Wow. That Ranger vid was great. Choices, choices.
I wish it would have shown some of the combos. Isn't Ranger the class that can make its own combos/the most combos?
It's one of those thing we'll just have to wait and see, but melee should, at least in theory, have lots of leaping or charging abilities to get close to ranged units, and then (again, in theory) have the power to tear them up and keep them close before they can escape. We really won't know more until decent players (read: not gaming journalists, as they're far from being either) get their hands on it and see.
In the videos and comparing damage values for classes abilities it certainly SEEMS like melee is definitely high risk high reward, but since all classes have ranged options I think that's ok. Melee certainly looks like it does vastly more damage in general though.
In small groups and in 1v1, I have no doubt melee will be viable. I'm wondering more about the huge group fights like the ones I've been seeing on bridges and in front of keeps where each side has 20+ people. As a melee, how can you get close when there are that many spells going off that are all in range of you? Either one side has to fully commit all at once, or it's going to be a series of long range attacks going off. And once you're in melee range, it seems hard to target with all that crap on the screen at once. Do we know yet if you can turn spell effects down?
In small groups and in 1v1, I have no doubt melee will be viable. I'm wondering more about the huge group fights like the ones I've been seeing on bridges and in front of keeps where each side has 20+ people. As a melee, how can you get close when there are that many spells going off that are all in range of you? Either one side has to fully commit all at once, or it's going to be a series of long range attacks going off. And once you're in melee range, it seems hard to target with all that crap on the screen at once. Do we know yet if you can turn spell effects down?
Debating actually getting back into Guild Wars 1 just so I can have an Orange Tabby Cat in Guild Wars 2. I have problems >.<.
Anyone have a good PVE Elementalist video show all the different types of magic instead of just one school? Seems like all the ones I've watched tend to have focused on one school. =/
I hope character slots won't be expensive in GW2
I will need at least one character per class and race.
Not from the most recent beta but it's recent. It's one of the Devs playing, he's a solid player. he goes to Ele at about 6:20 in from Guardian
http://www.youtube.com/watch?v=vbxhKqzka30
Oh man whirling defense is a finisher? Holy crap, the possibilities.Almost all of their ranged attacks can be used as Finishers, yes.
wow this video is awesome , I loved the elementalist part >.< this makes it difficult to chose my first class . Might go elementalist instead of warrior or thiefNot from the most recent beta but it's recent. It's one of the Devs playing, he's a solid player. he goes to Ele at about 6:20 in from Guardian
http://www.youtube.com/watch?v=vbxhKqzka30
Oh man whirling defense is a finisher? Holy crap, the possibilities.
So is it still unclear how many characters we get per account? And if so, is there a ballpark figure that people seem to be expecting? I'd really love at least four. I think that number would easily suffice.
Since GW1 had 4 for 6 classes, I can't imagine them going below 4. My guess is 4-5 sounds reasonable, with $10 per additional character slot
Since GW1 had 4 for 6 classes, I can't imagine them going below 4. My guess is 4-5 sounds reasonable, with $10 per additional character slot
I really hope for 1 slot per race.
I decided I'm going to just go ahead buy extra slots to make one of each profession since the more I see videos of each profession the more interested I get in all of them...
Dammit, replygirls are back, WTF youtube?
Yogscast video is great as always though.
Not from the most recent beta but it's recent. It's one of the Devs playing, he's a solid player. he goes to Ele at about 6:20 in from Guardian
http://www.youtube.com/watch?v=vbxhKqzka30
So is it still unclear how many characters we get per account? And if so, is there a ballpark figure that people seem to be expecting? I'd really love at least four. I think that number would easily suffice.
Debating actually getting back into Guild Wars 1 just so I can have an Orange Tabby Cat in Guild Wars 2. I have problems >.<.
They're actually complaining that there's a fee involved with respeccing and no one will experiment with builds. This is the EXACT same shit they bitched about with durability having a fee. With durability repairs they said no one will do content cause people will have to pay money when they die, now they say no one will experiment with builds cause they'll have to spend money. It's as if these guys have no concept of economy and how important it is to have gold sinks. GW1 quite literally had no gold sinks if you didn't want it to. They don't realize this isn't a self contained MMO anymore, things are VERY different and wealth really has to be kept in check, especially with a global marketplace.
Are they thinking it is real money? I have no clue how anyone could make this argument against in game money? How do they think in any way that because repairs and respeccing cost in game money that no one will do it? What?
Brainisfulloffuck.jpg
I didn't stay long enough to find out, I wouldn't be surprised if some think it's real money and others think it's 100,000 gold per respec.
Doesn't surprise me. I think they were the ones bitching about that one warrior video saying the guy was horrible.
Is that trait calculator not working right for anyone else? Things are off center and once I give points it doesn't really show anything except the trait showing up, but I can't click on it or hover over it for details.
Works fine for me, are you using NoScript or anything?
I must say, traits seem cooler than I expected them to be. Stoked level +10
Arguing against repair costs is silly. Maybe there was intention to provide economic balance by implementing such a feature however it logically makes sense. Now if it isn't balanced and you are forking out cash every 10 minutes? Well, that is an issue.They're actually complaining that there's a fee involved with respeccing and no one will experiment with builds. This is the EXACT same shit they bitched about with durability having a fee. With durability repairs they said no one will do content cause people will have to pay money when they die, now they say no one will experiment with builds cause they'll have to spend money. It's as if these guys have no concept of economy and how important it is to have gold sinks. GW1 quite literally had no gold sinks if you didn't want it to. They don't realize this isn't a self contained MMO anymore, things are VERY different and wealth really has to be kept in check, especially with a global marketplace.
One thing I find odd is that the three major traits at 10, 20 and 30 points in every line are all the same.
I feel like the deeper you spec in a certain tree, the more powerful the bonuses should become, rewarding people that fully specialize for certain roles, instead of choosing a jack-of-all-trades approach.
Because I could dump 10 points in every tree, and have the "best" trait available for that build at all times. It just feels a bit weird.