldn't recommend any mid tier card for gaming but for those on a budget with 1080p monitors who don't care about maxing the graphics settings, depending on price, it would be a cracking little stopgap card if people are waiting for the next significant architectural change.
 
The 750Ti plays games better than Xbox One/PS4. The 960 is MORE than enough. No one is forcing people to buy Nvidia. Get a 280X if VRAM amount bothers you.
Well yea, that's kind of the problem - depending on pricing, a 280X may well be a more attractive option. And that's pretty bad since the 280X is essentially a 2 and a half year old card at this point.

And while its true that something like a 750Ti can run most all multiplatforms at equivalent settings/performance as the PS4 version, I don't expect that will continue for a long time as devs learn to get more out of the consoles. That 2GB is already limiting in terms of what sort of texture settings you can run and that is only going to get worse. And general performance is likely not going to hold up unless you're happy turning the resolution down. Something like the 750Ti or this 960 have to be considered budget cards, not proper midrange.

Which if the benchmarks are true is as fast as 256bit bus 770 that has more cores and double the TMUs, but don't let facts cloud the circlejerk of ignorance.
Yea, thinking that a 660Ti is going to compete with this is silly just because of the on-paper numbers, but I can see why somebody would be hesitant to upgrade til there's something better.
 
You seem to be missing the point. The minimum requirements for many new games will be moving up to 3+ GB of ram in the next 12 to 24 months. This card has 2 GB of ram. It's frankly pretty shitty that nvidia is even releasing a new 2 GB gaming card at this point. It's also ridiculous that anyone is still recommending 2 GB cards to anyone if they have been watching the gaming trends for the last 12 months:

People should have stopped recommending 2GB configurations 1.5-2 years ago, really. I have two 2GB 670s and while they've the grunt, that VRAM ceiling is already a problem in a few games, so needless to say I regret not paying the premium for a 4GB card back when I bought the first one (late 2012) -- if I did have 4GB cards I'd probably be able to ride them out until the release of the 970's successor.
 
There probably won't be one, as there wasn't with 680.

Big Maxwell closer to the end of the year might see a "1080ti".




It's going to be a lot quicker than 560, or even 660, and there will probably be a 4gb variant coming out via non-reference designs.

There's also rumors of a 960Ti which would have 4GB.

With that memory bandwidth and that amount of VRAM it's going to be limited even at FullHD resolutions with nice details which wouldn't happen if the bandwidth and memory amount were higher.
 
It will go to sell everywhere. I mean pre-built PC such as from Dell, etc... 970/980 was hard to find from them unless gaming companies like Alienware or Scan XPS.

I'm sure this one will be flagship GPU for new windows 10 PC market.
 
With that memory bandwidth and that amount of VRAM it's going to be limited even at FullHD resolutions with nice details which wouldn't happen if the bandwidth and memory amount were higher.

Assuming the compression was the same as Kepler, it's much improved. Nvidia say 980 vs 680 uses 25% less bytes per frame compared.
 
I am curious, will you get sli next time?

I have actually thinking about not getting SLI next time. For the first time in about 8 years. :/

I have personally noted SLI performance/ scaling and support to be worse from Nvidia over time I see it as Nvidias duty to make sure game engines support it, not necessarily the dev.
 
So is this actually real? As Kyle Bosman said a couple of days ago, sites with Z's at the end of their name are rarely trustworthy. Plus the source is some YouTube video.
 
You seem to be missing the point. The minimum requirements for many new games will be moving up to 3+ GB of ram in the next 12 to 24 months.

Will they? I can't think of more than a couple of games that have minimum of 2GB currently.

AC: Unity - 2GB
MGS: GZ - 2GB
Evolve - 1GB
Middle Earth: Shadow of Mordor - 1GB
GTAV - 1GB
Far Cry 4 - 1GB
Ryse: Son of Rome - 1GB
Wolfenstein TNO - 1GB
CoD: AW - 1GB
Dying Light - 1GB
Lords of the Fallen - 1GB
The Evil Within - 1GB
Alien: Isolation - 1GB
Dragon Age: Inquisition - 512mb
The Crew - 512mb
Titanfall - 512mb

I've just scoured a few GOTY lists and games in my steam profile but I probably missed a couple of technically demanding titles here and there. Sometimes they only listed a model that had a 1GB or 2GB, and I assumed 1GB unless I knew it was 2.

I'm not sure it's guaranteed that the min requirements will accelerate quickly in the immediate future. Current gen console ports are obviously able to run with 1-2GB of VRAM. Even current-gen only games from developers of questionable technical repute (cough). It took until what, 2012-2013 before we started really breaking 512mb minimum requirements, which games had been sitting at for years prior? The number of people with >2GB cards is quite small in proportion to the total gaming population and there is definitely an incentive to support them in games. There will be some games that come out with a 3GB or 4GB minimum over the next two years definitely, but I'm hardly convinced it's going to be some great 2015 VRAM holocaust that leaves the majority of PC gamers in the cold and literally unable to run most console ports.

obligatory "lol, gaming at minimum settings" snipe :D
 
I'm not happy with the following but with high slowly moving from 400 to 700 ++ , doesn't it make sense budget move from 100 to 200++
Well the current high end Nvidia offerings are $320 and $550 respectively. So I wouldn't say its moving to $700+.

I think the pricing structure of GPU lines isn't going to be this baseline, predictable thing. The nature of competition and the various degrees of architectural improvement should lead to a state where pricing needs to be properly judged on an individual basis.

And they really cant afford to prop up the lower end like that anyways. Affordable cards still make up a vast part of their market and pricing things out of reach would be shooting themselves in the foot, especially since it leaves the door open for AMD to come in and pick up the entire market in one fell swoop.
 
MGS: GZ - 2GB

Anecdotally (and this says something to how opaque recommended and minimum requirements are), I can play MGS V GZ @ 1400p 60 with 1280mb VRAM. I just have everything on Very high (is it called extra? I forget) and turn texture resolution down to medium.

It would be nice if devs actually released what settings REQUIRE which hardware.
 
Anecdotally (and this says something to how opaque recommended and minimum requirements are), I can play MGS V GZ @ 1400p 60 with 1280mb VRAM. I just have everything on Very high (is it called extra? I forget) and turn texture resolution down to medium.

It would be nice if devs actually released what settings REQUIRE which hardware.

There were articles earlier in the year about The Evil Within requiring a 670 w/ 4GB Vram, minimum but now on steam it says 1GB. Lol.
 
Will they? I can't think of more than a couple of games that have minimum of 2GB currently.

AC: Unity - 2GB
MGS: GZ - 2GB
Evolve - 1GB
Middle Earth: Shadow of Mordor - 1GB
GTAV - 1GB
Far Cry 4 - 1GB
Ryse: Son of Rome - 1GB
Wolfenstein TNO - 1GB
CoD: AW - 1GB
Dying Light - 1GB
Lords of the Fallen - 1GB
The Evil Within - 1GB
Alien: Isolation - 1GB
Dragon Age: Inquisition - 512mb
The Crew - 512mb
Titanfall - 512mb

I've just scoured a few GOTY lists and games in my steam profile but I probably missed a couple of technically demanding titles here and there. Sometimes they only listed a model that had a 1GB or 2GB, and I assumed 1GB unless I knew it was 2.

I'm not sure it's guaranteed that the min requirements will accelerate quickly in the immediate future. Current gen console ports are obviously able to run with 1-2GB of VRAM. Even current-gen only games from developers of questionable technical repute (cough). It took until what, 2012-2013 before we started really breaking 512mb minimum requirements, which games had been sitting at for years prior? The number of people with >2GB cards is quite small in proportion to the total gaming population and there is definitely an incentive to support them in games. There will be some games that come out with a 3GB or 4GB minimum over the next two years definitely, but I'm hardly convinced it's going to be some great 2015 VRAM holocaust that leaves the majority of PC gamers in the cold for console ports.

The new consoles have 5+ GB of unified ram available to the devs. Unless the PC is the lead platform with a target of under 2 GB of vram, I don't see 2 GB holding out very long. You bring up 512 MB of ram, but that was the total amount of unified ram in the 360/PS3. These consoles have 8 GB with 5+ GB available to the devs. Using last gen as a metric, 4 GB would seem to be the safe place to be for the foreseeable future. It mainly depends on how far devs are willing to go to maintain performance on 2 GB cards. I've never gotten the impression that most PC publishers are very scared of releasing stuff as is and letting the chips fall where they may.
 
The specs seem kinda off. 2.3 TFLOPs and a 120W TDP would make the 960 have less than 20 GFLOPs / W, making it less efficient than any other gaming Maxwell GPU so far, and a few Kepler GPUs too. Wasn't 30 GFLOPs / W the goal of Maxwell?
 
The fuck is going on here?

A. 2 GB for a value card is enough. You don't know the prices yet. You don't know what will sit between 960 and 970.

B. As it usually is with these cards partners are free to put a gazillion GBs of RAM on the board if they feel the need for this. So 4 and 8 GB versions of 960 is not something that can't happen.
 
The new consoles have 5+ GB of unified ram available to the devs. Unless the PC is the lead platform with a target of under 2 GB of ram, I don't see 2 GB holding out very long. You bring up 512 MB of ram, but that was the total amount of unified ram in the 360/PS3. These consoles have 8 GB with 5+ GB available to the devs. Using last gen as a metric, 4 GB would seem to be the safe place to be for the foreseeable future. It mainly depends on how far devs are willing to go to maintain performance on 2 GB cards. I've never gotten the impression that most PC publishers are very scared of releasing stuff as is and letting the chips fall where they may.

You keep saying 5GB of unified ram, that's not just for VRAM, that is for regular RAM as well where the game data is stored.

GiuZxDk.jpg


At least 3GB of that was used for storing game data which leaves 1.5GB of VRAM and Infamous is a pretty game.

PCs have a separate memory pool for storing game data and dedicated VRAM.

PS3 didn't have unified memory, it had two separate pools of 256MB of RAM, one for CPU and one for GPU. It could dip into the CPU RAM however.
 
I agree with those saying that 2gb cards are not a good choice even if you are looking for value. 3gb is the minimum I would recommend.
 
The new consoles have 5+ GB of unified ram available to the devs. Unless the PC is the lead platform with a target of under 2 GB of vram, I don't see 2 GB holding out very long. You bring up 512 MB of ram, but that was the total amount of unified ram in the 360/PS3. These consoles have 8 GB with 5+ GB available to the devs. Using last gen as a metric, 4 GB would seem to be the safe place to be for the foreseeable future. It mainly depends on how far devs are willing to go to maintain performance on 2 GB cards. I've never gotten the impression that most PC publishers are very scared of releasing stuff as is and letting the chips fall where they may.

I believe ~5.5 is the upper limit for either system currently. In any case, it usually requires only a modification for texture quality to get better-than-console performance out of decent 2GB cards on the market right now. And in quite a few games, 2GB card gets equal or better texture quality. I'm not convinced that matching the entire RAM pool is a realistic requirement, if it is we're certainly not seeing evidence of that yet. I think the 3GB 780 is going to hold up for a surprisingly long time, and that 4GB is going to end up being the "512mb" of this generation, yielding better-than-console performance right through to the successor consoles.
 
You keep saying 5GB of unified ram.

GiuZxDk.jpg


At least 3GB of that was used for storing game data which leaves 1.5GB of VRAM and Infamous is a pretty game.

PCs have a separate memory pool for storing game data and dedicated VRAM.

PS3 didn't have unified memory, it had two separate pools of 256MB of RAM, one for CPU and one for GPU. It could dip into the CPU RAM however.

Wouldn't "loaded data" be textures and models and such? That would seem to indicate that up to 2.5 GB just of that is stuff that might be loaded in vram at any particular time.

I believe ~5.5 is the upper limit for either system currently. In any case, it usually requires only a modification for texture quality to get better-than-console performance out of decent 2GB cards on the market right now. And in quite a few games, 2GB card gets equal or better texture quality. I'm not convinced that matching the entire RAM pool is a realistic requirement, if it is we're certainly not seeing evidence of that yet. I think the 3GB 780 is going to hold up for a surprisingly long time, and that 4GB is going to end up being the "512mb" of this generation, yielding better-than-console performance right through to the successor consoles.

I don't disagree. My main point is that recommending 2 GB of vram for a gaming card should be over at this point. It's an amount of vram that we can already see being unsuitable for some games in the not very distant future. This is a situation where recommending people spend a little more for 3+ GB or wait for the next revision with more vram is good advice.
 
I have actually thinking about not getting SLI next time. For the first time in about 8 years. :/

I have personally noted SLI performance/ scaling and support to be worse from Nvidia over time I see it as Nvidias duty to make sure game engines support it, not necessarily the dev.

Yeah, I don't think I will get SLI either. Waiting for fixes and proper scaling is very frustrating. The new games you buy start to feel like a burden ... Something that goes directly to an ever-increasing backlog. You return after a month and try the patch, the new nvidia compatibility bit and some other fixes, but chances are that it won't even be fixed at that point. Some major releases from 2014 such as Watch_Dogs were never fixed in any meaningful way. Interesting games like Titanfall and Shadow of Mordor took several months to be fixed ... At the time when you can play the games properly the excitement is gone. At this point it is almost preferable with developers who outright state that SLI will never be supported, for example Machine Games.
 
Wouldn't "loaded data" be textures and models and such? That would seem to indicate that up to 2.5 GB just of that is stuff that might be loaded in vram at any particular time.

Unless I'm mistaken, and I probably am, technically yes. On PCs stuff like that is stored in memory then copied to VRAM, with unified RAM you don't have to. That doesn't mean it is stored in VRAM.
 
Unless I'm mistaken, and I probably am, technically yes. On PCs stuff like that is stored in memory then copied to VRAM, with unified RAM you don't have to. That doesn't mean it is stored in VRAM.

But it could be, so that slide isn't a very good example to prove your point. There are 2.5 GB of assets stored in memory only using 4.5 of the 5.5 GB available. That means they could potentially have had 3.5 GB of assets in ram without changing anything else. No real point in going further since neither of us knows enough to have a useful discussion about this. Maybe someone more knowledgeable will weigh in at some point.
 
Wow, that MGS GZ slide shows the 750 ti doing over 30 fps at 1080p. It's a $120 card!

Anyway 960 should replace the 660 pretty well. I would definitely wait for reference designs and get one that OC well. I got a 760, but will wait until after the Rift launches to eventually grab what I need.
 
People should have stopped recommending 2GB configurations 1.5-2 years ago, really. I have two 2GB 670s and while they've the grunt, that VRAM ceiling is already a problem in a few games, so needless to say I regret not paying the premium for a 4GB card back when I bought the first one (late 2012) -- if I did have 4GB cards I'd probably be able to ride them out until the release of the 970's successor.

Personally, I dont think there something wrong with recommending 2gb, but those cards must be recommended as low end.
For new mid-end cards in 2015 2GB is unacceptable. 3GB is minimum.

---
Wouldn't "loaded data" be textures and models and such? That would seem to indicate that up to 2.5 GB just of that is stuff that might be loaded in vram at any particular time.
Yeah, but this includes Textures that are pre-streamed, audio and other data that You generally keep in DDR3 memory on PC.
Also I:SS has ridiculously high render targets, they should be much lower, like at least 100mb lower.
 
Has a price been announced? Im looking for a replacement for my GTX 460 and this seems like a good contender.

Pricing hasn't been announced yet.
I'm in a similar situation, but the GTX 960 just isn't what the GTX 460 was back then. The top model (GTX 480) was only about 50% better than the 460 (both in shader processors and memory). Now, the GTX 980 is exactly twice as good as the GTX 960, and the gap between 970 and 960 is still large. That's why I think it's a good possibility that there will be a GTX 960 Ti to fill that gap eventually (but that's only speculation right now).
 
Pricing hasn't been announced yet.
I'm in a similar situation, but the GTX 960 just isn't what the GTX 460 was back then. The top model (GTX 480) was only about 50% better than the 460 (both in shader processors and memory). Now, the GTX 980 is exactly twice as good as the GTX 960, and the gap between 970 and 960 is still large. That's why I think it's a good possibility that there will be a GTX 960 Ti to fill that gap eventually (but that's only speculation right now).
Its speculation, but it's something I'd put money on if the 960's specs are true. A 960Ti seems almost certain at this point.
 
What happened to the 4GB 256bit card from Zauba's shipping manifest ? OEM?

Seems Nvidia decided to slap 960 stickers on what was originally 950ti
 
Compared to my Nividia GTX 660 OEM (2.1tflops @ 130 TDP) vs Nividia GTX 960 (2.3 tflops @ 120 TDP).

It's a very disappointing update so l won't bother upgrading.

NVidia need to work harder.

Edit: Great progress Nvidia since August 2012 - NOT!
 
Compared to my Nividia GTX 660 OEM (2.1tflops @ 130 TDP) vs Nividia GTX 960 (2.3 tflops @ 120 TDP).

It's a very disappointing update so l won't bother upgrading.

NVidia need to work harder.
Not that it isn't disappointing, but using flops as the main performance indicator isn't a good idea. A 960 will likely be a fair bit more powerful than your 660.

Seems Nvidia decided to slap 960 stickers on what was originally 950ti
That was my initial impression with the benchmark leaks we got a few weeks ago.
 
2GB on 128bit bus? that is quite low.... , i'm currently running a 280X 3GB and i'm glad i did because it is very easy to max VRAM even on only 1080P. It is nice to have so breathing room, 2GB doenst seem very futureproof but the bare minimum i'd say right now.
 
Appreciate we've only got the paper specs to go on at the moment but, is it possible to give a view on how this card will stack up against the 750ti?
 
Will they? I can't think of more than a couple of games that have minimum of 2GB currently.

AC: Unity - 2GB
MGS: GZ - 2GB
Evolve - 1GB
Middle Earth: Shadow of Mordor - 1GB
GTAV - 1GB
Far Cry 4 - 1GB
Ryse: Son of Rome - 1GB
Wolfenstein TNO - 1GB
CoD: AW - 1GB
Dying Light - 1GB
Lords of the Fallen - 1GB
The Evil Within - 1GB
Alien: Isolation - 1GB
Dragon Age: Inquisition - 512mb
The Crew - 512mb
Titanfall - 512mb

I've just scoured a few GOTY lists and games in my steam profile but I probably missed a couple of technically demanding titles here and there. Sometimes they only listed a model that had a 1GB or 2GB, and I assumed 1GB unless I knew it was 2.

I'm not sure it's guaranteed that the min requirements will accelerate quickly in the immediate future. Current gen console ports are obviously able to run with 1-2GB of VRAM. Even current-gen only games from developers of questionable technical repute (cough). It took until what, 2012-2013 before we started really breaking 512mb minimum requirements, which games had been sitting at for years prior? The number of people with >2GB cards is quite small in proportion to the total gaming population and there is definitely an incentive to support them in games. There will be some games that come out with a 3GB or 4GB minimum over the next two years definitely, but I'm hardly convinced it's going to be some great 2015 VRAM holocaust that leaves the majority of PC gamers in the cold and literally unable to run most console ports.

obligatory "lol, gaming at minimum settings" snipe :D

I'd actually call the accuracy of minimum specs into question as I am able to run most of these at good frame rates way below the spec. MGS GZ is a glaring one as I can run it with a 1gb card and dual core CPU instead of 2gb and quad.
 
think Nvidia is doing some milking. Their higher card selling well, and AMD poses no competition yet. Maybe it is a business strategy to keep the 970's moving? I wouldn't know i mean it barely squeaks by the r9 280...But i guess if ive learned anything this line of cards is peak floating point doesn't mean anything in actual performance, and paper specs really dont mean anything anymore unless you understand the architecture. Wonder how stacked the GPU is in the cache area to make up for the 128bit bus...


Case: Corsair 900D
Motherboard: ASUS Rampage V Extreme
CPU: Intel 5960x @ 4.6GHz
GPU: EVGA 980 Classfied @ 1650MHz
RAM: Corsair Dominator Platinum 16GB DDR4 @ 3000MHz
PSU: EVGA 1600 G2
Raid Card: SUPERMICRO AOC-SAS2LP-MV8
OS and Software Drive: Samsung M.2 XP941 512GB
Game Drives: 3 x Intel 730 Series 480GB Raid0
Mass Storage: 8 x Seagate 3TB Drives
 
Good for bidet conscious and folks who don't care about maxing out games.

Not quite, AMD still has cards that beat this for a good price.


Case: Corsair 900D
Motherboard: ASUS Rampage V Extreme
CPU: Intel 5960x @ 4.6GHz
GPU: EVGA 980 Classfied @ 1650MHz
RAM: Corsair Dominator Platinum 16GB DDR4 @ 3000MHz
PSU: EVGA 1600 G2
Raid Card: SUPERMICRO AOC-SAS2LP-MV8
OS and Software Drive: Samsung M.2 XP941 512GB
Game Drives: 3 x Intel 730 Series 480GB Raid0
Mass Storage: 8 x Seagate 3TB Drives
 
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