What is that monstrosity of a mouse.
It's actually pretty comfy if you trip your mouse with your fingertips more than your whole hand. All the parts you actually need to make contact with are there.
What is that monstrosity of a mouse.
Off topic: The naga is very comfortable and gives you the option of never having to use keys for your abilities if you so choose to.
On topic: Looks like each day as a new video surfaces the hype swells. I hope the momentum keeps going.
It should as Total Biscuit is back home now and has about 2.5TB of raw footage to edit and Yogscast continues putting stuff out every day.
After a character has spent their trait points, they can visit a trainer to reset their traits and refund their previously spent points for a small fee.
We realized that an important part of building a character is some sense of permanence. With this new system, you are flexible enough to change if you really want to, but you should still feel like the choices you made matter while you are out adventuring or slogging your way through a dungeon. In competitive PvP, you have a separately saved trait build and can respec free of charge.
That sounds cool, but I really don't like this part:
That 'permanence' argument just doesn't pass muster with me. If you have to talk to a trainer to do it anyway, then there's already more than enough permanence (ie: You can't swap everything around mid-dungeon or anything; you need to go back to town anyway). I think it's just in there to work as a gold sink.
It's also going to drastically reduce the amount of experimentation that people are willing to do. If it's a constant drain on my resources to do so, I'm not going to be redistributing my traits and trying new things unless I have to.
Hopefully this doesn't make it to retail. Guild Wars 1 had a similar restriction in 'respec points' for quite a while too, and only got rid of them a couple BWEs away from launch.
That sounds cool, but I really don't like this part:
That 'permanence' argument just doesn't pass muster with me. If you have to talk to a trainer to do it anyway, then there's already more than enough permanence (ie: You can't swap everything around mid-dungeon or anything; you need to go back to town anyway). I think it's just in there to work as a gold sink.
It's also going to drastically reduce the amount of experimentation that people are willing to do. If it's a constant drain on my resources to do so, I'm not going to be redistributing my traits and trying new things unless I have to.
Hopefully this doesn't make it to retail. Guild Wars 1 had a similar restriction in 'respec points' for quite a while too, and only got rid of them a couple BWEs away from launch.
I honestly don't see anything wrong with it. It's simply like choosing a spec in any other MMO, only without the rapidly increasing price.
Did Guild Wars 1 let you respec freely while out of a town or city?
I honestly don't see anything wrong with it. It's simply like choosing a spec in any other MMO, only without the rapidly increasing price.
Did Guild Wars 1 let you respec freely while out of a town or city?
You could respec freely in a town or city. It even let you save off builds and load them up with a single click.
Oh well... Let's hope the fee is proportional to character level and doesn't get too exorbitant. I understand the need for gold sinks, but this one is a bit inconvenient.
No, you had to be in an outpost/city.
That's what I mean =). I love how they're spreading out the videos each day and hopefully this will continue to at least the next phase of closed beta.
Edit: BrettWeir, what else would you recommend? I don't have to much knowledge on mmo mice so please, chime in for those who might want a little edge.
Take a look at the Logitech G7. Great build quality, great drivers, can be wired or wireless. After trying a Razer Lachesis, Razer Naga, Gigabyte Ghost, and RAT 9, the G7 blows all of them out of the water (imo).
After reading the article, I'm not sure I understand the trait lines. For instance, for a Thief, specking in Trickery gives a bonus to Malice and Guile. Malice I understand, as it boosts poison damage....but what does Guile do for a Thief?
Take a look at the Logitech G7. Great build quality, great drivers, can be wired or wireless. After trying a Razer Lachesis, Razer Naga, Gigabyte Ghost, and RAT 9, the G7 blows all of them out of the water (imo).
After reading the article, I'm not sure I understand the trait lines. For instance, for a Thief, speccing in Trickery gives a bonus to Malice and Guile. Malice I understand, as it boosts poison damage....but what does Guile do for a Thief?
Wow, this is the third time they changed the way Attributes work. Although, I don't like the idea of having to pay a few to re-spec..
edit: Just realized they added onto the four basic attributes and didn't swap them out for the new ones.
That sounds cool, but I really don't like this part:
That 'permanence' argument just doesn't pass muster with me. If you have to talk to a trainer to do it anyway, then there's already more than enough permanence (ie: You can't swap everything around mid-dungeon or anything; you need to go back to town anyway). I think it's just in there to work as a gold sink.
It's also going to drastically reduce the amount of experimentation that people are willing to do. If it's a constant drain on my resources to do so, I'm not going to be redistributing my traits and trying new things unless I have to.
Hopefully this doesn't make it to retail. Guild Wars 1 had a similar restriction in 'respec points' for quite a while too, and only got rid of them a couple BWEs away from launch.
The need to be in town and talk to a trainer is no problem for me, i will need to be in town anyway for other stuff, isn't like the cost of respec will be astronomical huge and after a while getting gold in a MMO isn't a problem.
Waiting for the game and someone who does a Trait calculator to toy with possibilities <3
I think "Guile" is supposed to be "Cunning" there.
Cunning is the thief-exclusive trait which decreases the recharge time of the Steal ability.
Keep an eye on this:
http://gw2.luna-atra.fr/skills_tool/
It hasn't been updated since all the new skill tooltips and traits have come out, but it should hopefully be soonish.
Economy needs a money sink. Re-specs are an excellent way for this.
I'm not sure what you're misreading in his quote, but it sounds like it's just like wow respeccing. You just go to town and talk to your trainer, IE: exactly as you said (and as the blog said). You don't freely change around the world, so while you're out DOING stuff, it's locked in, but otherwise you can change whenever.
You are talking as if the respec will cost 1 million of gold or something.
I signed up for the Beta hoping to get in next month, but outside of the fact that I know the game is a Pseudo-MMO I know very little about it. Is there a good breakdown of the games planned mechanics anywhere? I've played a lot of WoW so I'm familiar with all the jargon around MMOs so that not really my concern, but as I understand it this game changes a lot things up about traditional MMOs.
I signed up for the Beta hoping to get in next month, but outside of the fact that I know the game is a Pseudo-MMO I know very little about it. Is there a good breakdown of the games planned mechanics anywhere? I've played a lot of WoW so I'm familiar with all the jargon around MMOs so that not really my concern, but as I understand it this game changes a lot things up about traditional MMOs.
To be fair, people will still be able to switch out major traits within the constraints of how their points are currently distributed. It's less dramatic than being able to re-allocate points as well, but it counts for something.
Actually, the wording on the article is kind of weird. It says "they can visit a trainer to reset their traits and refund their previously spent points for a small fee."
Now, does that mean that you can reset your traits for free, and pay a small fee to refund your trait points? Or does it mean that you need to pay the fee to get both your traits and your trait points refunded?
Obviously having no fee ever would be ideal (because seriously, to hell with caring about a video game economy), but the whole thing is somewhat more palatable if you can switch at least the traits themselves around without paying money.