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Guard Crush 22 | AE, MvC3 singles | August 24

Zaro said:
Pretty sure anyone on GAF could be a more effective sponsor than EMP.

Swang

GAFSanford confirmed ?

We could all help pay for his travel expenses through tinyurl donations when he wants to go to majors. Wears a GAF shirt, shouts us out on streams all the time, and has to give us the full exposure of Triforce over the years. That will be his contract.
 
zlatko said:
GAFSanford confirmed ?

We could all help pay for his travel expenses through tinyurl donations when he wants to go to majors. Wears a GAF shirt, shouts us out on streams all the time, and has to give us the full exposure of Triforce over the years. That will be his contract.
Then he would know what Neogaf is.
 
Courtesy USD in the AE thread:

YUN
-Target Combo 2 120 damage
-Target Combo 3 120 damage
-Target Combo 4 130 damage, -6 on block for second hit
-Target Combo 5 70 damage
-cr.LK has an upward extended hurtbox
-cr.MP damage from 60 to 50
-Higher high restriction for Raigekishu (dive kick), for LK, MK, and HK (all versions)
-+2 extra frames of hit, block stun on Raigekishu
-Senpukyaku (i'm assuming overhead) from 85 damage to 80 during Gen'ei Jin
-LK, MK, HK Zenpou Tenshin slowed to 11F, EX to 8F
-No throw invincibility on EX Zenpou
-EX Zesshou (lunge) hit distribution changed from 7/2 to 6/3, -1 on block
-MP, HP Kobokushi (palm) meter gain to +20
-LP Koboku is 25 frames total, MP, HP 45 frames total
-MP, HP Koboku damage from 160 to 140, stun from 250 to 200; chip damage for MP, HP to 30
-Active frames for MP, HP Koboku to 10
-Nishoukyaku (up kicks): LK only has invincibility up (and including) the first active frame
-More landing recovery on all versions (including EX)
-MK Nishou from 130 damage to 110
-Tetsuzanko (shoulder): HP damage from 140 to 100, EX from 80+70 to 90+40 (130 total); during the projectile invincible parts of the move, Yun's hurtbox against physical strikes is expanded
-Gen'ei Jin is a second shorter, does less damage


Art where you at
 
YUN
-Target Combo 2 120 damage
-Target Combo 3 120 damage
-Target Combo 4 130 damage, -6 on block for second hit
-Target Combo 5 70 damage
-cr.LK has an upward extended hurtbox
-cr.MP damage from 60 to 50
-Higher high restriction for Raigekishu (dive kick), for LK, MK, and HK (all versions)
-+2 extra frames of hit, block stun on Raigekishu
-Senpukyaku (i'm assuming overhead) from 85 damage to 80 during Gen'ei Jin
-LK, MK, HK Zenpou Tenshin slowed to 11F, EX to 8F
-No throw invincibility on EX Zenpou
-EX Zesshou (lunge) hit distribution changed from 7/2 to 6/3, -1 on block
-MP, HP Kobokushi (palm) meter gain to +20
-LP Koboku is 25 frames total, MP, HP 45 frames total
-MP, HP Koboku damage from 160 to 140, stun from 250 to 200; chip damage for MP, HP to 30
-Active frames for MP, HP Koboku to 10
-Nishoukyaku (up kicks): LK only has invincibility up (and including) the first active frame
-More landing recovery on all versions (including EX)
-MK Nishou from 130 damage to 110
-Tetsuzanko (shoulder): HP damage from 140 to 100, EX from 80+70 to 90+40 (130 total); during the projectile invincible parts of the move, Yun's hurtbox against physical strikes is expanded
-Gen'ei Jin is a second shorter, does less damage

Edit:

Beaten like Sanford by Noel Brown at EVO 2011 MvC3. :(
 
from USD

YUN
-Target Combo 2 120 damage
-Target Combo 3 120 damage
-Target Combo 4 130 damage, -6 on block for second hit
-Target Combo 5 70 damage
-cr.LK has an upward extended hurtbox
-cr.MP damage from 60 to 50
-Higher high restriction for Raigekishu (dive kick), for LK, MK, and HK (all versions)
-+2 extra frames of hit, block stun on Raigekishu
-Senpukyaku (i'm assuming overhead) from 85 damage to 80 during Gen'ei Jin
-LK, MK, HK Zenpou Tenshin slowed to 11F, EX to 8F
-No throw invincibility on EX Zenpou
-EX Zesshou (lunge) hit distribution changed from 7/2 to 6/3, -1 on block
-MP, HP Kobokushi (palm) meter gain to +20
-LP Koboku is 25 frames total, MP, HP 45 frames total
-MP, HP Koboku damage from 160 to 140, stun from 250 to 200; chip damage for MP, HP to 30
-Active frames for MP, HP Koboku to 10
-Nishoukyaku (up kicks): LK only has invincibility up (and including) the first active frame
-More landing recovery on all versions (including EX)
-MK Nishou from 130 damage to 110
-Tetsuzanko (shoulder): HP damage from 140 to 100, EX from 80+70 to 90+40 (130 total); during the projectile invincible parts of the move, Yun's hurtbox against physical strikes is expanded
-Gen'ei Jin is a second shorter, does less damage
 
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